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Simple ways to fix the economy?

Author
Goe Rilla
Quantum Force Inc.
DammFam
#1 - 2012-03-08 21:27:13 UTC  |  Edited by: Goe Rilla
I can think of one actually:

Make 0.0 local channel like in wormhole space, make it dangerous, as all profitable places should be.

That way, more risk and less isk to go around.

Less carebear alliance control = pricedrop.

o/
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#2 - 2012-03-08 21:43:27 UTC
Goe Rilla wrote:
I can think of one actually:

Make 0.0 local channel like in wormhole space, make it dangerous, as all profitable places should be.

That way, more risk and less isk to go around.

Less carebear alliance control = pricedrop.

o/


Yes Null sec is the problem, not high sec incursions...
Petrus Blackshell
Rifterlings
#3 - 2012-03-08 21:56:09 UTC  |  Edited by: Petrus Blackshell
Yes, it is totally so much easier to earn ISK safely in nullsec than in hisec nowadays. You earn so much more ISK, too.

[/sarcasm]

Ed: don't get me wrong, removing local in 0.0 would be awesome, but it would not do much about the economy.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Skye Aurorae
Viziam
Amarr Empire
#4 - 2012-03-08 21:56:53 UTC
There are many many things wrong with the Eve Economy. Local chat has nothing to do with it.

The truth is CCP has a poor history of thinking about the economy when rolling out features:

When Promethium and Dysprosium were dominating t2 production costs they introduced Alchemy..... shortly before they discovered a bug in the POS code that was being exploited to create moon goo products from nothing. The alchemy fix was based on poor data and never really worked.

In dominion they rebalanced t2 ship building, Akita T published an analysis before release that showed Technetium was the new bottleneck. CCP went ahead and ultimately didn't fix anything with their rebalance.

Tyrannis replaced NPC products with planetary production. But many smart people stockpiled the old NPC goods, buying piles of them cheaply and selling them off slowly for huge profits. (personally, I'm sitting on tens of billions in NPC goods, and they're rising in price slowly). The PI products market will still be broken for years to come.

Titans were supposed to be super rare, now, thanks in part to the drone alloy mechanic, we're seeing 2 titans born every day.

Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21 - oh well.

Grey Azorria
Federation Industries
#5 - 2012-03-08 21:57:11 UTC  |  Edited by: Grey Azorria
Goe Rilla wrote:
I can think of one actually:

Make 0.0 local channel like in wormhole space, make it dangerous, as all profitable places should be.

That way, more risk and less isk to go around.

Less carebear alliance control = pricedrop.

o/

-2/10

While removing/delaying local will make bot/carebear hunting much easier, it will not lower prices, if anything it will raise them (less supply, possibly more demand).

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Drew Solaert
Aliastra
Gallente Federation
#6 - 2012-03-08 22:01:37 UTC
Blow more stuff up.

I lied :o

Goe Rilla
Quantum Force Inc.
DammFam
#7 - 2012-03-08 22:02:15 UTC
IHaveCandyGetInTheVan69 wrote:
Goe Rilla wrote:
I can think of one actually:

Make 0.0 local channel like in wormhole space, make it dangerous, as all profitable places should be.

That way, more risk and less isk to go around.

Less carebear alliance control = pricedrop.

o/


Yes Null sec is the problem, not high sec incursions...


Both problems.
Strategos
Echelon Research
Goonswarm Federation
#8 - 2012-03-08 22:10:47 UTC  |  Edited by: Strategos
I've been an opponent of removing local for a long time...but the more and more I think about it, the more and more I realize that removing local may be the only way for players to completely destroy bots in a large scale level.

If not removing local, delay the time in which you are shown in local by a couple minutes. This generally wont be a problem for alliances with intel channels. They will eventually show up and be reported in proper intel channels that there are reds in he area moving around.

This will however become a problem for Bots because those hunting them will not show up in local for a few minutes, and since they pretty much rely on local their program wont be able to see them for a few minutes and it will be much easier to catch bots.

CCP has also said they are working on "cloaky-hunters", not much info about that, if they did decide to remove local and people are worried about cloakers.


I think a delay would be the best compromise between the two sides.


Being able to mass destroy bots would surely fix some of the market problems.
Goe Rilla
Quantum Force Inc.
DammFam
#9 - 2012-03-08 22:21:00 UTC  |  Edited by: Goe Rilla
Strategos wrote:
I've been an opponent of removing local for a long time...but the more and more I think about it, the more and more I realize that removing local may be the only way for players to completely destroy bots in a large scale level.

If not removing local, delay the time in which you are shown in local by a couple minutes. This generally wont be a problem for alliances with intel channels. They will eventually show up and be reported in proper intel channels that there are reds in he area moving around.

This will however become a problem for Bots because those hunting them will not show up in local for a few minutes, and since they pretty much rely on local their program wont be able to see them for a few minutes and it will be much easier to catch bots.

CCP has also said they are working on "cloaky-hunters", not much info about that, if they did decide to remove local and people are worried about cloakers.


I think a delay would be the best compromise between the two sides.


Being able to mass destroy bots would surely fix some of the market problems.


