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EVE New Citizens Q&A

 
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Salvage

Author
Sin Pew
Ministry of War
Amarr Empire
#1 - 2012-03-06 09:24:54 UTC
I found a detailled forum thread on rigs with some details about salvaging, but dating back to 2006.
Not sure how valid it remains since, here's some questions.

Other than training Salvaging to 5, what can improve the delay to complete a salvage? salvage tackle rig? T2 salvager? mechanics and survey to 5? using multiple salvagers on a wreck?

Noctis isn't an option.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Keno Skir
#2 - 2012-03-06 10:31:28 UTC
Most of what you mentioned will help, salvage tackle etc. But the one thing that will really help is using a dedicated salvage destroyer with a minimum of 5 salvage beams. 2 Beams doubles your chance of salvage each cycle, so 5 or even more if you can fit them (yay dessy) will bring your times down faster than skills if you're still only fitting one.

Contact me in-game for salvage opportunities o/
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-03-06 10:33:24 UTC
First of all, right click any module and do a show info, it will tell you what a module does.

In your list you forgot the most basic one of salvaging, which is luck. If your lucky you complete salvaging in first cycle, but it can take a lot of cycles if you're unlucky.

Salvage tackle rig improves your chance of salvaging stuff.
Salvaging skill again increases change of salvaging drop.
Salvager II has an increased range but same cycle time.
Mechanics has nothing to do with salvaging, it increases your structure HP.
Survey again has nothing to do with salvaging but increases your scan speeds of said modules (Survey scanners).

All these facts are just found by right clicking and show info part. If it isn't listed in the show info, it doesn't do it.

But multiple salvagers on 1 wreck could decrease salvaging time, mainly cause if module 1 is unsuccessful module 2 can be lucky. The opposite is also true, if module 1 is successful then you wasted time with module 2. Best to have multiple modules and a tractor beam. Pull all wrecks to you, then 1 salvager on each of the wrecks and wait till they all are gone.

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Mike Whiite
Deep Core Mining Inc.
Caldari State
#4 - 2012-03-06 10:38:13 UTC
mostly what you said and sience 5 for a t2 tractor beam because it's faster and has a longer range.

salvage tackle rigs (though I don't know what ship you salvage in [Destroyers usualy need power managemment rigs to be usefull as tacklers])

and T2 salvagers have also alonger range wich means you can activate them earlier.

Destroyers are usualy used to salvage low lvl missions, though that Noctis is needed when you're running lvl4 and higher.

other option is a Marauder.

Xerces Ynx
Aliastra
Gallente Federation
#5 - 2012-03-06 10:47:12 UTC
Sin Pew wrote:
Other than training Salvaging to 5, what can improve the delay to complete a salvage? salvage tackle rig? T2 salvager? mechanics and survey to 5? using multiple salvagers on a wreck?

Tech 2 Salvager, Salvage Tackle rigs (2-3) and multiple salvagers on one wreck. I don't think Mechanics or Survey skills matter here. Indirectly - tractor beams (you won't waste time flying from wreck to wreck).

Sin Pew wrote:
Noctis isn't an option.

Too bad. Noctis is a real salvage beast.

You want it for a ratting ship or dedicated salvage vessel? For a ratting ship... well, there's not much you can do here without serious offence and/or defence damage. For salvaging vessel - Amarr destroyer is a very good ship for that task. Four low-power slots can be used for Cargohold Extenders (or Overdrives if you need speed), but you need to be insanely careful in hostile environment. For hisec quick-salvaging in small fleets I'm using Coercer with Cargohold Expanders II, MWD and Salvage Tackle rigs. For lowsec and w-space roams - Trasher (I need more medslots for Analyzer and Codebreaker) with Overdrive and Cloak (the rest is almost the same as in Coercer). For anything else - Noctis (no competition here).

