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Dust 514 and Eve - A Huge (what's the opposite of) Disappointment

Author
Claire Voyant
#1 - 2012-03-08 03:56:50 UTC  |  Edited by: Claire Voyant
EDIT: The revised version of this article took out both of these quotes at CCP's request. So it looks like a false alarm.

It's worse than I ever thought it could be:

"At launch, EVE Online players' contact with DUST players will be limited to contracts, which allow EVE players to hire infantry to fight for them in DUST. However, players should certainly expect more interaction between the two titles to be added in the game's future."

and

"And while ISK will not be shared directly between EVE and DUST, the contract system will allow EVE and DUST's economies to influence one another while still allowing CCP a modicum of control over the economic balance between the two."

I will wait to hear what Dr. E and Eino Joas have to say about this at Fanfest, but I think they are making a huge mistake.

The easiest time to combine the two economies will be on day one, so the Dust economy will grow in the shadow of Eve's. If you allow Dust to grow independently then you can never merge the two currencies without a huge disruption. If it doesn't happen at launch, it will never happen.
Adunh Slavy
#2 - 2012-03-08 04:29:23 UTC  |  Edited by: Adunh Slavy
"At launch, EVE Online players' contact with DUST players will be limited to contracts, which allow EVE players to hire infantry to fight for them in DUST. However, players should certainly expect more interaction between the two titles to be added in the game's future."


Contract implies payment, if it is not ISK, what is it? Pay to win Aurum?


edit

Where is this exact quote in the article?

"And while ISK will not be shared directly between EVE and DUST, the contract system will allow EVE and DUST's economies to influence one another while still allowing CCP a modicum of control over the economic balance between the two."

This misquote is causing some confusion :P

/edit

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Kara Roideater
#3 - 2012-03-08 10:58:30 UTC
Adunh Slavy wrote:

Contract implies payment, if it is not ISK, what is it? Pay to win Aurum?


Goods, implying a barter system perhaps? But generally, I'd agree with Claire - after all the fanfare about integration with EVE it sounds like Dust and EVE will barely be on talking terms at the start and later integration will come with all sorts of problems.
Claire Voyant
#4 - 2012-03-08 12:11:07 UTC
Adunh Slavy wrote:
Contract implies payment, if it is not ISK, what is it? Pay to win Aurum?

They have previously said that Aurum will not be exchangeable between Dust and Eve. The most likely explanation is that the only transfer of isk between Eve and Dust will be for completion of a contract, and that probably means that there will be some restrictions on the way contracts are made and completed to prevent abuse. So I would assume there will be no private contracts, only public, at least at launch.

It also means the flow of isk will only be in one direction at first, from Eve to Dust for completion of mercenary contracts. So Dust will be an isk sink to Eve and Eve will be an isk source in Dust.
Greg Valanti
The Scope
Gallente Federation
#5 - 2012-03-08 12:26:25 UTC
They do not want the richest players in EVE to be able to dominate the Dust economy on day 1.
Vyktor Abyss
Abyss Research
#6 - 2012-03-08 12:48:25 UTC
CCP have failed again....

All talk and no trousers, yet again we are told "later"...

What a crock of shyte.
Claire Voyant
#7 - 2012-03-08 15:24:02 UTC
Greg Valanti wrote:
They do not want the richest players in EVE to be able to dominate the Dust economy on day 1.

I am sure that this and the "we don't want rich Eve players to dominate the battlefield" alternative were the reasons, but that is pretty lame. Look at Eve, the guy with the biggest wallet doesn't always win in space or on the market. It simply means he can afford to lose more often

If Dust is any different, then the game is broken and restricting the flow of isk won't fix it. They have said that Dust will not be pay-to-win, but perhaps they don't really believe it. And if the market can be dominated then it means that there is a artificial shortage (items, slots, etc.) that can be exploited

They have had plenty of time to work out a robust connection between the economies with redundant economic checks and balances in case their initial model was off. What this tells me is that they never had a complete vision of what they promised at the beginning and they were just hoping that a solution would come along. They hired a second economist and he didn't work out any better than the first guy

