These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

First time L4 runner - help me with my Drake

Author
Whiteknight03
Trilon Industries and Exploration
#21 - 2012-03-03 20:24:46 UTC
Right Hand of ZZZZZZ first off requires heat and kin hardeners, if I recall correctly. However, the main thing is:
THE ENEMIES DO A CRAPTON OF DPS AT CLOSE RANGE!
Warp in at however far your missiles can reach, and stay at that range. The named cruiser deals quite heavy damage.
Wuxi Wuxilla
The Scope
Gallente Federation
#22 - 2012-03-03 20:31:43 UTC
God, I haven't seen such bad fits in quite some time:

First things first - You don't ever mix active and passive tank for L4s - Unless you're deadly afraid of getting suicide ganked, which you shouldn't be - You're flying a drake after all.

Then you spend 150mil on faction/deadspace items for a really bad omnitank (at least I looks like that). You don't omnitank a drake, unless you're doing pvp or wormholes, which both aren't of interest to the op.

Quote:

[Drake, !]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Beta Reactor Control: Shield Power Relay I

Large Shield Extender II
Large F-S9 Regolith Shield Induction
Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II
Experimental 10MN MicroWarpdrive

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5


Has 40% more tank, is actually capstable with MWD off and deals the same dmg while saving all that money you spend for fancy tank modules.


The 2nd fit is even worse - Again with that omnitank (with the best tank against Angel at a whooping 271dps), with Domination BCU (that have exactly the same dmg boost as tII) and with Domination Launchers (which are barely better than meta4). Yes, exactly - You spend roughly 500mil on stuff that's worse or at best equal to tII modules.
The only perk of Domination stuff are the fitting costs and if you can't fit tII modules on your drake, then get decent fitting skills and don't spend 500mil on a t1 BC and for the love of all that is holy: Don't encourage players who're asking for help to do the same.
Izziee
University of Izziee
#23 - 2012-03-03 20:48:47 UTC
Zanzil C wrote:


-> Do you think this is a viable fit for L4s?

.


Honestly, no, no I don't.

Is it possible to do them for level 4's? Yes, completely. I wouldn't say viable though.

In fact, just because you can DO them, doesn't mean you SHOULD.

You would most likely make 4-5x more money running L3's and blitzing through them. You'd probably train up a battleship faster than completing a few missions also :p.

Drake is renowned for being a great tank this is true, even with terrible skills. Infact when I first started my L4's I took my maelstrom in (Was Buzz kill) and my tank was breaking super fast, I swapped over to the drake just to get a feel for the mission and it was hardly being damaged, but as for killing stuff, I had very very low missile skills (Was actually expecting to lose the drake, didn't care for it at all) and stuff just took FOREVER to kill. I never touched that mission again until recently, now I wonder what the fuss was about.

I wouldn't bother tbh, it would be more hassle than it's worth. Train up for a battleship and stick with L3s unless you are a patient person and would make more money doing L4's (Which per hour, I doubt)

I see far too many people these days saying "I do L4's in my drake!!11!!1" as though it's a special thing. Yeah? and? How fast do you do them? I actually started out with a Domi originally and I loved it, but after properly skilling up for my Mael, I was shocked how I ever even coped at how slow it was, and the Domi is still a lot faster than a drake! Hell, my drone skills were 5x that of my gunnery skills when I made the change to the maelstrom and it still pissed it so hard out the water it wasn't even funny (Really! was not funny! Realising how much time I wasted). I was never comfortable with my mael tank wise until a while later, the DPS helped a lot clearing it, but there were a few heart pounding moments even when I was careful, yet with my domi I could pull the whole room with every trigger and just AFK it.

So while you'd probably tank them more than fine, you'd die of boredom anyway. I'd strongly suggest training for another ship, personally I never really liked the Raven, still think the DPS is lacking in comparison but many love it, especially the Navy one, and if you're skills are all in missiles go for it I guess. Patience REALLY pays off in this game in terms of skills, and I saw a massive MASSIVE difference from T1 projectiles to T2, it was just the 50 days that put me off for so long, but it's just something completely worth doing.
Izziee
University of Izziee
#24 - 2012-03-03 20:57:20 UTC
Zanzil C wrote:
Thank you for taking the time to reply. Wuxi that's exactly the sort of feedback I needed, appreciated.

