These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

POS's Flogging the Dead Horse

First post
Author
Alx Warlord
The Scope
Gallente Federation
#41 - 2011-11-19 20:01:21 UTC
+1 FTW!
Esiel
Renegade Serenity
#42 - 2011-11-21 08:57:54 UTC
Why did I do this thread? Besides the obvious one that the modular POS is what should have been created in the first place and I would really like to see it done.

First I would have posted the first day this forum became available however out of respect to Evelgrivion I was waiting for him to post first. (I had good reason to wait as he did re-post the first time they made the new forums before they had to shut them down)

Secondly I would have been happy to let anyone post about this idea if they had done more than just a link. Alot of forum readers are lazy, they aren't going to click a link and they wouldn't see what this idea was about and I am all for more people supporting this even the lazy forum readers.

Finally I felt Evelgrivion should be given props for this, it is his idea, his work and so it should be his credit. (If he re-post I would still encourage everyone to jump onto his thread and dump this one like yesterdays doughnuts)
Dr Karsun
Coffee Lovers Brewing Club
#43 - 2011-11-21 10:38:47 UTC
As I did in the old forums, a +1 from me.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#44 - 2011-11-21 13:39:02 UTC
its probably his arms are too tired from flogging for years on end esiel.

at any rate thank you for porting this over and i'll bump it for new eyes to read every few weeks or so
Jafit McJafitson
Viziam
Amarr Empire
#45 - 2011-11-21 22:40:38 UTC
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#46 - 2011-11-21 22:55:09 UTC
crack ************, do you smoke it?
Mekela
Vinyl Roid
#47 - 2011-11-29 22:02:57 UTC
They say they are fixing space stuff but this remains the glaring exception that stares at you in its terrible astectic and horrible interface. The longest running failure of CCP is the dead horse
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#48 - 2011-12-07 03:17:48 UTC
been a few weeks. time to flog it once more
Gremoxx
Wing Commanders
#49 - 2011-12-08 12:11:09 UTC
saved from page 4...

CCP should make this top priority for next expansion.. Blink

+1 Again and again
Tenchi Sal
White Knights of Equestria
#50 - 2011-12-08 13:22:49 UTC
+1

my wife tried to play EVE with me a while back ago. i had her warp to my POS and when she saw it, her only reaction was

"oh its a floating stick, is that it?"
Wormerling
Center for Advanced Studies
Gallente Federation
#51 - 2011-12-08 19:36:33 UTC
Okay, honestly what the idea is about? If it's only about the look then, well, it is a cool thing to have everything look nice, but probably not the main thing.

IMO, the core elements are functionality and gameplay. In first place, I think all modules should be accesed from one place, because it really doesn't make much sense to struggle with ships being constantly stuck in the forest of modules in a limited space. Then there should be a way to dock to this thing, just because we can dock to the stations. Basically it's all that need to make life so much easier!

Then there are few ideas of mine. I wish EVE had more elements of RTS gameplay. With this regard POSes could be fitted with Very Long Range weapons that could hit stuff system-wide: namely, other POSes. Then I would allow several POSes per moon and actually allowed to put a POS near a planet (I don't see how planets differ so much from moons; I know it is made for the sake of game design but it makes things unreal).

I also wish POSes and other celestial objects were slowly moving towards their trajectories, and belive it's not so hard to implement a little shift of celestial objects during downtime.
Gorath Vaan
Cause of Crisis
#52 - 2011-12-11 11:11:22 UTC
Looks like a great idea... but:

How do the shields work?
Is there a POS shield?
Do you target specific modules or just blam away at the whole caboose?
How do you rep it, module by module, or just point and rep the whole thing at once?

I think this is the seed of a great idea, but needs the details worked out.

Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#53 - 2012-02-04 02:42:21 UTC
bump
Kolya Medz
Kolya Inc.
#54 - 2012-02-04 05:02:58 UTC
+1 Awesome Idea
CCP Phantom
C C P
C C P Alliance
#55 - 2012-03-03 12:33:21 UTC
This flogging thing seems to be good (at least regarding POS), so please do not stop!

Do not hold back your comments.

CCP Phantom - Senior Community Developer

Zannang
Devil's Depot
#56 - 2012-03-03 13:13:19 UTC
there's not much we can add after all these years, except that we really want this.
Tchulen
Trumpets and Bookmarks
#57 - 2012-03-03 13:55:54 UTC  |  Edited by: Tchulen
I've not read most of the posts in this thread but looked at the original concept and images and hell yes!

I've been using POSs for the past couple of years and I have to admit that the completely separate modules thing is weird. It's the least logical method of building a space based structure ever. I don't like using RL comparisons but the most logical method of constructing a space structure is to make it modular and connected, like the ISS. /RLcomparison

This suggestion not only looks damn cool but it makes more sense from a RP perspective.

I endorse this suggestion with huge great screams of enthusiasm.

CCP - Please make this happen. The changes you've made to POSs have been excellent so far. This would basically make them pretty much perfect.
Velicitia
XS Tech
#58 - 2012-03-03 14:10:29 UTC
CCP Phantom wrote:
This flogging thing seems to be good (at least regarding POS), so please do not stop!

Do not hold back your comments.


least it's better than mass rioting in Jita, yeah?Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Grideris
The Scope
Gallente Federation
#59 - 2012-03-03 14:19:13 UTC
Hopefully the "Dead Horse that is by now glue" goes ahead in either this or the next expansion.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Velicitia
XS Tech
#60 - 2012-03-03 14:50:26 UTC
Grideris wrote:
Hopefully the "Dead Horse that is by now glue" goes ahead in either this or the next expansion.

This expansion is "war" ... so probably not (though, maybe they'll fix corp/POS rol... oh **** it, who am I kiddingRoll). The other thing is that the art dept is busy V3-ing the ships.

From the look of things, it'll probably just end up being soon(tm).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia