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Incursion fixes/feedback thread

First post First post
Author
Ammzi
Dreddit
Test Alliance Please Ignore
#441 - 2012-02-28 14:09:45 UTC
Cyrus Ildemar wrote:
Personally I think incursions are great. They allow new and old players to make enough isk quickly so that they can pvp more often. Ratting for hours on end to PLEX an account just doesn't seem viable to me. And nerfing them doesn't make sense when there are cash cows like wormholes or the holy grail of moon mining.

Moving forward, I think one of the funnest parts of incursions is when I get to contest other fleets, yet I never get to know how much I win the contests by. It be interesting if a meter, or bar or something along those lines came up when another fleet entered the site. And the meter showed the amount of dps each fleet was putting out. That way each fleet knew how close they were to gaining the prize of trolling rights, and during the site pressure would run high when the meter started to turn away from ones own fleet.

Great work CCP on incursions. Really hope you don't nerf them as others would have you do.


Oh my god! That is a BRILLIANT idea.
Give us a measure. Show us how close we were at winning/losing. Please ccp!
Halboreth
#442 - 2012-02-28 16:52:14 UTC
I agree on Cyrus' idea. The dps is measured anyways to determine which fleet has won the contest. Show us a graph in the end (i don't think it would be a good idea to show it while the contest is going on). xD


Incursion Rewards

Incursion have to be rewarding. The intention was to get PVE solo pilots into fleets. Actually this works quite well in my eyes. You get to know miners, mercenaries, 0.0- & wh-pilots, pirates... I saw a lot of people go to another corp to move further. So the average reward for an incursion-pilot should be 50% above the income of a mission-runner.


Vanguards/balancing

I think the reward for running vanguards is not to high. The vanguards are always 'overrun', if you're not in a specialized 'shiny' fleet you get about 60-90m/hour. So if you actually want to 'nerf' the income of vanguards there should be at least a lot of more sites in a system (or more incursions) or income will fall behind a mission runner.

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Blitzing
I don't mind specialized fleets to win a contest, their investment into the fleet should be rewarded (and they fall behind in other site-types). But completing sites in half of the time of a normal fleet is just too much. Participating in such a fleet will get you up to 150m/h. I guess that's the reason why some people got so jealous they tried to shut down every incursion.

NCO:
One "big target" at a decent distance that has to be done to counter legion/sleipnir fleets. Or Mara Paelos to increase site-time.

OTA:
More Neut (Otuni Mesen) to counter 6-0-Basilisk
Ammzi
Dreddit
Test Alliance Please Ignore
#443 - 2012-02-28 18:59:52 UTC
Halboreth wrote:

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Headquarters: Now you can earn 280 m isk an hour in incursions.
Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets.
On the other hand I sincerely doubt the logic of this in a game design perspective.
Halboreth
#444 - 2012-02-29 01:13:01 UTC
Ammzi wrote:
Halboreth wrote:

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Headquarters: Now you can earn 280 m isk an hour in incursions.
Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets.
On the other hand I sincerely doubt the logic of this in a game design perspective.


I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm. But that's anyway not the numbers I'm referring to.
To give you numbers I would balance vanguards at 80m/h for normal fleets, specialized fleets should not be able to earn more than 120m/h. So for Assaults it would be 100m/h and headquarter 120m/h. Unfortunately that's not as easy to achieve as to write it down.

And I mean realistic numbers of ISK/h including form-up time, bio-breakes, restocking ore, warping from site to site, re-filling fleet, travelling, waiting for site-respawn and have some fun in your fleets. Not that 'oh i can do an OTA in 4mins, that's 150m/h'. A mission runner just gets a mission and 'runs'. That's boring but rewarding, too (beyond 80m/h with 'blitzing').


Oh well, I missed one important point that anyone already mentioned in this thread for sure:
Re-balance the Assault-Sites NCN. They take far longer than the other two, need a special fleet-setup and come up with more risk (disconnect of a basilik on cruiser-side for example). At least cut a pocket or so.
Field Artillery
Dust 515
#445 - 2012-02-29 11:25:20 UTC  |  Edited by: Field Artillery
DarthNefarius wrote:
Vangaurds are getting too crowded due to the ISK per hour payouts being soo high ergo forcing out the non-shiney fleets of newbies..

