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ESBS - a new bounty system for eve

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#61 - 2012-02-14 23:13:42 UTC
Bienator II wrote:
the guy who did set the contract up can decide who signs the contract (e.g he has to sign after that). As i said its his responsibility to check the hunter if he is valid. e.g not an alt. Its more player controlled this way. The normal eve-style system will still work of course. This is only an *optional* add-on to that.

This allows to have payouts which are larger as the ship/pod value to add additional rewards to encourage specific hunters to get the job done faster. edit: If you put put too much on his head... you increase the risk that the victim will put a lot of effort to set up a alt hunter - but that would be a typical eve scam, thats something else as bounty system exploit ;)

current contract system won't be sufficient since it does not support this bi-directional contract signing (like a handshake). It is to anonymous for that task.

I can see this. It makes sense.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

L'Acuto
Garoun Investment Bank
Gallente Federation
#62 - 2012-02-17 23:13:58 UTC
I had an idea to mix the contract system with the bounty system and wardecs.

1. The wardec contract: the offering party could put forth a contract that includes the wardec fee, a hiring fee, and a bounty bonus. The bounties are paid out as Blenator II describes.

2. Each part, the wardec fee, the hiring fee, and the bounty bonus could be offered independently.

3. Insurance: anyone with a bounty on them should not receive an insurance payout for a ship loss at the hands of another player eligible for that bounty.

The insurance vs bounty thing might sting a bit, but it's hard out there for a pimp.
Miss Whippy
Native Freshfood
Minmatar Republic
#63 - 2012-02-18 00:03:19 UTC
I think the OP is spot on with this idea.

I have a suggestion that will easily solve the problem of rich players bullying smaller players with endless bounties, it's simply this.

You can only place a bounty on someone who has killed you.

solved

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Bloodpetal
Tir Capital Management Group
#64 - 2012-02-22 18:02:27 UTC
Not really crazy about this idea.

Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.

How do you plan to stop the most wanted list from being an advertisement board as well?

Currently, private bounties work by delivering the corpse to the issuer as proof of completion. The same thing should basically happen imho.

Issuer creates a "contract" for the corpse of a specific person. Collect corpse, deliver to player, and a contract is completed.

Uses the already existing contract system, requires collection of a corpse (which is hard enough) and then upon delivery contract is completed.

Where I am.

Bienator II
madmen of the skies
#65 - 2012-02-22 18:26:47 UTC  |  Edited by: Bienator II
Bloodpetal wrote:
Not really crazy about this idea.

Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.

How do you plan to stop the most wanted list from being an advertisement board as well?

by spending a dev hour a week to go through the top 20 and block all bots.

seriously, do you really think this is the main issue of the bounty system? to have spam in the wanted list?


and as already mentioned in this thread the contract killer system would be a nice extension to the fixed bounty system.
edit: a corpose means nothing in eve, only ISK loss means something

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vertisce Soritenshi
The Scope
Gallente Federation
#66 - 2012-02-24 19:32:29 UTC
Bloodpetal wrote:
Not really crazy about this idea.

Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.

How do you plan to stop the most wanted list from being an advertisement board as well?

Currently, private bounties work by delivering the corpse to the issuer as proof of completion. The same thing should basically happen imho.

Issuer creates a "contract" for the corpse of a specific person. Collect corpse, deliver to player, and a contract is completed.

Uses the already existing contract system, requires collection of a corpse (which is hard enough) and then upon delivery contract is completed.

I don't think this would even matter for someone who doesn't undock to play the game. Scammers aside if you don't undock to play the game then you likely aren't a pirate and won't have a bounty on your head anyway. Stopped reading any of the rest of your post since it is likely irrelevant based on that alone.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Jouron
Hadon Shipping
#67 - 2012-03-02 17:24:15 UTC
+ 1 I endorse this product and or service
el alasar
The Scope
Gallente Federation
#68 - 2012-03-04 15:34:44 UTC
once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place.

bounty payout needs to be based on and equal or less of what got destroyed. only way to fix the system being exploitable.

Vertisce Soritenshi wrote:
EvE is not about PvP. EvE is about the SANDBOX! - CCP! Open the door!!!

offtopic: one of the best signatures i have seen. towards a more dynamic world we can shape and with consequence to our actions. towards a better AI having pve and pvp blend - why do stupid NPC wait in magic pockets to get plugged...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Vertisce Soritenshi
The Scope
Gallente Federation
#69 - 2012-03-07 15:30:26 UTC
el alasar wrote:
once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place.

