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EFT v2.35 - Citadel

Author
Mina Denkenth
Disavowed Pod Pilots
#421 - 2012-02-29 16:47:35 UTC  |  Edited by: Mina Denkenth
I'm sure they're working out the bugs as we speak and much props dude.
Nalha Saldana
Aliastra
Gallente Federation
#422 - 2012-02-29 17:31:06 UTC
Have fun putting in all these new module names :P
http://wiki.eveonline.com/en/wiki/Module_changes
exile raider
Minimum Standards
#423 - 2012-03-01 01:23:57 UTC
I really appreciate your fitting tool. I apologize if this has already been asked but just in case it hasn't I would like to request a feature be added. Would you please incorporate within the program a update function or preferably an autoupdate feature that both grabs the latest version of EFT and ports your info over.


Thanks again!
Rasz Lin
#424 - 2012-03-01 11:36:21 UTC
cant put triage on dreads in EFT, says its limited to cariers
yet i have fits saved from killmails with triage fitted
Lady Irradiance
Give my 11percent back
#425 - 2012-03-01 23:17:38 UTC
Siege != Triage
pmchem
Brutor Tribe
Minmatar Republic
#426 - 2012-03-03 17:11:30 UTC
gripen, regarding the ongoing discussion about align time -- there was an interesting post about how the Eve engine works made by the pyfa maintainer after talking to Entity. I will quote from the pyfa thread in this forum:

Kadesh Priestess wrote:

2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:

Open logserver, jump through gate/fullstop. Start aligning. Then, look for entries like:

Quote:
142 2012.02.28 16:48:59:401 [ 19619 ] WarpTo
969 2012.02.28 16:49:39:408 BroadcastStuff::Notify( OnNotifyPreload ,...)

First line is actual start of align process, second line is issued on warp 'commit' (when you become invulnerable, ships which have you locked lose you, and so on). It lets client to preload objects in the target grid, and it's issued only on warp commit because it would be exploitable otherwise (everybody knows you can't stop warp when it's already commited). This example shows charon align process with align time equal to 39.58.

Two notes here:
1) Align time is always rounded up to seconds (due to server tick nature). It doesn't matter for align time if your dram has 3.01 or 3.99 align time, both will take 4 ticks to completely perform align (though, it still matters for your general agility)
2) Subtle time difference in log is explained by fluctuating delay of transport layer

Crusader with 3% agi implant (2.95 align time):
Quote:
17628 2012.02.28 19:04:00:045 [ 6266 ] WarpTo
17671 2012.02.28 19:04:03:041 BroadcastStuff::Notify( OnNotifyPreload ,...)

Crusader w/o implants (3.05 align time):
Quote:
12021 2012.02.28 19:31:05:362 [ 26436 ] WarpTo
12059 2012.02.28 19:31:09:385 BroadcastStuff::Notify( OnNotifyPreload ,...)

You see how this theoretical 0.1 second difference results in 1 second real difference, yeah? Please note TiDi will just make warp-off process longer, but it won't change any breakpoints, so this mechanics applies to all ships in all systems regardless of TiDi scale.

Stopwatch method adds additional layer of several seconds... err, why? Most likely because simulation (server processes whose synchronized representaion you see in your client) takes one additional tick to full-stop your ship + 1 tick to start warp acceleration. Also, often yet another tick is added when you hit warp and stopwatch simultaneously (server doesn't start warp immediately, it waits for start of next tick). But the point is that you become invulnerable before that, before you actually see your ship entering warp on client side.

That is, align formula is absolutely correct. We don't care how client shows it, because on server ship enters invulnerability state properly. We could round up align time to reflect actual align time, but as it's often used as ship agility factor - i doubt we'll do it. Maybe when UI is refined to show both numbers, but it's not going to happen tomorrow.



I agree with you that EFT align times match stopwatch times (as mentioned previously, I tested this myself too). However, it appears that the really important part -- time to invulnerability -- may be correct on the wiki and pyfa, but not in EFT. What do you think? Should this be changed in EFT?

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

MaximusEvil
Two Bit Operations
#427 - 2012-03-04 00:12:56 UTC
why the f-ck do people use these stupid file sharing sites like rapidgate that are not friendly to download managers and force you to wait in the queue again if your download fails.
Ladie Harlot
Viziam
Amarr Empire
#428 - 2012-03-04 05:36:37 UTC
MaximusEvil wrote:
why the f-ck do people use these stupid file sharing sites like rapidgate that are not friendly to download managers and force you to wait in the queue again if your download fails.


It's less than 2 megabytes. If you can't download a file that size without a download manager then get better service.

The artist formerly known as Ladie Scarlet.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#429 - 2012-03-04 08:08:14 UTC
I reinstalled tool twice so far and this is what confuse me.

