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EVE New Citizens Q&A

 
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Faction Warfare?

Author
Sekund Airy
The Scope
Gallente Federation
#1 - 2012-03-04 14:06:08 UTC
I have been away from the game for a while and i am interested in faction warfare. Is it worth doing or would I be seriously gimping myself ? Who do I get to kill? Anyone not of my faction or is it limited to only militia members of opposing factions? I assume i would also get wtfowned if i fly into another factions space? such as i will be in gallente militia and want some stuff from jita. While enroute gate jump instant concorded? If anyone has better input or sites i can get more indepth info that would be awesome.



Thanks
gfldex
#2 - 2012-03-04 14:24:19 UTC
Sekund Airy wrote:
While enroute gate jump instant concorded?



CONCORD will not be involved. See here.

If you take all the sand out of the box, only the cat poo will remain.

Grikath
Deep Core Mining Inc.
Caldari State
#3 - 2012-03-04 14:46:54 UTC
- When you sign up for FW, you get to shoot the FW toons of the Opposing Side, whereever they are, without Concord intervention. They will be marked clearly in your overview, which you can also adjust to just show FW targets.
In Hostile Space ( which in your case would be Caldari space mostly) the local Navy *will* show up and try to wtfpwn your ship.

- you can gate jump "easily" if you use the right ships ( not in FW personally, but wellll.... you need gallente tags for those nice Caldari LP shop thingies, y'know....Blink Gallente really, really love me.. to bits, preferably).
Life is a *lot* easier if you simply train up a basic shopping alt and use that toon to get you your Stuffz in Jita though.

- rewards.... FW LP shop has some specific items that can *only* be had through FW which get good prices in contracts/market.
Another reason why you want that alt trained up.. Blink

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Sekund Airy
The Scope
Gallente Federation
#4 - 2012-03-04 17:11:42 UTC
Thanks for the great info.
ShahFluffers
Ice Fire Warriors
#5 - 2012-03-04 21:57:38 UTC
Quote:
If I join and start shooting people, will I lose standing with whatever faction their militia belongs to or just the milita corp?


You will lose standings with the opposing Militia corp which will somewhat affect the overall standings you have with the overall enemy faction... but it is largely negligible.
However, serious standings "damage" will occur if you make it a habit of firing on and destroying the enemy NPCs.

Quote:
Can my character leave the militia and safely enter a former enemy's high sec area?


So long as your standings with the faction are above -5.0 with that faction you shouldn't have an issue.

Quote:
Is there a 24 hour cooldown after leaving, during which I can still be shot at or will get shot at by NPC navy?


Yes.

Quote:
If you're part of (specific faction), you cant enter the high sec of the (opposing factions). So where on earth do you fight? Do you have go to lowsec?


Pretty much.

The only exception to this is (to my knowledge) CONCORD held systems. Since CONCORD is "neutral" there is no faction navy. HOWEVER... your sec status becomes an issue. Enter one of their 1.0 systems with -2.0 sec status or lower and you automatically go GCC and will be "CONCORDOKKENED" (i.e. you will die a firey death for no reason).


Quote:
Someone explain faction warfare in a nutshell, I fail at reading large oversized articles.


What is FW?

It's a giant war dec that you don't have to pay for. Added "benefits" include:
1. You cannot enter the opposing faction's and its ally's space without being shot at by their respective navies (if you join the Gallente or Minmitar militia you will be shot at by the Caldari and Amarr navy in their high-sec space. The same holds true in reverse).
2. Ability to do FW missions and access to the militia LP store (which has some pretty smexy stuff).

Things to know about FW...

1. Set up your overview. Make it so that "friendlies" do not show up (helps prevent friendly fire incidents and reduces clutter) and make sure that militia status supersedes outlaw/GCC status (quite a few militia members are "pirates" and attacking them will incur a large penalty on your standings with the militia).
2. Buy ships and mods in bulk and have PvP ships of ALL types (ex, shield-fit, armor-fit, DPS/gank-fit, nano-fit, etc) prefit in an easy to access station (preferably a low-sec one that many other militia members use).
3. You will lose A LOT of ships in militia. Have a steady source of income to replace stuff.
4. Do NOT give away friendly fleet locations and/or friendly ship types in Militia Chat. The enemy has many spaiz!!!
5. Learn the area well. This will help you when you are looking for stuff to kill or escape from hostiles.
6. When looking for a fleet, type "X" into militia chat and eventually you will get picked up.
6i. Alternatively, go out and roam a bit. If you stumble upon a friendly fleet, they might pick you up. If not, keep looking (and try killing some stuff while you're at it).
7. Once you join a fleet, join audio (be it the in-game EvE audio or Vent, Teamspeak, etc) and LISTEN.
7i. LISTEN SOME MORE.
7ii. ARE YOU SURE YOU'RE LISTENING????
7iii. If you cannot figure out where the fleet is by listening, ask [politely] by typing in fleet.
8. The FC (fleet commander) is GOD himself and his orders should be followed to the letter (ex. even if you're in a frigate, SHOOT THE GODDAMN "PRIMARY" that has been called). He and his scouts should be the only ones talking. Do NOT talk unless spoken to.
9. Get to know the "regulars" within your timezone. Good things will follow if you make friends with them.
10. Listen to everyone's advice... no matter how abrasive it is. Chances are, they know what they are doing and you don't.