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and if CCP remove Jump Freigthers ?

Author
The Apostle
Doomheim
#21 - 2011-09-21 23:30:23 UTC
...long as you give my Rorqual instant cloak, 10,000,000 MWD and a sig radius of 2.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#22 - 2011-09-22 00:54:44 UTC
Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too.
Jita Alt666
#23 - 2011-09-22 01:51:10 UTC
Abdiel Kavash wrote:
Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too.


This:

Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained.
Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now).
Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca)
Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes.
Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.




Joss56
The Scope
Gallente Federation
#24 - 2011-09-22 03:36:09 UTC
Vanilla Twilight wrote:
and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ? Roll

The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.



Then boarder systems would probably be under large alliances strict control so regular freighters could bring stuff to the 1st station, then be "jumped" by carriers/rorquals. (cheaper than jump freighters)

Wich is already done by now.

Joss56
The Scope
Gallente Federation
#25 - 2011-09-22 03:52:57 UTC
Jita Alt666 wrote:
Abdiel Kavash wrote:
Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too.


This:

Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained.
Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now).
Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca)
Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes.
Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.






IF there is something that must change so 0.0 industry becomes more competitive is not by creating "fake" problems with jump freighters or reduce high sec ores or ice.

It's more about increasing 0.0 industry slots, safety for those using them so if there's some owner change those slots keep working and the result is sent to the closest station system where the char is 24h later -provide some safety +slots would help

About mining and ores, who is stupid enough to mine for hours veldspar and get 10M for the whole evening? seriously?
End ores: increase mining yeld reduce massively strip cycle, tweek mining ships so they CAN TANK A FKING BS RAT, reduce that stupid align/warp for mining barges cause they should be able to gtfo in almost every situation., reduce sign radius of mining ships, create special anoms extremely difficult to probe but full of ONLY end ores and ice + gaz

If only these small points could come up, maybe this could have a significant impact over time.
Draconyx
Oort Cloud Industries
The OORT Cloud
#26 - 2011-09-22 04:03:41 UTC  |  Edited by: Draconyx
As somebody who has both mined in 0.0 and used jump freighters in 0.0.
I will tell you that removing JF's is not going to help draw more industrials, miners into null sec.
In fact it will hurt industrials.

There are a lot of issues why people do and don't mine in 0.0 .
There is no game mechanic that will open up the flood gates for care bears to null sec.

When I see posts like this I have to wonder if there is an ulterior motive to removing Jump Freighters as no industrial would ever ask for there removal.
Mechael
Tribal Liberation Distribution and Retail
#27 - 2011-09-22 04:56:12 UTC
Perhaps a new type of mining ship geared more towards survival in null could help? It would have to ...

- Able to tank nullsec belt rats
- Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space)
- Larger drone bay
- Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)

Something along those lines, anyway. That combined with an increase in lower end minerals in nullsec could be a big help.

There's a lot more that can be done, too, I'm sure of it. Just have to be a little creative is all. :)

Whether or not you win the game matters not.  It's if you bought it.

The Apostle
Doomheim
#28 - 2011-09-22 05:19:24 UTC
Quote:
-Able to tank nullsec belt rats
- Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space)
- Larger drone bay
- Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)


Hulks can.
Align to.
No point.
No, needs to be better than the Hulks. 0.0 is dangerous to mine. Want it done fast so you can gtfo.

All reasonable ideas but the ship is not the problem.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Othran
Route One
#29 - 2011-09-22 07:06:33 UTC
Remove JFs and you'll have even less activity in null.

If that's what you want go right ahead, but don't expect new corps/people to relocate to null. Its enough of a pain in the arse now, but having to haul stuff 20+ jumps through null is just going to make people think - to hell with this boring crap. It will affect npc null disproportionately as that's the first stop in null for most ambitious corps.

Its such a dumb idea I can see CCP doing it.
Princess Cellestia
Friendship is Podding
#30 - 2011-09-22 08:08:43 UTC  |  Edited by: Princess Cellestia
Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof).

You want to build a titan, you have the bps, the csaa, and the skills so you're all set to go. You just need minerals. Assuming an ME of at least 50 on the components and an ME of 1 on the ship itself, you've settled on an Erebus, because **** the haters Gallente rules (lol). So what minerals do you need?

3,561,896,679 Tritanium
864,647,581 Pyerite
295,917,191 Mexallon
51,715,806 Isogen
14,433,486 Nocxium
2,603,576 Zydrine
1,279,018 Megacyte

Lot huh, so you get to it, you assemble a fleet of 20 with a perfect Rorqual for boosting. Now anyone who actually lives in nullsec and mines knows at most you can get 2 hours of mining in every other day at most if you don't get hit with the scourge of cloaky campers with covert cynos who will slaughter you with a black ops hot drop when they find you, but we're going to assume you found a magical happy system with upgrades to 3 that never ever ever gets camped.

