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EVE New Citizens Q&A

 
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"how do corps find newbies"?

Author
Xerces Ynx
Aliastra
Gallente Federation
#41 - 2012-03-01 14:22:35 UTC
This is what I felt before joining my first company:

1. I don't know what corporations do (seriuosly, a lot of new players have no clue what is going on there).
2. I don't know what I'll be forced to do and I don't want to be forced to anything.
3. My skills are too low for anything useful for a corporation.
4. Corporate guys are flying bigger and better equipped ships and there is no place for my pity destroyer there.
5. My english sucks badly, so it will be a huge language barrier for me.
6. As a noob, I will be laughed and mocked for every mistake I make, all the time by corporation members and eventually be canned, because my lack of knowledge has zero value.
7. My mistakes and lack of knowledge can cause serious damage to the corporation (i.e. wardec).
8. I will be forced to be online every day at specific hours to participate in corporation events, even if I have no time for this and/or I don't like that particular activity (i.e. mining).
9. I will be forced to grind ISK for corporation in order to achieve monthly limit in taxes and be allowed to stay in a corporation.

That's a lot and enough to scare off people from joining a corp. You can get mixed informations and answers to above doubts and even if you ask somebody from the corp you are interested in, you never know if what he is saying to you is true or not. That doesn't help.

Error reading signature file: /home/xerces/.signature: No such file or directory

darmwand
Stay Frosty.
A Band Apart.
#42 - 2012-03-01 15:55:21 UTC
We are actively recruiting and training noobs for piracy. The way we do it is not through free ships & stuff but, as others have mentioned before, by being decent and useful guys in game and through the recruitment forum and the in-game corp finder.

Personally I don't think it makes sense to just recruit new people for the sake of recruiting them. You're much better off if you get fewer recruits that are, however, actually interested in your play style and more likely to stick around.

One thing that was particularly intriguing to me when I joined my last corp (which then became my current corp) was that they had a non-trivial application process. It wasn't just "hey, can I join you?" "sure, just apply". It was a lengthy process involving forum posts, background checks etc. As a recruit, it showed me that the corp cared about the kind of members it accepts, that I would probably find quality people there and that flying with them was a privilege.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Petrus Blackshell
Rifterlings
#43 - 2012-03-01 16:09:59 UTC
darmwand wrote:
One thing that was particularly intriguing to me when I joined my last corp (which then became my current corp) was that they had a non-trivial application process. It wasn't just "hey, can I join you?" "sure, just apply". It was a lengthy process involving forum posts, background checks etc. As a recruit, it showed me that the corp cared about the kind of members it accepts, that I would probably find quality people there and that flying with them was a privilege.


Whenever I have conducted recruitment, I have always processed each member by hand, and required an interview (preferably by voice), checked up on all of their recent combat history, their corp history, their alts' corp history, and several other factors. Most of it isn't even to determine if they were spies; it was to determine whether they were a good fit for my corp. If I found myself in the position to apply for a corp, I would never join a corp that doesn't have a comprehensive induction process.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Roland Renoir
Pator Tech School
Minmatar Republic
#44 - 2012-03-02 13:49:18 UTC
Well, as the newest newbie around (started playing for the first time yesterday evening) I'd say that a Corp should offer, above all, friendly support to a newbie. Someone that is completely lost, drowning in windows and keys, not knowing what is the next step is more inclined to appreciate tips and guidance than tons of ISK donation or ship donation or whatever. At least that's what I think and that's how I feel.

And I've had a lot of experience with other MMOs and their Guilds and it was pretty much the same.

"Give a man fish and you'll feed him for a day. Teach him how to fish and you'll feed him for his life."

Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#45 - 2012-03-05 12:43:50 UTC
Newbies need free ships, isk, good wiki, lot of ppl to interact, help channel set up just for them to ask questions, mentors. Its just not advice its you welping gloriously in fleets or to rats what teachers you about eve. Newbies are afraid of looses because they cant isk wise afford replacement ship easily. Its way easier to learn when you know i will drop next 5 frigs and cruisers into your hangar after you welp current ones.
Roland Renoir
Pator Tech School
Minmatar Republic
#46 - 2012-03-05 12:53:07 UTC
Ogi Talvanen wrote:
Newbies need free ships, isk, good wiki, lot of ppl to interact, help channel set up just for them to ask questions, mentors. Its just not advice its you welping gloriously in fleets or to rats what teachers you about eve. Newbies are afraid of looses because they cant isk wise afford replacement ship easily. Its way easier to learn when you know i will drop next 5 frigs and cruisers into your hangar after you welp current ones.


