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Why so many people moan about incursions.

Author
Borun Tal
Brutor Tribe
Minmatar Republic
#21 - 2012-02-08 19:45:19 UTC
"We all"? Speak for yourself. I couldn't care one whit about Incursions: who runs them, who profits from them, and who dives in to gank the Incursion runners. If I'm completely bored I'll hunt around for some Scout's to solo, assuming there aren't a lot of people in Local. If not, I find something else to do.

What's the problem?
Zyress
Caldari Provisions
Caldari State
#22 - 2012-02-09 22:05:59 UTC
Berendas wrote:
If you even have to ask why people have a problem with Incursions, you either haven't been playing this game for very long - or you just don't get how its supposed to work. ISK gain in EVE is supposed to be proportional to risk, and guess what... Incursions aren't risky. They were never intended to act as a massive ISK faucet and that's why people have a problem with them.


Says you, how risky is it setting in a station with your market alt making big isk? How risky is it infiltrating a corp ripping them off and flying away?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#23 - 2012-02-10 02:46:22 UTC
Tenris Anis wrote:
Ehn Roh wrote:

Seriously, no. No, you are not. "Risk" is generally referring to risk from others, not simple PvE failure. Nobody really has any excuse to fail in PvE, it's simply a matter of preparation and execution.


Seriosly, no. Risk is generally not refering to risk from others. Risk is just risk. And anyway nobody really has any excuse to fail in PvP either, it´s is as well a simple matter of preparations and executions.


If no one failed in PVP there would be no killmails.
M1k3y Koontz
House of Musashi
Stay Feral
#24 - 2012-02-26 22:23:15 UTC  |  Edited by: M1k3y Koontz
High sec incursion (especially vanguards) have far too little risk for the massive reward they get with a decent fleet.

Either nerf highsec incursions payout, or make it harder to farm them for a solid week before moving to another region.


One way to do this: End the incursion 24 hours after the mothership spawns. That or make the reward for the mothership site worth enough for people to break whatever deal they have about not running it, making them spend more time running from incursion to incursion, decreasing the earnings.

How much herp could a herp derp derp if a herp derp could herp derp.

Hamatitio
State War Academy
Caldari State
#25 - 2012-02-26 22:46:32 UTC
ever since all the incursion whining started, more people started running them. Which means less isk / hour.

A few months back it was pretty easy to make 120 mil +.

Now with a better fleet its tough to break 80. 150 people in a VG system means you dont get a site every 3 minutes.
James Amril-Kesh
Viziam
Amarr Empire
#26 - 2012-02-27 00:15:19 UTC  |  Edited by: James Amril-Kesh
Think incursions are too high reward for too low risk? You can do something about this yourself, you know.

Watch the incursion channel. Look at people's fits. Wait until someone posts a fit with many hundreds of millions of ISK worth of faction mods. Vanguard runners will often have faction stasis webs, faction damage mods, and faction damage resist mods. Go get a couple of your buddies in tier 3 BCs and gank them, and have someone ready to pick up the loot.

Enjoying the rain today? ;)

Tenris Anis
Schattenengel Clan
#27 - 2012-03-03 12:21:04 UTC
M1k3y Koontz wrote:
High sec incursion (especially vanguards) have far too little risk for the massive reward they get with a decent fleet.

Either nerf highsec incursions payout, or make it harder to farm them for a solid week before moving to another region.


One way to do this: End the incursion 24 hours after the mothership spawns. That or make the reward for the mothership site worth enough for people to break whatever deal they have about not running it, making them spend more time running from incursion to incursion, decreasing the earnings.


How long to you think the average incursion bear farms an incursion per day? If you want them to move 15-30 jumps every second day, you have to calculate this into the rewards as well. You do not want to make l4s paying better. A nomadic lifestyle is part of the incursion bears opportunity costs. Just as much as as defending sov is part of a null bears opportunity costs and getting killed randomly of low and null sec populations opportunity costs. As long as it is worth to pay this costs everything is fine and balanced.

Remove insurance.

Tenris Anis
Schattenengel Clan
#28 - 2012-03-03 12:37:47 UTC
FloppieTheBanjoClown wrote:
Just nerf the farming of vanguards and most of the complaints about incursions will melt away.


Together with people doing incursions in high sec ;-)
They are barely worth the trouble now already. But I agree, they are indeed very, very safe to fly. The risk involved doing vgs are not about losing your ship, but about wasting time.

Remove insurance.