In your opinion what should be the next ship I should be aiming at for L4s - within a reasonable time frame?

I'm Minmatar and currently skilling towards Heavy Missile Launcher IIs (10d) for this particular Drake fit.

Skilling for a Macha will take me only 8d but the price tag is way off my budget (190mil is what I've made from L1-L3 loots, including the expenses for a Rupture and this Drake)

I've also got a plan for a Loki (on the basis of being Minmatar) but that's gonna take 57 days, including the recommended certificates.

Feedback, ideas, suggestions very welcome!


I'd scrap everything to be honest and start training T2 Projectiles and fly a maelstrom, but that's just me. By the time it's all fully T2 fit, you'd have enough cash for 5 machs, a lot of experience with L4s, and will be flying through them like no bodies business.

I don't like missiles for many reasons, but the main one being they don't help you cross train if you ever decide to change race, all the gunnery skills are going to help you regardless of who you fly, even some Caldari ones. Min also use missiles but guns and pew pew are their main system.

Like I said, I'd suggest going for a mael, but if you're not confident in tanking with it (and it isn't a "great" tank with low skills) then you could get a few drone skills up to IV and grab a domi, dual armour rep it, AFK L4's while learning and training for a mael/mach and then when you got them, your drone skills won't have gone to waste either, and you'll have a Domi sitting by for whatever. A cheap ship capable of a lot, and doesn't matter if you lose it. Sure, it's armour and minny are shields, but just throw some meta 4 stuff on it with like 3-4 hardeners, it will still tank like a champ.

Hell, the great thing about the domi is you can just throw some auto cannons on there (helping you to dual rep) which would out damage rails anyway most likely so you wouldn't need to train for hybrids and you can just swap the guns over to your mael when you get it.
Firebolt145
The Hatchery
SL0W CHILDREN AT PLAY
#25 - 2012-03-03 22:46:23 UTC  |  Edited by: Firebolt145
The fit loki energen linked is quite frankly terrible. Don't use it.

A standard t2 drake should be able to do all missions. Some slow, some faster, but decently.

You should never be within 30km of the enemy rats tbh. Use drones to take down all the frigates, particularly the ones that are webbing or scramming you. Other than that, use the afterburner to go ~50km from the rats and just AB around over there. Drop a cargo container with 1 missile and orbit that at 5km if you don't want to manually pilot.

Read www.eve-survival.org as others have said and pay careful attention to all the triggers etc. Good luck.

edit: Regarding your next ship: Machariel is pretty much the no.1 missioner out there and doesn't take long to train for, but as you said the hull cost can be a turn off. Since you're already training for HMLs etc, a Tengu would definitely be your next natural progression ship. In terms of isk/hr the Tengu isn't too far off the Mach.
loki energon
Sebiestor Tribe
Minmatar Republic
#26 - 2012-03-04 03:22:25 UTC
its funny, ive used fits ive seen from folks here, from Battleclinic, fits ive gotten from friends. one thing ive learned, use what works.
ive fit and flown 15 or more different fits for the drake, just tweaking with it. the best part of Eve is the ability to choose from thousands of different mods to bend and twist any ship any way you like.
i expect nothing less from the troll gallery than to shoot down any idea thats not from the box they troll away in. i souldnt mix active and passive mods? why? they work great together. dont use faction mods to save a % on power grid or CPU? why not, i have the isk i can spend it the way i want. please remember Trolls of Uberness, not every player has all skills relating to all things at lvl5. and as for not using blingy ships just because you might get suicide ganked.....thats Eve right? lol you pays yer money, you takes yer chances.


i guess i wont post my nano-cargo expanded-salvaging-tractor-hurricane fit........

kill em all.

Zanzil C
Ministry of War
Amarr Empire
#27 - 2012-03-04 07:41:56 UTC
Izziee pretty much nailed it - it takes me 2 hours per mission in my Drake, not to mention the amount of missiles. I don't like missiles at all, I loved how my Drake tanks, but missiles aint for me.

I am skilling towards a Mael (4d) and will see how it goes. Recommended fits, tanking tactics would be very welcome.

