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How do you FC?

Author
big fat chinaman
Doomheim
#21 - 2012-02-25 14:18:02 UTC
Darth dude, what happened to your signature amarr robe? i told you not take it to a non asian owned and operated dry cleaner Lol
Skydell
Bad Girl Posse
#22 - 2012-02-25 14:30:53 UTC
I didn't make it to the null blob.
I hate watching ships die in EVE. It's all about the scram, jam, thank-you m'am.

On FC, I only ever did it once and it was forced on me after FC crashed everyone in to a bubbled gate. Everyone under my wing lived. When they were all safed, I disbanded and logged out.
Roosterton
Sebiestor Tribe
Minmatar Republic
#23 - 2012-02-25 15:30:02 UTC
Vera Algaert wrote:
Niarja > Schmaeel > Tama

that's all a FC has to know.


*Niarja > Tama > Schmaeel

Unless the standard Incursioning doctrine has changed since I last ran them...?
Ptraci
3 R Corporation
#24 - 2012-02-25 15:46:42 UTC
Need moar Russian boobles.
Vera Algaert
Republic University
Minmatar Republic
#25 - 2012-02-25 15:53:54 UTC  |  Edited by: Vera Algaert
Roosterton wrote:
Vera Algaert wrote:
Niarja > Schmaeel > Tama

that's all a FC has to know.


*Niarja > Tama > Schmaeel

Unless the standard Incursioning doctrine has changed since I last ran them...?

Niarja > Schmaeel > Tama is what goon (ahac) incursion fleets did about a year ago

Schmaeel can web/point, tamas are just damage and outside of high-sec you don't have to deal with contests (which I guess would be the reason for Tama > Schmaeel and much other strangeness?) anyways.

.

Darth A30NZ
Deep Axion
Honorable Third Party
#26 - 2012-02-25 22:26:36 UTC
big fat chinaman wrote:
Darth dude, what happened to your signature amarr robe? i told you not take it to a non asian owned and operated dry cleaner Lol


tragic microwarpdive accident.

New Eden Spotlight full episode list. 

http://www.youtube.com/user/NewEdenSpotlight/videos

Orator de Umbras
Doomheim
#27 - 2012-02-26 02:15:38 UTC  |  Edited by: Orator de Umbras
*Posting on Obvious Forum Alt*

TLDR: Be Prepared

There are different ways of FCing, depending on the situation, but here is some general advice:

1 ) Fleet Comms - No Talking, except by FC and Scouts.

If we are not in combat, and someone needs to bring something to the my attention, they should say like "comm check", or "fc". Then I would give them permission to relay whatever they need to relay.

2 ) Get to know your pilots and their ships.


A corporation or alliance may have a standard fitting for a ship and their pilots may be able to fit that fitting, but they will not necessarily have the support skills to fly that ship properly.

3 ) Make sure your scouts are pilots you can trust to have good internet connection and voice comms.


One of my first roams as FC, the scouts internet dropped twice within 15 minutes. We only had the one scout, so getting back out was painful.

3.5 ) Always have backup scouts and FCs.

The power goes out, you run out of beer, a former GOON shows up on your doorstep and shoves a gun in your face for popping his only Hulk.. . . .stuff happens. Always have a backup, and a cyno, to ensure the safety of the fleet.

4 ) If it takes you more than 15 minutes to form up for a scheduled operation, the operation is already a failure.

This applies mainly to defensive operations and operations with large null-sec entities on time sensitive operations. The longer it takes you to form up, spies leak more intelligence to your enemies, POSs sit un-repaired, and potential targets get away.

Also, if your pilots feel rushed to form up, they may miss of forget something, like ammo or capital fuel and only be a burden to the fleet.

5 ) The main body of the fleet should always move as a group.

Scouts are generally on their own looking for targets or gathering intelligence, but the FC and the rest of the fleet need to stay together. Always have the fleet align, then warp the fleet together, so that nobody stays behind to be tackled. If you notice someone did not warp with the fleet, make sure to verify their status on comms.