So you and your fleet decide you're going to work over the large grav as quickly as possible setting up 2 positions to minimize movement and make things easier on your haulers. So according to Bloodtear numbers the large grav contains:

1,769,240 Tritanium
605,460 Pyerite
922,970 Mexallon
830,250 Isogen
302,100 Nocxium
117,120 Megacyte
282,990 Zydrine

So in order to get the Trit for your Erebus you would have to flip the grav 2,014 times. Now Bloodtear tells us it takes 34 man hours to strip the large grav (even though the med would work better but you want to maximize efficiency and dont want to move around constantly). For your 20 hulks it takes about 2 hours to flip the site, and you can do that 3 times per day. Which means it would take 4,028 hours, a little over 671 days to get your minerals or 1.85 years. Add in the time for the build on components and the ship itself it's take 2 years to make your ship. You build it and sell it to an alliance member for 50 bil, yay. You split the isk among the 20 hulk pilots, because the haulers and booster were their alts. You have 2.5 bil each. Fun. Now only counting the time spent actually mining you made 620,656 thousand isk per hour.

Now everyone in null knows it would never go that smoothly. You'd have long periods of time, days or weeks, where you couldn't mine. You'd lose ships constantly, you'd lose haulers, hell you might lose that booster because some alliance mate got paid off to bump that Rorq out of the pos and light a cyno so enemy supers could drop on it. So you'd just end up losing money overall. Hell to build 50 battle cruisers you'd have to flip the damn thing 66 times. No one would undock, no one would fight, they'd all be too damn scared of losing their ships. Hell even ammo would be near impossible to get. And highsec would die because it would have hardly any mega or zyd, no one would export because it would all be needed locally. You wouldnt be able to build anything more than the occasional frigate because all you would have is loot reprocessing for the highs. But you'd still have shitfucktons of Trit, and it would all end up worthless, because what good is 5 trillion tritanium if no one can use it because they lack the other needed minerals?

Oh and before you start saying low sec will save you, it won't. It's just as bad as null, if not worse because you wont have gravs and thus any idiot with a thrasher will still be able to kill you. High sec needs null sec, and null sec needs high sec and when CCP gave us JFs they basically tore up the ****** 1 lane dirt road between the two and built an interstate. And you should be damn grateful for it. Besides, any miner in highsec would be cringing at the suggestion of removing jfs because they should know (though I'm sure some don't) that most of their money comes from null. As a ship builder I import over a billion tritanium alone each week for my projects. I have a team of compressors and haulers to do facilitate that and over 20 billion isk is shoved into high sec miners pockets every week. And I'm a mid scale builder. Full scale capital and supercapital builders spend hundreds of billions sometimes even trillions of isk a month on minerals for import. I'm sure that come winter when supers will start dying and having to be replaced the DRF will be injecting trillions of isk weekly into highsec mineral markets. So thank the JFs, bow to them, worship them, because they allow pubbies like you to take vast riches from nullsec. Hell you make shittons off TEST alone with our carrier a week ratting losses. So you keep whining and shooting yourselves in the foot. We'll keep exploding and shoving money into your wallets until CCP removes JFs and you start crying about your trit not selling.
Princess Cellestia
Friendship is Podding
#31 - 2011-09-22 08:10:24 UTC
TL;DR

Removing JFs is dumb, it would hurt both nullsec and highsec. They are symbiotic, one falters, the other does as well. At least when it comes to industry.
Slaver73
Prometheus Resources
#32 - 2011-09-22 11:34:38 UTC
Princess Cellestia wrote:

3,561,896,679 Tritanium
864,647,581 Pyerite
295,917,191 Mexallon
51,715,806 Isogen
14,433,486 Nocxium
2,603,576 Zydrine
1,279,018 Megacyte



Easy :) If I haul it I only need ~140 JF jumps

or I use the totally cool compression and only need to to 5 JF jumps (hey... I can haul/build titans alone...)
Messoroz
AQUILA INC
#33 - 2011-09-22 12:28:55 UTC  |  Edited by: Messoroz
Vanilla Twilight wrote:
DarmoknJalad wrote:
Dumb idea is dumb.

If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff?


because it's ****** up industry and mining in null sec


Nope, it's drone regions with their ridiculous free drops of minerals funding a good deal of LOL ABC minerals. Also plenty of bots because no sane player wants to shoot rats, then spend all day looting and salvaging for their isk, CCP is completely ignorant to this point. It's botted to **** because they are forcing players to do something as terrible as mining for isk.

