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New dev blog: U and I - Our Little Improvements Together

First post
Author
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#201 - 2012-03-08 16:21:22 UTC  |  Edited by: Donaldo Duck
CCP Explorer wrote:
Donaldo Duck wrote:
CCP karkur wrote:
Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made.
And when comes the Shortcut for the Fitting Management?
Alt+F and click Browse?


ok, shuttle is bad example . . .a ship full of fitting cause some load for only clicking "browse" and "x"

and since the change (buttons to bottom) browse and x are way more mousemovement
ORCACommander
Obsidian Firelance Technologies
#202 - 2012-03-08 16:52:40 UTC
here is something: how about each rout between waypoints gets assigned a different color. Sometimes waypoints have you double back and you can get mixed up on which stargate to warp to.
PinkKnife
The Cuddlefish
Ethereal Dawn
#203 - 2012-03-08 16:54:21 UTC
+1 for women devs as well, don't mind that they players assume your men, they assume all the other players are men as well. Roll

You guys should stop by the WGOE channel though and talk to the rest of the gals if you're ever in game. ^_^.

Woot international womens day.
Bloodpetal
Tir Capital Management Group
#204 - 2012-03-08 17:04:52 UTC
CCP Greyscale wrote:
Quade Warren wrote:

PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.


When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?



How about just letting us add all those NPCs the usual way with the overview settings!!

Also...

Overview Filtering

https://forums.eveonline.com/default.aspx?g=posts&m=842090#post842090

Where I am.

neur0zen
KarmaFleet
Goonswarm Federation
#205 - 2012-03-08 17:07:07 UTC
Great improvements, small things but great. Big smile
CCP Greyscale
C C P
C C P Alliance
#206 - 2012-03-08 17:29:15 UTC
Quade Warren wrote:
CCP Greyscale wrote:
Quade Warren wrote:

PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.


When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?


This seems to be the only thing. I have to manually add all sleepers, whether frig, cruiser or tower.

On another note, it also seems to display certain things it shouldn't. On my "battle" overview, I have it set to only show people with neutral or negative standing, but last night I noticed that one of my corp mates was showing up in overview while the others were not. My other corp mates are mentioning some issues with the overview as well, but we haven't said anything at a length more than "Oh, mine is actin' weird, too. Would you focus fire, please?! kthx"

I'll make sure to keep some notes and then submit. Thank you for asking. =)


Well... huh. They're in the overview defaults, they're in the correct places in the code... I can't see anything wrong with the way they're configured on our end. Do you know if you lose non-Sleeper NPCs too?

Bloodpetal wrote:
How about just letting us add all those NPCs the usual way with the overview settings!!


You can add/remove all NPCs using "Pirate NPC" and "Mission NPC" in the "NPC" category in overview settings. The reason we don't let you add/remove them on a per-"group" level (ie, "Asteroid Serpentis Frigate" etc) is that there are 217 separate NPC groups and it would make for a pretty terrible UI. Open the "Structures" category, imagine that being 10x longer and that's about what you'd be dealing with.
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#207 - 2012-03-08 17:45:18 UTC  |  Edited by: Korgan Nailo
Hi,

I recently started a thread about laser crystals reload and the awkward game behavior on that matter. It clearly looks like something that was not coded properly after the introduction of torrents / launchers grouping.
( https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=78127 )

Here is the scenario:
- you have 6 turrets grouped
- you're using faction / t2 crystals
- you have unused spares stacked in cargo

Issues:
- when you reload a different crystal type, lets say from Scorch to Conflagration (used), the client changes the crystals to 1 used crystal and 5 new ones
- when a crystal breaks, if it is a single one the client reloads that crystal and the turrets stop shooting, which I think is the intended behavior like all other turrets that run out of ammo. However, if it is more than a single crystal, the client simply don't load anything
- you can NOT check the crystals damage unless you're undocked. Considering that we restock stuff while docked, that makes things a bit weird right? It is like putting a mirror outside your house to check if you like your outfit... =p
- also, due to the line above, you might undock with 3 sets of crystals that take cargo space but you'll end up with no crystals to shoot anything after 3 volleys. Worst case of the world, I know, but you got the picture.

People have been working around the issue for quite some time with containers and simply dragging all the 6 crystals (hypothetically in this case) directly into the turrets group. We can conquer the space but we don't know the basics of logistics in ammunition usage... right... =)

So, here is what I think it would be the correct / intended behavior of it:
- when one or more crystals break, turrets should stop firing and automatically reload such type of crystal, giving priority to use "(used)" crystals
- when you choose to load a different crystal type, turrets should load chosen type also giving preference to "(used)" crystals, except if the user explicitly chooses to load new crystals. However, I wonder if anyone would actually want to load new crystals if the turrets worked properly in reloading crystals.


Now, since we are on the subject, here are a few additional ideas:
- crystals should have some "docked" easier way of measuring their durability. The same way a projectile or hybrid capsuleer looks at his cargo and knows that 1200 units of X ammo is enough, a capsuleer using lasers should be able to know if that set of crystals will last a volley or a whole day of shooting. Obviously if the "reload" is fixed, this might be overlooked by just keeping some extra brand new crystals that take a line of your cargo hold as a stack and you can just check the quantity.
- for all turrets / launchers in general: reloading ammo is a pain in the butt. You need to stop the gun, wait for half to almost a full cycle of client lag for it to stop, THEN click the new ammo type. For projectiles and hybrids that take 10 seconds to reload, that "lag" problem might be ok, but for lasers, that is bad. The suggestion is: make so that when players right click and select a new ammo type, or just drop some ammo over, that the turrets behave like a reload, stopping shooting and automatically loading the new ammo. That would be SOOOOOOO cool... =)

Thank you.

--== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==--

Darthewok
Perkone
Caldari State
#208 - 2012-03-08 17:55:01 UTC  |  Edited by: Darthewok
Korgan Nailo wrote:
laser crystals reload problem


Confirming this is a fix that is much sought and would be much appreciated.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Cailais
The Red Pill Taker Group
#209 - 2012-03-08 18:03:27 UTC
C'mon CCP this is yet another example of why you fai....

oh wait.

Er, yup ...erm...all really very good, brilliant in fact. Well done. Big smile

C.

PinkKnife
The Cuddlefish
Ethereal Dawn
#210 - 2012-03-08 18:14:39 UTC  |  Edited by: PinkKnife
Korgan Nailo wrote:
Hi,


- you can NOT check the crystals damage unless you're undocked.

Thank you.


Untrue.

if you make a contract or go into repair the ship it will display how much damage is on them.
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#211 - 2012-03-08 18:42:00 UTC
PinkKnife wrote:
Korgan Nailo wrote:
Hi,


- you can NOT check the crystals damage unless you're undocked.

Thank you.


Untrue.

if you make a contract or go into repair the ship it will display how much damage is on them.

Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm**

Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint?

--== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==--

PinkKnife
The Cuddlefish
Ethereal Dawn
#212 - 2012-03-08 18:46:31 UTC
Korgan Nailo wrote:
PinkKnife wrote:
Korgan Nailo wrote:
Hi,


- you can NOT check the crystals damage unless you're undocked.

Thank you.


Untrue.

if you make a contract or go into repair the ship it will display how much damage is on them.

Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm**

Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint?



I didn't say it was a good solution, just that it wasn't impossible. :\
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#213 - 2012-03-08 18:49:09 UTC
PinkKnife wrote:
Korgan Nailo wrote:
PinkKnife wrote:
Korgan Nailo wrote:
Hi,


- you can NOT check the crystals damage unless you're undocked.

Thank you.


Untrue.

if you make a contract or go into repair the ship it will display how much damage is on them.

Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm**

Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint?



I didn't say it was a good solution, just that it wasn't impossible. :\

Hahaha, true... =)

But seriously, how do you do the repair? When I open the repair windows none of the crystals show up.

--== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==--

Sojan Wa
Imperial Academy
Amarr Empire
#214 - 2012-03-08 19:18:41 UTC
CCP karkur wrote:
Nirnaeth Ornoediad wrote:
Liang Nuren wrote:
PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.


+1 for this. This would be very helpful.

Once I got bored and looked into this (and had it working), but it's actually not that easy.
The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.


I had a thought on this.....
When the list of orders is sent to the users client send a unique identifier like a guid that unique identifies the order but doesn't identify the user.

Then on the user side keep a list of orders that belong to the user with those same guids. Then when the orders come in look up each one and if it is in the users list hi-light it as there order.

Those would require keeping a list of order guids in the users client... but that should be to expensive.

Sorry, I spend way to much time coding..... Ugh


daveo911
Docked and Loaded
#215 - 2012-03-08 19:36:11 UTC
CCP karkur wrote:
Nirnaeth Ornoediad wrote:
Liang Nuren wrote:
PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.


+1 for this. This would be very helpful.

Once I got bored and looked into this (and had it working), but it's actually not that easy.
The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.



Why don't you want us to know who is posting what order? I already know the name of the toon who buys something from me. I would love to see both the name and standing of every order posted. The ability to market PVP would be awesome, undercut someone just because they are red. Buy something from a blue even if it cost a bit more. see what my enemy's are buying. Use market alts just like neutral scouts. I think this is right up EVE's ally. See if the same guy who undercuts me ever 5min plays 23 hours a day, hit report bot button.

I guess i just don't understand, we are already playing this meta game in the markets with POCO's and the upcoming DUST. Lets take it one more step forward!

Anyway, thanks for the hard work on the UI!
CCP karkur
C C P
C C P Alliance
#216 - 2012-03-08 19:46:27 UTC
Pierced Brosmen wrote:
Great work on the improvements. They look great.

But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950

As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :)

Keep up the good work. Many little things makes for a lot of improvements


PS! Happy International Women's Day to all the women at CCP

Thank you Big smile
Punkturis and I have that "clear content" on our radar, but I had not thought of the "MOTD" thingie... I'll add that to my list, and sometime when I have time, I'll check out if that's feasible P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

John McCreedy
Eve Defence Force
#217 - 2012-03-08 20:55:59 UTC  |  Edited by: John McCreedy
CCP karkur wrote:
John McCreedy wrote:
Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly! Big smile

to be honest, I have no idea what you are talking about What?


The apostrophe, most commonly used for verbal contractions, does not display correctly. If I type "I've", for example, Eve Mail/Gate displays it as a HTML equivalent (these boards won't display it). It is most annoying. Test it yourself and see.

13 years and counting. Eve Defence Force is recruiting.

Pierced Brosmen
The Scope
Gallente Federation
#218 - 2012-03-08 20:56:43 UTC
Awesome, thank you Smile
Feligast
Brutor Tribe
Minmatar Republic
#219 - 2012-03-08 21:04:39 UTC
Sunday nights? Karkur, dear, you need a hobby What?

Amazing stuff here, especially for doing it on your own time. Thank you!
Buzzmong
Aliastra
Gallente Federation
#220 - 2012-03-08 21:20:16 UTC
Do Team Avatar have any input on the In-game Browser?

If you do, is it possible to open your bookmarks in a new browser tab?

Shift or Ctrl left clicking on the browser bookmarks doesn't do anything, nor does right clicking as it appears to function the same as left click.

Could right-click on a browser bookmark open up a context menu at all? Maybe containing "Open in current tab", "Open in new tab" and "remove"?

I might send you cookies if you can do that :D