I can imagine how this went at a high level CCP meeting 3-4 years ago
"So we're working on this sci-fi MMO FPS and it looks like there will be a bunch of similar games coming out around the same time. We need some way of making ours way more awesome than the others."
"We've already got one sci-fi game, why not tie it to Eve? How does this sound: 'Two Games - One Universe'?"
"We could tie together the industry and economies and it will be way awesome!"
"Wait, how is this all going to work exactly?"
"Let's not worry about that now. Let's all go get drunk!"
"Yeah, awesome!"

The "one universe" tag-line is a mirage, and always has been in my opinion
I hope they will prove me wrong, and so I am crossing my fingers until Fanfest.
Greg Valanti
The Scope
Gallente Federation
#8 - 2012-03-08 15:38:43 UTC
Claire Voyant wrote:
Greg Valanti wrote:
They do not want the richest players in EVE to be able to dominate the Dust economy on day 1.

I am sure that this and the "we don't want rich Eve players to dominate the battlefield" alternative were the reasons, but that is pretty lame. Look at Eve, the guy with the biggest wallet doesn't always win in space or on the market. It simply means he can afford to lose more often

If Dust is any different, then the game is broken and restricting the flow of isk won't fix it. They have said that Dust will not be pay-to-win, but perhaps they don't really believe it. And if the market can be dominated then it means that there is a artificial shortage (items, slots, etc.) that can be exploited


It is difficult to speculate on and wrong to criticize without knowing more about how everything will work and what level of integration there will actually be.

While you say the biggest wallet doesn't always win, that is only a half truth. If one corp/alliance can provide their ground forces (say their own EVE members who are PS3 owners) with whatever, call it tanks (battleships), while the opposing ground force (say most PS3 owners trying Dust with no EVE experience) is stuck with jeeps (frigates) because they have not yet had time to earn anything and have no veteran support, Dust would be DOA.
Tasko Pal
Spallated Garniferous Schist
#9 - 2012-03-08 16:47:31 UTC
Claire Voyant wrote:


The easiest time to combine the two economies will be on day one, so the Dust economy will grow in the shadow of Eve's. If you allow Dust to grow independently then you can never merge the two currencies without a huge disruption. If it doesn't happen at launch, it will never happen.


I don't see the problem, especially on CCP's end. They're fans of huge disruptions. And limited interaction limits problems as well as benefits. For example, if an isk dupe bug is found in Dust, you don't want that overwhelming the Eve economy.
Claire Voyant
#10 - 2012-03-08 17:59:55 UTC  |  Edited by: Claire Voyant
Greg Valanti wrote:
Claire Voyant wrote:
Greg Valanti wrote:
They do not want the richest players in EVE to be able to dominate the Dust economy on day 1.

I am sure that this and the "we don't want rich Eve players to dominate the battlefield" alternative were the reasons, but that is pretty lame. Look at Eve, the guy with the biggest wallet doesn't always win in space or on the market. It simply means he can afford to lose more often

If Dust is any different, then the game is broken and restricting the flow of isk won't fix it. They have said that Dust will not be pay-to-win, but perhaps they don't really believe it. And if the market can be dominated then it means that there is a artificial shortage (items, slots, etc.) that can be exploited


It is difficult to speculate on and wrong to criticize without knowing more about how everything will work and what level of integration there will actually be.

While you say the biggest wallet doesn't always win, that is only a half truth. If one corp/alliance can provide their ground forces (say their own EVE members who are PS3 owners) with whatever, call it tanks (battleships), while the opposing ground force (say most PS3 owners trying Dust with no EVE experience) is stuck with jeeps (frigates) because they have not yet had time to earn anything and have no veteran support, Dust would be DOA.

If the game is that unbalanced it will be broken, whether it is on day 1, day 10, or day 30. There will of course be a learning curve as people figure out new tactics and ways to respond to them, but eventually if something is uber we will find it. Protecting noobs on day one is the least of their worries.

