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Warfare & Tactics

 
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Kiting vs Brawling - lame vs awesome?

Author
Deter Javvan
Sebiestor Tribe
Minmatar Republic
#41 - 2012-03-03 04:27:35 UTC
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Mfume Apocal
Brutor Tribe
Minmatar Republic
#42 - 2012-03-03 07:56:29 UTC
Cearain wrote:
Who told you that?


I watched your corp do it in Otosela against TEST. Which is why I'm shocked that you still somehow managed to lose 44 ships (and at least one pod) to them.
Muad 'dib
State War Academy
Caldari State
#43 - 2012-03-03 11:05:59 UTC
people like ot kite because statisticly you already have the advantage (high ground)

However vets fly more kitey ships (like me) because we HATE GRINDING after many years of playing, so we tend to minimise our losses - a great way to save money HOT TIP lol

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Roime
Mea Culpa.
Shadow Cartel
#44 - 2012-03-03 11:17:59 UTC
Cearain wrote:

Yeah yeah, thats fine. Keep thinking brawling ships benefit as much from skirmish links as kiting ships.


Max Loki-boosted shield gank Brutix is ove 100m/s faster than a non-boosted nano-Cane, so while your argument is true in general, I can certainly see benefits to running skirmish links with brawlers.

.

Manar Detri
#45 - 2012-03-04 01:43:23 UTC
This is actually a rather annoying problem with eve atm and is a general reason for why all ships under bs class are generally shield tanked. There is nothing to gain from utility mids at this point.

With shield fits in fleet you get speed, full gank and full range. There is no need for anything else in eves current fights.

I would however love to see ewar getting some love so all the fun armor ships get a use once again, this being buffs to damps and disruptors, as they are, pretty much the things armor ships could use in their free mid slots. This would actually bring back some balance between medium hull tanking styles.

Someone ofcourse will come telling me how armor gets more hp's, but really, extra hp isn't worth a dime if the other guys in a shield fit and that 300m/s faster :), armor really needs ways of forcing much inferior dps to shield opponent or making the kiters life generally a ton harder.
Ahrieman
Codex Praedonum
Divine Damnation
#46 - 2012-03-04 03:18:58 UTC  |  Edited by: Ahrieman
Tracking disruptors don't need a buff. Damps on the other hand do. Regardless, you will never see people flying armor BC's rolling this EWAR if no FC's are willing to try to fight like this. As it stands, I haven't seen any armor BC gangs using TD's even though it would be viable. Just cus it can be done and could be effective, doesn't mean that people will actually try and do it.

You can lead a horse to water, but you can't make it not be retarded.

Solo Rifter since 2009

Nyla Skin
Caldari Provisions
Caldari State
#47 - 2012-03-04 11:08:33 UTC
Dark Pangolin wrote:


  • Boosters should have to be ON-Grid.



This we agree on.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

X Gallentius
Black Eagle1
#48 - 2012-03-04 16:52:33 UTC
Nyla Skin wrote:
Dark Pangolin wrote:


  • Boosters should have to be ON-Grid.

This we agree on.

And on kill mails! Yes I mad bro! Big smile
Jonathan Jax
Frak Around and Find Out
#49 - 2012-03-04 18:42:25 UTC
Forgive my newbness, but if kiters counter brawlers, what counters kiters?
Daneel Trevize
Give my 11percent back
#50 - 2012-03-04 18:58:52 UTC
Strong buffer tanks + RR? Either they stay closer to deal max damage to break reps and risk getting tackled/shot back, or they pull range and their dps drops off so as to be tankable.

Or just don't aggress so as to jump/dock if you don't start in tackle range and know they will kite you, or just warp off if they pull too much range. You can still fly around fully when long-pointed.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#51 - 2012-03-05 02:25:17 UTC
Jonathan Jax wrote:
Forgive my newbness, but if kiters counter brawlers, what counters kiters?


Brawlers who aren't dumb.
Meditril
Hoplite Brigade
Ushra'Khan
#52 - 2012-03-05 15:26:53 UTC
The natural counters of kiters are:

  1. Snipers (due to low buffer kiters die horribly fast to snipers acting from long range)
  2. Rapier or Huginn (long web = low speed = dead kiter)
  3. Curse or Heavy Neut in general (no cap = no MWD speed = dead kiter)
Jonathan Jax
Frak Around and Find Out
#53 - 2012-03-05 18:11:44 UTC
Meditril wrote:
The natural counters of kiters are:

  1. Snipers (due to low buffer kiters die horribly fast to snipers acting from long range)
  2. Rapier or Huginn (long web = low speed = dead kiter)
  3. Curse or Heavy Neut in general (no cap = no MWD speed = dead kiter)


Thank you for the intelligent reply. :)
Meditril
Hoplite Brigade
Ushra'Khan
#54 - 2012-03-05 18:39:45 UTC
I forgot to mention another though nut for kiters: Missile boats in general. Caracals and Drakes easily make most kiters run.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#55 - 2012-03-05 19:07:07 UTC
Jumping gates as well.

