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F2P DUST 514?

Author
Tirestun
Caldari Provisions
Caldari State
#1 - 2012-03-05 15:00:12 UTC
http://www.ccpgames.com/en/public-relations/press-releases/article/9149/ccp-s-dust-514-to-be-the-first-true-free-to-play-fps-on

Let me make sure I understand this correctly:

You're releasing DUST 514....

For free? Is anyone else confused and looking for the business model in this?

ITT: Dust 514 will be FREE. Wat do?
Valei Khurelem
#2 - 2012-03-05 15:01:13 UTC
*bashes head against desk repeatedly until bleeding starts*

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Roime
Mea Culpa.
Shadow Cartel
#3 - 2012-03-05 15:07:29 UTC
http://www.eurogamer.net/articles/2012-03-01-ps3-mmo-dust-514-will-now-be-free-to-download-and-play

"Brandon Laurino, executive producer @ CCP Games wrote:
Dust 514 Aurum credits can be bought in currency bundles that range from $1, $2 or $10 up to $20, $50 or $100. You'll also be able to earn and use ISK credits, as in Eve Online. ISK credits cannot be bought with real money. AUR credits credits can only be bought with real money. Some items will be exclusive to a currency type, although no examples were given.

Items available include vanity goods to customise appearances with; boosters that save time, such as double skill point (SP) boosters; variants of weapons that aren't necessarily more powerful - "side-grades" that look or play differently; services like character respecs; and lucky dip treasure boxes. "It's what has emerged as best practice," Laurino said.

.

Zowie Powers
Aliastra
Gallente Federation
#4 - 2012-03-05 15:11:44 UTC
Santa Claus doesn't exist, the tooth fairy isn't real, and Hilmar will do whatever it takes to move money from your wallet into his.
We need 50cc's of Saline Reality, STAT!

ATX: The best of the rest.

Sarmatiko
#5 - 2012-03-05 15:14:44 UTC  |  Edited by: Sarmatiko
Tirestun wrote:
Is anyone else confused and looking for the business model in this?

Maybe it's only you?
Because everyone else heard about Team Fortress 2 or World of Tanks.
Bootleg Jack
ACME Mineral and Gas
#6 - 2012-03-05 15:20:46 UTC
Roime wrote:
http://www.eurogamer.net/articles/2012-03-01-ps3-mmo-dust-514-will-now-be-free-to-download-and-play

"Brandon Laurino, executive producer @ CCP Games wrote:
Dust 514 Aurum credits can be bought in currency bundles that range from $1, $2 or $10 up to $20, $50 or $100. You'll also be able to earn and use ISK credits, as in Eve Online. ISK credits cannot be bought with real money. AUR credits credits can only be bought with real money. Some items will be exclusive to a currency type, although no examples were given.

Items available include vanity goods to customise appearances with; boosters that save time, such as double skill point (SP) boosters; variants of weapons that aren't necessarily more powerful - "side-grades" that look or play differently; services like character respecs; and lucky dip treasure boxes. "It's what has emerged as best practice," Laurino said.


Sounds like an iPad app...

I'm an American, English is my second language...

The Snowman
Aliastra
Gallente Federation
#7 - 2012-03-05 15:24:17 UTC
Oh dear, this defiantly 'de-values' my expectations of Dust.
My Neutral Toon
Doomheim
#8 - 2012-03-05 15:26:40 UTC
F2P but P2W

so it balances out... in CCP's wallet anyway.



Yes, I'm still going to get my pew pew on in Dust when it comes out anyway. Pirate

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Ender Black
Caldari Provisions
Caldari State
#9 - 2012-03-05 15:45:41 UTC
My Neutral Toon wrote:
F2P but P2W

so it balances out... in CCP's wallet anyway.



Yes, I'm still going to get my pew pew on in Dust when it comes out anyway. Pirate


How is it P2W? Double SP isn't P2W. P2W is when you can't receive item or service necessary to continue or compete without paying for the service or item. If it is achievable through time investment then it is not P2W. I swear gamers are the cheapest things that crawl the surface of the earth.

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Trainwreck McGee
Doomheim
#10 - 2012-03-05 15:49:16 UTC
Free and only on PS3

sigh......If this game is profitable I will eat my "clean up" sock.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Bischopt
Sebiestor Tribe
Minmatar Republic
#11 - 2012-03-05 15:56:20 UTC
another bit of interest towards DUST lost. Not much left now.

it's just going to be battlefield heroes in a scifi environment isnt it.
Mr Epeen
It's All About Me
#12 - 2012-03-05 15:56:47 UTC
CCP has not made it's reputation by being a follower or a copy cat. It steps outside the MMO box and dares to tread where the big boys won't.

This:
Quote:
CCP's DUST 514 to be the First true Free To Play FPS on Console, Exclusive to Playstation 3® System
is stepping outside the box again and I wish them well with it.

Mr Epeen Cool
Danfen Fenix
#13 - 2012-03-05 16:07:24 UTC
I love how so many people seem to think FtP = a lesser gamer/PtW...

Mainly, they are simply going to be expanding on the 'PLEX' model, used by our very selves. Does that make EVE any less of a game? And this doesnt make it PtW, because all content bought with RL currency, will be able to be sold/bought/passed on via the ingame market system, like PLEX does now. So what if someone wants to spend, say £5 on a different gun skin? I'll just buy it off him with ISK when i've earnt enough.

Heck, with EVE now, I'm willing to bet that the majority of their income comes through the PLEX sales, rather than subscriptions. It only takes looking at the various market hubs & a calculator to figure that out P
Nova Fox
Novafox Shipyards
#14 - 2012-03-05 16:11:58 UTC
Give you guys something for free and you complain about it?