I think that would spoil the newbies. Giving free ships and ISK isn't the best way to help. They should know how to get their own ISK, and for that they need advice.

"Give a man a fish and you feed him for a day. Teach a man how to fish and you feed him for a lifetime."

"Give a man fish and you'll feed him for a day. Teach him how to fish and you'll feed him for his life."

Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#47 - 2012-03-05 13:07:37 UTC
Not really. You need both advice and free ships. Newbie will learn how to fish eventually just we don't let him starve while teaching him. CFC is quite different in this then the rest of eve maybe. Since i am in null newbie needs alliance help to survive and i don't know what advice is there for trying to kill three BS in a belt in a rifter.
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#48 - 2012-03-05 13:16:34 UTC
Roland Renoir wrote:

"Give a man a fish and you feed him for a day. Teach a man how to fish and you feed him for a lifetime."


I've been thinking about the "free stuff" side of things... I've always very much been a believer in the quote above with the exception of when it's something the corp can "use".

For example, a newbie wants to help out on lvl 4 missions by salvaging the wrecks behind an older member. Since it's a goal that helps out the group providing the skill books he's lacking and a hull and fittings isn't "spoiling" the newbie.


To take the metaphor a little further, it's buying the newbie a fishing rod (and some spares) and bait.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#49 - 2012-03-05 13:23:56 UTC
Salvaging is something newbies do in null for isk instead of missions. They get all the loot and they sell it.
Velicitia
XS Tech
#50 - 2012-03-05 13:52:57 UTC  |  Edited by: Velicitia
Xerces Ynx wrote:
This is what I felt before joining my first company:

1. I don't know what corporations do (seriuosly, a lot of new players have no clue what is going on there).
2. I don't know what I'll be forced to do and I don't want to be forced to anything.
3. My skills are too low for anything useful for a corporation.
4. Corporate guys are flying bigger and better equipped ships and there is no place for my pity destroyer there.
5. My english sucks badly, so it will be a huge language barrier for me.
6. As a noob, I will be laughed and mocked for every mistake I make, all the time by corporation members and eventually be canned, because my lack of knowledge has zero value.
7. My mistakes and lack of knowledge can cause serious damage to the corporation (i.e. wardec).
8. I will be forced to be online every day at specific hours to participate in corporation events, even if I have no time for this and/or I don't like that particular activity (i.e. mining).
9. I will be forced to grind ISK for corporation in order to achieve monthly limit in taxes and be allowed to stay in a corporation.

That's a lot and enough to scare off people from joining a corp. You can get mixed informations and answers to above doubts and even if you ask somebody from the corp you are interested in, you never know if what he is saying to you is true or not. That doesn't help.


edit -- in hopes a newbie reads this and it helps dispel some of those myths...

1. Think of them as "guilds" from fantasy MMOs (though unlike those, there are PvP aspects to being in a corp here)

2. This is a bad mentality to have. A lot of corps do "force" certain things (e.g. we "force" competence in a frigate of your choice within your first month or so) ... but it's so they can have better control over things if you die. It's a lot easier for me (as a CEO) to give you another "DSGN Atron, Hero Tackle" if you explode than it is to get "Xerces' Catty, with these guns, and those other mods".

Keep in mind, that I'm talking about losses from a PVP standpoint, when it's sometimes critical that when you pop, you re-ship and get back out as quickly as possible (assuming those were the standing orders from the FC). As far as non-PvP fits, then we're a lot more relaxed about what you're flying, since people have the time to fly from "home" to "market hub" and pick up modules to help you re-fit something.

3. Also terrible mentality to have. Sure, you're not gonna be the one necessarily getting the kill shot... but you're still invaluable. There was one engagement where I hero-tackled a battleship in an Atron til my gang could show up ... I got out with 10% structure, he didn't.

4. In my first player corp, I flew with a mate out to low (hell,could have been null... I have no idea) in a shitfit T1, Meta 0 everything Exequeror ... with ReBos and Tracking Links. I nearly doubled the targeting range/speed of one of said mate ... who was in a battleship.