If the brawler has links, you're pretty much guaranteed to be in web/scram range unless it's a regional gate.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#56 - 2012-03-05 21:56:22 UTC
Each type of ship has it's place and it depends on the situation which I will use. For the most part my slicer is the roaming ship of choice because it's much harder to catch than a slow brawler fit. Not long ago me and 3-4 corp mates would go to Hagilur and fight the E-Uni blobs over and over with nothing but frigates. We would be kite fit because E-Uni would typically have 15+ to our 5 and jamming support which we did not.

The fact that we would engage it at all I think dispenses with the coward objection but to engage it with brawler fits would be nothing more than suicide and if I wanted to commit suicide in a manly way I would go outside right now and headbutt the sidewalk for an hour. Typical composition would consist of two pointers/fighters, slicer/firetail usually to get points and engage any frigates while the other 3 are in bombers and engage the large pointed targets (E-UNI always overships) and use various E-war to keep up the tacklers when they're in so deep (damps work great at keeping us from being permajammed).

Additionally how many AB fit AFs did our slicer and firetail kill simply by holding them at about 20km and shooting them till they finally burn out or if active tanking run out of cap boosters.

Brawling fits are much better for fights where you expect escalation and you have ways of repping, generally remote, and you'll be staying on the field until you hold it or until you're dead. You need to be kite fit if you're going around in a small gang of frigates with no hope of support being close by and you've got little to no scouting because there are so few of you around.

As for brawling being the "honorable" way to fight, I've equated honor with stupidity since I started playing this game and there's a reason the dead are so often the "honored dead", just saying.

Reality has an almost infinite capacity to resist oversimplification.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#57 - 2012-03-05 22:18:31 UTC
Ganjjabeard wrote:
i was in a faction frig 1v1 last night vs a firetail with mwd and longpoint. it kited me at 19km and i was not able to escape or hit it with anything. quite frustrating because i tried manually pilotting to meet him where he'd be in 2-3 seconds but nothing worked. freakin 20km dude kited me for 15 minutes i couldnt get 1 shot off. and ill tell you this if it was a fair fight i woulda scraped him under my boot. but because e kited me at 20km i couldnt do jack **** :(


That is pretty much exactly how it works and you won't catch me by trying to slingshot my orbit either because I manually fly to keep you at the correct range, although I will use keep at range if you try burning in a straight line for a few seconds (trying to slingshot me so you can catch me with the scram is a tactic I've seen far more than once). In general if you ask most of the members of my corp for a 1v1 with brawling frigates they'll take you up on it but our default position is kiting 9/10 times because we fight while outnumbered/outgunned and outECMed. We need the ability to disengage on a whim because fighting like that in brawlers is just feeding killmails.

Maneuvering manually at 5km/s takes a lot more skill than you think especially when you consider that if you screw it up even a little and get tagged by a heated scram best case scenario is you've done enough damage to switch to close range ammo and win the brawl but overwhelming probability is that you just try to make sure your pod gets out.

Reality has an almost infinite capacity to resist oversimplification.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#58 - 2012-03-06 04:50:23 UTC
Kiting with your t3 boosts is lame ... no doubt about it.

But if it makes you win .. then no reason not to.


But brutal spacewarriors brawl ... I guess thats why I like amarr ^^
Cloora
APEX Unlimited
APEX Conglomerate
#59 - 2012-03-06 06:48:21 UTC
100MN AB Tengus do pretty good against kiters. And Bhaalgorns. No kiter comes around one.

http://www.altaholics.blogspot.com

March rabbit
Aliastra
Gallente Federation
#60 - 2012-03-06 09:47:22 UTC
once i asked here: what to do to catch solo cynabal/vagabond if he is outside scram range?
And i got something like this: you need Rapier + cynabal/vagabond

I guess something is wrong here....

What is funny: the same situation with titan blobs (what is counter to titan blob? the bigger titan blob) makes people sure that it needs to be nerfed. While kiting (and especially gaymatar ships) is ok. Lol

The Mittani: "the inappropriate drunked joke"