Maybe they should start charging us for expansions in eve.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Logix42
Taxation Damnation
#15 - 2012-03-05 16:30:08 UTC
Can someone please explain to me how this makes sense? How will they make money? And what effect does this have on the Eve economy?

Go beyond the edge of space... Explore

Falin Whalen
Federal Navy Academy
Gallente Federation
#16 - 2012-03-05 16:48:09 UTC
Logix42 wrote:
Can someone please explain to me how this makes sense? How will they make money? And what effect does this have on the Eve economy?

Some items will be only purchasable via Aurum, some with ISK. The items only purchasable via Aurum will have slight advantages over the items purchasable through ISK. Konsolekiddies with access to daddy's credit card will buy tons of Aurum to buy the advantages.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Philboyd Benoit
#17 - 2012-03-05 16:50:59 UTC
Dust is just another game i wont play. CCP obviously didnt get the msg last time.

Requiring my ability to play the game successfully to be dependent on my RL wealth is NOT the way to design a gaming system. It brings about a version of class warfare that destroys the average players enjoyment. It takes the consequences of game participation/enjoyment to a point outside the actual game which is not where it should be IMHO

I can see the current CCP EveOnline model as an acceptable thing because there is the ability of the player to gain ingame wealth by hard work, craftiness. A player is NOT required to pay extra RL money to "Win".

F2P-P2W is directly dependent on RL money to gain a successful foothold in the game. I shouldn't be denied the ability to be successful in the F2P game because my RL worth is insufficient to play against some rich punk with daddy's CC.

That is NOT what gaming is about.

I Can't enjoy playing a game pitting my RL worth directly against someone elses. That removes the "Fantasy" (i know its a scifi game. Not speaking of medieval fantasy but the mental acceptance of a non reality based storyline game)

Gaming is about immersing oneself in an alternate reality. Forcing the reality of RL monetary "warfare" removes that immersion and destroys the ability to enjoy the game.

A successful game should be based on all players starting the game on equal footing. Allowing 2 players to start at the same beginning point in a game. Having Player 1 "buy" their ability to "win" without actually having to strive to achieve goals to gain the reward VS Player 2 who works/plays hard but cannot, by game design, achieve the same goal by harder work is just simply wrong. Any division of skill/worth or other developed differences between said players should happen without the interference of RL money or other exterior influences. The fairness value that is set by game design (ingame mechanics vs outside game design rules) is destroyed.

This is NOT the way to design a game. I wish CCP (and all of these other F2P game companies) would figure this out.

.

Mr Epeen
It's All About Me
#18 - 2012-03-05 16:52:27 UTC
Falin Whalen wrote:
Logix42 wrote:
Can someone please explain to me how this makes sense? How will they make money? And what effect does this have on the Eve economy?

Some items will be only purchasable via Aurum, some with ISK. The items only purchasable via Aurum will have slight advantages over the items purchasable through ISK. Konsolekiddies with access to daddy's credit card will buy tons of Aurum to buy the advantages.


At the same time that their daddies are dropping tons of RL cash for nice characters and big ships via PLEX.

One is okay and the other is not?

Mr Epeen Cool
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-05 17:05:49 UTC  |  Edited by: Cindy Marco
"Brandon Laurino, executive producer @ CCP Games wrote:
Dust 514 Aurum credits can be bought in currency bundles that range from $1, $2 or $10 up to $20, $50 or $100. You'll also be able to earn and use ISK credits, as in Eve Online. ISK credits cannot be bought with real money. AUR credits credits can only be bought with real money. Some items will be exclusive to a currency type, although no examples were given.

Items available include vanity goods to customise appearances with; boosters that save time, such as double skill point (SP) boosters; variants of weapons that aren't necessarily more powerful - "side-grades" that look or play differently; services like character respecs; and lucky dip treasure boxes. "It's what has emerged as best practice," Laurino said.


Well....at least now I know not to bother buying Dust. I was going to buy a PS3 JUST to play it, but seriously, sp boosters? Respecs? Treasure boxes?

No thanks.

You think they would have wanted at least some Eve players to play both, and increase Dusts user base. Given the reaction they received to things that weren't even close to that bad here its quite clear that we aren't welcome in Dust.

I wouldn't have minded paying another subscription IF dust turned out to be fun. But I don't play f2p games, or cash shops. I've tried to enjoy a couple of them; the communities suck and the overly obvious nickel and diming is off putting.
Henry Haphorn
Killer Yankee
#20 - 2012-03-05 17:20:55 UTC
Falin Whalen wrote:
Logix42 wrote:
Can someone please explain to me how this makes sense? How will they make money? And what effect does this have on the Eve economy?

Some items will be only purchasable via Aurum, some with ISK. The items only purchasable via Aurum will have slight advantages over the items purchasable through ISK. Konsolekiddies with access to daddy's credit card will buy tons of Aurum to buy the advantages.


Right now, we don't know for certain if the advantages are game breaking until some of us try them out during Fanfest 2012, assuming CCP provides them as samples then of if they get started on the beta for us.

For the sake of this argument, let's pretend that gold ammo is involved. Even if a players has bought gold ammo, that gold ammo is useless if the player's buddies suck or if the opposing forces are too strong. Even if the purchased item is, say for example, and extra weapon slot, it's still useless if the player doesn't know what he's doing or if his buddies just don't know how to maintain unit cohesion. Worse still, once everyone in the opposing side sees who has the advantage, they will single out that one player and make him their primary target. It's the equivalent of a command ship in a fleet being targeted by all the other ships in the opposing fleet. That command ship will die first. Therefore, this is not really a P2W model if the other players who didn't pay can overwhelm the one player who did pay.

But like I said, we don't know for sure until some of us try it. We can speculate all we want today, but right now we don't know ****.

Adapt or Die

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