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EVE New Citizens Q&A

 
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Race to pick?

Author
Xardas Kane
Doomheim
#1 - 2012-03-04 10:37:11 UTC
I've had somewhat of a strange relationship with EvE, having tried to get into the game 3 times over the course of 4 years, failing, but still following relatively closely its development. This time though I am here to stay, but I'm in a bit of a pickle.

See, in your typical DIKU MUD game (WoW, EverQuest, Almost Every MMO Ever Made) I pick elves and CC/Support/Mage. Since EvE is such a radically different beast though I'm at a loss. I fell in love with Amarr's stylish art deco look, but I feel Minmatar's fast paced style is more suitable for me (I never play tanks. I just don't find it fun). However in PvP I really wanna do CC since that's my thing, which means as many mid slots as possible, in other words Caldari. Caldari though are slow and that's a fat minus in my book. To top it all off being an explorer and archeologist sounds great to me and I have no idea which race would suit that.

So I'm quite perplexed. I know to experienced players all this probably sounds like someone who just wants to be good at everything but still, any piece of advice would be much appreciated.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2012-03-04 11:09:38 UTC
Xardas Kane wrote:
I've had somewhat of a strange relationship with EvE, having tried to get into the game 3 times over the course of 4 years, failing, but still following relatively closely its development. This time though I am here to stay, but I'm in a bit of a pickle.

See, in your typical DIKU MUD game (WoW, EverQuest, Almost Every MMO Ever Made) I pick elves and CC/Support/Mage. Since EvE is such a radically different beast though I'm at a loss. I fell in love with Amarr's stylish art deco look, but I feel Minmatar's fast paced style is more suitable for me (I never play tanks. I just don't find it fun). However in PvP I really wanna do CC since that's my thing, which means as many mid slots as possible, in other words Caldari. Caldari though are slow and that's a fat minus in my book. To top it all off being an explorer and archeologist sounds great to me and I have no idea which race would suit that.

So I'm quite perplexed. I know to experienced players all this probably sounds like someone who just wants to be good at everything but still, any piece of advice would be much appreciated.


Heads up, don't whine and pick a race which you find cool looking as besides the looks of your avatar race of choice doesn't mean jack sh*t.

You can cross train anything you want, whenever you want.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#3 - 2012-03-04 11:47:00 UTC
Xardas Kane wrote:

See, in your typical DIKU MUD game (WoW, EverQuest, Almost Every MMO Ever Made) I pick elves...


Then your race of choice would probably be Gallente (freedom-loving vaporheads).
Minmatar is the equivalent of Orcs (uncivilized brutes), Amarr are the Dwarves (thickheaded traditionals) and Caldari are the Humans.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Xardas Kane
Doomheim
#4 - 2012-03-04 12:25:43 UTC
J'Poll wrote:

Heads up, don't whine and pick a race which you find cool looking as besides the looks of your avatar race of choice doesn't mean jack sh*t.

You can cross train anything you want, whenever you want.

Actually I was talking about the looks of the ships,not the avatar, there's barely any difference anyways. However my choice of race will have a significant impact on my early playstyle or am I wrong in this? If I choose to make a switch that would mean a lot of skill learning or is that wrong?
Nerath Naaris wrote:
Xardas Kane wrote:

See, in your typical DIKU MUD game (WoW, EverQuest, Almost Every MMO Ever Made) I pick elves...


Then your race of choice would probably be Gallente (freedom-loving vaporheads).
Minmatar is the equivalent of Orcs (uncivilized brutes), Amarr are the Dwarves (thickheaded traditionals) and Caldari are the Humans.

Yeah, I already thought about that but the thing is, I don't really care. This game is mostly about PvP and what you do, not where your avatar comes from. All I'm asking is which race's ships would fit me better, considering the info I posted above. I know it's probably vague but I hope it's still partially enough :)
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#5 - 2012-03-04 13:35:23 UTC
There is a general opinion, that Caldari ships are better for PvE whereas Minmatar are still the FotM for PvP.

As for special "roles", every race has the ships to support every role, for example, there is a logistics ship for every race, there is a cov-ops ship (scout) for every race, there is an exploration vessel for every race, etc.
Furthermore, support skills to fly ANY ship well (fitting skills, navigation skills) are the same for every race.

One fairly important difference is that Caldari use mainly missiles whereas the rest use Turrets.... eventually however, you will want to cross-train anyway.
As for EWAR - another supporting role, I guess -, ECM (Caldari specialty) is by far considered the best.... of course, that also means you will be the first to get targeted.

