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How to make pi profitable

Author
mumbled delbmum
Zamammaklan
#1 - 2012-03-08 14:31:11 UTC
Hi, i've been doing some PI in low sec in the last weeks. I tried to optimize my 3 planets, 2 storm and 1 barren. In one of them i tried to start p2 production...but it was so slow that making just plasmoids was more profitable. Producing only plasmoid i've made aroung 7-8mil/day on a signle planet. And i'm not happy with that. P3 production is energy limited (i've command center upgrades IV).
How can i make my PI more profitable? There is a way to make some serious isks in lowsec?
Snarf Aldes
University of Caille
Gallente Federation
#2 - 2012-03-08 14:47:34 UTC
I don't think there is any way to make serious isk with PI...
You can however make some relatively easy isk.

Creator of Eve Addicts

Bugsy VanHalen
Society of lost Souls
#3 - 2012-03-08 14:58:04 UTC  |  Edited by: Bugsy VanHalen
You may seem to make more isk per day with plasmoids but you would get more isk per load making a P2 such as coolant on storm worlds. In low sec less trips in and out will drastically reduce the logistics and time needed. you lose a little isk per day but only need to haul one load a week from the planet drastically reducing the amount of time spent doing PI increasing your isk per hour.

Every Planet can make at least 1 P2 without any imports. in low sec on a good planet with level 4 skills you should still be able to extract enough with two extractors to feed 4 basic factories which will in-turn feed 2 advanced factories making your P2 for export.
Keep in mind that a basic factory need 6000 units per hour (3000 per 30 min cycle) to keep active. So each extractor needs enough heads to extract an average of 12000 units per hour to keep two basic factories running.

Basic factories produce half the needed material per cycle required by the advanced factory but run 30 minute cycles while advanced factories run 1 hour cycles.

What this means is you need one of each basic factory to produce the materials to feed one advanced factory.

With your example of a storm planet I would produce coolant as it is a POS fuel and in decent demand. you will run 2 extractor heads one pulling at least 12000 units per hour of ionic solutions and the other 12000 units per hour of aqueous liquids too feed two water factories and two electrolyte factories which in turn will feed two coolant advanced factories.

This is possible with level 4 skills I am doing it on several planets in high sec. If it can be done in high sec it can be done even easier in low sec.
Bugsy VanHalen
Society of lost Souls
#4 - 2012-03-08 15:00:40 UTC  |  Edited by: Bugsy VanHalen
double post sorry.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2012-03-08 15:22:17 UTC  |  Edited by: Krixtal Icefluxor
7-8 Mill/Day is actually rather high even for Low Sec. Consider yourself lucky.

Most efficient is to keep one planet as a dedicated factory Planet for all the P2 and above.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ditra Vorthran
Caldari Imports and Exports
#6 - 2012-03-08 17:24:53 UTC  |  Edited by: Ditra Vorthran
I have two accounts, 3 characters per account.

Each character has 5 planets: 4 extracting/T1 processing and one T2 processing

I run my extractors on two day cycles, so I'm basically setting 15 planets worth of extractors per day. I use to do it with 10 planets on 3 day cycles, but I wanted to try it with a reduced time to increase my extraction rate.

I spend maybe an hour a day doing this, and once a week or so, I spend two hours moving everything around.

Money spent after 5 weeks: 300 million in construction and import/export costs.
Money made after 5 weeks: 1.2+ billion.
Total Profit: 900 million

Income per planet: 60 million
Income per day: 25.7 million per day
Income per hour (8 hours a week): 22.5 million

And that doesn't include the money I'll make when I pool my miscellaneous T1 materials together and turn them into T2s.

I.E. on one character I'm making mechanical parts and have a large amount of leftover Reactive Metals. On another character I'm making Construction Blocks, which leaves me with excess Toxic Metals. After a month, combine the lefovers for more Construction Blocks.

"Miners mine so I don't have to." ~Metal Icarus

mumbled delbmum
Zamammaklan
#7 - 2012-03-08 20:24:30 UTC
900millions every 5 weeks. 15 planets. It means 60million per planet every 5 weeks, doesn't it?
Maeste Madeveda
The Spawning Pool
#8 - 2012-03-08 22:04:03 UTC  |  Edited by: Maeste Madeveda
I wonder why people keeps running extractors. There are far more profitable setups of PI and it can rack up several hundred millions on 1 character. It requires low taxes and a rather big money investment (up to 25B for a 3 week cycle) but once you are set up, it's a ISK printing machine.
Taedrin
Federal Navy Academy
Gallente Federation
#9 - 2012-03-09 02:44:09 UTC
Good god people, move to low sec and find some low-tax POCOs.
Ninyania alCladdyth
McLuvin AstroDynamics
#10 - 2012-03-09 12:59:59 UTC
Taedrin wrote:
Good god people, move to low sec and find some low-tax POCOs.


Better idea: if you cannot figure out a way to do PI profitably, stop doing it and do something else instead.

mumbled delbmum
Zamammaklan
#11 - 2012-03-09 13:20:29 UTC
Ninyania alCladdyth wrote:


Better idea: if you cannot figure out a way to do PI profitably, stop doing it and do something else instead.

This is senseless What?