The example people always give is 24 tanks vs. 24 infantry, forgetting that tanks have a crew of 3, so it is really more like 8 tanks vs. 24 infantry armed with anti-tank weapons. Guess who will lose? If you just man the small guns you can go 12 tanks vs. 24 infantry so that's maybe more of a fair fight.

Plus, there will still be rich people in Dust. You can take RL $ to buy aurum and spend like a drunken sailor. So instead of having dozens or hundreds of rich players you could have thousands of rich Eve players sharing the wealth. Seems a lot more fair to me.

Let's say I'm a rich Eve player and I want to drive a tank. Well, I'm going to need a couple of crew members to man the guns and probably a couple of infantry to protect my flanks from guys with ATWs hiding in the bushes. I can outfit a bunch of Dust noobs to ride along with me and they won't have to worry about isk. Seems like win-win to me.

If CCP was really worried about this stuff, they could have just the dropsuits on the first week (infantry only) then the light vehicles, a week later the tanks, and on the fourth week add the dropships, and let people learn new tactics as they go along. Worrying about the impact of isk on the game is just plain wrong, and they should know better.
Claire Voyant
#11 - 2012-03-08 18:37:34 UTC
Tasko Pal wrote:
Claire Voyant wrote:
The easiest time to combine the two economies will be on day one, so the Dust economy will grow in the shadow of Eve's. If you allow Dust to grow independently then you can never merge the two currencies without a huge disruption. If it doesn't happen at launch, it will never happen.

I don't see the problem, especially on CCP's end. They're fans of huge disruptions. And limited interaction limits problems as well as benefits. For example, if an isk dupe bug is found in Dust, you don't want that overwhelming the Eve economy.

Imagine you're a Dust player and you've been playing in the kiddie pool for six months and have maybe 100 million isk saved up. Then they open the Eve flood gates and your isk is basically worthless. That's not a "disruption" that's quitting time. If you are going to connect the economies, the sooner you do it the better. It's bad enough that we play for "play money" but Dust players playing for "play money" to our "play money" is reason to go find another FTP MMOFPS and there will be others out there when that "disruption" occurs.

That said, until we get more detail on exactly why they are doing this and their time-frame for merging the economies maybe I should hold off on passing judgment, but if they are thinking about doing it "down the road" I think it will be a disaster, not merely a disruption.
Henry Haphorn
Killer Yankee
#12 - 2012-03-08 18:54:00 UTC
Quote:
Players of both games will share the same market and the same currency, ISK, as well as a mail system, voice chat, and text chat. The contract system, which involves the players' hiring of infantry in EVE to fight for them in DUST, will ensure that EVE and DUST's economies influence one another while still allowing CCP a modicum of control over the economic balance between the two. Of course, players should certainly expect more interaction between the two titles to be added in the game's future.


From the same article posted by the OP

The way how the OP paraphrased the quote made it sound differently. Not sure if he was trying to simplify the quote or not.

Adapt or Die

Degren
The Scope
Gallente Federation
#13 - 2012-03-08 19:04:34 UTC
Claire Voyant wrote:
Tasko Pal wrote:
Claire Voyant wrote:
The easiest time to combine the two economies will be on day one, so the Dust economy will grow in the shadow of Eve's. If you allow Dust to grow independently then you can never merge the two currencies without a huge disruption. If it doesn't happen at launch, it will never happen.

I don't see the problem, especially on CCP's end. They're fans of huge disruptions. And limited interaction limits problems as well as benefits. For example, if an isk dupe bug is found in Dust, you don't want that overwhelming the Eve economy.

Imagine you're a Dust player and you've been playing in the kiddie pool for six months and have maybe 100 million isk saved up. Then they open the Eve flood gates and your isk is basically worthless. That's not a "disruption" that's quitting time. If you are going to connect the economies, the sooner you do it the better. It's bad enough that we play for "play money" but Dust players playing for "play money" to our "play money" is reason to go find another FTP MMOFPS and there will be others out there when that "disruption" occurs.