So, generally, I wouldn´t worry too much about picking the "right" race, the differences are small and you can always and with little time cross-train.


Hope that helps somewhat.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Grikath
Deep Core Mining Inc.
Caldari State
#6 - 2012-03-04 14:25:26 UTC
Actually, more midslots does not equate to more support/ECM, especially with Caldari, who shield-tank and use midslots for their tank.
In pvp, especially larger scale battles, your tank is actually mostly dictated by fleet doctrine, so you should be able to use both kinds of tank "more or less proficiently" soon-ish.

The reason why I "marginalise" tank at this point is simply because any Logi/Ewar ship will be primaried as soon as possible, and when that happens even the best tank will not save your ship. Period.
The art of Logi/ECM is to be Effective for the (relatively) short time you live in a battle, making sure you create the tactical hole in the enemy fleet where your mates can pound in the DPS and/or make sure your mates can take being primaried/do in-fleet repairs when focus shifts/etc.
A good tank is nice to have, since you can keep up support that much longer, but inevitably you will be shot out of the skies, whereas making sure your Ewar/Logi skills are pretty solid is paramount.

Part of your "problem" is aesthetics, which is pretty moot in a fleet fight since you will be zoomed out/using the tactical map, and you won't be able to see the pretty lights and 'splosions very much.
My advice is to simply pick a race that works for you, train it up properly, then crosstrain the Other flavour once your support skills are up to par.

Just have a decent plan and stick to it. Dedicated Logi and Ewar pilots are highly sought after, and generally have no problem finding a decent corp/alliance.
After all, there are not that many players who are willing to "ruin" their killboard, miss out on a lot of actual kills, and 'splode ships left and right, while making sure their mates get the chance to rip the other side a new one.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

gfldex
#7 - 2012-03-04 14:36:55 UTC
Xardas Kane wrote:
any piece of advice would be much appreciated.


Very well. As a new player you should be more concerned with what corp to join then what ship to fly. Before you got the knowledge to min/max anything halve a year will pass. So leave that min/maxing to players who play the game for years.

If you take all the sand out of the box, only the cat poo will remain.

Xardas Kane
Doomheim
#8 - 2012-03-04 20:43:10 UTC
Thank you a lot, Girkath, that actually does help a lot!
Grikath wrote:

Part of your "problem" is aesthetics, which is pretty moot in a fleet fight since you will be zoomed out/using the tactical map, and you won't be able to see the pretty lights and 'splosions very much.

Actually the way I see things I won't be doing much PvP the first 4-5 months anyways, so I'm gonna get quite a lot of looking at pretty lights and fancy ships, still, aesthetics is hardly everything, I agree.
Grikath wrote:

Just have a decent plan and stick to it. Dedicated Logi and Ewar pilots are highly sought after, and generally have no problem finding a decent corp/alliance.
After all, there are not that many players who are willing to "ruin" their killboard, miss out on a lot of actual kills, and 'splode ships left and right, while making sure their mates get the chance to rip the other side a new one.

That does sound exactly like the job for me, the more I ponder it, the more I'm certain. I couldn't care less about my "killboard" and shooting down baddies. Fooling the enemy for as long as possible and trying to open a hole in their defences is exactly the kind of thing for me. EWAR it is for me and I'll be going down that path. Still, the day I'm going to start doing PvP on that scale is probably far off, so I'll just concentrate on surviving :).

Is it true that technically making the switch from Minmatar to Caldari is easier than, say, from Amarr? I think they have more similar skills.
gfldex wrote:
Very well. As a new player you should be more concerned with what corp to join then what ship to fly. Before you got the knowledge to min/max anything halve a year will pass. So leave that min/maxing to players who play the game for years.

I have friends in the game, so technically I had one before I even started playing, no worries on that front. I don't need to concern myself with finding a corp :)
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-03-04 23:11:08 UTC  |  Edited by: J'Poll
Xardas Kane wrote:
J'Poll wrote:

Heads up, don't whine and pick a race which you find cool looking as besides the looks of your avatar race of choice doesn't mean jack sh*t.

You can cross train anything you want, whenever you want.

Actually I was talking about the looks of the ships,not the avatar, there's barely any difference anyways. However my choice of race will have a significant impact on my early playstyle or am I wrong in this? If I choose to make a switch that would mean a lot of skill learning or is that wrong?


You're wrong and right here.

Choice of race only changes some basic starting skills and your starting location, other then that the style you play your character is totally up to you. Again EVE isn't like any other MMO, you and others dictate how you play it, not the game itself. One of my characters is Minmatar from choice of race, but he only flies Gallente ships around for the majority of times (he can use minmatar, but he is more skilled into Gallente from the start).