Last night, i ran accross a dude in an ice system, 15 or so peeps in local wth him, all in hulks at a pos.

He said something like "Goodluck with fight here buddy", and logged off.
All other locals disappeared soon after.

No issues at all with isk in nullsec, no sir, let's keep local the way it is... Roll

No compromise, it needs to go, *period*.

Enough of this carebear crap, we're all sick of it, it just makes a boring game for everybody.
Avid Bumhumper
Beekeepers Anonymous
#10 - 2012-03-08 22:26:17 UTC
-10/10 Lost interest after Op decided to go off in left field.....What?

My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-03-08 22:40:36 UTC
I wasn't aware the economy was broken...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Scatim Helicon
State War Academy
Caldari State
#12 - 2012-03-08 22:58:31 UTC
Much as I appreciate the 'kill nullsec' whine thread, you guys realise that most of those botters moved to highsec L4s after the anomaly nerf if they weren't there already, right?

Every time you post a WiS thread, Hilmar strangles a kitten.

Serene Repose
#13 - 2012-03-09 09:14:20 UTC
Goe Rilla wrote:
I can think of one actually:

Make 0.0 local channel like in wormhole space, make it dangerous, as all profitable places should be.

That way, more risk and less isk to go around.

Less carebear alliance control = pricedrop.

o/

Run that by me again...what does this have to do with the economy? = price stability. (I can do it, too!)

We must accommodate the idiocracy.

rodyas
Tie Fighters Inc
#14 - 2012-03-09 09:33:55 UTC
Goe Rilla wrote:
Strategos wrote:
I've been an opponent of removing local for a long time...but the more and more I think about it, the more and more I realize that removing local may be the only way for players to completely destroy bots in a large scale level.

If not removing local, delay the time in which you are shown in local by a couple minutes. This generally wont be a problem for alliances with intel channels. They will eventually show up and be reported in proper intel channels that there are reds in he area moving around.

This will however become a problem for Bots because those hunting them will not show up in local for a few minutes, and since they pretty much rely on local their program wont be able to see them for a few minutes and it will be much easier to catch bots.

CCP has also said they are working on "cloaky-hunters", not much info about that, if they did decide to remove local and people are worried about cloakers.


I think a delay would be the best compromise between the two sides.


Being able to mass destroy bots would surely fix some of the market problems.


Last night, i ran accross a dude in an ice system, 15 or so peeps in local wth him, all in hulks at a pos.

He said something like "Goodluck with fight here buddy", and logged off.
All other locals disappeared soon after.

No issues at all with isk in nullsec, no sir, let's keep local the way it is... Roll

No compromise, it needs to go, *period*.

Enough of this carebear crap, we're all sick of it, it just makes a boring game for everybody.


Good luck with the forum fight here buddy, (gonna log off)

Signature removed for inappropriate language - CCP Eterne

Vaerah Vahrokha
Vahrokh Consulting
#15 - 2012-03-09 09:54:22 UTC
In which way is the economy broken?

The only thing that needs to go is the ISK faucet galore we have these days.
Inflation <> broken economy though.
Khanh'rhh
Sparkle Motion.
#16 - 2012-03-09 09:59:56 UTC
NPC corp alt in stunning new proposal that makes logical sense. News at ....

owait, no ... that's not what happened here.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Tallian Saotome
Nuclear Arms Exchange Inc.
#17 - 2012-03-09 10:07:10 UTC
Worst excuse for removing local yet. And there have been some that were way past pants on head.

Inappropriate signature removed, CCP Phantom.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#18 - 2012-03-09 10:40:26 UTC
scrap the Economy from "pseudo-science" and from dictionaries. And add some other nice fairytale ..

like three little pigs ..
They are as imaginary as Economy was/is/will be.
Ptraci
3 R Corporation
#19 - 2012-03-09 16:23:08 UTC
Why do you think EVE's economy is broken? I think it's working just fine.

How do you think removing local will cause more killing? Remember that if you remove local you are going to have to scan every single system, all the time, just to know if there is a bunch of targets there or not.

By removing local all you are imagining is sneaking up on a hulk. For god's sake that is not what EVE is about. You people need to stop failing at PVP. Battlecruiser vs Industrial ship is not something to be proud of. Last night 6 of us went up against a gang of 5. We were at it for an hour. A couple people died. There was a hell of a lot of maneuvering, sneakiness, etc. But respect to those people because they stayed and fought. Respect to us because we stayed alive despite having less DPS. Fun was had by all.

While ganking a miner is a cheap thrill it's also a no skill kill and not something to be proud of. Quit trying to turn the sandbox into a litterbox and get some friends and some skills.
leich
Nocturnal Romance
Cynosural Field Theory.
#20 - 2012-03-09 16:59:56 UTC
The issue with 0.0 is simple and it's nothing todo with local.

The issue is plex's (DED not pilot extensions). In the old days most player making isk were in the belts you jump in warp to the belt and had a good chance of pew.

Now adays every one is running plexes so they see your probes on scan months before your able to warp even with the most pro scanners.

remove plex and push players back into the belts.
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