These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: U and I - Our Little Improvements Together

First post
Author
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#181 - 2012-03-08 12:18:50 UTC
CCP karkur wrote:
Magic Crisp wrote:
Awesome!

Though here are some thought:
- Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes?
- Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option?
- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.

- The right click menus should be the same (I think, the one on the corp ui is probably not working properly).
- I added proper menu to the quickbar items, so you should have "find in contracts" in those menus soon
- I just fixed the "blueprint location" thing, should be out on Tuesday

Another example of this is the watchlist/fleet window - when I want to invite a fleet member to a conversation, I can't do it from either of these windows. I have to go to the fleet chat window, and search for them by name, then invite.
CCP Explorer
C C P
C C P Alliance
#182 - 2012-03-08 12:35:59 UTC
CCP karkur wrote:
Magic Crisp wrote:
- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- I just fixed the "blueprint location" thing, should be out on Tuesday
Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe!

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Punkturis
C C P
C C P Alliance
#183 - 2012-03-08 13:13:09 UTC
Kusanagi Kasuga wrote:
CCP karkur wrote:
Magic Crisp wrote:
Awesome!

Though here are some thought:
- Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes?
- Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option?
- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.

- The right click menus should be the same (I think, the one on the corp ui is probably not working properly).
- I added proper menu to the quickbar items, so you should have "find in contracts" in those menus soon
- I just fixed the "blueprint location" thing, should be out on Tuesday

Another example of this is the watchlist/fleet window - when I want to invite a fleet member to a conversation, I can't do it from either of these windows. I have to go to the fleet chat window, and search for them by name, then invite.


Good idea with the fleet window and Watch List. I'll look into it since I'm making some changes in the Watch List anyways Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Pierced Brosmen
The Scope
Gallente Federation
#184 - 2012-03-08 13:24:26 UTC  |  Edited by: Pierced Brosmen
Great work on the improvements. They look great.

But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950

As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :)

Keep up the good work. Many little things makes for a lot of improvements


PS! Happy International Women's Day to all the women at CCP
CCP Punkturis
C C P
C C P Alliance
#185 - 2012-03-08 13:35:34 UTC
Pierced Brosmen wrote:

PS! Happy International Women's Day to all the women at CCP


thank you Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Creat Posudol
German Oldies
#186 - 2012-03-08 13:39:39 UTC
Pierced Brosmen wrote:
Great work on the improvements. They look great.

But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950

As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :)

Keep up the good work. Many little things makes for a lot of improvements


PS! Happy International Women's Day to all the women at CCP



+1 to all of that (including the happy wishes ^^)
CCP karkur
C C P
C C P Alliance
#187 - 2012-03-08 13:47:39 UTC  |  Edited by: CCP karkur
CCP Explorer wrote:
CCP karkur wrote:
Magic Crisp wrote:
- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- I just fixed the "blueprint location" thing, should be out on Tuesday
Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe!

Oops, I lied a little bit. I was fixing this the other day, but it's not going out on Tuesday, sorry Sad

Edit: Oops, I lied about lying... it is going out on Tuesday Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Explorer
C C P
C C P Alliance
#188 - 2012-03-08 13:59:32 UTC
CCP karkur wrote:
CCP Explorer wrote:
CCP karkur wrote:
Magic Crisp wrote:
- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- I just fixed the "blueprint location" thing, should be out on Tuesday
Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe!
Oops, I lied a little bit. I was fixing this the other day, but it's not going out on Tuesday, sorry Sad

Edit: Oops, I lied about lying... it is going out on Tuesday Big smile
Yes, it is going out; we branched to the staging branch on the 29th, you fixed this on the 27th prior to the code being staged. Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#189 - 2012-03-08 14:02:00 UTC  |  Edited by: Grey Stormshadow
While you on the compare tool.... Adding neocom button helps already alot - thanks for that!

However there is still another way to increase the usability a great deal...

Think about item's right click menu and;
"show variations in compare tool..." (shows items all tech/meta variations in CT)*
"show similar in compare tool..." (shows items in same subgroup in CT)**

*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access.
**) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers

...and in compare tool all check boxes should be enabled by default.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Quade Warren
Aliastra
Gallente Federation
#190 - 2012-03-08 14:07:56 UTC
CCP Explorer wrote:
Quade Warren wrote:
CCP karkur wrote:
Nirnaeth Ornoediad wrote:
Liang Nuren wrote:
PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.
+1 for this. This would be very helpful.
Once I got bored and looked into this (and had it working), but it's actually not that easy.

The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Is there a ID tag for each market order? If so, could you cross reference the ID tags under "My Orders" with those in the list you are viewing in the market client side instead of going back to the server?

Probably doesn't work this way, but I figured every market order would probably have a unique ID for sanity.
The IDs under "My Orders" are only fetched when you actually open that tab (to reduce server calls, to reduce load, to prevent lag). So when you open the market the client doesn't have that information and in general we don't want to call the server asking for information that the player isn't necessarily going to use. But CCP karkur is going to consult with the server programmers on this request.


After I posted this, I realized what you were saying would have to be the case, so I thought about it a little and came up with this. Sorry, we do a little software development in house, so we always talk about things like this.

Since a market order basically stays in limbo until it is modified (ie - expired, purchased, etc), wouldn't it be feasible to maintain a client side static list of orders that are only modified by a "push" from the server? This wouldn't really be a push, it would be more of a reaction to a modification. A user, whether buyer or seller, modifies their order, this information gets sent to the server and then the server sends information back to the necessary client with an update on only that particular order.

This would only work if it was set up that way, but it was just something I wanted to throw out there.