5. Get into a local-language corp... or if you get into an english corp, they're usually accommodating for that (I know we are)

6. There's two parts to this one:
6.1 If they're being vicious about it, that's bad. However, if it's relaxed, then it's probable that everyone is getting the ribbing too (I've been called a lemming by my FCs for stupid mistakes, and I'm the CEO Blink)
6.2 Our crew enjoy having rookies around -- provided that you listen up when it's important. For example, if we're in a war and we tell you "don't undock yet" in a fight, and you decide to undock anyway (thus, getting killed), we'll probably pull you aside for a chat.

7. Pretty much "don't be a jerk" and you'll probably be fine.

8. not true. Though, if it is a mining op and you're available ... use that to your opportunity to get some relaxed time to chat with the corpies about stuff you're not familiar with. I can guarantee that you'll find it easier during that time than in the midst of a fight or a mission.

9. what the? I don't even...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Petrus Blackshell
Rifterlings
#51 - 2012-03-05 14:34:00 UTC
Velicitia wrote:
9. what the? I don't even...

It's not a completely unfounded fear. I have seen a few of these "ratting CTAs" and it is just pathetic. I was "too busy to make it" P.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velicitia
XS Tech
#52 - 2012-03-05 14:51:49 UTC
Petrus Blackshell wrote:
Velicitia wrote:
9. what the? I don't even...

It's not a completely unfounded fear. I have seen a few of these "ratting CTAs" and it is just pathetic. I was "too busy to make it" P.


suppose it could happen... if you're a renter or something ... but, ugh, why?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xerces Ynx
Aliastra
Gallente Federation
#53 - 2012-03-05 15:38:23 UTC
Velicitia wrote:
edit -- in hopes a newbie reads this and it helps dispel some of those myths...

I need to clarify this a bit. Those things above is a list of my doubts and questions before I joined a company. Most of it turned out to be not true, the rest is still unanswered. I've made that list to help recruiters understand what rookies think about corporations.

Velicitia wrote:
3. Also terrible mentality to have. Sure, you're not gonna be the one necessarily getting the kill shot... but you're still invaluable. There was one engagement where I hero-tackled a battleship in an Atron til my gang could show up ... I got out with 10% structure, he didn't.

6.1 If they're being vicious about it, that's bad. However, if it's relaxed, then it's probable that everyone is getting the ribbing too (I've been called a lemming by my FCs for stupid mistakes, and I'm the CEO Blink)
6.2 Our crew enjoy having rookies around -- provided that you listen up when it's important. For example, if we're in a war and we tell you "don't undock yet" in a fight, and you decide to undock anyway (thus, getting killed), we'll probably pull you aside for a chat.

9. what the? I don't even...

3. Rookies don't know that. Even on local in starter systems you can find bitter vets saying "I play this game since 2003 and I can blow your ****** frig with my Omfgipwnall battleship any time". What a few days or weeks old newbie can think after reading something like that? "Damn, I need to get into those battleships ASAP or I have no chance in EVE". And from that comes pretty simple conclusion - corporations won't accept "****** frig" pilots. Of course it's BS (not "battleship"), but you don't know that from the start.

6.1 Remember, we are talking about rookies that are not in a POC yet. They don't know if members of a(ny) corporation are vicious or not. It's better to say: that's not the case in most corporations, but if you join one, where members are vicious about it, you can always find another corp.
6.2 I would say that being stupid, unnecessary stubborn and not learning at all will get you kicked out from a corporation, but it'll be your fault, not theirs.

9. That comes from two things: a) we don't know what corporations do (see point 1), and b) the name "corporation" suggests (in-game) commercial entity that needs ISK generated by members to survive - you join, work your 3-letters off to make a wall of money for the corp (and CEO), you get payed and can stay for another month. That is also not true (although there are corporations offering services conducted by their members). The name "clan" could be better here (excluding the family/tribe relation), but I think it's banned in EVE... "gang" on the other hand is now associated with pirate fleets.... "guild" is an awful choice (also banned) and it's a blank word for someone who did not play other MMOs... Sorry, my (short) english vocabulary ends here. Anyway, I haven't seen or heard about corporations doing something like that, so it's not true or extremely rare.

