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Miners Unite! We won today!!

Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#1 - 2012-02-27 19:35:03 UTC  |  Edited by: Issler Dainze
The CSM 6 proved that CCP listens to the CSM! We are about to elect CSM 7!

Every miner should be studying the candidates in Jita Park to make sure they vote for a candidate that will pressure CCP to improve mining.

If you are a mining please join the mining miners channel in game and share your opinions about the state of mining in Eve today!

We are having live in game events to bring some attention to the plight of the rock hounds of Eve. We will coordinate those activities in the mining miners channel.

Finally, when you encounter another miner greet him with the miners salute!

m/

Miners Rock!

Issler
Velicitia
XS Tech
#2 - 2012-02-27 20:05:19 UTC
Issler Dainze wrote:

Finally, when you encounter another miner greet him with the miners salute!



or a salvo of antimatter for mining your rocks Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Celgar Thurn
Department 10
#3 - 2012-02-28 16:28:36 UTC
Not sure where you're coming from on this one. Mining is not broken and does not need fixing or improving. Increasing yields will just decrease our profits. Please direct the attention of the CSM to other more pressing matters such as Corporation Roles & management of roles on POSes, Factional Warfare, etc etc. After what has happened to high sec PI I don't think we want CCP to go anywhere near high sec mining. It has been suggested to add depletion to the rocks in in ice belts which might be good idea but other than that it doesn't need touching.

I agree it would nice to get pilots representing those other than the large nul-sec alliances in the CSM but I fear due to underhand tactics it will be an uphill task to achieve this. Sad
Velicitia
XS Tech
#4 - 2012-02-28 16:51:22 UTC
on a more serious stance than my first post -- I wouldn't be opposed to fixing mining by making the scarcity of minerals matter ... i.e. bring back mineral respawns on Monday and Friday ONLY.

Give miners a reason to want to hold systems, and keep the other guys out instead of the "well Dept 10 is mining here today ... we'll get what we can now, and just wait til tomorrow to get the rest of what we need"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Celgar Thurn
Department 10
#5 - 2012-02-28 17:36:50 UTC
"Give miners a reason to want to hold systems...."

I presume you speak in terms of mining in nul sec. I pilots are mining in an oganised fashion in nul sec I presume they will largely have their mining areas locked down with a NBSI policy?

Having respawns on just a couple of days a week is going to make high sec minerals rise even higher in price than they are at the moment. The manufacturing community and ship buyers are grumbling at the current high prices. I, being a miner, like the current price levels but the result of your suggestion would drive prices up higher and would not be popular or wise. I stand by my view that Mining does not need tampering with or fixing.
Velicitia
XS Tech
#6 - 2012-02-28 17:48:36 UTC
no, not necessarily nullsec.

Hisec is a little touchy (i.e. it's nearly impossible to actually control a system).
Lowsec is possible, but difficult (cynos and the like)
nullsec -- well, this already happens.

Mineral respawns used to be every Monday and Friday and that was it. Prices were actually lower than now (TBH, I think incursions are to blame -- because they're "risk-free" ISK that's pulling miners away from mining).

The point is ... keep reinforcing that everything is intertwined (miners/mfg with no PvP knowledge are *generally* the ones who forget this), and that people have to work together to keep themselves supplied...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zifrian
The Frog Pond
Ribbit.
#7 - 2012-02-28 19:13:36 UTC
I think Mining is broken, or the availablity of minerals is. Right now there is little incentive for me to mine in nullsec for isk. If you have increased risk, you should have increased rewards. With the exception of gankers, there is no risk in empire and you can make the same roughly the same IPH without the hassle.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#8 - 2012-02-28 19:54:33 UTC
Zifrian wrote:
I think Mining is broken, or the availablity of minerals is. Right now there is little incentive for me to mine in nullsec for isk. If you have increased risk, you should have increased rewards. With the exception of gankers, there is no risk in empire and you can make the same roughly the same IPH without the hassle.



I'd like to see mining in Null a lot better, it in theory should be the best mining of all minerals by a wide margin. But improvment in mining needs to be more than just the isks, we are long overdue for new mining equipment and experiences. All other areas of Eve have evolved substantially in the 8 years I've been playing yet mining remains fundamentally the same. And some elements remain broken since their introduction.

The small barges for example. These are practically useless to most miners. Let's get CCP to give us some changes to these ships to make them more interesting. That's just a single example of things we need. Another, how about better mining drones? Or something really radical like mining modules for T3 cruisers?

Another thing about mining is there is no real benefit to being "better" in your real time skills like there is in Pvx. There needs to be a new dynamic mining experience introduced where your actual skill improves the outcome.

The bottom line is mining needs a refresh to make it more fun as well as more profitable.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Velicitia
XS Tech
#9 - 2012-02-28 20:11:32 UTC
Before you can even think about making mining more "involved" (however you choose to do that), you also have to contend with the downside of "since it's taking eyes off local/dscan/etc, you need a way to protect the miners".