The only exception to the above rule is if you are burning in one direction, in which case your rear scout should be sure not to jump into the next system until all members have jumped out, and not warp off a gate until all members have warped.

6 ) Have "Don't Bump the (insert capital name here)" on macro.

jk jk . . . but even in large alliances with experienced FCs and pilots, I still see people bump the titans and super capitals.
Darth A30NZ
Deep Axion
Honorable Third Party
#28 - 2012-02-27 03:42:29 UTC
Orator de Umbras wrote:
*Posting on Obvious Forum Alt*

TLDR: Be Prepared

There are different ways of FCing, depending on the situation, but here is some general advice:

1 ) Fleet Comms - No Talking, except by FC and Scouts.

If we are not in combat, and someone needs to bring something to the my attention, they should say like "comm check", or "fc". Then I would give them permission to relay whatever they need to relay.

2 ) Get to know your pilots and their ships.


A corporation or alliance may have a standard fitting for a ship and their pilots may be able to fit that fitting, but they will not necessarily have the support skills to fly that ship properly.

3 ) Make sure your scouts are pilots you can trust to have good internet connection and voice comms.


One of my first roams as FC, the scouts internet dropped twice within 15 minutes. We only had the one scout, so getting back out was painful.

3.5 ) Always have backup scouts and FCs.

The power goes out, you run out of beer, a former GOON shows up on your doorstep and shoves a gun in your face for popping his only Hulk.. . . .stuff happens. Always have a backup, and a cyno, to ensure the safety of the fleet.

4 ) If it takes you more than 15 minutes to form up for a scheduled operation, the operation is already a failure.

This applies mainly to defensive operations and operations with large null-sec entities on time sensitive operations. The longer it takes you to form up, spies leak more intelligence to your enemies, POSs sit un-repaired, and potential targets get away.

Also, if your pilots feel rushed to form up, they may miss of forget something, like ammo or capital fuel and only be a burden to the fleet.

5 ) The main body of the fleet should always move as a group.

Scouts are generally on their own looking for targets or gathering intelligence, but the FC and the rest of the fleet need to stay together. Always have the fleet align, then warp the fleet together, so that nobody stays behind to be tackled. If you notice someone did not warp with the fleet, make sure to verify their status on comms.

The only exception to the above rule is if you are burning in one direction, in which case your rear scout should be sure not to jump into the next system until all members have jumped out, and not warp off a gate until all members have warped.

6 ) Have "Don't Bump the (insert capital name here)" on macro.

jk jk . . . but even in large alliances with experienced FCs and pilots, I still see people bump the titans and super capitals.


Good Post.

Thanks for your comments.

New Eden Spotlight full episode list. 

http://www.youtube.com/user/NewEdenSpotlight/videos

Grumpymunky
Monkey Steals The Peach
#29 - 2012-02-27 04:14:52 UTC
GYET NEW BAHBLE GYET NEW BAHBLE
BAAAHMP BAAAHMP BAAAAHMP HEEEEEM
STFU BEEETCHES

Post with your monkey.

Thread locked due to lack of pants.

Roll Sizzle Beef
Space Mutiny
#30 - 2012-02-27 04:23:46 UTC
I like to point out primaries by saying "attack that ship near me!" I also want to make sure my logi knows whose primary target so it can send its drones to get on the killmail.
If you are being attacked, you better let everyone know by saying "I am being attacked!" We will find you.
Always warp to zero and aggress on first contact. Don't want to waste time getting those kills.
Lexi Acro
Acro Industries
#31 - 2012-02-27 04:37:33 UTC
Doc Fury wrote:
You should KFC instead.





mmm chicken...
Deen Wispa
Sheriff.
United Caldari Space Command.
#32 - 2012-02-27 05:13:16 UTC  |  Edited by: Deen Wispa
Orator de Umbras wrote:
*Posting on Obvious Forum Alt*
...