EFT [Machariel, New Setup 1]
Tracking Enhancer II
Tracking Enhancer II
[empty low slot]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

[empty med slot]
Tracking Computer II, Optimal Range
Tracking Computer II
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
[empty high slot]

[empty rig slot]
[empty rig slot]
Large Projectile Metastasis Adjuster II

AX 2.5 implant tracking 0.08405 All lvl 5 4.3+72

In game Mina [Machariel, New Setup 1]
Tracking Enhancer II
Tracking Enhancer II
[empty low slot]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

[empty med slot]
Tracking Computer II, Optimal Range
Tracking Computer II
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
[empty high slot]

[empty rig slot]
[empty rig slot]
Large Projectile Metastasis Adjuster II

AX 2.5 implant tracking 0.090148496989 rad/sec 4.3+72.04.

Anyone have any idea?

You choke behind a smile a fake behind the fear

Because >>I is too hard

Daneel Trevize
Give my 11percent back
#430 - 2012-03-04 15:28:30 UTC
In-game you actually have a faction TC/TE, or some skill mismatch? That or the stacking penalty's not right and not factoring in that scripted TC correctly? Try removing related mods one at a time to see how well they match theory to practice?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#431 - 2012-03-04 15:58:57 UTC
I made sure that i did everything right before posting here...il try to figure it out.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#432 - 2012-03-04 19:20:36 UTC  |  Edited by: Panhead4411
Not to complain too much, but could i please not have to manually import all those "test" Assault Frig setups....

And where is the config file so i can copy/paste my dmg profiles? It apparently is not in the 14.4...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Unkle Tickles
TickleCo LLC
#433 - 2012-03-05 00:38:10 UTC
Hi, could someone tell me what the current version is? I've found talk of 2.14.4 but I can't find the DL.
Unkle Tickles
TickleCo LLC
#434 - 2012-03-05 00:43:05 UTC
never mind, i got it after i grew a brain
Gripen
#435 - 2012-03-05 14:31:28 UTC
pmchem wrote:
I agree with you that EFT align times match stopwatch times (as mentioned previously, I tested this myself too). However, it appears that the really important part -- time to invulnerability -- may be correct on the wiki and pyfa, but not in EFT. What do you think? Should this be changed in EFT?

I had some talks about this with Entity. They don't care about client part of simulation while I didn't want to rely solely on their interpretation of logserver logs. But question of align time definitely needs to be reviewed - by the tests I've done so far align time is indeed takes up whole amount of seconds and it's very strange that nobody noticed that until this moment (who knows, maybe it was changed just recently by some work CCP does under the hood?).

Panhead4411 wrote:
Not to complain too much, but could i please not have to manually import all those "test" Assault Frig setups....

And where is the config file so i can copy/paste my dmg profiles? It apparently is not in the 14.4...

You can open setup files (stored in EFT/Setups folder) with Notepad or any similar plain text editor and copy their contents from test variant to another version files.

Config.ini is automatically created after first launch.
Rhianna Ghost
Ghost Industries Inc.
#436 - 2012-03-05 18:32:05 UTC
OK, maybe thats just me, but isn't there a typo in the Mechanics skill? In eve it is "Mechanics" and so it is exported by EVEMon, but used in EFT as "Mechanic" (see the missing s at the end) Thats why no Armor-Repper "works" and everything.

If I remove the s in the CHR-File everything works as designed.

Bug in EFT? Bug in EVEMon? I tend to EFT, as the skill is called Mechanics in the game.

Before any questions arise: I have to use EVEMon for the exports, because I sit behind a proxy-server using authentication at work and didn't get EFT to work through that.
Kurull Skullsplitter
Citizens of E.A.R.T.H.
E.A.R.T.H. Federation
#437 - 2012-03-05 21:40:27 UTC
I'm getting constant error message when I attempt to update my existing skills. The error reads that my key is not good it must be updated.

I first tried my old API that has worked forever and I've tried a new API. Neither one will be accepted by EFT to update my character.

I have attempted to get the key to work several dozen times.

What is up with that?
Xercodo
Cruor Angelicus
#438 - 2012-03-05 22:38:26 UTC
Just an FYI to the other WHers out there, the calculations for the resistances penalties aren't being calculated correctly.

I already sent a mail to Gripen about this but figured I'd let everyone know here

http://i328.photobucket.com/albums/l338/Xenoninja42/20120304004457.png

The Drake is a Lie

Shade Talltree
Alice's Looking Glass
#439 - 2012-03-06 02:11:28 UTC
Downloaded and playing with your toy. Thanks for you efforts!
Gripen
#440 - 2012-03-06 23:02:20 UTC
Kurull Skullsplitter wrote:
I'm getting constant error message when I attempt to update my existing skills. The error reads that my key is not good it must be updated.

I first tried my old API that has worked forever and I've tried a new API. Neither one will be accepted by EFT to update my character.

I have attempted to get the key to work several dozen times.

What is up with that?

Old API key support was discontinued quite a long time ago so you need to use new customizable keys. What error message exactly do you get when trying new key? (You can copy error message by pressing Ctrl+C when message appears).