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EVE New Citizens Q&A

 
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Building a POS

First post
Author
Beebob-boop
Dark Orbit Media
#1 - 2012-03-07 04:17:57 UTC
Hello,

So I'd like to build a high-sec POS for research. I want to be able to defend it (or at least make it super hard to blow up) when the time comes that someone tries. What build would people recommend? I already have a ton of hardners that I can turn on when needed, as well as lots of ECM at each of the 6 cardinal points. My question is which guns to use.

It's a Caldari POS, so high CPU and low power. I've read some guides, but maybe those are out of date since the hybrid weapons buff?

So projectile, hybrid, or laser? Cost is not a concern.

Thanks!
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-03-07 05:08:10 UTC
IMHO set up your POS with the intent of pulling it down quickly in case of a wardec.
Beebob-boop
Dark Orbit Media
#3 - 2012-03-07 05:55:52 UTC
Well that seems stupid. How the hell would I get anything researched if I had to pull it down and cancel the job each time?
Xercodo
Cruor Angelicus
#4 - 2012-03-07 05:58:07 UTC
Beebob-boop wrote:
Well that seems stupid. How the hell would I get anything researched if I had to pull it down and cancel the job each time?


Because if anyone wants to kill it bad enough nothing will stop them.

So it's better to take it down and hide it in a station.

The Drake is a Lie

Baneken
Arctic Light Inc.
Arctic Light
#5 - 2012-03-07 08:52:56 UTC  |  Edited by: Baneken
As long as it's a) NEVER A CALDARI b) an AMARR death star about no one bothers to try and kill it in high sec.

a) because caldari guns use cpu and shut down when it goes reinforced and use missiles and that interceptor speed tanks the thing ...
b) amarr because it has infinite ammo on it's turrets ...

also you have 24h to get you stuff the hell out assuming know where your POS is located but I can tell you that not many 10man yarrbear corps bother with shooting a POS, they want tears not boredom.
Also training starbase defence management (for manually shooting the guns) is essential if you are feeling paranoid.
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-07 09:22:11 UTC  |  Edited by: Kata Amentis
If someone wants to kill your hi sec pos they have to wardec you, so you get 24hrs notice. They are limited to battleships, which greatly reduces the amount of damage per pilot (compared to a low sec tower being hit by caps)... so the main aim is to make it take so long to hurt the tower in a meaningful way that it's not worth the effort.

Hardeners (omni tank it), ECM (a spread of all) and Neuts (for the laser/hybrids users) all help make the attackers life a misery whether you are there or not. So it sounds like you've got that lot covered.

The problem with POS weapons is that unless they are manned they don't do that much to fend off an organised attack. A few logis will keep up with the dps coming out of a tower, and the ecm cycling around targets generally doesn't cause that much of a problem as long as they bring enough ships to keep them off the logi. The only real way of fighting off an attack is to get people in ships to defend and people on the guns to help out the fleet.

Best bet is probably to concentrate on the "bore them to tears" rather than "fight them off" to keep the general griefers at bay, unless you happen to know someone is out to kill the pos (have you annoyed someone alot recently?). If there is someone out to kill the tower and you don't have a fleet that can match them, best bet would be to strip the tower of "juicy" bits and leave them to fight the defenses, or pull it completely and put it back up a little later.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Hathrul
NED-Clan
Goonswarm Federation
#7 - 2012-03-07 11:12:49 UTC
if someone wants your pos down enough to wardec it, its going down. you cant prevent that. you can make it as un-appealing as possible though.

personally i would use a full dickstar. 80 ecm mods of all sorts, a few scrams and medium guns should do it. it doesnt deal much damage, but it takes ages to take down due to everything being jammed. if youre a pos gunner you can also just jam all the logi and focus the guns on specific ships, if theyre scrammed they will die.

remember theres a limited amount of stuff that can be online, but not that can be anchored. 100 ecm mods look a lot more annoying then 20, even if the same amount is online. overkill works.

and the best thing about it, most HS posses are poorly defended, if at all. if yours has heavy defenses most people will ignore it and look for easier targets
CCP Phantom
C C P
C C P Alliance
#8 - 2012-03-07 13:50:11 UTC
Thanks to our players there is good advice to be found in this thread already, so there is not much to add for me.