This is good! In fact, there should be even less of whatever is going to be the isk/hr FOTM after the inevitable rebalance so the risk-averse hisec dwellers get into fights over them (the war-centered Inferno surely could provide here), or have to leave, desipte their multi-billion ships if they're not willing to risk them. As for the newbies, the scrub-tier sites and payouts should be adjusted to be at least on par with hisec L4s to reward the fact they are cooperating instead of solo afk farming.
Ammzi
Dreddit
Test Alliance Please Ignore
#446 - 2012-02-29 19:22:28 UTC  |  Edited by: Ammzi
Halboreth wrote:

I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm.


My bad mate. I read that as HQ = 2xVG rewards.
Yes, so you are basically talking about lowering the vanguard max payout to a bit over the payout of current normal fleets WITHOUT penalizing the normal fleets.
Basically: Lower the max payout, while preventing the average payout of going down. Overrule the proportionality between normal fleet payouts and high end fleet payouts.

That's gonna a tough nut to crack game wise.

And then otherwise scale this up to HQ's and assaults. Buffing them.
+1 I concur!

PS: 15 sites an hour is doable. Just not for any longer than 2 hours, realistically. You "just" need a good fleet in an empty _small_ system with a very lucky site generation. Like the time when nothing, but NCO's spawned for our fleet for an hour straight.
DarthNefarius
Minmatar Heavy Industries
#447 - 2012-02-29 20:54:52 UTC
Ammzi wrote:
Halboreth wrote:

I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm.


My bad mate. I read that as HQ = 2xVG rewards.
Yes, so you are basically talking about lowering the vanguard max payout to a bit over the payout of current normal fleets WITHOUT penalizing the normal fleets.
Basically: Lower the max payout, while preventing the average payout of going down. Overrule the proportionality between normal fleet payouts and high end fleet payouts.

That's gonna a tough nut to crack game wise.

And then otherwise scale this up to HQ's and assaults. Buffing them.
+1 I concur!

PS: 15 sites an hour is doable. Just not for any longer than 2 hours, realistically. You "just" need a good fleet in an empty _small_ system with a very lucky site generation. Like the time when nothing, but NCO's spawned for our fleet for an hour straight.



15 NCO sites straight in a hour is VERY rare. I myself have never done it mostly because when I FC VG fleets its now always with a few 'welfare' ships ( like Harbi's or hurricanes maybe an occasional stabber ) I never wait around for the perfect legion fleets to form up because I find the waiting around for them to x up and being soo choosey a bore. I usually average 60 million an hour & when a big NCO string does occure i get around 90 million an hour because me fleets have BS's because I do all sites (OTA's NMC's & NCO's) if I didn't mix it up the grind would be too boring for me.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#448 - 2012-02-29 21:01:01 UTC  |  Edited by: DarthNefarius
Halboreth wrote:
Ammzi wrote:
[quote=Halboreth]
Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.




Oh well, I missed one important point that anyone already mentioned in this thread for sure:
Re-balance the Assault-Sites NCN. They take far longer than the other two, need a special fleet-setup and come up with more risk (disconnect of a basilik on cruiser-side for example). At least cut a pocket or so.



I actually filled out a bug report on the stacking of NCN's to developers suggesting the cutting of 1 room as a solution... got a reply simular to "feature working as intended". He further suggested I complain err I mean make the suggestion in the Forums so I doubt they'll do it.
What really pisses me off is the cruiser side spawn of 3 OR 4 MARA in NCN's... they do ABSOLUTELY NO DAMAGE... MOVE OUT LIKE 100K AWAY & TAKE FOREVER TO KILL (ALMOST LONGER THEN AN ENTIRE NCS SITE SOMETIMES) DUE TO ALL THE REPPING... if it happens in the first room then your better of finishing the BS side & warping off
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#449 - 2012-03-01 01:08:07 UTC  |  Edited by: DarthNefarius
deleted bouble post
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Cain Blazed
Doomheim
#450 - 2012-03-01 01:21:48 UTC
Dear CCP, I cannot fathom why there should be an nerf to vanguards, or incursions at all. They are the best tool highsec have to get a good fleet action. I'm more hoping you would continue to a new chapter of incursions, making more sites, even harder and more rewarding content.