All good stuff. Not sure why you're posting on a forum alt though :)

One of my turnoffs is those FCs who repeat an order 3x fast like they're some sort of robotic tard. Just repeat the order a couple times and articulate it slowly. Saying it 3x fast isn't going to be etched into a person's head

High Five. Yeah! C'est La Eve .

Baraka Saibot
Wobbling Frog Inc
#33 - 2012-02-27 05:16:04 UTC  |  Edited by: Baraka Saibot
Why didn't you select some of the numerous videos, where the FC sounds like the guy from an auction, under stress. And with the first sound of someone going 'yeah baby' or whatever over comms receives a nice handful of at least three STFU'S.

Now, that's what I call an FC.

When I hear some of FC's from other alliances, especially in 0.0(meaning larger gangs) that talk at the same speed of Dr. Kissinger... I immediately think that's not a good FC.
Orator de Umbras
Doomheim
#34 - 2012-02-27 08:45:01 UTC  |  Edited by: Orator de Umbras
Deen Wispa wrote:
Orator de Umbras wrote:
*Posting on Obvious Forum Alt*
...


All good stuff. Not sure why you're posting on a forum alt though :)

One of my turnoffs is those FCs who repeat an order 3x fast like they're some sort of robotic tard. Just repeat the order a couple times and articulate it slowly. Saying it 3x fast isn't going to be etched into a person's head


I use a forum alt, because I do not want someone to get a bright idea, and come "test" my skills as FC.

I don't like when FCs do that either. I usually say it twice, once normally, again putting emphasis on the target or system.

That brings up another couple of tips for FCing:

1) Appoint your backup FC to broadcast targets / systems.

2 ) If you are on a roam, link a system along the route, and ask fleet to set destination.

That way if they miss what you say, there will be something in the broadcast window or fleet chat.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#35 - 2012-02-27 09:05:40 UTC  |  Edited by: Cipher Jones
FC stands for find cunts.

Because that's the part that takes the most time, really.

*ninja edit*

wow your curse algorithm is bad ccp.

internet spaceships

are serious business sir.

and don't forget it

Destru Kaneda
Arzad Police Department
#36 - 2012-02-27 09:34:07 UTC
MinorFreak
Ordo Arcana
#37 - 2012-03-05 01:59:32 UTC
Doc Fury
Furious Enterprises
#38 - 2012-03-05 02:20:41 UTC
Lexi Acro wrote:
Doc Fury wrote:
You should KFC instead.





mmm chicken...



A.K.A. the Leroy Jenkins maneuver.

There's a million angry citizens looking down their tubes..at me.

SilentMajority
Dreddit
Test Alliance Please Ignore
#39 - 2012-03-05 04:02:33 UTC
How do you fc?

From the perspective of a terrilbe nullsec blobber who welped 9 bil in ahacs Thursday:

Be in control. Eve is fun; 100 man fleets are an actual logistical effort. Don't let it get too crazsy and enforce disipline if people won't shut up. Shoot blues overview activate!

Be entertaining. Eve is supposed to be fun and sitting on a titan or burning 30 jumps isn't. Keep their attention and you'll have it when you need it.

Ships die, deal with it nerd. Don't feel an ounce of guilt for people you get killed. To quote the trufflepig "JUMP JUMP JUMP... if you jumped you're dead".

CALL A TARGET. It helps to know every ship and what it does so that you call the right one but always shoot someone as a geoup.

Find fights. At the end of the day, finding a good fight where both side stays on field and slug it out long enough to reload is better than anything else in eve

Have a scout. Yeah, ou probably want another monitor and covops pilot with damn good probing skills

Barely a partial list. Also I am bad bad bad at eve
Qin Shi Huang
Doomheim
#40 - 2012-03-05 07:01:51 UTC
If you can think clearly, know exactly what's happening, and have total control of a situation in combat, then you're not in combat.

.

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