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EVE New Citizens Q&A

 
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My Brain hurts...Please give some direction!

Author
Serrus Zek
Sebiestor Tribe
Minmatar Republic
#1 - 2012-03-07 17:44:41 UTC
I've been playing for 2 days now and ouch! is all I have to say. While I'm fully in love with the different aspects and ideas, I feel way in over my head right now. It's so overwhelming I don't even know where to ask for help just because every time I feel I've started to get it, I find out there are 3 more things I haven't touched yet. I started doing the advanced tutorial agent work, finished the combat one and started the exploration one.
Right now the most intimidating aspect for me is the skills and implants. I only have 1 implant right now because I got it during a mission. I haven't got the slightest idea as to what I need or what to get. As far as skills go, I know what I eventually want to do but I don't know what skills I want to start learning. I got a free Rifter so I've been playing in that and fitting it as I've gotten suggestions for it and getting skills needed in order to fit with what people have suggested. My biggest concern here is that I know there are bigger ship that I will eventually need to do harder missions to make better cash. What I'm really looking for here is some guidance to what I should be doing in the first month or 2 so that I don't get intimidated and scared away because I really do think I could play this game for a while. What skills should I be concentrating on right now. What next ship or 2 should I look at getting into next? My goal is to do some sort of PVP though I haven't decided what kind yet. I've been reading up pleanty of info online but I don't want to narrow it down just yet. Any and all help is welcomed and appreciated! I'm at work so I'll be checking up on the thread while I do more Eve reading (its a really slow day today so I'm even contemplating installing haha)
Damiez
Malum Mortuus
#2 - 2012-03-07 18:04:03 UTC
Turn left or right, both are good directions.

Nah, really, there are a awful lot of things to stress the grey matter and being a couple of days old can be daunting to some people.

Try not to read too much and jump in the deep end, there is no winning in eve just getting better.

If you want pvp, keep up with ships and weapons skills, just avoid missiles is all I can suggest.

Best way to get on is meet people, do you know anyone that plays eve? This is a very social game.

Try some of the obvious corps/alliances such as eve university, for pvp Red.v.Blue.

Good luck..

  If you wish to rent this space, Please enquire within.

Xercodo
Cruor Angelicus
#3 - 2012-03-07 18:18:15 UTC
try looking at certificates (in the character sheet)

The 1-5 implants slots are the ones that effect skill training, look at the info of a skill to see which ones effect it.

6-10 are for hardwirings and those implants give a boost to a skill or some other aspect like manufacture time, or speed, or turret rate of fire, or mining yield, there are 100s of them

The Drake is a Lie

Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-03-07 19:01:12 UTC

As a very new player... the only implants you really need to worry about are the attribute implants (slots 1-5). They increase learning speed, and that helps...

As for a potential want-to-get-into PvP character... I would just chose a race and focus on it's weapons and ships. You can progress up the skill tree moderately rapidly, and combat missions provide a means to familiarize yourself with your ship's speed, range, etc, etc....

Don't forget your support skills, and when you're ready to learn to PvP, check out RvB or Agony's public PvP classes, etc...

Don't be afraid to lose ships...
Serrus Zek
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-07 19:13:45 UTC
Losing ships and experimenting is all part of the fun, to me anyways. I've decided to go with Minmatar and have done some research on it. What ships should I shoot for in the near future? I know I won't be in T2 type stuff but in order to make money and progress I imagine I would need an short term goal and I doubt I want to stay in Frigates if I want to make cash. I will say pirating and merc work sounds like the most fun, I like the idea of small gang combat. My only concern here is that if I eventually want to go with large scale combat, it seems to me that your rep is so damaged no one is willing to take you in if you have a pirating/merc past.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-03-07 19:23:31 UTC
Dont worry about implants for now, get them when you have more knowledge and isk.
The rifter is a great first choice, minmatar is the prime pvp race right now.