Cross training factions can take days or months. Bid depends on what you cross train for.

If you want to fly both Caldari and Amarr battleships, yes then cross training will take a long long time (Both racial ship skills, both armor and shield skills, missile and turrets skills).

Then again, if you only want for instance Amarr frigates + Caldari battleships, the Amarr part will be only a couple of days (maybe 2 or 3 weeks) and you will be all set.

Cross training will happen once in your EVE life, but at start it really doesn't matter as the racial starting skills can be cross trained in just 2 days I believe (if not less).

Also keep in mind that the looks of a ship doesn't matter anything in EVE, wars are not won by the fleet who brings the best looking ships to it, it's won by the fleet who brings the best fleet in to win the battle. Like said before, in fights you usually are zoomed out, and only look at your overview and broadcast windows. Doesn't matter how you, your friends or your enemy looks, the only thing that matters is that you and your friends survive while your enemy dies.

And on your point of being the support role of a fleet (either Logi or E-war). They are always in high demand in fleets as the majority of the PvP pilots don't like to be in those ships but like to fly in the more DPS boats. But you will also be one of the first to die in a battle as in general the primairy list always consist of Logi and Ewar first, general DPS after they are gone. So if you are the support part, expect to die very often and very quickly into a battle.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-03-04 23:26:31 UTC
Xardas Kane wrote:

Is it true that technically making the switch from Minmatar to Caldari is easier than, say, from Amarr? I think they have more similar skills.


Cross training is as hard or easy as you want it to be.

But in general: Gallente, Amarr and Minmatar are easier to cross train with each other as their ships all use guns to shoot at others, means their gunnery support skills are the same.

Caldari on the other hand is mainly missile based (they have gun ships though) and have a whole seperate set of skills for missiles (though every other race has ships that use missles too, but caldari specializes in them).

And of course there are the general "core" skills that help every single ship in EVE, these are the skills related to:
Powergrid, CPU, Capacitor, Velocity, Shield, Armor (both shield and armor are specific tanks but also general)

Also each race has a form of E-war they are specialized in.
Caldari = ECM (jamming the enemy sensors so they can't lock)
Amarr = Tracking Disruption (making enemy guns turn slower, so they have trouble keeping up with targets)
Gallente = Sensor Dampening (making enemies target range shorter or target time longer)
Minmatar = Target Painting (making enemy ships light up like a X-mas tree, small target that looks bigger will take bigger hits)

Interceptors = Tackling (aka pointing. Prevents ships from warping away from your fleet, keep the enemy where he is to be killed)

Source: http://wiki.eveonline.com/en/wiki/Electronic_warfare_guide

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Utsen Dari
Sebiestor Tribe
Minmatar Republic
#11 - 2012-03-05 18:10:26 UTC
If you like being the CC guy, every race has Recon class cruisers that fill the CC role.

The caldari have the most notorious CC type ships with their strong ECM, but if you don't like their aesthetics or speed or whatever, you can train Minmatar and be the guy who slows all the enemies' speeds to zilch, or train Amarr and be the guy who sucks all their capacitors dry so they can't use their modules, or train Gallente and be the guy who warp-scrams them all at obscene ranges to prevent them from escaping.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2012-03-06 10:21:46 UTC
From all you want and might want I get the idea you're still searching.

Although some try I don't think you can compair any of the eve races with the traditional fantasy races.

fast against slow is eqasier, but you need to ask your self why you need the speed and what you need the speed for.

Most importand will probably what weapon and defence system you like to start with.

Caldari and Minmatar are the most noted shield tankers and there for usualy the faster ships, so I elaborate on them.

Both use missiles Caldari specialize in them (read more ships)
Minmatar use projectile weapons and due to their speed and agillity are usualt rather close in their confort zone, though artilary can be used rather well at long range
Caldari also use Hybrid rail guns that like long range.

Caldari E-war -> EMC Jamming the Falcon is probably the most notorious e-war ship out their
Minmatar -> Target painters and webs.