In EVE you can achieve almost everything with enough dedication and stamina. You can build up great things, but you can also cause great destruction. If someone is just dedicated enough to destroy your POS, they will be able to do that.

However, there are many ways to discourage potential attackers. Adding ECM modules, lots of them, is one way. Adding hardeners is another way. But turret or missile batteries are only worth the effort if you have the skills and the people to control them, otherwise their fire is not focused enough.

But even in the worst case, that you didn't discourage potential attackers enough and receive a wardec, not everything is lost! You have 24 hours to pull down the POS and to rescue as many things as possible. Or you can get friends to help you in defending your tower. If you don't have (enough) friends, you can also hire a mercenary group and let them defend you.



CCP Phantom - Senior Community Developer

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#9 - 2012-03-07 16:58:12 UTC  |  Edited by: TheBlueMonkey
Large tower + nothing but ECM and hardners = hours of mindless boredom for anyone that wants to try and take it down.
Even with a decent BS fleet it's going to take ages which is compounded by constantly having to retarget once you're unjammed.

Add in a few scrams for the "look how much of a penis I am" aspect and few people will have the effort to attack it.

There are still some who will though, this is eve after all.

Also, online some labs but keep your bpos in the local station and research from there, that way if anyone does attack a large tower, in highsec, with labs on it, all they're going to get is a days worth of boredom and a killmail for a large tower.
Baneken
Arctic Light Inc.
Arctic Light
#10 - 2012-03-07 19:21:50 UTC  |  Edited by: Baneken
TheBlueMonkey wrote:


Also, online some labs but keep your bpos in the local station and research from there, that way if anyone does attack a large tower, in highsec, with labs on it, all they're going to get is a days worth of boredom and a killmail for a large tower.


This however does not work the as BPO's/BPC's have to be at the POS laboratories, you can use the labs remotely though.
Removing the PBO's to station is enough, especially in high sec unless you get alphaed of c.
Roland Renoir
Pator Tech School
Minmatar Republic
#11 - 2012-03-07 19:40:36 UTC
This is not a newbie question.

Behold a true newbie question:

How does one build a POS?

(Or, alternatively, "What is a POS?")

"Give a man fish and you'll feed him for a day. Teach him how to fish and you'll feed him for his life."

Baneken
Arctic Light Inc.
Arctic Light
#12 - 2012-03-07 20:13:47 UTC
POS or Player Owned Structure is a "stick" floating in space next to a moon (anchored is the word).
A POS can be built like any other t1 item and takes fairly small amount of space to move around.

A POS has a forcefield that is impenetrable when online, protecting those inside it, only those with rights or a proper password may use.
Modules are anchored to POS through an archaic interface from the stone ages of MMO's that CCP can't be arsed to change. Evil
Also POS interface is from the same stone age with angers most POS owners to no end if you try to do anything remotely fancy with it such as renting labs or factories for corp members to use (they have to have right to steal those modules to use them for instance ... ) EvilEvilEvilEvilEvil

*my blood pressure*
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-03-07 20:52:20 UTC
Beebob-boop wrote:
Well that seems stupid. How the hell would I get anything researched if I had to pull it down and cancel the job each time?


If you get wardecced, it will be because they want to destroy your tower.

I am not the sharpest tool in the shed, but it occurs to me a tower that is pulled down when the wardec starts and put back up when the wardec is over, gets more useful research done for the ISK invested than the tower that gets blown up (labs and all) because you couldn't pull it down when it was reinforced.

There are options such as off lining all your labs and installing hardeners along with ECM batteries (in which case you'll want a Caldari tower). But that just slows down the attackers, it doesn't make your tower invulnerable. They'll just come back when the reinforcement timer expires (if they leave at all) and blow up the tower when it comes out of reinforced.

I've been there on both sides of the equation. You will not get any further research done with a tower once the wardec starts. Either the tower is safely packed away in your hangar where your investment in hardware is protected, or the tower is still anchored in space where it will get blown up. Either way, you will not be getting any research done with it for the duration of the wardec.

