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Able to change security rating of systems.

Author
Evo Baker
The Scope
Gallente Federation
#1 - 2012-03-07 20:38:44 UTC
I was sitting in Rookie chat and a guy called Kwin Kenobi asked if the systems security rating could change and i'm thinking it could be a cool mechanic to the game.

I'm not sure if all of them could be changeble or how it could be changed, some idea are if its limited to a few systems.
new mission vendors to defend said system,depending on how many people do this or don't do this the rating changes.
Some kind of corp action or maybe the option for some pirate corps to try and take the system.

Anyway i'm really new to this game too and im not sure how any of this would fit into the law of the game but i'd like to here what you guys think and if you think this idea has merit how it could be implemented.
Skydell
Bad Girl Posse
#2 - 2012-03-07 22:26:17 UTC
There was suggestions of making Incursion systems null sec for the duration of the Incursion and I have a moon mining dril at my High sec POS in case they are ever naive enough to do just that.

That same reasoning would apply to any change of Sec in EVE.

Low sec space has unlocks that high sec doesnt and its based on the ability to get it started with no way to turn it off once you do.
Boseo
Azure Horizon
#3 - 2012-03-07 23:43:26 UTC
This could be something to tie in to fraction warfare to make it more interesting and have reasons for the battles. possibly have it so that the longer a fraction holds a system the security gradually gets better.

Sorry but file “forumsig.GIF” is currently unavailable please come back later…… like in a year or so.

Gogela
Epic Ganking Time
CODE.
#4 - 2012-03-07 23:46:16 UTC
This has been brought up in Features & Ideas discussion several times over the years. I'm totally on-board with that, and at least some CCP devs have suggested they would be too. It's just a matter of actually coding it and that is no small task.

For the record, I think it's a great idea Big smile

Signatures should be used responsibly...

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2012-03-08 00:24:27 UTC  |  Edited by: Krixtal Icefluxor
Evo Baker wrote:

Anyway i'm really new to this game


So.....just exactly HOW do you handle POS un- and re- anchoring when a .4 changes to a .5 ????????? And Empire standings are required....?

Don't get me started on POCO's changing from, what, InterBus to CONCORD ?? AND Private POCO's just, what, drop out of existence ?

(tiptoes away quietly....quickly.........................)

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mr Epeen
It's All About Me
#6 - 2012-03-08 00:56:48 UTC
The concept is sound, OP, and gets brought up pretty regularly.

It's the implementation that would end up being the nightmare. Like planets that orbit their star, cool idea but just won't happen.

Mr Epeen Cool
Caroline Grace
Retrostellar Boulevard
#7 - 2012-03-08 02:34:49 UTC
Good idea, Evo! I would like to see something like dropping security rating of system based on how many missions are finished (also how often) there, say like +0.00013% for every mission done. And if no mission is done in time window, say for example 2 hours, the system security rating would be lowered by -0.00013%. Basically something carebearish I'm talking about here.


To be more PVPish Big smile, I would say security dropping by only half of %s of what carebears can "gain" or "loose" by doing missions, exploring, PI ect., because I don't really want to see 500 Tornadoes in hi-sec system doing PVP silly stuff just to gain new null-low-sec system.


Just some ideas Smile

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Roll Sizzle Beef
Space Mutiny
#8 - 2012-03-08 02:39:14 UTC  |  Edited by: CCP Phantom
The only changes in sec status should be in the activity of concord.
like how old nul was just 0.0 but had a secret true value you had to look up.
Incursion could change the true value of highsec to that of low with no concord response but keep standing loss as you're still monitored. If true is changed to .4 moon mining cant happen. Only glitch perk I can think of is less standings required to plant a POS if you set up during an incursion. And if they ever make Sleepers and/or sansha randomly attack POS then that's risk for reward.
Add a jump warning to those about to enter incursion space and have the game auto adjust autopilot so everyone wont cry if there is a player/sansha gate camp. (or don't and let them cry, whatever, I don't care) Then people will actually fight or flight that sector of space and be more dynamic.
Emiko Luan
Aliastra
Gallente Federation
#9 - 2012-03-08 02:55:21 UTC
Mr Epeen wrote:
The concept is sound, OP, and gets brought up pretty regularly.

It's the implementation that would end up being the nightmare. Like planets that orbit their star, cool idea but just won't happen.

Mr Epeen Cool


The planets do orbit, but so does everything else, it's relative.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2012-03-08 14:24:02 UTC
I think you mean something to make the systems go LOWER.

HIGHER security means worse minerals, loot, PI, etc.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#11 - 2012-03-08 14:41:34 UTC
I've always liked this idea, well, my incarnation of it.

I'd have it so lvl 4 agents only live in 0.5, lvl 3 0.6-0.7, lvl 2 0.8-0.9 and lvl 1s in 1.0s

Then the more rats killed\missions done in a system the higher the sec status goes.
Once a system hit's the tipping point, the agent ups and leaves to where ever the next decent system is.