On a sidenote, incursions have given me more time to delve into other aspects of the game, like research, market games, politics etc. wich i normally wouldnt care for, since i would be mindlessly be ratting or missioning solo to achive the isk i need for my pvp alt. Attention

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#451 - 2012-03-02 10:10:56 UTC
I still keep seeing the same old thing. Good ideas ripped apart and bad ideas hailed as the new coming.

I still feel that the mighty 0.0 alliance blocks are extremely butt hurt over the fact that Empire folk can make isk rather quickly and not have to be a renter in 0.0 space or sucking some 0.0 alliance c0ck not to be over ran or blown up all the time. ?A good portion of these folks have no desire to go to low sec or 0.0 to pvp or get called names by those who are like Darius III or deal with the politics involved out there.

It comes down tot he basic thing said many many times not just in games but in real life. "At the end of the day" its a game people play to have fun but you know not all are going to play to YOUR style. get over it...grow up and quit crying like a baby and show poor mittens you got more integrity then his goon pets.

What happens will happen and someone is going to throw a temper tantrum like some 2 year old sounding like Darius iii

have fun enjoy
dave3NG
Finite Future
#452 - 2012-03-02 12:04:00 UTC
(Got bored on page 2 but decided to post uneducated opinion anyway)

I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..

Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.

Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote).
DarthNefarius
Minmatar Heavy Industries
#453 - 2012-03-02 17:02:18 UTC
dave3NG wrote:
(Got bored on page 2 but decided to post uneducated opinion anyway)

I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..

Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.

Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote).



I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN!
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Acac Sunflyier
The Ascended Academy
#454 - 2012-03-02 19:10:02 UTC
The problem with vanguards is their payout versus their size is too big. You have tiny fleets that can pump out lots of isk and in a relatively short amount of time. Then, on the next level up on the sites, you get a drastic boost to the number of hoops to jump through without a relational boost to the isk.

What really needs to happen is a very minor fixes that will go long ways. As many of us know, it is rather difficult to manage very large numbers of people effectively. What CCP really needs to do is make HQ's have the vanguard Isk/hour. And keep the HQ's just as long. So basically, Headquarters need a massive boost to their payout per hour.

Headquarter sites are so long and require so many people the fleets take a long time to form. On top of that, people drop in fleets left and right which requires the fleet to stop what it's doing and get new members in which will take a good bit of time. In contrast, Vanguard fleets typically run 1 heavy with a small wait list. This allows for the fleet to run nearly non stop through sites.

The problem with vanguards is there is too much isk too fast. You just need to install more time before payouts. That's basically what people are saying. Doing my changes to headquarters will naturally balance the incursions because the pay outs will still take a long time due to how long it takes to do sites, form fleets, and maintain fleet size and composition.

Then you scale the sites down with isk value for time and value with headquarters being the top of the pyramid!
dave3NG
Finite Future
#455 - 2012-03-02 20:15:10 UTC
DarthNefarius wrote:
I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN!


What I simply suggested was that Incursions would create a dramatic impression on the space that they occur in, for it would be temporary. My whole thinking was that incusions would create a real cluster **** in the area that they spawn, rather than some basic pve grind.

**** OFF (i have a shift key too)
KrakizBad
Section 8.
#456 - 2012-03-02 21:48:47 UTC
DarthNefarius wrote:
dave3NG wrote:
(Got bored on page 2 but decided to post uneducated opinion anyway)

I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..

Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.

Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote).



I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN!