So, to summarize in a well known fashion:

3. Busted
4. Busted
5. Busted
6. Plausible, but mostly busted
7. Busted
8. Busted
9. Busted

Error reading signature file: /home/xerces/.signature: No such file or directory

Petrus Blackshell
Rifterlings
#54 - 2012-03-05 16:07:14 UTC
Corporations are not always money-focused. They can be -- and a player corp enables you to earn money in ways you otherwise can't -- but not always. They are closer to guilds from other games than anything. The name of "corporation" just exists for the fluff of Eve, and not much more.

As for what corporations do, that can be summed up by "depends on the corporation". Some are just loose affiliations of friends who do PvE together, others are actual money-oriented businesses (e.g. the Red Frog hauling services, or the Somer Blink lottery), while others are military entities with a chain of command, etc etc.

This stuff could be made clearer for newbies. The word "corporation" just seems hostile for no real reason.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velicitia
XS Tech
#55 - 2012-03-05 16:56:33 UTC
Xerces Ynx wrote:
Velicitia wrote:
edit -- in hopes a newbie reads this and it helps dispel some of those myths...

I need to clarify this a bit. Those things above is a list of my doubts and questions before I joined a company. Most of it turned out to be not true, the rest is still unanswered. I've made that list to help recruiters understand what rookies think about corporations.



Yeah, I knew what you meant ... was adding that for the benefit of rookies reading it and thinking it was actually an experience or something Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sugar Von MurdererTits
Weaponised Vegemite
Flying Dangerous
#56 - 2012-03-06 23:33:08 UTC
Xerces Ynx wrote:
This is what I felt before joining my first company:

...
3. My skills are too low for anything useful for a corporation.
4. Corporate guys are flying bigger and better equipped ships and there is no place for my pity destroyer there
....
6. As a noob, I will be laughed and mocked for every mistake I make, all the time by corporation members and eventually be canned, because my lack of knowledge has zero value.
7. My mistakes and lack of knowledge can cause serious damage to the corporation (i.e. wardec).


These have been my concerns as well.
J'Poll
School of Applied Knowledge
Caldari State
#57 - 2012-03-06 23:49:27 UTC  |  Edited by: J'Poll
Sugar Von MurdererTits wrote:
Xerces Ynx wrote:
This is what I felt before joining my first company:

...
3. My skills are too low for anything useful for a corporation.
4. Corporate guys are flying bigger and better equipped ships and there is no place for my pity destroyer there
....
6. As a noob, I will be laughed and mocked for every mistake I make, all the time by corporation members and eventually be canned, because my lack of knowledge has zero value.
7. My mistakes and lack of knowledge can cause serious damage to the corporation (i.e. wardec).


These have been my concerns as well.


In my opinion if rule 3, 4, 6 and 7 count for the corp you are in it means it's not a good corp. If they don't want new player, they shouldn't recruit them. If they do recruit new players, they should live with the understanding that new players make mistakes (hell, even the older players were new once before and likely made the same mistakes back then) and also that new players can't fly large ships etc.

And on point 7, yes maybe a mistake can end you up with a wardec. But you can also look at it the opposite way, a corp where there are a lot of players flying officer fitted Tengu's for missions are a nice target for griefing corporations.

Any new player should also know that recruitment is a two way interaction.
You might think "What can I do for this corporation" but at the same time you should think "What can this corporation do for me (in terms of guidance with questions, ship replacement, offering of modules/ships/skillbooks to name a couple of things that corps can possible offer you).

Same counts for the security part, any decent corp / recruiter will look at your history and what you did in EVE before, but you should also do the same for the corp you want to join. Look them up on dotlan, search killboards, search the forums and google them, just see what they are up to and did in the past.

On personal note:

3. I had the same idea with the first corp that I joined, but soon found out that low skills don't mean you can't help. My first corp I joined was having large mining fleets, there were orca's and hulks all over the place. And I was helping with my mining frigate or badger for hauling.

4. Kind of the same related to point 3, but then again, your destroyer can be loved in missions for taking out the frigates. Specially if the older guys warp in first to tank the site and then you come in to help shoot rats. Or you can fit your dessie for salvaging and salvage while the older guys do the shooting.

6. True, you will be laughed at occasionally. But the same counts (and maybe even more) when older toons make mistakes, as they should know better etc etc.
7. Usually mistakes made by new players pass by unnoticed unless it is a huge mistake, like carrying a PLEX in cargohold outside Jita 4-4.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jazminum Conehead
Republic Military School
Minmatar Republic
#58 - 2012-03-07 23:36:45 UTC
^^ Refined and high quality post J'Poll.