Maeste Madeveda wrote:
I wonder why people keeps running extractors. There are far more profitable setups of PI and it can rack up several hundred millions on 1 character. It requires low taxes and a rather big money investment (up to 25B for a 3 week cycle) but once you are set up, it's a ISK printing machine.


so you are suggesting to buy raw materials and then use factory planet to refine them?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2012-03-09 13:27:45 UTC
Ditra Vorthran wrote:
I have two accounts, 3 characters per account.

Each character has 5 planets: 4 extracting/T1 processing and one T2 processing

I run my extractors on two day cycles, so I'm basically setting 15 planets worth of extractors per day. I use to do it with 10 planets on 3 day cycles, but I wanted to try it with a reduced time to increase my extraction rate.

I spend maybe an hour a day doing this, and once a week or so, I spend two hours moving everything around.

Money spent after 5 weeks: 300 million in construction and import/export costs.
Money made after 5 weeks: 1.2+ billion.
Total Profit: 900 million

Income per planet: 60 million
Income per day: 25.7 million per day
Income per hour (8 hours a week): 22.5 million

And that doesn't include the money I'll make when I pool my miscellaneous T1 materials together and turn them into T2s.

I.E. on one character I'm making mechanical parts and have a large amount of leftover Reactive Metals. On another character I'm making Construction Blocks, which leaves me with excess Toxic Metals. After a month, combine the lefovers for more Construction Blocks.


I will vouch that these figures are correct.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-03-09 13:28:45 UTC
Taedrin wrote:
Good god people, move to low sec and find some low-tax POCOs.



May as well look for the Holy Grail or the Jabberwocky.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Invictra Atreides
Toward the Terra
#14 - 2012-03-09 17:30:04 UTC
@mumbled delbmum How the heck do you get 7-8 mill per day with Plasmoids? Are you running on 12h programs Shocked


@Maeste Madeveda Extracting is low workload and decent money. I get 250 mill/(h of work) if I'm lazy.
- How many hours do you spend on Market buying and selling the stuff?
- How long does it take to get all materials to your planets and back to a trade hub?
- Do you ever have problems buying materials or selling them?
- How much bigger is the risk of doing that?

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Mavnas
The Scope
Gallente Federation
#15 - 2012-03-09 17:34:24 UTC
Krixtal Icefluxor wrote:
Taedrin wrote:
Good god people, move to low sec and find some low-tax POCOs.



May as well look for the Holy Grail or the Jabberwocky.


Or you could buy some POCOs and set up your own. Really... just buy some POCOs.
Joshua Vaughn Lampen
Archer Investments Initiative
#16 - 2012-03-10 00:27:19 UTC
Generally speaking PI is one of the best passive ISK generation methods in the game and if you have access to low or null-sec stations, reasonable amounts of capital to invest and access to planets with low-tax POCO's you can make a damn fortune. Using JF's to bring goods to me from Jita and three characters with Interplanetary Consolidation and Command Center Upgrades IV I'm making the following off of three different characters on three different production schemes:


Scheme 1: 2,754,019,296.00 ISK/month
Scheme 2: 1,604,762,880.00 ISK/month
Scheme 3: 2,098,989,312.00 ISK/month

It's incredibly simple and requires about 30 minutes of your time per character every two days depending on how you have your networks configured on the planets in question. In the end it's like everything else in EVE. Look at the market, identify the resources you need, exploit a gap and make ISK.
Iria Ahrens
Space Perverts and Forum Pirates
#17 - 2012-03-10 05:05:45 UTC
So you're making those amounts per character? or it is a rotating scheme you use all characters for, so the amount is divided among the characters?

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Invictra Atreides
Toward the Terra
#18 - 2012-03-10 05:11:00 UTC
@Iria Ahrens

He has 15 planets and can produce 3 different things at the same time. He is saying that he gets 6+ bill for the entire account.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Maeste Madeveda
The Spawning Pool
#19 - 2012-03-10 11:00:13 UTC
Invictra Atreides wrote:

@Maeste Madeveda Extracting is low workload and decent money. I get 250 mill/(h of work) if I'm lazy.
- How many hours do you spend on Market buying and selling the stuff?
- How long does it take to get all materials to your planets and back to a trade hub?
- Do you ever have problems buying materials or selling them?
- How much bigger is the risk of doing that?

- As much as I spend adjusting my sell orders for all kind of products.
- Less than one day with Black Frog (These guys are awesome)
- I don't have problem buying materials, sometimes selling can be tricky.
- I am doing that in low-sec so there are the inherent risks of low-sec but since TL mainbase is 1j away, I can always call for help should I find myself camped.

All in all, I could make the same figures as Joshua if I had the same starting capital and that's the limiting factor here for everyone wishing to start doing factory PI.
Mechael
Tribal Liberation Distribution and Retail
#20 - 2012-03-10 15:49:43 UTC
Nullsec/wormhole or bust.

I just use my one toon, and I'm producing roughly 100 units of p2 products per hour, around the clock. Takes 6 planets and max upgrades to get that much, though. Currently producing Synthetic Oil and Superconductors (because I'm too lazy to change the setup to something more profitable) I'm netting about 20mil/day (140mil/week.)

So really, unless you have a habit of regularly losing expensive assets, it should be more than enough to keep you fat and happy all on its own ... provided you have access to the good planets in null/wh space, or at least a sizeable starting investment and a POCO with a very low tax rate which you can just buy materials to feed into factories. Hard to do the latter in wormholes due to lack of freighter for all of that importing, even if it might be more profitable.

Whether or not you win the game matters not.  It's if you bought it.

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