Thanks again

Ann133566
Doomheim
#28 - 2012-03-04 08:29:57 UTC
You should focus on your battlecruiser skills first, these give u the most immediat benefits. As for tanking, just stretch away from the rats. BS are usually slow so you can ignore them when u go out of their range and focus on the rest. Frigates will be the fastest and cruisers usually come behind them. Ideally you want your drones to take out the frigs so you can focus on cruisers and the like. One thing u do want to avoid is being completely tackled, so it's a good idea to take out the frigs first . One neat trick is to warp in at 70k take out the frigs that might we and tackle you and begin to take out cruisers. If you are taking to much dmg warp out then warp to zero and begin again, so in effect your controlling their movements (this is also good to practice in pvp). However, if you are spending long hours in a mission it might be advisable and more profitable to just do LVL 3 missions or ask a corp friend to join your missions at least until you get the your skills up.
Klymer
Hedion University
Amarr Empire
#29 - 2012-03-04 09:12:50 UTC
Zanzil C wrote:
....

it takes me 2 hours per mission in my Drake, not to mention the amount of missiles.

...




you think ammo consumption is bad with the Drake, wait until you see how much ammo AC equipped Maels and the Mach chew through...


The Mael, like Caldari ships, is a shield tanker so if your having survivability issues with your Drake then your going to have more problems with the Mael at this point if, as it sounds, your skills are low. Speaking of skills, any chance you could post the character in question on http://eveboard.com/ so we can see what we have to work with, then we can better provide training and fitting advice.
Zanzil C
Ministry of War
Amarr Empire
#30 - 2012-03-05 07:30:47 UTC
Thanks all for the assistance

The character I'm trying to skill towards an effective L4 runner is http://eveboard.com/pilot/Zeus_C

Any suggestions will be appreciated

Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2012-03-05 07:53:08 UTC
I started running level 4 missions with the following fit. I think I had BC 2 at the time.

The toughest level 4 mission I ever did with low skill and in a Drake was Vengeance (Sansha), but I managed to finished it by buying a little bit of Caldari Navy Thunderbolt EM heavy missiles for just the last boss.

This isn't an ideal fit, but I did use it before I later switched to a Raven.

[Drake, Basic]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II

Salvager I
Small Tractor Beam I
XR-3200 Heavy Missile Bay, Trauma Heavy Missile
XR-3200 Heavy Missile Bay, Trauma Heavy Missile
XR-3200 Heavy Missile Bay, Trauma Heavy Missile
XR-3200 Heavy Missile Bay, Trauma Heavy Missile
XR-3200 Heavy Missile Bay, Trauma Heavy Missile
XR-3200 Heavy Missile Bay, Trauma Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5
Durie
WORLDSTAR HIPHOP
Brotherhood of Spacers
#32 - 2012-03-05 08:38:47 UTC
Zanzil C wrote:
Thanks all for the assistance

The character I'm trying to skill towards an effective L4 runner is http://eveboard.com/pilot/Zeus_C

Any suggestions will be appreciated



I would suggest training some missile support skills before you write them off entirely. You have only 170k skill points in missiles, no wonder it is taking 2 hours per mission. Levels 1-3 of those support skills are practically free and will add a good deal of dps. I would suggest skilling up weapons and shields to tech 2 rather than moving on to a larger ship class. If you can maintain a good distance and velocity while missioning, you will take hardly any damage and can focus more modules on damage.
Wuxi Wuxilla
The Scope
Gallente Federation
#33 - 2012-03-05 12:21:27 UTC
[Maelstrom, PvE Lowskill]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Caldari Navy X-Large Shield Booster
Ballistic Deflection Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800
'Orion' Tracking CPU I, Optimal Range

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L

Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I


Federation Navy Ogre x4

Is my lowskill Mael. You can always tweak a few things (Light/Medium/Sentry Drones, Prop Mod, Rigs) at your preference, this fit is obviously for Gurista as they tend to orbit a bit far for ACs (thus the TC) and I have enough tank anyway.

Yes, this is quite overtanked, you can easily reduce the tank once you get more experienced with triggers/spawns/aggro but it works well for a beginner.
Boz Wel
KarmaFleet
Goonswarm Federation
#34 - 2012-03-05 17:17:04 UTC
Things certainly have changed since the last time I played. The Maelstrom is a recommended battleship for new players in level 4 missions? What? That Mael has no AB and pretty minimal range. Outside of a few close range missions, I have a hard time imagining it completing missions quickly. Even if you have enough tank to survive the Guristas who out-range you, I can't see you killing them very quickly either.
Wuxi Wuxilla
The Scope
Gallente Federation
#35 - 2012-03-05 18:50:48 UTC
Boz Wel wrote:
Things certainly have changed since the last time I played. The Maelstrom is a recommended battleship for new players in level 4 missions? What?