Of course, the first thing to do when someone wardecs you is contact their diplomats and find out why.
Grikath
Deep Core Mining Inc.
Caldari State
#14 - 2012-03-08 01:57:05 UTC
Mara Rinn wrote:
Of course, the first thing to do when someone wardecs you is contact their diplomats and find out why.


To which the answer invariably is: "we want oodles of ISKies. Or Else."

One way to limit the risk is to not install month-long research jobs, but increase the ME/PE of your BPO's in short cycles of a week, or even days, timed to your online activities.
When you get wardecced (not if, when...) the interruption you'll have will be minimal, since a month-long run will be completely aborted if you stop it. using shorter runs you ensure you actually get to improve your BPO, and possibly run some copies off it in between.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2012-03-08 02:21:00 UTC  |  Edited by: Tau Cabalander
Roland Renoir wrote:
This is not a newbie question.

Behold a true newbie question:

How does one build a POS?

(Or, alternatively, "What is a POS?")

What is a POS: Player Owned STARBASE

A collection of modules anchored in space and coordinated by a Control Tower.

Control towers are stick-like structures that are force field generators. Nothing inside the force field can be targeted, nor can anyone inside the force field target anything outside it. Only the control tower can be targeted from outside the force field. The force field restricts access based on corporation, alliance, or password.

Many people call the force field a bubble as it looks like a soap bubble, or confuse it with the control tower's shield.

Control towers have many millions of shield HP (they are shield tanks). When the shield is reduced below 50%, access to the fuel bays is prevented. When the shield is reduced to 25%, the control tower starts using Strontium Clathrates as fuel, and becomes invulnerable to further attack, or "reinforced". However, the maximum amount of stront is 41 hours. Reinforcement causes all CPU dependent modules to go offline (turrets and Ship Maintenance Arrays don't use CPU). The shield does not recharge while reinforced, and cannot be repped until reinforcement is over.

The control tower can be set to auto-attack enemies based on things like war status or standing, but the control tower will always respond to an attack by activating its defenses regardless of the settings. Defenses outside the force field can be incapacitated by doing 1% structure damage to them.

POS are corporate structures, and in hisec require a corporate standing with the sovereign NPC faction of 10 times the security level of the system to anchor the control tower. Standing is not required to anchor in below 0.5 sec. Stuff can only be anchored in 0.7 sec and below. Some modules are restricted and can only be anchored in 0.3 sec or below, and some also require different levels of sovereignty. Control towers can only be anchored one per moon.

Starbase structures are primarily built from Planetary Interaction (PI) materials. They can only be manufactured in stations and outposts.

POS discussions are primarily in the Science and Industry forum.

Understanding POS Guns: https://forums.eveonline.com/default.aspx?g=posts&m=875604#post875604

http://wiki.eveonline.com/en/wiki/Starbase
http://wiki.eveonline.com/en/wiki/Item_Database:Starbase_&_Sovereignty_Structures:Starbase_Structures
http://wiki.eveonline.com/en/wiki/Item_Database:Starbase_&_Sovereignty_Structures:Miscellaneous

TIP: search for my name in the S&I forum with POS related keywords for many posts on the topic.
Taedrin
Federal Navy Academy
Gallente Federation
#16 - 2012-03-09 02:59:57 UTC
I won't have to worry about people tearing down your POS so long as you obey 3 simple rules:

1) Don't **** anyone off
2) Don't set up your POS in a highly valued location (e.g. a few jumps from Jita). Find a system with lots of available moons.
3) Give it ample defenses.

Contrary to what people will tell you on the forums, shooting a POS is *NOT* fun, so people aren't going to do it unless you give them a reason to.
Pak Narhoo
Splinter Foundation
#17 - 2012-03-09 11:07:21 UTC
Taedrin wrote:
I won't have to worry about people tearing down your POS so long as you obey 3 simple rules:

1) Don't **** anyone off
2) Don't set up your POS in a highly valued location (e.g. a few jumps from Jita). Find a system with lots of available moons.
3) Give it ample defenses.

Contrary to what people will tell you on the forums, shooting a POS is *NOT* fun, so people aren't going to do it unless you give them a reason to.


And adding to that

Don't make it obvious where your POS is.
Do your POS things that you cannot do remotely and then gtfo of the neighborhood.
Of course the wardeccers can find out where it is over time just don't hand your POS position on a gold platter.