What i would suggest skill wise is:
Get decent skills in the rifter, spend a few days getting capacitor, tank, propulsion and gun skills -> Get into a rupture, get the medium sized guns and some very basic missile skills to fill the highs -> get drone skills -> get into a hurricane then you should be ready to make choices because battleships takes a long time to properly get into.
Forest Archer
State War Academy
Caldari State
#7 - 2012-03-07 21:02:50 UTC
there are many knowledgeable players out there who are willing to help (I'm one feel free to convo if you see me on) but my best suggestion is to find a player corp. And as for skills find an area of the game you like and start training towards that for example pvp/pve go for ships and guns. The certificate planner can help you there.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Renturu
In Glorium et Decorum
#8 - 2012-03-08 06:39:57 UTC
What areas are you contemplating getting in to? Sounds like you are more into the PVP or Exploration aspect. Figure out/test out the aspect you like more. Some like PVP, but which part of PVP (Tackle, Logi, etc.,..)? or exploration (Low sec roams, Worm Holes) For that you would def need to get into exploration type ships (scanner probes and cloaking).

Take your time and figure out what it is YOU want to get from the game. Don't be con'd into being the player a particular corp needs. It's your sandbox, build your own empire.

When you figure out what you want to get into, PERFECT IT!... Learn the skills, not just to fly a particular ship or use a specific mod; train it to the highest level needed to get the most out of it. Most ships/mods have bonuses per skill level for using said item... The higher the level, the more you get from it.

Now, tools to help you to get where you want to go are essential. There is EvEMon, EvEHQ (to name a couple). Pyfa is a new project and looks promising. Also, the forums (watch for the trolls - don't feed them, just don't).

Another thing, get into a corp with similar interests. It can be very helpful to have a pilot along for the ride to give you guidance. However, do not be fooled by a corp requiring even 1 isk to join them - scam. There should be no payment to join a corp if they are on the up and up. Also, be weary of the corp tax rate... they can get you there as well.

As you stated, losing ships is part of the game and it doesn't bother you. Keep that in mind when your flying a tricked out officer fit HAC or Command Ship. Not funny when it goes pop and 1 billion plus goes down the drain. Do not fly what you cannot afford to lose... period. Even most of us vets still, to this day live by that.

With that, have fun!

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Xi 'xar
Rift Watch
#9 - 2012-03-08 07:54:06 UTC
Do anything and everything and make sure to jump into the deep end.

But... dont try out any PvP after having bought expensive implants if you are not sure how to save your clone...

EFT, EVEMON - almost as fun as eve itself.

Good luck!

http://herdingwolves.wordpress.com/

Keno Skir
#10 - 2012-03-08 08:44:42 UTC
Read as much as you can and dont be afraid to try different things. Many new players are afraid of wasting early skillpoints, ignore this feeling and train anything that currently takes your interest.

Enjoy frigates and don't be fooled into thinking they are powerless and only flown by beginners, you will be much more destructive and more able to survive in a well fit frigate than in a cruiser you lack the skills to fit properly. Frigates are also cheap enough to lose regularly which is an important part of EvE.

Feel free to convo me if i'm online, or just send me an eve-mail with any questions you'd like to ask. I'm always up for helping someone get to grips.

Fly safe man, enjoy those rifters :)
Jouron
Hadon Shipping
#11 - 2012-03-08 16:07:06 UTC
Serrus, doing research and reading is a great start.

Vets in this game may act stuck up to each other but certainly not to noobs, because as you go back in eves history its new player experience gets progressively worse in worse until there was none.

Because there wasn't a players guide they invested tons of man hours into producing info on any eve topic you could want.

If you want to pvp I'd suggest you actually focus less on getting into a bigger ships and more focusing on the skills that make every ship you fly better.

Capacitor Operations 5% increase in capacitor regen per level
Capacitor Management 5% increase base cap per level
Hull Upgrades 5% increase in armor hp per level
Mechanic 5% increase in Hull hp per level
Engineering 5% increase in PG per level
Electronics 5% increase in cpu per level
Shield operations 5% reduction shield regen time per level
Shield management 5% increase in base shield per level
Tactical shield manipulation 5%reduction to chance of shield damage bleed through per level til 0% chance at V
Spaceship command 5% per level ship agility
navigation 5% per level top speed
Evasive maneuvers 5% per level ship agility
Weapon upgrades 5% reduction in weapon cpu need per level
Advanced weapon upgrades 2% reduction in weapon PG need per level

Getting some or most of these to V may seem like a bear, but believe me you will only be setting your self up for success what ever you do. These things only wont help you if you plan to spend your life station trading.