Error reading signature file: /home/xerces/.signature: No such file or directory

Louis deGuerre
The Dark Tribe
#6 - 2012-03-06 10:49:35 UTC  |  Edited by: Louis deGuerre
Catalyst destroyer with cargo expanders will salvage a L4 just fine, but Noctis is king.
More salvagers the merrier.
Salvager II also has slightly higher salvage success chance.

Recommend a destroyer with 4-5 salvagers and 4-3 tractor beams, afterburner or mwd, cargo expanders in the lows. Catalyst is best as 3 low slots for cargo expanders, yet still 2 midslots for a ab + capacitor recharger. You might want to use another dessie with more mid slots to fit capacitor rechargers mods if your capacitor skills are weak.

Salvager V and T2 salvagers are not needed, IV is good enough for normal T1 wrecks, and neither are salvager tackle rigs or T2 tractor beams. They are nice of course.
Grikath
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-06 10:51:45 UTC
Once you got salvage to 5 there isn't much that makes it go "faster".
T2 salvagers have a higher base chance to salvage in a given cycle, salvage tackle rigs do the same.
Multiple salvagers on a wreck increase the chance as well.

in old paper-pen style: T2 salver/rigs increase your base chance, multiple salver gets you more dice.

You basically also need T2 salvagers in W- , since sleeper wrecks have a high base difficulty. You can salvage them "eventually" with T1 salvers and T1 rigs, but that means you're sitting still...

Tractors help by limiting the amount of flying around you need to do.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Sin Pew
Ministry of War
Amarr Empire
#8 - 2012-03-06 10:55:51 UTC  |  Edited by: Sin Pew
Well, the goal is to salvage one wreck now and then before someone gets a chance to do it and lose the least possible if someone gets upset Lol
But I got the idea, just thought rigs would only benefit in compensation of non-maxed salvaging skill, wasn't sure it would boost an already maxed skill.
Edit: mentionned mechanic and survey, because they're prerequisites of salvaging, so might have had an influence, but apparently don't.
Edit2: I can't use tractors on the wrecks I aim to salvage Big smile

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-03-06 11:13:33 UTC
Sin Pew wrote:

Edit2: I can't use tractors on the wrecks I aim to salvage Big smile


Means nina salvaging.

Then again, unless you come across a player who don't understand game mechanics you are pretty safe.

People who know the game mechanics will not shoot you and ignore you for the main part as they know they can't shoot you for salvaging. They might find you annoying but that's it.

People who don't know the game mechanics might try to shoot you, the result will be a WTF just neuted/pointed/webbed/any other Ewar my mission ship. Once they are in their pod they will notice CONCORD is all over the place and remember that salvaging a wreck is totally free for everyone and they made the mistake of shooting you.

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Xerces Ynx
Aliastra
Gallente Federation
#10 - 2012-03-06 11:30:38 UTC
J'Poll wrote:
People who don't know the game mechanics might try to shoot you, the result will be a WTF just neuted/pointed/webbed/any other Ewar my mission ship. Once they are in their pod they will notice CONCORD is all over the place and remember that salvaging a wreck is totally free for everyone and they made the mistake of shooting you.

Note: This won't happen in systems other than hisec. For example, in lowsec you can be killed just for salvaging (unless the guy will think you're a bait)... or because you have a funny name... and CONCORD won't even bother.

For ninja salvaging in hisec you don't need guns if you are not planning to steal the loot. Speed is all you need... and lots of salvagers... I would recommend cheap ships and fit, but you already know that very well, Sin.

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Sin Pew
Ministry of War
Amarr Empire
#11 - 2012-03-06 11:41:07 UTC
Xerces Ynx wrote:
[quote=J'Poll]For ninja salvaging in hisec you don't need guns if you are not planning to steal the loot. Speed is all you need... and lots of salvagers... I would recommend cheap ships and fit, but you already know that very well, Sin.