Purple Madness
Center for Advanced Studies
Gallente Federation
#29 - 2012-03-04 11:10:30 UTC
In my experience, most people that talk about 'risk' and 'PvE' have no idea what they're talking about. We always hear people talk about how 0.0 ratting is inherently risky because of ~~OMG0.0~~ and therefore should make more isk than high sec. And yet ratting/anoms in 0.0 are literally the safest isk possible in the game. Someone other than you in local? warp to ss/pos. 0 risk. Literally 0. You have no chance whatsoever of being caught and ganked if you're even remotely competent.

Highsec missions? Fly a pimped out deadspace mission ship and see how long it takes you to get suicide ganked. Think you can prevent someone from suicide ganking you in highsec? lol, I guess you can--if you never undock. Eve-kill top isk kills are filled with highsec mission ganks.

I don't know anything about incursions beyond knowing that some people employ the aggro mechanics to gank noobs in highsec incursions. I guess there's less risk there than idiot nullsec types that think they're living the hard life ratting away in anoms with no one else in local right?

Anyone who thinks nullsec pve is riskier than lowsec/highsec has literally no clue how to play this game.
IbanezLaney
The Church of Awesome
#30 - 2012-03-05 23:24:18 UTC
I have only tried an incursion once so my idea might be useless - but here goes.

Motherships just needs to be on a timer that removes all drops and lp from it after a certain time.

CCP could easily make it so the blueprint only has a chance of dropping if it's killed in the first 24hours (or whatever is needed) after it spawns.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#31 - 2012-03-05 23:32:26 UTC  |  Edited by: Mfume Apocal
IbanezLaney wrote:
I have only tried an incursion once so my idea might be useless - but here goes.

Motherships just needs to be on a timer that removes all drops and lp from it after a certain time.


There already is a timer like that.
Addrake
Native Freshfood
Minmatar Republic
#32 - 2012-03-06 12:45:09 UTC
Printing isk with almost no real risk. Not only do you get isk per hour that's better than most sources of income in lowsec/0.0, but you get LP on top of it. It's not really that hard to understand.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#33 - 2012-03-06 13:59:04 UTC
Addrake wrote:
Printing isk with almost no real risk. Not only do you get isk per hour that's better than most sources of income in lowsec/0.0, but you get LP on top of it. It's not really that hard to understand.

simple fix... remove bounties and keep LP

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Daemon Ceed
Ice Fire Warriors
#34 - 2012-03-07 00:53:49 UTC
Personally, I don't give a flying **** about Incursion runners. The more money furry bears have, the juicier the mods on their ships. That way when I gank them with a fleet of 10 suicide Tornados I get paid out more by the drop.

People need to stop whining and think outside the box.
Addrake
Native Freshfood
Minmatar Republic
#35 - 2012-03-07 10:49:52 UTC
Daemon Ceed wrote:
Personally, I don't give a flying **** about Incursion runners. The more money furry bears have, the juicier the mods on their ships. That way when I gank them with a fleet of 10 suicide Tornados I get paid out more by the drop.

People need to stop whining and think outside the box.


Thinking outside the box of reality. I like it.
Sui'Djin
State War Academy
Caldari State
#36 - 2012-03-07 12:54:54 UTC  |  Edited by: Sui'Djin
Those ppl whining about incursion payout usually don't know what they are talking about. Getting above 100m/hour constantly (!) is very hard and only achievable in certain circumstances. You need a perfect fleet setup, 3 highsec incursions present (ever tried to do incursions when just 1 highsec incursion is up? lol) and no competing fleets for the type of vanguards you're after, just to name a few. As someone already mentioned you don't count in the time you spend for fleet forming, travelling your ships dozens of jumps to the next Incursion spawn etc, so what you basically do is telling lots of unreflected bs.

There are enough ways to earn 100m per hour or more EVERYWHERE. You can make that money in 0.0 (Sanctums/Havens), lowsec (FW-Missions) or Highsec Incursions. You can make way more money by trading btw.

I am not against tweaking incursions payout, they definitely need that. But please stop whining about Incursion profits, try achieving more than 100m per hour constantly (!) by doing incursions instead. We'll see what song you sing then.
Tinu Moorhsum
Random Events
#37 - 2012-03-09 21:52:41 UTC
lilAnanke wrote:


Basically what im saying is if you keep nerfing and moaning about the way people make isk in game you are going to ruin it for others dont nerf the incursions boost other things and take the people away form them and to other avenues of income and for god sake new eden STOP MOANING.


The problem isn't that people don't like incursions. The reason people complain is that they don't think you should be able to make 100mil isk/hr in risk free space. It's silly when people who live in 0.0 space are putting jump clones in high-sec for their isk grinding. That's the world upside-down.