That is actually a really good point. I would think the limit would need to be rather high though. If not then people will just place a bounty on you...kill you and collect. I guess something like 1 billion ISK and a 24 hour timer before you can be openly attacked once the limit is met would work.

And thanks for the compliment.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Veluis
Aliastra
Gallente Federation
#70 - 2012-03-07 20:18:56 UTC
+1
Volturius Maximus-Fur
Myriad Contractors Inc.
#71 - 2012-03-07 23:53:01 UTC
The proposed methods of payout in this thread are spot on, and would do much to help make the bounty system relevant in today's eve. This is certainly a big part of the problem with the current system, but I feel like the system needs to be expanded upon.

el alasar wrote:
once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place.

bounty payout needs to be based on and equal or less of what got destroyed. only way to fix the system being exploitable.


I agree that players with bounties should be legal targets regardless of where they are but that it should be dependent on certain conditions. I have written a somewhat lengthy post here, detailing my own take on bounties, and related things. This thread really catalyzed my thinking on the issue and I believe that the OP's proposal should be central to any changes to the bounty system.
Grumpy Owly
Imperial Shipment
Amarr Empire
#72 - 2012-03-08 00:02:33 UTC
I know that personally Bienator II has entered the debate regarding BH previously but otherwise just like to keep an enthused momentum working towards finding a resolution with CCP about long overdue repairs to this feature.

Bounty Hunting for CSM7.
Vertisce Soritenshi
The Scope
Gallente Federation
#73 - 2012-03-13 13:19:33 UTC
I am wondering why the CSM has yet to comment on this idea. This is an excellent idea for the BH system. Maybe it is time to post this up in AH where it can get more exposure to the CSM and the trolls. Bienator, it is your idea and thread...if you haven't already I encourage you to post this up on the AH.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Bienator II
madmen of the skies
#74 - 2012-03-13 15:50:07 UTC
well, i've read somewhere that devs read this forum section from time to time. Thats actually what i wanted to reach - I know that they can't answer here.

I am not a big fan of all the CSM stuff. If you like to take it over and post to the AH... just go ahead and link back to this thread as origin. (feel free to copy stuff from here)

Just make sure to keep it concise to tell the core of the eve-like bounty system mechanics. All the contract, auto-outlaw, bribery nice-to-haves are cool but are optional, additional features.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vertisce Soritenshi
The Scope
Gallente Federation
#75 - 2012-03-13 18:49:24 UTC  |  Edited by: Vertisce Soritenshi
If I do that I will simply quote your original post and put in a link to the thread and let it roll from there.

Ok...it's there but the forums won't let me put a link to it in this thread. Evil

The Devs do read this forum more I think but I think there are more people in general on AH and more likely for a CSM member to comment and perhaps push it to CCP from there. Either way...can't hurt. (except the rage baby trolls that will cry about it being in 2 places.)

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Sticky Hamster
Nova-Tek
#76 - 2012-03-26 12:55:51 UTC
One way to make bounties work would be to make it so that if a character has bounties on them they cannot use jump clones. Then at least their implants would be in danger so they can't just switch into a implant-free clone and let a buddy blow them up.
Bienator II
madmen of the skies
#77 - 2012-03-30 20:17:28 UTC
ah. just wanted to mention that the planed new war mechanics seem to incorporate ship/cargo costs to calculate the war "progress" (fanfest war mechanics session). This is also a basic requirement for the eve-like bounty system...

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Altair Raja
Brutor Tribe
Minmatar Republic
#78 - 2012-04-09 10:48:44 UTC
Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there.
would just like to add that you shouldn't be able to claim a bounty you place yourself.

AFK cloaking doesn't earn anything, so it needs a buff!

Bienator II
madmen of the skies
#79 - 2012-04-10 15:45:01 UTC
Altair Raja wrote:
Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there.
would just like to add that you shouldn't be able to claim a bounty you place yourself.

why?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vertisce Soritenshi
The Scope
Gallente Federation
#80 - 2012-04-13 13:39:21 UTC
Altair Raja wrote:
Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there.
would just like to add that you shouldn't be able to claim a bounty you place yourself.

Yeah...why not?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821