An incursion should absolutely hurt the local population. And if you were really worried about the local population Roll you would kill the MS as soon as it spawned.
Xorv
Questionable Acquisitions
#457 - 2012-03-02 21:55:22 UTC  |  Edited by: Xorv
dave3NG wrote:

What I simply suggested was that Incursions would create a dramatic impression on the space that they occur in, for it would be temporary. My whole thinking was that incusions would create a real cluster **** in the area that they spawn, rather than some basic pve grind.


Yeah what you're suggesting is what I think a lot of us were expecting, instead like you stated we got a PvE grind..well actually worse than that we got a PvE grind that gives rewards well out of balance with the rest of the game.

I also see posts here in this thread stating that those of us that want to see High Sec Incursions removed or radically changed are all from Sov holding Nullsec groups, this just isn't so. None of my characters have lived in Sov Null for several years, nor do I have plans to do so, I was sold on EVE on the idea that it's a player conflict driven Sandbox, a progeny as it were of pre Trammel UO. High Sec Incursions is the antithesis of this, it's Themepark PvE.

As Dave3NG suggested Incursions would be a much better fit for EVE were it more dynamic, a genuine disruption. It's an Incursion it should be seen as a threat by everyone living in that space that aren't allied to the Sansha, not a convenient predictable 'Sansha Themepark ride' that prints ISK on demand.
adopt
Brutor Tribe
Minmatar Republic
#458 - 2012-03-05 00:28:59 UTC
I'll give my insight as a former incursion runner.

Vanguards, holy **** they need to be nerfed, 20-30% payout decrease as well as an increase in the number of battleships per site. Preferably Outuni Mesens (as they are the bane of AS/HQ runners, so they should be for VGs as well). Vanguards need to not be repetitive as well, so make them more like the final room of an NCN (Which is completely random) to make them more entertaining.

Assaults, these are the bastard child of Incursions, poor money for alot of effort. I suggest buffing the Payout of them from 26mil and 5k LP to 29mil and 6k LP. On top of this, make the sites more random, I found it incredibly boring as a Logistics pilot. More random spawns, I would love for an Outuni spawn not on a spreadsheet to destroy some spaceships.

Headquarters, these were my favorite sites, very sociable, very hard. However, after 4 months of running them they became EZMODE. Please make the NPCs more difficult, more random, and much harder to kill. I used to test how low I could take my Logistics; I managed to complete a TPPH with 4 Basilisks (Tengu booster), NRF with 5 (4 Basilisks 1 Scimitar) TCRC with 7 (5 Basilisks 2 Scimitars). This is far too easy, make them much more difficult than they currently are, if I have to reduce the "safety" of the fleet to make it hard some work needs to be done.

Motherships, THESE SITES ARE FAR TOO EASY FOR 80 PEOPLE. Remove TRTs, make dangerous Sanshas constantly spawn, for example Outuni Mesens, Arnon Epithalamus, Deltole Tegmentums, so on and so forth.

I am in before I get flamed, I used to run all 4 types of sites vOv
adopt
Brutor Tribe
Minmatar Republic
#459 - 2012-03-05 00:34:35 UTC
Ammzi wrote:
Halboreth wrote:

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Headquarters: Now you can earn 280 m isk an hour in incursions.
Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets.
On the other hand I sincerely doubt the logic of this in a game design perspective.




Ammzi you must be bullshitting on 280mil an hour, Serge and I got it up to 200mil at most
Ammzi
Dreddit
Test Alliance Please Ignore
#460 - 2012-03-08 13:06:06 UTC
adopt wrote:
Ammzi wrote:
Halboreth wrote:

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Headquarters: Now you can earn 280 m isk an hour in incursions.
Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets.
On the other hand I sincerely doubt the logic of this in a game design perspective.




Ammzi you must be bullshitting on 280mil an hour, Serge and I got it up to 200mil at most


It was meant as a sarcastic comment to his suggestion of HQ.payout = 2 * VG.payout while I misread and failed at my calculations.
So just ignore that. Big smile

edit: Holy ****, does the forum save drafts of posts now!? Omg awesome!