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Crime & Punishment

 
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This is a bad idea

Author
Alchemy
Trident Tactical Group
#1 - 2012-03-07 00:27:17 UTC
More Detail in Target Gauges
Hovering over the Structure, Armor and Shield bars of your targets will now reveal the percentage remaining, allowing pilots to better see how close their enemy is to glorious explosion time

This is a bad idea, by providing exact percentages it would be rather simple to deduce exact fits and player skills by simply getting hit once and hitting them once. Because there are a finite number of combinations, they can be easily identified using a 3rd party program. Yes this would only apply to damage, tank mods, and skills. This already exist in other games, which have much greater combinations of items / levels / stats.
Calfis
Imperial Academy
Amarr Empire
#2 - 2012-03-07 03:10:18 UTC
This is a bad thread because it is in the wrong place.
Tidurious
Blatant Alt Corp
#3 - 2012-03-07 04:22:44 UTC
1. Agreed, this is a bad thread because it is in the wrong place
2. This doesn't really change anything, nice try though.

0/10
Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#4 - 2012-03-07 06:11:45 UTC
Its called a ship scanner fool.

I used to have a clever sig but I lost it.

Emma Royd
Maddled Gommerils
#5 - 2012-03-07 07:21:17 UTC
You may be able to deduce some spurious data if you know how much you hit them for if...

You are stationary
The other ship is stationary
You're using missiles since they do fairly consistent damage compared to turrets.


Try shooting a structure in a mission, missiles will give you the same damage every they hit, turret weapons will vary (although I'm not sure why but that's another question)

So you get varying results so the data will be pointless.

Ship scanner for their mods, I've never used one since I'm not a PvP'er but does it tell you if a mod is active, online or offline?

Overall I can't see it really making that much of a difference, normally you keep mashing f1-f? until the other ship or your ship goes 'KABLEWY' anyway Lol
Molette Nolm
Nexus Initiative
#6 - 2012-03-07 08:00:00 UTC
Emma Royd wrote:
You may be able to deduce some spurious data if you know how much you hit them for if...

You are stationary
The other ship is stationary
You're using missiles since they do fairly consistent damage compared to turrets.


Try shooting a structure in a mission, missiles will give you the same damage every they hit, turret weapons will vary (although I'm not sure why but that's another question)

So you get varying results so the data will be pointless.

Ship scanner for their mods, I've never used one since I'm not a PvP'er but does it tell you if a mod is active, online or offline?

Overall I can't see it really making that much of a difference, normally you keep mashing f1-f? until the other ship or your ship goes 'KABLEWY' anyway Lol



Point taken. +1

Why the turrets gets different results are due to they fact they dont hit same % each time aka a wekll aimed shot or a barely scratched shot. I dont know, but could be it.