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Planetary Interaction

Author
Docter Daniel Jackson
Fleetworks Training
#1 - 2012-03-09 08:56:17 UTC
I would like to know if anyone knows how this works, I have looked at all the videos thats I can find and there are things missing because its not working for me.

I have my stuff linked and all but the stuff is not moving down the links afire 2 hours, has anyone got any videos that do give a better starter to Planetary Interaction.
Taiwanistan
#2 - 2012-03-09 10:39:44 UTC
must be linked and routed

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2012-03-09 11:08:26 UTC
Taiwanistan wrote:
must be linked and routed



To expand on this a little (it's perfectly correct)

Open up your extractor. There'll be a products (iirc) button. if you hit it, you'll see what you're extracting, and 'not routed'

select it, hit the create route button, and route it to your storage.

In your storage, route stuff using the routes option. means you don't need to wait for stuff to arrive first.route it to your processor.

In your processor, route it back to your storage.


A little old, but pretty much right other than exporting.
https://www.youtube.com/watch?v=XKnObxB9XCs

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Docter Daniel Jackson
Fleetworks Training
#4 - 2012-03-09 11:40:25 UTC
Steve Ronuken wrote:
Taiwanistan wrote:
must be linked and routed



To expand on this a little (it's perfectly correct)

Open up your extractor. There'll be a products (iirc) button. if you hit it, you'll see what you're extracting, and 'not routed'

select it, hit the create route button, and route it to your storage.

In your storage, route stuff using the routes option. means you don't need to wait for stuff to arrive first.route it to your processor.

In your processor, route it back to your storage.


A little old, but pretty much right other than exporting.
https://www.youtube.com/watch?v=XKnObxB9XCs


TY thats what I was looking for, it never rely said that in the video you showed . but what you wrote down helped a lot in fixing my problem.
Ptraci
3 R Corporation
#5 - 2012-03-09 12:16:07 UTC  |  Edited by: Ptraci
Docter Daniel Jackson wrote:
I would like to know if anyone knows how this works, I have looked at all the videos thats I can find and there are things missing because its not working for me.

I have my stuff linked and all but the stuff is not moving down the links afire 2 hours, has anyone got any videos that do give a better starter to Planetary Interaction.


Eve university has a lot of stuff available.

But yeah, the main pitfall to PI is forgetting to route stuff. It does not route automatically - everything you make must be given a destination.

Edit: Also, PI will not be very profitable in high sec, and can't be done at all in low/null sec unless you're in a corp/alliance that owns the customs office or you happen to find one of the few remaining Interbus (NPC) customs offices. This is by design.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2012-03-09 13:04:37 UTC  |  Edited by: Krixtal Icefluxor
Ptraci wrote:
Edit: Also, PI will not be very profitable in high sec, and can't be done at all in low/null sec unless you're in a corp/alliance that owns the customs office or you happen to find one of the few remaining Interbus (NPC) customs offices. This is by design.


This is FALSE.

You can indeed do Low Sec and Null PI and pick up all the product you wish out of the 'privately owned' Custom Stations. Players do not 'own' the Planets.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Miss Whippy
Native Freshfood
Minmatar Republic
#7 - 2012-03-09 13:54:01 UTC
I just wouldn't bother if I were you. PI is only secondary to mining in terms of utter dullness and crap profit.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2012-03-09 14:06:46 UTC
Miss Whippy wrote:
I just wouldn't bother if I were you. PI is only secondary to mining in terms of utter dullness and crap profit.



True to an extent.

But slap that PI with some Ice and MASSIVE PROFIT scatters itself like a path of rose petals to tread upon in ecstasy. Big smile

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ptraci
3 R Corporation
#9 - 2012-03-09 15:31:47 UTC  |  Edited by: Ptraci
Krixtal Icefluxor wrote:


You can indeed do Low Sec and Null PI and pick up all the product you wish out of the 'privately owned' Custom Stations. Players do not 'own' the Planets.


Yeah sure you can launch stuff to orbit and pay the exortionate fees. I challenge you to find a way to get stuff onto a planet via a customs office that is closed to you. Oh wait, you don't build Advanced Commodities I guess.

Edit: And at least in nullsec I know for a fact that if you are not in the alliance that has Sovereignty, you cannot plonk down a command center. You get an error message.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#10 - 2012-03-09 15:38:37 UTC
tl;dr: You click and click and click and click and if you think you've clicked enough that means you still have more clicking to do.
Captain Torgo
Garoun Investment Bank
Gallente Federation
#11 - 2012-03-09 16:12:21 UTC
I've got six characters all trained to run PI and what really sticks out is that proper routing is absolutely vital. If you don't route, the materials have nowhere to go. This is a small example of how I set up my PI stuff:
Extractors >routed to> storage facility.
Storage facility >routed to> basic processor.
Basic processor >routed to> storage facility >routed to> launch platform.