Thank you guys for working on the UI improvements. I'm totally stoked for the next update.

PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
Seloena
Mighty Orca Inc
#191 - 2012-03-08 14:23:10 UTC  |  Edited by: Seloena
Good point.
Own orders ids could be fetched once - when the first market request go (and they are not fetched already), or when orders window is opened(like now). The difference is that client will fetch ids only when they are not fetched already.

If you will add order the id will be pushed onto ids stack.
Even if order will fulfill the id can be still stored in array coz nothing wrong will happen.

I dont know how exactly it works, but this could be extra 1 more query when you first open the market just after loading into the game. Next one will be taken like it is done now - by opening orders window or by placing order(we have to know new placed order id);

Best wishes for all fmale in universe (including me :p) and again thnx for good work Karkur!

Seloena wrote:

>>> Highlighting our own market orders,
so we can easily see them in tones of market orders no matter if you are in station or outside of it.
Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.

>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window
would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.
Quade Warren
Aliastra
Gallente Federation
#192 - 2012-03-08 14:40:28 UTC
Seloena wrote:
Good point.
Own orders ids could be fetched once - when the first market request go (and they are not fetched already), or when orders window is opened(like now). The difference is that client will fetch ids only when they are not fetched already.

If you will add order the id will be pushed onto ids stack.
Even if order will fulfill the id can be still stored in array coz nothing wrong will happen.

I dont know how exactly it works, but this could be extra 1 more query when you first open the market just after loading into the game. Next one will be taken like it is done now - by opening orders window or by placing order(we have to know new placed order id);

Best wishes for all fmale in universe (including me :p) and again thnx for good work Karkur!

Seloena wrote:

>>> Highlighting our own market orders,
so we can easily see them in tones of market orders no matter if you are in station or outside of it.
Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.

>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window
would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.


Excellent point! I realized when I stepped out for a smoke "Well, crap, if the server has to push, what happens when the client isn't online?" This is the obvious solution. The client already makes many, many server calls with the orders list, so a query on startup wouldn't be overkill.

Actually, if this structure was implemented, it might lower the load on the server, even if it is just a smidge. Instead of querying each time, the server only gets queried once and then sends pushes to specific order ID's. This is of course assuming that this is how it works. I have much faith in CCP's ability to figure stuff like this out, so there may be an implementation problem with it. Also, depending on how it queries, it may be more server intensive to push on a single order ID instead of an index of character ID. Alas, we may get another Dev response to clear things up. =)
CCP Greyscale
C C P
C C P Alliance
#193 - 2012-03-08 14:42:31 UTC
Quade Warren wrote:

PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.


When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?
Quade Warren
Aliastra
Gallente Federation
#194 - 2012-03-08 14:47:45 UTC
CCP Greyscale wrote:
Quade Warren wrote:

PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.


When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?


This seems to be the only thing. I have to manually add all sleepers, whether frig, cruiser or tower.

On another note, it also seems to display certain things it shouldn't. On my "battle" overview, I have it set to only show people with neutral or negative standing, but last night I noticed that one of my corp mates was showing up in overview while the others were not. My other corp mates are mentioning some issues with the overview as well, but we haven't said anything at a length more than "Oh, mine is actin' weird, too. Would you focus fire, please?! kthx"

I'll make sure to keep some notes and then submit. Thank you for asking. =)
Creat Posudol
German Oldies
#195 - 2012-03-08 15:26:29 UTC
Seloena wrote:

>>> Highlighting our own market orders,
so we can easily see them in tones of market orders no matter if you are in station or outside of it.
Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.

>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window
would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.

This could actually be combined quite easily! Of course allow the doubleclick/shift-click first, and since someone's already fiddling with that part of the code, how about just highlighting the market order from which the "view market details" was called? The OrderID could easily be sent with the request for market orders in that case couldn't it?
Of course this won't work as easily if that command just tells the (local) market window to show itself and display a specific ItemID. But even then, the OrderID to be highlighted could be given to the market windows in that case just the same, and then be included in the request to the server to somehow facilitate the highlighting of that order.

This would be a GREAT improvement for all the market-people!
Vrykolakasis
Sparrowhawks Corp
#196 - 2012-03-08 15:42:05 UTC
This would be a nice UI change assuming it's not too much work:

Say I'm sitting in the show info window on a character and I'm looking at employment history. I close the show info window, and I want to take a look at another character's employment history. However, this new character doesn't have a bio. Instead of looking at employment history I automatically get moved one tab over, because there are less tabs. This happens in other show info windows too, not just the character ones.
Pinky Denmark
The Cursed Navy
#197 - 2012-03-08 15:42:50 UTC
I believe incursion NPC's behave like wormhole NPC's in the aspect of not appearing on the standard overviews...

Pinky
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#198 - 2012-03-08 15:49:29 UTC
CCP karkur wrote:
Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made.

And when comes the Shortcut for the Fitting Management?
Everytime i want to post a fit, i have to open my fitting of the shuttle?

Oh, and whats with the l33tfilter options for contracts (who know or use thatBlink?)- something like a tooltip or similar to new asset-search would be nice since implementation.
CCP Explorer
C C P
C C P Alliance
#199 - 2012-03-08 15:58:41 UTC
Donaldo Duck wrote:
CCP karkur wrote:
Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made.
And when comes the Shortcut for the Fitting Management?
Alt+F and click Browse?

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Dr Prometheus
Gears of Construction
Gears Confederation
#200 - 2012-03-08 16:07:15 UTC
One thing what realy would make me happy (and other people);

Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now.

But besides that; what you just posted is just great, no bad things found yet. ;)

Dude, where is my Quafe Megathron?