The faction warfare stuff would be aimed at systems 0.1-0.4 and wound be able to move the systems between factions so.
A system might start as an amarr 0.4 but the Caldari faction warfare would fight and take control forcing the sec status down to 0.1 as amar and then back up to 0.4 as caldari at which point a caldari lvl 5 agent would appear in system and when enough missions had been done it'd tick into a 0.5 caldari system.

There'd need to be a way of making systems lose sec status so that after x weeks we didn't end up with everywhere being highsec, maybe systems that aren't populated degrade of time or sommin... I donno... plan needs padding out.

There'd also need to be a number of start constelations that aren't affected so new players don't get rolled or whatever.

In all honesty, I like this idea most because it'd make the lvl4 mission runners have to move around rather than just sticking to the same system all the time.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2012-03-08 15:30:07 UTC
TheBlueMonkey wrote:

In all honesty, I like this idea most because it'd make the lvl4 mission runners have to move around rather than just sticking to the same system all the time.



Curious.

Just HOW exactly does this affect YOUR gameplay ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Aqriue
Center for Advanced Studies
Gallente Federation
#13 - 2012-03-08 16:16:00 UTC
Krixtal Icefluxor wrote:
TheBlueMonkey wrote:

In all honesty, I like this idea most because it'd make the lvl4 mission runners have to move around rather than just sticking to the same system all the time.



Curious.

Just HOW exactly does this affect YOUR gameplay ?

No, his idea is only good if you can raise lowsec status up, it stays permanent (all highsec becomes 1.0 in time Blink), jump clones are removed leaving you stuck where you are (and med clone system removed, but you still loose SP Twisted), AND CONCORD finds it offensive that if you are less then 0 sec status they pod you on site right after taking your ship. Then its a good idea.

Cause back in the day, when there was no sec status pretty much, and everybody went nilly playing with their willy shooting everything in site...obvious fail is obviously fail idea that you have HIGH RISK and ZERO CONSEQUENCES to your actions that you will just screw everyone over on site so they can't even undock and your gaming population stays low, because human's don't care to stick around when they got nothing to do. Incomes CONCORD and highsec = consequenctial actions, which is what we have to day. So the entire thread is moot

/thread
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#14 - 2012-03-08 16:26:04 UTC
Krixtal Icefluxor wrote:
TheBlueMonkey wrote:

In all honesty, I like this idea most because it'd make the lvl4 mission runners have to move around rather than just sticking to the same system all the time.



Curious.

Just HOW exactly does this affect YOUR gameplay ?


More bling ships having to move around the universe rather than sitting in Dodi running the same missions over and over, sec status shifts would also mean that there's a chance those bling ships would need to move through lows sec.

Maybe I'm the kind of person that wants to shoot at those kinds of ships and take their stuff or maybe all those extra ships having to move around and potentially being lost will give me a chance to sell more ships.
Or maybe it'd make my market game more interesting as the trade hubs would shift acordingly to where the lvl 4 agents were.

There really needs to be a way for sec to go down as well as up though, I'm just not sure how to do that part and that's kinda the main bit.
Evo Baker
The Scope
Gallente Federation
#15 - 2012-03-08 17:23:41 UTC
So the idea is'nt new and lots of people like the idea, if it can be implemented properly but that is a BIG if ?
I think personally I'd like to see corps/alliances battling for control most of all.
Wish i could bring more to my own thread but i dont know enought about the game to say something that hasnt been said by another more experianced player in this topic, all the replys so far have been very intresting to me though. :)
Johan Civire
Caldari Provisions
Caldari State
#16 - 2012-03-08 17:41:50 UTC
Perhaps this sounds very crazy, but when you have a pos or compleet system that run by your corps, there is a agent the can run missions now how about that npc agent give securty stats increase so that the system you are controlling can be have high security sector. so its normal 0.0 without a law now you are farming that agent and the law increase 0.1 to 1.0 and make it a high sec in a will afther that the concord can help you guys you controll however the concord is not realy concord but a faction of concord and you people can destroy them without a spamming concord ships but , however when the security increase you get more ships from concord that patrols your system. How about that sorry bad english i know.
Aiwha
School of Applied Knowledge
Caldari State
#17 - 2012-03-08 18:13:03 UTC
Krixtal Icefluxor wrote:
Evo Baker wrote:

Anyway i'm really new to this game


So.....just exactly HOW do you handle POS un- and re- anchoring when a .4 changes to a .5 ????????? And Empire standings are required....?

Don't get me started on POCO's changing from, what, InterBus to CONCORD ?? AND Private POCO's just, what, drop out of existence ?

(tiptoes away quietly....quickly.........................)



Well obviously lowsec stays lowsec, highsec stays highsec, and null remains null. The ratings could change within their bounds. (low fluctuates from .1 to .4, high from 1 to .5 and nullsec fluctuates from -.9 to -.1)

Sanity is fun leaving the body.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-03-09 13:19:29 UTC
Just a generally bad idea.

Again: raising Sec status of systems lowers system quality

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882