Nobody ever said the Mael was the recommended BS for new players. I only said that this fit is a good fit for starting with a Mael. The only other mention of the Mael was exactly the opposite.
No, the OP asked for a Mael fit himself:

Zanzil C wrote:

I am skilling towards a Mael (4d) and will see how it goes. Recommended fits, tanking tactics would be very welcome.



Then:
Boz Wel wrote:

That Mael has no AB and pretty minimal range. Outside of a few close range missions, I have a hard time imagining it completing missions quickly.


Wuxi Wuxilla wrote:

You can always tweak a few things (Light/Medium/Sentry Drones, Prop Mod, Rigs) at your preference


The TC was on that ship to test the range increase (dreadful). My fit currently uses an MWD and I always have an AB at hand.


But, if you like to trade tracking and dps for range, you can always use a similar fit, just with arties:

Quote:

[Maelstrom, PvE Arty Lowskill]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Ballistic Deflection Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Dread Guristas X-Large Shield Booster
[empty med slot]

1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L
1200mm Heavy 'Scout' Artillery I, Republic Fleet EMP L

Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I


Federation Navy Ogre x4


Yes, that med slot is empty on purpose. Put into it whatever you want.
Boz Wel
KarmaFleet
Goonswarm Federation
#36 - 2012-03-05 19:14:26 UTC
There's no real point fitting a TC with an optimal script on an AC boat, as their optimal range is, as you put it, dreadful, and a percentage boost of dreadful is, well, dreadful. :) Artie's are the way to go if you have to use a Maelstrom with low skills but they aren't really the best choice for missions given a choice. The tracking is poor, the ROF is slow and the DPS is relatively low. I would really only consider the Maelstrom if you are planning to train for Minmatar BS in the long run anyways, but right now it looks the OP's skills are pretty low and level 4's in a Maelstrom might be pretty rough for him.
Wuxi Wuxilla
The Scope
Gallente Federation
#37 - 2012-03-05 19:20:59 UTC
His skills better than mine, he should get 450-500 gun dps with the arty fit I posted. His shield skills are also better than mine, so he shouldn't have any problems with tanking missions.

Take a look at the OPs skills and you'll see that the Mael is by far the best option for lvl4s for him.
Roh Voleto
Doomheim
#38 - 2012-03-05 20:10:58 UTC  |  Edited by: Roh Voleto
I started running lvl 4 missions in Drakes. But, as much as I love the Drake, there is simply no mission running scenario where it outperforms, or even equals, the beginner 1200mm artie Maelstrom. Never mind that in OP's case I'd rather be running lvl 3 missions in a 'Cane.


Boz Wel wrote:
There's no real point fitting a TC with an optimal script on an AC boat, as their optimal range is, as you put it, dreadful, and a percentage boost of dreadful is, well, dreadful. :)

Falloff is a function of a gun's optimal range. Autocannons live in falloff, and even a "dreadful" optimal boost leads to a significant falloff boost.
Boz Wel
KarmaFleet
Goonswarm Federation
#39 - 2012-03-05 22:00:04 UTC
Interesting - I didn't remember that correlation between optimal and falloff from when I played before (which was before the projectile rebalancing). Good to know.

Still, I can't say I'm really convinced that the Maelstrom would be the best choice unless the OP is set on training Minmatar BS anyways. AC's without barrage and backed by low skills are going to tickle on the longer-range enemies, while arties have pretty poor dps/tracking. It's certainly doable though and would beat out the OP's current drake. And, to be fair, I suppose one nice thing about the Maelstrom is that you can overtank it quite easily, which is helpful when someone's learning to do level 4 missions.
Exploited Engineer
Creatively Applied Violence Inc.
#40 - 2012-03-05 22:01:56 UTC
Roh Voleto wrote:
Falloff is a function of a gun's optimal range.


Err ... I don't think so.

However ...

Quote:
Autocannons live in falloff, and even a "dreadful" optimal boost leads to a significant falloff boost.


TCs also have a fallof bonus, and the optimal range script is misnamed - it also increases the fallof bonus of the TC.
Previous page123Next page