You will fair far better flying a smaller ship and getting maximum potential out of it, then the person who"shoots up" the ship advancement tree and neglects these skills.

And never forget this one important thing in PVP. Rarely is it the ship you fly, but how you fly it.
Dont worry theres also guides on how to fly your ships in PVP better as well.
gfldex
#12 - 2012-03-09 02:33:51 UTC
Serrus Zek wrote:
My only concern here is that if I eventually want to go with large scale combat, it seems to me that your rep is so damaged no one is willing to take you in if you have a pirating/merc past.


Why would anybody want to hire a coward, hiding under his bed? The more eye patches and wooden lags the better.

If you take all the sand out of the box, only the cat poo will remain.

Ka P'lah
Doomheim
#13 - 2012-03-10 00:40:49 UTC
Rifter is awesome! Work on improving your skills for it before thinking about moving up at all. (engineering / power skills help in all ships, evasive manuevering helps all ships agility, gunnery skills)
Join a new-player friendly corp like Red v Blue or eve university (neither scam-recruit...but do yourself a big favor and look up "recruitment scams", for general knowledge)
Most importantly - DON'T QUIT! Eve is very fun, but harsh and very complex...actually how broad it is is part of what makes it fun. :)
Ettu Brute II
Republic Military School
Minmatar Republic
#14 - 2012-03-10 01:13:30 UTC
Jouron wrote:
Capacitor Operations 5% increase in capacitor regen per level
Capacitor Management 5% increase base cap per level

Question
Zanzbar
The Scope
Gallente Federation
#15 - 2012-03-10 07:54:38 UTC
Ettu Brute II wrote:
Jouron wrote:
Capacitor Operations 5% increase in capacitor regen per level
Capacitor Management 5% increase base cap per level

Question


Its energy managment and energy systems operation Roll
Devore Sekk
Ministry of War
Amarr Empire
#16 - 2012-03-11 04:38:11 UTC
Isn't RvB mostly for alts? If you're a new player with a single pilot, and will be flying under the RvB banner in your day to day and ISK-making activities (missioning, PI, mining, ratting, industry, trading, etc), you're going to get blown up a lot. You're perma wardeced by a corp with several hundred PvP hungry pilots online at any given time. It's not like faction warfare.
NightCrawler 85
Phoibe Enterprises
#17 - 2012-03-11 15:24:08 UTC
Serrus Zek wrote:
I will say pirating and merc work sounds like the most fun, I like the idea of small gang combat. My only concern here is that if I eventually want to go with large scale combat, it seems to me that your rep is so damaged no one is willing to take you in if you have a pirating/merc past.


If you present your self well no one will care that you are a former pirate. Besides there is a very thin line between being a pirate and an anti pirate (everyone will have a different idea on what qualefies you as what).
The most likely way you will run into issues going from a pirate to a less "YARRR" corp is if your sec status is so low that you cant enter high sec.
But if you keep this in mind from the start,take some time to build it back up after you GCC and so on,this really wont be a problem in the long run and you will have teh freedoom to go anywhere you please without worrying about sec status.

Good luck out there and welcome to EVE. Dont give up,it is rough in teh start but you will get it soon enough Smile
Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-12 13:25:25 UTC
Look for Eve University and join it.
Serrus Zek
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-12 14:47:30 UTC
I've been in the queue for it since the first day I started playing, yet to see any interview get done.
Velicitia
XS Tech
#20 - 2012-03-13 20:12:40 UTC
Lots of good info here. The one thing I didn't see (or more likely, probably missed) was that you shouldn't get stuck in the "I'll PvP once I get this skill ... " thinking. There is ALWAYS one more skill that'll help in some instance sometime ... but you might never actually hit those conditions.

So, yeah, train what is recommended (e.g. certs) and what is needed for what you want to fly; but at the same time ... go out and fly in lesser fits. If you get good at killing people in Meta 2/3 fits, and upgrade to T2 ... well, you'll just be all the better.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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