Spot on! Nice to see a thread so good. Smile
Devore Sekk
Ministry of War
Amarr Empire
#59 - 2012-03-08 06:37:42 UTC
@Xerces Ynx

Oh, I don't know if veteran players are too paranoid? I mean, are you always suspicious of everyone trying to talk to you? Are there really that many scams?

Your idea of flying a bling ship sounds reasonable at first, but what kind of player are you attracting? I'm a new player (5M SP soon! go!) and I'm not impressed by people trying to impress me. I know how to use the market, I've already seen all the ships dozens of times. I might be impressed by the sheer size of a supercap, but you ain't gonna bring that to a newb system. You have to be literally bumping someone's ship for them to see you clearly. And when I play zoomed out and my ship is a tiny pixel on the screen, I'm not terribly impressed by the slightly larger and brighter pixel just hanging out next to me not doing anything.

What can a corp do to more actively recruit? It would help if corp recruiter roles had access to NPC corp channels, without having to create dozens of alts for each race/lineage. I don't think that would break the game. They can hang out in the help channel looking for players asking intelligent questions, answering questions, and generally conducting themselves respectably. But with so many alts, and spais, I can see how this aspect of recruitment is challenging.
Xerces Ynx
Aliastra
Gallente Federation
#60 - 2012-03-08 11:04:23 UTC  |  Edited by: Xerces Ynx
Devore Sekk wrote:
Oh, I don't know if veteran players are too paranoid? I mean, are you always suspicious of everyone trying to talk to you? Are there really that many scams?

Yes, I was and still am paranoid. But that doesn't mean I'm avoiding conversations. When someone convoes me, I reply if I can. It happened few times, mostly because certain group of EVE players know the corp I'm in and want to ask some questions. But, I'm cautious about what I say and refuse to give any sensitive informations, not only about my corporation, but also about me, my assets, skills, hangouts and my playstyle. Call it paranoia, but I'm a noob and I don't know all the scam and spying methods in EVE, so it's better to keep my mouth shut than say too much.

Devore Sekk wrote:
Your idea of flying a bling ship sounds reasonable at first, but what kind of player are you attracting? I'm a new player (5M SP soon! go!) and I'm not impressed by people trying to impress me. I know how to use the market, I've already seen all the ships dozens of times. I might be impressed by the sheer size of a supercap, but you ain't gonna bring that to a newb system. You have to be literally bumping someone's ship for them to see you clearly. And when I play zoomed out and my ship is a tiny pixel on the screen, I'm not terribly impressed by the slightly larger and brighter pixel just hanging out next to me not doing anything.

First, not all (new) players know how to fully use the Market (you'd be surprised). Many don't know you can preview the ship in it or that there's a checkbox at the bottom. You know that, great, but you are not a new player. I was talking about starter systems, where 1-5 days old players drill asteroids without a clue what they should be doing.
Second, I didn't want to impress them. Nobody cares who the hell am I or what ships I can fly. Also, I don't see any reason I should impress anybody as I will gain nothing from that. The goal was to make the ship interesting to them, so they could look at it and think "man, this ship kicks ass. I want it. Maybe this guy telling me to do something else than mining in an Iteron all days is right?". And guess what, it works. Even if you can see the ship in a 3D preview window you don't feel the scale of it. And then, you see it right there, on the belt, slaying rats with drones and artillery, making noise. You fly near to it and see it's big, much bigger than you though. That's a totally different experience than spinning a small 3D model in a boring preview window.
Third, when you are sitting in a frigate or even an industrial with max zoom (that's how new players are flying) and a battlecruiser passes nearby, it's hard to miss it. Also, when unknown ship name pops up in an Overview (and "Myrmidon" is not a common name in starter systems), people are zooming on it to see the new thing.
You say you don't care about few pixels. There are players that do. They approach to see it, even follow me when I'm circling the belt. If I sparked an interest in at least one of them, then my mission was successful. If not, then at least they had some fun and could see something besides rookieships, mining frigates, destroyers and industrials.

As for the rest of your post - I agree.

Error reading signature file: /home/xerces/.signature: No such file or directory