The P0 materials extracted travel to the storage facility.
The storage facility acts like a buffer for P0 materials to wait for processing.
The P0 materials are then routed from the storage facility to multiple basic processors where it transforms from P0 into P1 materials.
From the basic processors, the P1 materials are routed to the launch platform. It's just easier to have all the P1 materials pass back towards an through the storage facility to the launch platform.

Links act and behave just like little two way streets so having materials backtrack across the same link is prefered.
Zleon Leigh
#12 - 2012-03-10 08:29:20 UTC
Krixtal Icefluxor wrote:
Ptraci wrote:
Edit: Also, PI will not be very profitable in high sec, and can't be done at all in low/null sec unless you're in a corp/alliance that owns the customs office or you happen to find one of the few remaining Interbus (NPC) customs offices. This is by design.


This is FALSE.

You can indeed do Low Sec and Null PI and pick up all the product you wish out of the 'privately owned' Custom Stations. Players do not 'own' the Planets.



So long as they have set the security settings on the POCO wide open. If you are not blue with the owner corp you could be locked out.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Roime
Mea Culpa.
Shadow Cartel
#13 - 2012-03-10 09:02:31 UTC
Many corps in lowsec have realised that, surprisingly, keeping PoCos open and collecting taxes from non-members is good business model.

.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#14 - 2012-03-10 11:47:41 UTC  |  Edited by: Mr Kidd
Docter Daniel Jackson wrote:

I have my stuff linked and all but the stuff is not moving down the links afire 2 hours, has anyone got any videos that do give a better starter to Planetary Interaction.


Ok, not knowing where your problem is, we'll start from the beginning with an example. We're going to virtually construct a setup:

Place spaceport.

Place extractor.

Link extractor & spaceport.

Choose resource to extract. Place heads.

Create route from extractor to spaceport for that particular resource.

Place basic production facility.

Link facility & spaceport.

Chose the product to be made.

Route product from production facility to spaceport.

Route the resource from the spaceport to the production facility that you previously routed from the extractor.

You're done.

(extractor) ---> (spaceport) <----> (production facility)

Don't ban me, bro!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#15 - 2012-03-10 11:55:09 UTC
Roime wrote:
Many corps in lowsec have realised that, surprisingly, keeping PoCos open and collecting taxes from non-members is good business model.



THIS.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Docter Daniel Jackson
Fleetworks Training
#16 - 2012-03-10 11:56:17 UTC
Mr Kidd wrote:
Docter Daniel Jackson wrote:

I have my stuff linked and all but the stuff is not moving down the links afire 2 hours, has anyone got any videos that do give a better starter to Planetary Interaction.


Ok, not knowing where your problem is, we'll start from the beginning with an example. We're going to virtually construct a setup:

Place spaceport.

Place extractor.

Link extractor & spaceport.

Choose resource to extract. Place heads.

Create route from extractor to spaceport for that particular resource.

Place basic production facility.

Link facility & spaceport.

Chose the product to be made.

Route product from production facility to spaceport.

Route the resource from the spaceport to the production facility that you previously routed from the extractor.

You're done.

(extractor) ---> (spaceport) <----> (production facility)



ty for that I will write that down for next time I set one up.
Alaekessa
Matari Combat Research and Manufacture Inc.
#17 - 2012-03-10 15:40:45 UTC
Ptraci wrote:
Krixtal Icefluxor wrote:


You can indeed do Low Sec and Null PI and pick up all the product you wish out of the 'privately owned' Custom Stations. Players do not 'own' the Planets.


Yeah sure you can launch stuff to orbit and pay the exortionate fees. I challenge you to find a way to get stuff onto a planet via a customs office that is closed to you. Oh wait, you don't build Advanced Commodities I guess.

Edit: And at least in nullsec I know for a fact that if you are not in the alliance that has Sovereignty, you cannot plonk down a command center. You get an error message.


I've come across some POCO's with reasonable rates (< 10%) and been told of others with slightly less reasonable rates, though it takes searching.
MadMuppet
Critical Mass Inc
#18 - 2012-03-10 18:56:03 UTC  |  Edited by: MadMuppet
Miss Whippy wrote:
I just wouldn't bother if I were you. PI is only secondary to mining in terms of utter dullness and crap profit.


While there is some truth to this, I have a couple high-sec planets that I check on once a week and extract what I make when I fly by that area and sell it to the market when I do. Several million isk profit for four jumps and a dozen clicks a week, pays for ammo I guess, the profits having long since paid for the installation, even with the big taxes.

The problem with this, or any activity in Eve, is that people get grumpy if it isn't a mega-money maker. Small activities add up over time. Even in high-sec, the short training time to start PI can turn a profit for basic goods that require very little input from you once established.

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"If you are part of the problem, you will be nerfed." -MadMuppet