I would ask why you didn't get paid by Eve players. If you're bad, you shouldn't get paid, unless its as a buffer to delay someone...who knows if that kind of warfare will be in game but...yeah. Point stands, if Eve wallets open up, money will rain on good players.

In a shooter, who cares about the bads?

No...seriously.

Hello, hello again.

Claire Voyant
#14 - 2012-03-08 19:14:21 UTC
Henry Haphorn wrote:
Quote:
Players of both games will share the same market and the same currency, ISK, as well as a mail system, voice chat, and text chat. The contract system, which involves the players' hiring of infantry in EVE to fight for them in DUST, will ensure that EVE and DUST's economies influence one another while still allowing CCP a modicum of control over the economic balance between the two. Of course, players should certainly expect more interaction between the two titles to be added in the game's future.


From the same article posted by the OP

The way how the OP paraphrased the quote made it sound differently. Not sure if he was trying to simplify the quote or not.

A note at the bottom of the article:

"[After this article's original publication, CCP contacted us to make a few corrections pertaining to the relationship between EVE and DUST as well as closed beta. The article has been updated accordingly.]"

Basically, it looks like they fixed to two things I quoted. Is this a giant "nevermind"?
Adunh Slavy
#15 - 2012-03-08 19:24:26 UTC
Claire Voyant wrote:
Adunh Slavy wrote:
Contract implies payment, if it is not ISK, what is it? Pay to win Aurum?

They have previously said that Aurum will not be exchangeable between Dust and Eve. The most likely explanation is that the only transfer of isk between Eve and Dust will be for completion of a contract, and that probably means that there will be some restrictions on the way contracts are made and completed to prevent abuse. So I would assume there will be no private contracts, only public, at least at launch.

It also means the flow of isk will only be in one direction at first, from Eve to Dust for completion of mercenary contracts. So Dust will be an isk sink to Eve and Eve will be an isk source in Dust.



Your quote was, "And while ISK will not be shared directly between EVE and DUST, the contract system will allow EVE and DUST's economies to influence one another while still allowing CCP a modicum of control over the economic balance between the two."

This is what lead me to ask about Aurum. Was this a misquote, did the article get changed?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Claire Voyant
#16 - 2012-03-08 19:42:52 UTC
Adunh Slavy wrote:
Was this a misquote, did the article get changed?

Everything I originally quoted was a cut-and-paste. I would love to have copy of the original to see exactly what they changed, but on the whole taking both of these points out of the text at the direct request of CCP is a very good sign.

In case anyone thinks I was high, someone on Failheap quoted both parts of the original. And googling both quotes leads to the Massively page although the cache has since been updated.
Kara Roideater
#17 - 2012-03-08 23:10:52 UTC
The article was word for word as Claire said when I read it just after she posted.
Tomas Syrvo
Perkone
Caldari State
#18 - 2012-03-09 02:06:07 UTC
Oh good so we won't be able to buy crap in Dust with isk, excellent. I'm glad they are going to make Dust a completely ******** micro transaction orgy just like I thought they would,.
Elijah Bry'an Baudoin
EVE Exchange
#19 - 2012-03-09 05:29:39 UTC
I'm tipping contracts for Dust corp hits in exchange for items only obtainable in EVE - no ISK transfer.

Prevents a massive flow of ISK into Dust and the items can be somewhat controlled in the EVE universe. Even if they are hyper-inflated in EVE the impact is lessened in Dust.

And if they create the contract mechanics correctly Dust corps will actually have to achieve something, not just accept the item.

Not perfect but my tip.

Won't matter though, Dust will be niche, then nothing.
Samroski
Middle-Earth
#20 - 2012-03-09 05:58:15 UTC
Claire Voyant wrote:
but on the whole taking both of these points out of the text at the direct request of CCP is a very good sign.

I take this as the worst possible sign. The cat was out of the bag (that there'll be ****-all interaction between the 2 games), and this is a damage limitation effort.

Any colour you like.

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