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EVE FTL is really, really fast.

Author
Alberio
Brave Newbies Inc.
Brave Collective
#1 - 2011-09-22 03:30:36 UTC
So, I'm bored at work and decided to crunch some numbers. I was wondering how fast EVE Warp drives were, and how that relates to real-world distances and time scales. I was pretty surprised by the numbers:

Assuming your ship travels 3au per second:

1 au = ~8.7 light minutes.
3 au = 26.1 light minutes in one second.
26.1 light minutes = 1566 light seconds
1 year = 31,556,926 seconds.

Thus, it would take a 3au/second ship 20,151.2937 seconds to traverse a light year. This would mean relatively slow, 3au/sec ships traverse a light year in 5.5975816 hours.

Assuming you were cap stable, from Earth, you could get to Proxima Centauri in 23.5 hours.
Wolf 359 would only take 43.5 hours. Sirius would be just under two days, while you could easily make Procyon in a little over two and a half days.

Assuming you were in the fastest ship possible (I believe interceptors can get ~24 au/sec) the game really changes:

24 au = 12,528 light seconds.

Thus:
31,556,926 light seconds / 12,528 light seconds per second = 2,518.91172 seconds to traverse a light year.
2,518.91172 / 60 = 41.981862 minutes per light year. Or 0.699697699 hours to travel across a light year.

You could get to Proxima in just under 3 hours, Wolf 359 in just under 6 hours, and Sirius in just under 8.

Of course, at that speed, it would still take you about 200 years to get to Andromeda.

At that rate, I wonder why there are jump gates at all, though I imagine shaving off hours (or days) of time is worth it in the grand scheme of things.

Note: it's possible that in my late, work-addled brain, I've messed up my math somewhere and I'm really off. That said, I think it's a fun thought experiment, and thought I would share my goofy results and work-procrastination results.
Umad Bro Questionmark
Deep Core Mining Inc.
Caldari State
#2 - 2011-09-22 03:35:43 UTC
See... who even cares if Andromeda will collide with us. It's so far away even in your calculations!!

Pro post.

[b] (\ /)  (º .º)   ♥    ن٥ﻻ ﻉ√٥ﺎ ٱ[/b] c(”)(”) **_Crack bunny - will **Like for drugs ([u]because its e-peen is already big enough[/u]). _

The Apostle
Doomheim
#3 - 2011-09-22 03:39:05 UTC  |  Edited by: The Apostle
Quote:
Assuming you were cap stable, from Earth, you could get to Proxima Centauri in 23.5 hours.

Would I be able to dock before DT?

8/10 post (gave ya minus 2 for wasting the bosses money) Twisted

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Foofad
Aliastra
Gallente Federation
#4 - 2011-09-22 03:41:48 UTC
I'm pretty in favor of removing stargates and making jump drives more readily accessible. It would make space feel big again.
Roh Voleto
Doomheim
#5 - 2011-09-22 03:47:30 UTC  |  Edited by: Roh Voleto
I have often wondered about the need for star gates, too. Especially since installing one sounds like a rather expensive endeavour, and what little of the lore I read mentions how systems were only colonised after gates were installed.


Your math seems fine, BTW. I get ~ 5.85 hours per light year at 3 au/s.
Headerman
Native Freshfood
Minmatar Republic
#6 - 2011-09-22 03:50:23 UTC
Cool, make EVE one non session changed area, and fleet up someone on the other side of the galaxy and warp to them.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

stoicfaux
#7 - 2011-09-22 04:04:41 UTC
The lore mentions the need to lock onto a gravitational source before you can warp to it. (Which makes you wonder why/hook bookmarks work.) If a distant star doesn't provide enough of a gravitational source for inter-stellar warping, then I think Eve's ship drives will be limited to in-system travel.

Anyway, here's some lore/reading:
Interstellar Travel
Old Man's Star

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Roh Voleto
Doomheim
#8 - 2011-09-22 04:15:32 UTC
stoicfaux wrote:
The lore mentions the need to lock onto a gravitational source before you can warp to it. (Which makes you wonder why/hook bookmarks work.)



The beacons we drop to create bookmarks carry an artificial graviton source.
T'Laar Bok
#9 - 2011-09-22 04:25:36 UTC
Roh Voleto wrote:
The beacons we drop to create bookmarks carry an artificial graviton source.


Are you calling me fat?

B!tchX

Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

Roh Voleto
Doomheim
#10 - 2011-09-22 04:27:58 UTC  |  Edited by: Roh Voleto
T'Laar Bok wrote:
Are you calling me fat?


I you would lay off the bacon for a while, people would probably stop mistaking you for a beacon.


Edit: On a serious note: Cynos are a number bigger. They are mini versions of the artificial singularities star gates use.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#11 - 2011-09-22 04:37:37 UTC
my ship fold space no travel time at all its called event hor...end is evil read not for public use.

You choke behind a smile a fake behind the fear

Because >>I is too hard

KaarBaak
Squirrel Team
#12 - 2011-09-22 04:42:35 UTC

Ah, but can you complete the Kessel run in under 12 parsecs?

Dum Spiro Spero

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#13 - 2011-09-22 04:50:23 UTC
Very interesting read, thanks Op :)

Now all we need is the Spice, melange and a few navigators, then we can travel through space without motion........
hehe
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#14 - 2011-09-22 04:59:31 UTC
I am not sure how you started your math, but it is slightly off,

1 AU = 149,597,870 km
c = 299,792,458 m/s

t = 149,597,870,000 m/ 299,792,458 m/s =499 seconds = 8.32 min = 8 min 19 seconds.

I happen to know the number, which is why it stood out to me that you were incorrect.

However you are right that the eve ships go WAY faster than light, however I think the idea is that the ship travels a "shortcut" such that the actual distance traveled through the warp space is consistent with the speed of light, although measured from outside, aka the stations, gives speeds like 3 au/s.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Roh Voleto
Doomheim
#15 - 2011-09-22 05:02:44 UTC
KaarBaak wrote:

Ah, but can you complete the Kessel run in under 12 parsecs?



Given the same navigation technology, capsuleers would probably use much shorter routes. We could use navigation maneuvers far beyond the abilities of mortal pilots. We could also afford to screw it up, once in a while, since all we would lose is a ship and a clone.
Obsidian Hawk
RONA Midgard Academy
#16 - 2011-09-22 06:25:53 UTC
Wormholes are cool, and thats what stargates do, is make small stable wormholes so ships could move faster. Plus a stagnant gate would be cheaper to operate than putting jump drives onto a ton of ships.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Tippia
Sunshine and Lollipops
#17 - 2011-09-22 06:26:59 UTC
Nah… EVE light is just very very slow.
Malcanis
Vanishing Point.
The Initiative.
#18 - 2011-09-22 06:30:55 UTC
Tippia wrote:
Nah… EVE light is just very very slow.


That would explain a few oddities of EVE physics

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Headerman
Native Freshfood
Minmatar Republic
#19 - 2011-09-22 06:49:40 UTC
Too bad Star Trek Voyager wasn't a Hurricane

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Baljos Arnjak
Dark Praetorian Order
#20 - 2011-09-22 07:24:40 UTC  |  Edited by: Baljos Arnjak
Another way to look at it:

1AU = 93,000,000 miles
3AU = 279,000,000 miles
Speed of light = 186,000 miles/sec

279,000,000 / 186,000 = 1,500

So we're tootling around at a measly 1500x the speed of lightShocked. Hell, a freighter goes 350x the speed of light lol.

Edit: This is assuming, of course, that eve's AU is the same as a regular AU, which it isn't.
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