I do, just trying to balance the costs. Don't want it to become an ISK sink or make a living out of it, there's more rewarding occupations, this would just be for occasional lulz.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-03-06 11:46:51 UTC
Sin Pew wrote:
Xerces Ynx wrote:
[quote=J'Poll]For ninja salvaging in hisec you don't need guns if you are not planning to steal the loot. Speed is all you need... and lots of salvagers... I would recommend cheap ships and fit, but you already know that very well, Sin.

I do, just trying to balance the costs. Don't want it to become an ISK sink or make a living out of it, there's more rewarding occupations, this would just be for occasional lulz.


Then I suggest:

Destroyer of choice

High-slots:
8 salvagers (or as many as you like)

Mid slots:
MWD
As many cap rechargers as you can fit

Low slots:
Cargo expanders

Rigs:
Possible salvage tackle, but as it won't be your main profession, I suggest leave them blank cause this means when you need the dessy for something else you don't have to destroy your rigs. Benefit of the rigs when you go salvaging for funs don't justify the costs IMO.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Xerces Ynx
Aliastra
Gallente Federation
#13 - 2012-03-06 11:56:30 UTC
J'Poll wrote:
High-slots:
8 salvagers (or as many as you like)

Ugh... This looks power-heavy. I'm affraid 8 salvagers will suck your dessie cap dry in no time. Without revealing too much of the ninja salvaging techniques: cloak and probe launcher ;)

J'Poll wrote:
Mid slots:
MWD
As many cap rechargers as you can fit

Use AB when fit is too tight. It's enough to not die out of boredom during salvage. MWD is of course highly recommended. Don't forget about power consumption management.

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J'Poll
School of Applied Knowledge
Caldari State
#14 - 2012-03-06 12:23:23 UTC
Two options:

*They are caldari as I fly it, so I used my own experience with it

[Cormorant, Salvaging Dessy]

Prototype Cloaking Device I
Core Probe Launcher I (Core Scanner Probe I)
6x Salvager I

Experimental 1MN Afterburner I
3x Cap Recharger II

Expanded Cargohold II

**Stable with AB not running and all salvagers busy + stable with AB running and 5 salvagers. Cargohold = 574 m3 which should be more then enough for ninja salvage. Rigs are free, can be salvage or speed rigs. Max speed: 525 m/s

[Cormorant, Salvaging Dessy MWD]

Prototype Cloaking Device I
Core Probe Launcher I (Core Scanner Probe I)
5x Salvager I

Limited 1MN MicroWarpdrive I
3x Cap Recharger II

Expanded Cargohold II

*Same idea as above mentioned. Stable with MWD not running and 5 salvagers running. Also stable with MWD on + 3 salvagers. Same hold size, rigs again as you choose. Max speed: 1290 m/s

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Xerces Ynx
Aliastra
Gallente Federation
#15 - 2012-03-06 14:12:01 UTC
J'Poll wrote:
Two options:

(both look nice)

Sometimes it's quicker to use combats instead of cores... supposedly, as I never ever ever did ninja salvaging... I swear on my blue pony ;)

Error reading signature file: /home/xerces/.signature: No such file or directory

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2012-03-06 14:34:25 UTC  |  Edited by: J'Poll
Xerces Ynx wrote:
J'Poll wrote:
Two options:

(both look nice)

Sometimes it's quicker to use combats instead of cores... supposedly, as I never ever ever did ninja salvaging... I swear on my blue pony ;)


Point is that I tried to fit the expanded probe launchers (for the combat probes) but couldn't fit them on the dessie

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Xerces Ynx
Aliastra
Gallente Federation
#17 - 2012-03-06 14:45:52 UTC  |  Edited by: Xerces Ynx
J'Poll wrote:
Point is that I tried to fit the expanded probe launchers (for the combat probes) but couldn't fit them on the dessie

Use dessie for "ninja ambushing" (wait till it happends) or another ship for "ninja blitzing" (find where it is happening) :)

Note: you need combats for missionrunners

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