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Ship Base Costs

Author
Reileen Kawahara
Bio-Tech Research
#1 - 2011-09-18 09:54:17 UTC
Hi MD

I am not sure if this is the correct place to post so forgive me if it is not.

I am looking at introducing a ship replacement program but I am struggling with the base cost of ships.

I think the calculations changed a while back but cannot find any reference to it.

As an example the Drake is showing a base of 38M but costs 26M or so to buy on the open market.

Can anyone shed light on how I can calculate payouts etc.

Thanks
Akita T
Caldari Navy Volunteer Task Force
#2 - 2011-09-18 11:40:29 UTC
Well, long story short, they used the same method they used back in the day they first introduced insurance (take perfect build material needs for each ship, assign a base value to each component, calculate payout as cost of all needed components), the only difference being in the values used for "base price" for each of the components.

For many years, those values were Trit 2, Pye 8, then 32, 128, 512, 2048 and Zyd 8192.
I honestly have no idea what exact values they used for the current insurance payouts (the stated rough values were supposed to be the recent market average for each, but I don't recall them actually listing the numbers).
I suppose you could just take 7 different ships, write down exact payout values from the insurance screen, pull down the perfect build numbers, then plug the 7-equation, 7-unknown system into mathematica or a similar piece of software and get a solution for the new mineral base prices (feel free to share).

By the way, the above is only really valid for T1 ships (and I think regular capitals and subcapitals too), because for T2, T3 and supercaps, there are different coefficients that get multiplied at the end depending on ship class (for instance, a stealth bomber supposedly has a different multiplier compared to a Marauder - allegedly, the multipliers were chosen based on number of PvP ship losses, the classes with the highest loss factors got better multipliers, or at least that's the official line).

One would expect the new insurance payouts to be included in the CCP EVE data dumps, like the old ones were (under "base price" for ships), and I could have sworn that at one time, they used to be, but that might be just my memory playing tricks on me, because when I search for it, I find nothing of the sort (and just the old values).
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2011-09-18 11:55:24 UTC
If the only info you need in the end is the insurance price and payout, go buy the ship on Sisi and try to insure it. I am pretty sure that the numbers are the same there.
Reileen Kawahara
Bio-Tech Research
#4 - 2011-09-18 14:00:48 UTC
I have tried looking at the costs on Sisi and they are way out compared to TQ so it must scale depending on the current mineral costs.
Reileen Kawahara
Bio-Tech Research
#5 - 2011-09-20 23:17:44 UTC
Anyone else have any idea?
Soldarius
Dreddit
Test Alliance Please Ignore
#6 - 2011-09-21 02:54:21 UTC
"...ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. " - CCP Chronotis, DEVBLOG

I still wonder then why the insurance payouts for T2 ships are so crap. They are still nigh on uninsurable. Same for T3. I hope they aren't only considering the mineral costs. That would not be a working model.

http://youtu.be/YVkUvmDQ3HY

Hoshi
Incredible.
Brave Collective
#7 - 2011-09-21 12:12:34 UTC
Open eve-central or similar site, check sell price in Jita. Done.
If it's a ship replacement program it doesn't have to be any more difficult than that.

"Memories are meant to fade. They're designed that way for a reason."

Reileen Kawahara
Bio-Tech Research
#8 - 2011-09-21 16:54:39 UTC
Hoshi wrote:
Open eve-central or similar site, check sell price in Jita. Done.
If it's a ship replacement program it doesn't have to be any more difficult than that.


Depends how you run said program.

If I want to pay the difference between the insurance payout and a new hull then it becomes relevent which is why I am trying to find how it is calculated so it can be dynamically updated.
Bloody Wench
#9 - 2011-09-22 11:57:28 UTC
Just set the amount you're going to pay arbitrarily and be done with it? Then you can have nice round numbers. This isn't a democracy.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Akita T
Caldari Navy Volunteer Task Force
#10 - 2011-09-22 20:13:55 UTC
Soldarius wrote:
"...ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. " - CCP Chronotis, DEVBLOG
I still wonder then why the insurance payouts for T2 ships are so crap. They are still nigh on uninsurable. Same for T3. I hope they aren't only considering the mineral costs. That would not be a working model.

Well, two reasons.
First, as far as I know, it doesn't revalue itself periodically. It revalued once, back then, when the devblog came out, and then no more.
I might be wrong though and another revaluation came around at some time, but I doubt it.
Can anybody give a concrete example of at least three (not just two) different T2 ship (platinum) insurance payout values ?

Second (and last), the market price of T2 ships is seldom close enough to the perfect build material cost (maybe it is, occasionally, for some especially crappy T2 ships, but still, the "seldom" is warranted).
Much more often, prices of T2 ships are significantly closer to no-decryptor invention breakeven instead (usually below that for larger ships due to decryptor overall saving ISK, but around that for smaller ships).

So, basically, take the perfect build value (insurance payout, if recently readjusted), add up to 40% in T2 component value, then add T1 BPC and datacore cost (divide by max-skills invention chance, which is a sub-unitary number) and that's very roughly and often enough closer to the actual market price rather than just a recently updated insurance payout (which, again, has probably not been updated since a good while ago and is therefore using obsolete component costs).
Akita T
Caldari Navy Volunteer Task Force
#11 - 2011-09-22 20:14:49 UTC
Soldarius wrote:
"...ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. "[...]
I still wonder then why the insurance payouts for T2 ships are so crap. They are still nigh on uninsurable. Same for T3. I hope they aren't only considering the mineral costs. That would not be a working model.

Well, two reasons.
First, as far as I know, it doesn't revalue itself periodically. It revalued once, back then, when the devblog came out, and then no more.
I might be wrong though and another revaluation came around at some time, but I doubt it.
Can anybody give a concrete example of at least three (not just two) different T2 ship (platinum) insurance payout values ?

Second (and last), the market price of T2 ships is seldom close enough to the perfect build material cost (maybe it is, occasionally, for some especially crappy T2 ships, but still, the "seldom" is warranted).
Much more often, prices of T2 ships are significantly closer to no-decryptor invention breakeven instead (usually below that for larger ships due to decryptor overall saving ISK, but around that for smaller ships).

So, basically, take the perfect build value (insurance payout, if recently readjusted), add up to 40% in T2 component value, then add T1 BPC and datacore cost (divide by max-skills invention chance, which is a sub-unitary number) and that's very roughly and often enough closer to the actual market price rather than just a recently updated insurance payout (which, again, has probably not been updated since a good while ago and is therefore using obsolete component costs).
Soldarius
Dreddit
Test Alliance Please Ignore
#12 - 2011-09-26 07:25:42 UTC
Akita T wrote:
...it doesn't revalue itself periodically. It revalued once, back then, when the devblog came out, and then no more.


Sadly, that sounds very CCP-like. The new insurance payouts were introduced with Apocrypha I believe. So... hey that would be 18 months, right? So we must be due for the first revaluation.

http://youtu.be/YVkUvmDQ3HY

Koen L
Aliastra
Gallente Federation
#13 - 2011-09-26 13:55:51 UTC
I am not sure if that still works, but long time ago we took the ship from our members and made the insurance paid from corp wallet. Then traded back the ship. When ship blows up the insurance went to the director, who paid the insurance. So you simple payback the basic costs to replace.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Brock Nelson
#14 - 2011-09-26 23:27:18 UTC
Why don't you just get the value of the ship at the time of purchase? Get that info via api.

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