In hisec, the only protection is GTFO
Everywhere else, you can have your fleetmates kill the other guy before he even gets to lock you.

so either, hisec stays with "boring" mining as it is (and reduce what minerals you can get maybe), or CONCORD gets nerfed a bit to allow the defence guys to pre-gank the gankers...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#10 - 2012-02-28 20:26:10 UTC
Velicitia wrote:
Before you can even think about making mining more "involved" (however you choose to do that), you also have to contend with the downside of "since it's taking eyes off local/dscan/etc, you need a way to protect the miners".

In hisec, the only protection is GTFO
Everywhere else, you can have your fleetmates kill the other guy before he even gets to lock you.

so either, hisec stays with "boring" mining as it is (and reduce what minerals you can get maybe), or CONCORD gets nerfed a bit to allow the defence guys to pre-gank the gankers...


You bring up a good point in that when we come up with our ideas to present to CCP we will need to consider all aspects of the proposal. I'm planning on involving a group of advisers to assist in collecting and refining the ideas and then vetting them with the player base before bring them to the CSM and hopefully then CCP.

Issler
astara989
Caldari Provisions
Caldari State
#11 - 2012-03-01 08:52:50 UTC
I think the only thing broken in mining atm is the isk vs. rewards when you look at null/low/hi-sec. Currently Lowsec ore is worth roughly 10isk per m3 more then highsec ore, totally not worth the extra risk, and with interruptions probably works out worse isk/hour. Null sec isn't quite as bad, but could still use a boost. Possibly changing what minerals (and the quantity's) are refined from each ore could help fix this?


We don't need any "better" barges or boosting ships etc (that will just drop the value of ore) but just adding some new ship or module would be nice, just for some change and excitement.

I'm also quite disappointed with the Rorq. Although it does a great job of compressing from POS's etc, it's a shame that current eve mechanics make it impossible/stupid to be used in a belt in the same fashion as an orca. Maybe something can be looked at here.

In general making lowsec mining viable, and adding something exciting every so often would be my requests, however chaining the basic mechanics of mining (not having to pay 100% attention to the game), would be terrible. O and making a serious attempt and reducing the amount of BOT's would be great, although I'm sure this will fall on deaf ears.
Metamonic
Bubbles Bubbles Bubbles
#12 - 2012-03-01 11:00:08 UTC
As a miner I have mostly two suggestions to bring to the table:

1. Reduce the skill req for Covetor from Mining Barge 5 to Mining Barge 4.
2. I want to reduce the gains from suicide ganking exhumers using cheap ships.

The unrational skill progression requirement for using the Covetor compared to exhumers is something I do not understand. Perhaps I am a few years late in this debate, but whatever the reason is, it is not working. People are not usig this ship for anything else than building Hulks.

Suicide ganking makes the game more exciting and should remain in the game, but losing an expensive Hulk to a single destroyer is to me just lazy game balance design. I've finally reached the point where I have Hulks to spare, but for the longest time I was completely reliant on my one single Hulk and should I have ever lost it I would surely had just dropped everything and cancelled my subscription. I believe every miner should grind roids for a Hulk using a Retriever (or Covetor) once, its builds character and makes you appreciate what you have, but to do so twice is just Chinese Water Torture. For new miners the setback is too great, with or without the extra insurance. Make roid ganking business expensive business
Velicitia
XS Tech
#13 - 2012-03-01 12:31:33 UTC
astara989 wrote:

I'm also quite disappointed with the Rorq. Although it does a great job of compressing from POS's etc, it's a shame that current eve mechanics make it impossible/stupid to be used in a belt in the same fashion as an orca. Maybe something can be looked at here.


yeah, there's no point to leaving it in the belt ... but I don't see why that's a "shame"..?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zifrian
The Frog Pond
Ribbit.
#14 - 2012-03-01 15:38:34 UTC
What does the orca do that you cannot do with a rorq?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Celgar Thurn
Department 10
#15 - 2012-03-01 15:56:41 UTC
Metamonic wrote:
As a miner I have mostly two suggestions to bring to the table:

1. Reduce the skill req for Covetor from Mining Barge 5 to Mining Barge 4.
2. I want to reduce the gains from suicide ganking exhumers using cheap ships.

The unrational skill progression requirement for using the Covetor compared to exhumers is something I do not understand. Perhaps I am a few years late in this debate, but whatever the reason is, it is not working. People are not usig this ship for anything else than building Hulks.

Suicide ganking makes the game more exciting and should remain in the game, but losing an expensive Hulk to a single destroyer is to me just lazy game balance design. I've finally reached the point where I have Hulks to spare, but for the longest time I was completely reliant on my one single Hulk and should I have ever lost it I would surely had just dropped everything and cancelled my subscription. I believe every miner should grind roids for a Hulk using a Retriever (or Covetor) once, its builds character and makes you appreciate what you have, but to do so twice is just Chinese Water Torture. For new miners the setback is too great, with or without the extra insurance. Make roid ganking business expensive business


Covetors are generally used as a stop point on the way up to piloting a Hulk. More commonly they are used to mine in low or nul sec as you more than likely to lose a vessel periodically while mining in those more hostile environments. If a single destroyer is able to take out your Hulk then you probably haven't fitted it out correctly or put enough EHP on it.