Focus on PvE, you want Caldari, although they have some good PvP ships as well
Focus on PvP, you want Minmatar though that doesn't mean thay can't PvE

As to type both races.
I'd call Minmatar survivalist can we use it then we will
and Caldari Hightec spartans It should function the best way possible (I couls see the Caldari fly a Borg cube, due to it's efficiency)

exploration is eventualy best done in a T3 ship (that usualy means a Tengu, although a legion lends its self rather well for hacking and magn sites.)
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#13 - 2012-03-06 20:42:39 UTC
If you want to be DPS in "Gangs/Partys" Like a mage if your an incursion runner"raiding" Then you can achieve that through any race, how ever youll get "pugged" more if your flying A Battleship that packs a shield buffer and lots of damage mods, Easiest Cal and Minmitar, but not impossible via Gallente or amar.

If you want to DPS in PVP, Take a look at the Tier 3 BC. Glass canons that deal out serious punishment. Not unlike a mage. I feel like EWAR is more like a debuf class: in laymans"hack and slash", terms like a warlock or shadowpriest etc.

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Xtrah
Overload This
Escalation Theory
#14 - 2012-03-08 12:28:09 UTC
Simply put: Doesn't matter what you pick. There is no restricitons on what to skill, unless you're on a trial account. If you choose Amarr, you can always skill Minmatar. Only thing that race really affects is starting skills and avatar.
Di Mulle
#15 - 2012-03-09 16:21:03 UTC  |  Edited by: Di Mulle
Xardas Kane wrote:
However my choice of race will have a significant impact on my early playstyle or am I wrong in this? If I choose to make a switch that would mean a lot of skill learning or is that wrong?


It will have a significant impact, yes. For a few hours, 1 day maybe.

After that the impact will depend on your choice of skills you made AFTER picking a race, and that choice is completely independent of your race.
<<Insert some waste of screen space here>>
Khanh'rhh
Sparkle Motion.
#16 - 2012-03-09 17:25:12 UTC
A point a lot of you are not reflecting enough on; there are no classes in Eve.

There are "roles" to be filled, and these can be filled by:

- Specialised ship fits (module selection)
- Specialised ships (ship selection)

For anything you may want to name, there is a ship or ship fit that comes close to equating to it, but does not match it. For instance, it is rare to non-existent for there to be a "tank."

In short, the sooner you start thinking about ships, modules and races in eve as tools for the job the better. There is no best race but, much more importantly, there is no race that offers a "class" the others do not.

n.b. when you start eve the only skill difference is which basic frigates you can fly. You can "cross train" from day one.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Ka P'lah
Doomheim
#17 - 2012-03-09 23:38:24 UTC
Gallente favor close combat. Close-range blaster boats and such. Later on you will cross-train other races, but Gallente are fun...if you get in close :D. The ships are kinda cool and organic-looking, too.
Ka P'lah
Doomheim
#18 - 2012-03-10 00:18:40 UTC
...or...you might like Minmatar if you prefer light, fast, and manueverable (but not tough)...Gallente do do the armor thing a lot. Gallente and Minmatar are allies, actually...in faction warfare (FW), anyway...

Above posters are right in saying finding the right corporation (corp) / group to join will make a big difference in enjoying this harsh but very fun game. Do yourself a HUGE favor and look into "recruitment scams".

You could join Minmatar faction warfare (Tribal Liberation Force, ftw! :D) and fight against those dirty scum-sucking slave-oppressing amarr!.....oh....did I type that out loud? oops....or the Red Versus Blue Alliance (RvB - two teams that fight each other just for fun unless they need to unite to fight a common enemy - they are very new-player freindly)...or Eve university (e-uni)...above all, don't quit! It's a fun game, but really harsh!
Nalia White
Tencus
#19 - 2012-03-22 17:45:52 UTC
Nerath Naaris wrote:
Xardas Kane wrote:

See, in your typical DIKU MUD game (WoW, EverQuest, Almost Every MMO Ever Made) I pick elves...


Then your race of choice would probably be Gallente (freedom-loving vaporheads).
Minmatar is the equivalent of Orcs (uncivilized brutes), Amarr are the Dwarves (thickheaded traditionals) and Caldari are the Humans.


dude, that's one sick analogy! very nice :D

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

MP2008
Restinotia Corp
#20 - 2012-03-25 09:03:45 UTC
All this talk that minmatar ships are natrually fast or natrually weak is bolox. So is saying all amarr ships are slow. I can make a harbinger outrun a hurricane and I can make a hurricane out tank a prophecy. Bottom line is every race has tanky ships, fast ships and ships in between it is purely a matter of fitting. Minmatar ships can shield tank for speed or armor buffer tank for durability. Hurricane, typhoon, and tempest are excellent examples of this. Just like an amarr malediction can outrun other interceptors or an amarrian curse can fly circles around a minmatar muninn. The generalisations these people are giving you are wrong and narrow minded.
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