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Tach Paladin

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2012-03-10 03:09:45 UTC
Voith wrote:
ROF > Damage

The 'Geddon has more effective Turrets, and can field a rack of sentries.


4*2*1.25 > 7/.75

Voith wrote:
Should be able to hit out to ~50-60K Optimal easily


Which isn't tach range.
Mavnas
The Scope
Gallente Federation
#22 - 2012-03-10 03:10:41 UTC
Voith wrote:
Mavnas wrote:
Voith wrote:
You can get a 'geddon to 1k DPS. ****, a navy 'geddon will easily blow through 1k with Scorch.


Scorch doesn't really hit the ranges I'm looking for. Also, you are aware the the navy geddon has fewer effective turrets than the paladin, right? And it can't fit Tachs.

ROF > Damage

The 'Geddon has more effective Turrets, and can field a rack of sentries.

Should be able to hit out to ~50-60K Optimal easily


Yes, but it's missing a turret...
Arcosian
Arcosian Heavy Industries Corp Holding
#23 - 2012-03-10 03:12:13 UTC
Voith wrote:
You can't even fit a prop mod if you end up with a 100km gate mission.


Yes you can...it's called switching to pulse for those 1-2 rare 100km gate missionsRoll

[Paladin, Maxed Paladin (Pulse)]
Armor Thermic Hardener II
Corpus A-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN MicroWarpdrive II
Cap Recharger II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Nanobot Accelerator I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5

Voith
Republic Military School
Minmatar Republic
#24 - 2012-03-10 03:16:25 UTC
Zhilia Mann wrote:
Voith wrote:
ROF > Damage

The 'Geddon has more effective Turrets, and can field a rack of sentries.


4*2*1.25 > 7/.75

Voith wrote:
Should be able to hit out to ~50-60K Optimal easily


Which isn't tach range.

You're right, I updated the post with math, I did it wrong in my head. Either way it is close enough to not care.


It is enough range for missions or ratting. Few ships orbit past that.
Mavnas
The Scope
Gallente Federation
#25 - 2012-03-10 03:19:47 UTC
Voith wrote:

You're right, I updated the post with math, I did it wrong in my head. Either way it is close enough to not care.


It is enough range for missions or ratting. Few ships orbit past that.


Why on earth would I want to have to wait for them to orbit. Also, consider that Sanshas' EW is tracking disruption which means in many missions I'm likely operating at a fraction of my normal optimal. With Tachs and a 90% web for the ones that get close, this matters little.
Arcosian
Arcosian Heavy Industries Corp Holding
#26 - 2012-03-10 03:26:30 UTC
Mavnas wrote:
Voith wrote:

You're right, I updated the post with math, I did it wrong in my head. Either way it is close enough to not care.


It is enough range for missions or ratting. Few ships orbit past that.


Why on earth would I want to have to wait for them to orbit. Also, consider that Sanshas' EW is tracking disruption which means in many missions I'm likely operating at a fraction of my normal optimal. With Tachs and a 90% web for the ones that get close, this matters little.

Don't bother fitting a web. The paladin will alpha frigs and most cruisers with 2 lasers and BC with 1 full volley so just lock them up in the beginning and pop them at range. For the really really lucky ones that make it through your drones can take care of them. Once you get the hang of flying a paladin you will wonder why you didn't get one sooner. It excels as a sniper. And blood and sansha missions are great for sniping since they spawn >50km out and in some missions you can warp in at any range you want.
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