Quote:

At the same this will leave smaller alliances and even corporations out in the cold.


LOL, you think CCP even knows how to allow smaller alliances to exist? That anom nerf sure worked out great.....*looks at the current sov map*.......hahahaha no.

Quote:

7) Too many of the low-end materials available in high-sec. Too much of the high-ends come out of WH's/drone regions.


CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P

Quote:

6) The big alliances have massive taxing on ore refining. Too hard to jump the raw out for processing unless you have a Rorqual.


Because you are renting from fudging russians who don't give two ***** about their renters. The big alliances on the left of map don't usually have one at all. Stop giving them business if you don't like it.
Messoroz
AQUILA INC
#34 - 2011-09-22 12:39:36 UTC  |  Edited by: Messoroz
Princess Cellestia wrote:
Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof).
.....................
...........
......................


You are a bloody fudging IDIOT if you think supers are built by JF hauling. Supers are built by building caps in lowsec, then jumping them up to the alliance/super building area with a station in it or next door, then the capitals are reprocessed into the parts needed. Done with a **** ton more "cargo" than a JF.


Quote:

Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.


The Caldari stations and research aspect of the other stations needs to simply be improved to provide more access to more players without a gigantic clusterfuck of station upgrades to get anywhere.

Quote:
Then titans just bridge conventional freighters, orcas, or haulers. I suppose you need to remove titan bridges and maybe jump bridges too.


That's how big alliances move their sov upgrade IV and Vs as they are too big to haul in anything but a freighter.
Usurpine
Imperial Shipment
Amarr Empire
#35 - 2011-09-22 12:51:34 UTC
What we need are bigger jump freighters with more cargohold.
We also need bigger Freighters with more cargohold.

We also need bigger ships in general.
Ingvar Angst
Nasty Pope Holding Corp
#36 - 2011-09-22 12:54:25 UTC
The Apostle wrote:
Quote:
-Able to tank nullsec belt rats
- Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space)
- Larger drone bay
- Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)


Hulks can.
Align to.
No point.
No, needs to be better than the Hulks. 0.0 is dangerous to mine. Want it done fast so you can gtfo.

All reasonable ideas but the ship is not the problem.


Wow. 0.0 is dangerous? We mine in wormholes in covetors because the danger provides a negative cost/benefit for a hulk. Dangerous. You have local. You have fixed gates with little chance of a surprise if you're not afk. You don't need better mining ships because of "danger". You need miners with balls.

Hell, you don't even need to keep watching DScan thanks to the crutch called local.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#37 - 2011-09-22 13:05:15 UTC
[quote=Messoroz]CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P

[quote]

Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes.

Six months in the hole... it changes a man.

Messoroz
AQUILA INC
#38 - 2011-09-22 13:14:24 UTC  |  Edited by: Messoroz
Ingvar Angst wrote:
Messoroz wrote:
CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P

Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes.


Reread what I said, then realize I am going to **** up the talun channel later now to make fun of your illiteracy.
Princess Cellestia
Friendship is Podding
#39 - 2011-09-22 13:17:34 UTC
Messoroz wrote:
[quote=Princess Cellestia]Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof).
.....................
...........
......................


You are a bloody fudging IDIOT if you think supers are built by JF hauling. Supers are built by building caps in lowsec, then jumping them up to the alliance/super building area with a station in it or next door, then the capitals are reprocessed into the parts needed. Done with a **** ton more "cargo" than a JF.

Yes you are right, no supers of any kind are built in nullsec. That's why we dont have any csaas or upgraded systems for it or cyno jammers. In fact we dont build regular caps, subcaps, mods, ammo, or drones either. There's no such thing as null sec industry. It's a lie perpetuated by nullsec alliances and low sec corps to make you think that we do anything other than buy ships from the russians which they in turn rmt from the chinese.
Ingvar Angst
Nasty Pope Holding Corp
#40 - 2011-09-22 14:42:56 UTC
Messoroz wrote:
Ingvar Angst wrote:
Messoroz wrote:
CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P

Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes.


Reread what I said, then realize I am going to **** up the talun channel later now to make fun of your illiteracy.


No doubts you will. Big smile

However, you worded it such that it appears you're stating things are better in wormholes because people are only losing covetors, not hulks. If 74% of ABC is being mined in null, and they're only showing 25% of covetor kills and an unknown percentage of hulk kills (low and high sec numbers missing from the kills) then that implies null being the safer place to mine? They appear to be mining at least 3x the amount as wormholes, and that seems a bit low.

Six months in the hole... it changes a man.