T-



Kodama Ikari
Thragon
#38 - 2012-03-10 07:48:45 UTC  |  Edited by: Kodama Ikari
lilAnanke wrote:
What i also see if its people form some of the larger alliances who can fleild supers and such what you have to ask your self is here other than missions and buying plex's do people get there money for supers.


Proliferation of supercapitals happened long before incursions were even around, and has more to do with the 0.0 metagame and drone alloys more than anything else. Also, LOL at the idea that PL gets its supers from running missions.

Quote:
Basically what im saying is if you keep nerfing and moaning about the way people make isk in game you are going to ruin it for others


This was the argument against every single balancing change ever. No one in this game is afraid of ruining it for others, in fact, that's often the whole point. Time and time again, the developers and the players have rejected the idea that certain gameplay styles or gameplay mechanics should be viewed in a vaccuum. Just because its fun, easy, or preferred does not mean it should be immune from being judged in the context of the game as a whole. Threatening to cancel your subscription over a change to your isk-making is not a particularly convincing argument to other players, and the devs have shown they're not intimidated by it either.


PS. hope to be running vanguards with you in a couple weeks, hope ccp hasn't nerfed them by then. Good Fellas for life!
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#39 - 2012-03-11 02:09:51 UTC
Bad Messenger wrote:
Getting lot of isk without any risk (at least on experienced fleet) makes different EVE areas unbalanced.

If you have Fleet of 10 people you can make 1b/ hour for fleet + lp so if they farm like 1 month 4 hours a day, they have made 120b isk so that is 12b / head in month without risk.

No wonder many 0.0 people farm those with alts at least.




1 bil per hour for the whole fleet.

Or 100 million per person per hour. This is directly in proportion to healthy wormhole rates of acquisition (c4 and less) and I want to say about twice what you earn in missions (but I'm not sure, I haven't blitzed missions since my skills got better ages ago).

It's not an ISK issue, it's a risk issue. It's not like you're earning MORE than other options, it's that you're earning too much for what you're doing (farming rats in high-sec). Compared to mission running sure it's "too much" but compared to other methods of acquiring wealth (say high-sec connected wormhole day-ops) it's pretty much on par if you don't get screwed on loot.

As many people have said, it's about the lack of risk for the amount of wealth being acquired, has very little to do with how much is coming out of it imo. The difference between this and wormholing is safety vs. relative safety.

Director of Frozen Corpse Industries.

Siphaanu
Human Remains Incorporated
#40 - 2012-03-11 11:40:05 UTC
As I've recently dabbled in Incursions myself, I'll share some of my experience on the matter

There are several factors in play when determining payout or ISK per hour. The two most important ones are the number of players participating (in the constellation or VG system in particular) and the level of organization employed. In regards to the second factor, in my experience, most people run incursions in pick up fleets which take time to form. You do not begin to receive ISK the second you enter an Incursion infested constellation, more so, I've seen people link their decent fits in a popular incursion channel for more than an hour before they got accepted or gave up. While it's true that better organized groups/corporations/alliances can and do get a fleet set up faster, that is only to be admired, encouraged and rewarded. This is an MMO game where cooperation and good organization (should) provide better results

Now, to the fabled 150M ISK per hour-risk free players-turned-cash-printing-machines. When all of the above mentioned (and other) conditions apply in the most beneficial way, with the best level of organization, ship fits, player skills, downtime between sites reduced to the bare minimum, short (or non existent) bio breaks, local numbers low etc. then and only then will a person receive 150M ISK per hour. As soon as you start chipping away at those conditions, for example maybe it's crowded and you have to contest every second site, or suddenly both of your basilisks decide their GFs need spanking or whatever, that fabled number 150M will drop. Severely. Not just down to 120M or 100M, but lower, the more "common" your fleet becomes

Now, be fair. Don't lie to yourself and others when claiming that every damn noobie in his mael or abaddon makes 150M per hour

Personally, I think that PvE wise, Incursions are the best thing that happened to EVE so far. Compared to mining, running missions, ratting belts or plexing, they are the most fun thing to do when I need ISK (I haven't run sleeper sites so I can't compare anything with those)

With all that said, I do think Incursions need some tweaking. Spawn waves could vary more, VG sites should pay a bit less. If low and null sec rewards were scaled up and other HiSec PvE content was redesigned so that it wasn't so mind numbingly boring, I'd even propose making Incursions spawn somewhat less frequently, giving them a more uncommon, eventish feel.
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