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***CSM Interstellar Debate - Mining Profession***

First post
Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#61 - 2012-02-28 23:53:41 UTC
Velicitia wrote:
Issler Dainze wrote:
Triskian wrote:
Issler Dainze wrote:

A mining processing towers is an idea that also warrants discussion.


Refining mods for towers already exist, they are pointless to use as they are so inefficient as to usually warrant just flying the ore to any station with a reprocessing plant.


I am not talking about the current POS arrays. I want something I can anchor in the belt without a tower and in any sec system.

Issler Dainze
The Miner's Friend
CSM 7 Candidate



ugh, no. Please don't try getting this.

IF there was an inefficient POS module (e.g. 1 compression run/hour) then *maybe*. Otherwise you're stomping all over the Rorq ... (sure it boosts and can cynojump around ... but the compression is by far the nicest thing it has).


I love the Roq and definitely want to maintain its place, but I also want to see something that could benefit miners in high sec and let them see the advantages of compression.

Again, these are ideas offered to start the discussions that will result in everyone that mines figuring out what we need to suggest to CCP so thanks for joining in!

Issler
Revolution Rising
Last-Light Holdings
#62 - 2012-02-29 03:38:19 UTC  |  Edited by: Revolution Rising
Issler Dainze wrote:
Revolution Rising wrote:
I'm really interested in how CCP/CSM will reinvigorate the mining (as well as t2 industry clickfest and other mechanics, but mining most especially) industry in-game.

I'd like to point out this post from a highsec mining ganker.

Quote:
The data covers the 393 exhumer kills during the months of December and January.

Out of these kills, a whopping 328 of the remaining pods remained in the belt for greater than 10 minutes after their ship was destroyed.

That's 83.6 percent of ice miners did not warp their pods off after having their ships destroyed.

Out of these 328 pods, an alarming 113 of the pods continued to warp back and forth to the station after having their ship destroyed.

That's 34.4 percent of remaining pods continue to warp between station and belt in a pod after having their exhumer purified.

Frankly, I find it shameful that this number of people are able to make free isk (no work invested) and CCP continues to allow it. Till CCP does something about these slothful players, we will continue the purification.



I've vigorously maintained that CCP needs to increase their focus on eliminating botting!

Thanks for sharing that post!

Issler


Not to be rude Issler, but I can't think of a single CSM candidate that has, or will come forward saying they don't want botting eliminated.

The problem isn't the CSM in my opinion, on this issue. It is CCP.

If you think about the basic economies of scale, the fact that isk in a PVPers pocket means ships, the fact that plex means isk and the current prices of both ships and plex - I seriously doubt CCP really wants to do a lot about it.

These (from that previous post) guys have flown around for a couple months and come across more botters than space. It is ridiculous that CCP isn't catching these people - I find it completely ******* insulting that they are trying to convince me, you or anyone else here that they are even trying to.

They want to wage a war against botters like Obama wants to wage the war against cannabis.
"It's very naughty, but you go ahead after all you're paying us money for the privledge."

.

Seleene
Body Count Inc.
Mercenary Coalition
#63 - 2012-02-29 05:23:18 UTC
Just to chime in on what Revolution Rising is saying above, this post might be of interest. There are also quite a lot of sad bots in EVE after yesterday. Twisted

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

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Revolution Rising
Last-Light Holdings
#64 - 2012-02-29 19:24:33 UTC  |  Edited by: Revolution Rising
I'd like to know exactly why a couple of guys can run around for 2 months and find over 300 obvious bots/afk miners in empire.

But CCP cannot.

If 1/3rd of the ice is human made, that means ice prices should be triple.
Given the fact that ice prices aren't triple, and that fact is possibly keeping many people FROM mining ice because the sale price isn't worth it - then the miners are I would estimate at least losing out on 20-50% of the price even now.

I'm sure 0.0 mineral prices are even worse given the bots, drone regions and wormhole mineral supplies having been added to the game.

.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#65 - 2012-02-29 21:55:35 UTC
Revolution Rising wrote:
I'd like to know exactly why a couple of guys can run around for 2 months and find over 300 obvious bots/afk miners in empire.

But CCP cannot.

If 1/3rd of the ice is human made, that means ice prices should be triple.
Given the fact that ice prices aren't triple, and that fact is possibly keeping many people FROM mining ice because the sale price isn't worth it - then the miners are I would estimate at least losing out on 20-50% of the price even now.

I'm sure 0.0 mineral prices are even worse given the bots, drone regions and wormhole mineral supplies having been added to the game.


CCP is still only scratching the surface of the BOT problem. And I think the potential income impact to CCP if they really did eliminate bots is a possible concern to them.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Gevlin
Pator Tech School
Minmatar Republic
#66 - 2012-03-05 01:50:27 UTC  |  Edited by: Gevlin
One of those Rare Null Sec Miners here!

I would like to see easier access to get Veldspar mined in Null sec
As it stands I can up grade a system and mine in Hidden belts and get more ABC than I need to make anything. Leading to Me sending stuff down to Jita to sell.
One the other hand trying to get the Veldspar to build a t1 battleships it requires ALOT of time being highly vulnerable on regular belts. The Empire ores based asteroids in Null sec are small compared to ABC so I can get 1 or 2 full cycles out of an asteroid, So it is highly inefficient
Why should Miners mining for Production be at more risk than those mining for isk?

The Changing of Drones will not change this problem! It is not changing the difficulty of collecting empire quality ore locally

The CSM 7 Implied that Null sec needs to be self sufficient, I see a short coming.
The CSM also implied that Null sec should be the special place for t2 Production:
Well Small alliances have trouble holding the good moons required. The small alliance can though put the elbows to the wheel and get the Covetors and Hulks and get out there collect the items required. The CSM should also open the doors to also easily build T1 in Null sec.

Please see this as an issue.

If this is solved. You will see more miners out there to shoot at.

As a Null sec Minor I don't want to see empire be able to compress ore as this will mean more ease of getting Trit out to null sec shutting down my game play. I have enough of a problem of item compression getting trit out here and being difficulty of getting Veldspar mined locally.

In the Refinery of POS's a new Refining array needs to be put in place that requires a High skill but no Cap for refining,

For Ice compression - It is okay as it is - otherwise it is the same as other mining. Dumbing down the game. If you want to jump you fuel around and pay the extra cost... that is your option. You may want to refine the stuff on the spot when moving your Ice product, as POS refineries will refine Perfectly if you can compress.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Revolution Rising
Last-Light Holdings
#67 - 2012-03-05 06:07:19 UTC  |  Edited by: Revolution Rising
Some good points there Gevlin.
"Why should Miners mining for Production be at more risk than those mining for isk?" is a really good question.

I know it doesn't pertain to you personally, but I'd love - if t2 moon goo moved to a mining activity in 0.0 - to see ABC ores in low-sec as well allowing smaller mining corps a way to slowly build up to go into 0.0.

Presently you're really either in high-sec or 0.0 - lowsec just isn't worth it - like for a lot of things in low-sec.

If they could put a reasonable amount of ALL ores in a grav sites instead of the huge rocks of spodumain
that would also be helpful - presently it's a pointless task all around.

I know moving t2 goo to rocks instead of moons would be a huge leap, but evening everything out by putting ABC in low-sec would also help with a few things too.

Low-sec could start to populate more than it is now.
Miners could ninja mine on occasion.
A Small POS in low-sec for an individual or small corp would be worthwhile.
More Rorquals would be used/bought if populations of low-sec went up.
t1 ship prices would come down possibly (?)

There's a plethora of things that would need to be thought about.

.