As in RL I firmly believe everyone should take the time to cast their votes for the CSM. If you don't bother to vote you can't complain when the nul sec community take control of it and shaft you! I shall be looking to vote for someone who is going to leave those who wish to mine to carry on doing so and to not sell out the high sec community.
Immortis Vexx
Onyx Moon Industries
#16 - 2012-03-01 16:34:34 UTC
Metamonic wrote:
As a miner I have mostly two suggestions to bring to the table:

1. Reduce the skill req for Covetor from Mining Barge 5 to Mining Barge 4.
2. I want to reduce the gains from suicide ganking exhumers using cheap ships.

The unrational skill progression requirement for using the Covetor compared to exhumers is something I do not understand. Perhaps I am a few years late in this debate, but whatever the reason is, it is not working. People are not usig this ship for anything else than building Hulks.

Suicide ganking makes the game more exciting and should remain in the game, but losing an expensive Hulk to a single destroyer is to me just lazy game balance design. I've finally reached the point where I have Hulks to spare, but for the longest time I was completely reliant on my one single Hulk and should I have ever lost it I would surely had just dropped everything and cancelled my subscription. I believe every miner should grind roids for a Hulk using a Retriever (or Covetor) once, its builds character and makes you appreciate what you have, but to do so twice is just Chinese Water Torture. For new miners the setback is too great, with or without the extra insurance. Make roid ganking business expensive business



Ahh, I have been mining/mfg for a long time now and honestly I love the covetor. It is almost disposable its so damned cheap! When you compare the mining capability Vs a hulk, AT WORST you are losing 15% just from the exhumer skill bonus (and thats if you have exhumer at V). With rigs and 2 mining laser upgrades you can get the mining yield up extremely high and still remain very cheap. I do agree with you that the skill plan needs to be adjusted for the Covetor. By the time you can fly a covetor you can be in a hulk in under a day. That just seems silly.
Cyniac
Federal Navy Academy
Gallente Federation
#17 - 2012-03-02 22:00:32 UTC
Issler Dainze wrote:
The CSM 6 proved that CCP listens to the CSM! We are about to elect CSM 7!


ShockedShockedShockedShocked It did?

Issler Dainze wrote:
Every miner should be studying the candidates in Jita Park to make sure they vote for a candidate that will pressure CCP to improve mining.


Pressure groups and interests. Gotta love it.

Having said that - I think you misunderstand what the CSM does. Even if you have a CSM FULL of miners, it's not going to pressure CCP into doing anything.


Now onto how broken mining is...

There are basically a few issues:

1) Profitability (especially null-low-sec kinda profitability)
2) Mining as a fun activity
3) Mining is ignored by CCP!

Actually from my point of view CCP just did what is arguably the biggest boost to mining they can do - every time. Tha's right Banning macro users.

I've seen a lot of proposals over time to address the three issues with mining - it comes down to this.

The current system can be tweaked but it will not fundamentally be making changes - to change anything you'd have to completely rework the mining system. (The one possible exception to this being some of the rather good proposals for a T3 mining ship - I'd personally love to see a T3 mining ships with a covops cloak which could use a blops bridge for sneaky stealing of resources but I digress)

But why should CCP rework the whole mining system? Overall it works so... if it ain't broke, don't touch it!


Rengerel en Distel
#18 - 2012-03-02 22:44:54 UTC
I agree that CCP won't make broad changes, but a few tweaks here and there might help:

1) Create low/high yield rocks. If a laser normally gets 60m3, a low yield rock would get something like 15, while a high yield rock could get 100.
1a) You could make every rock in 0.9 and 1.0 low yield, since the only risk is from gankers. Bots set up in those systems atleast would not get very good return.
1b) 0.5 to 0.8 could have varying degrees of high to low yield rocks. They could change the graphics of the high yield rocks to distinguish them, so bots would still suffer a disadvantage.
1c) Low sec would have a majority of high yield rocks.
1d) Null sec would have all high yield rocks, perhaps even doubling or tripling the rate.

2) The align rate and warp initiation of mining barges is ridiculous. While gankers might like the fact that even if you're prepared for someone entering your system it will take you 30s to warp out, it doesn't make much sense. I realize EvE space is made of liquid, but it's still something they could change.

3) I agree the training time of going from a covetor to a hulk is silly. Covetors at mining barge 4 seems reasonable.

With the increase in shiptoasting, the Report timer needs to be shortened.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#19 - 2012-03-02 23:15:29 UTC
Cyniac wrote:
Issler Dainze wrote:
The CSM 6 proved that CCP listens to the CSM! We are about to elect CSM 7!


ShockedShockedShockedShocked It did?

Issler Dainze wrote:
Every miner should be studying the candidates in Jita Park to make sure they vote for a candidate that will pressure CCP to improve mining.


Pressure groups and interests. Gotta love it.

Having said that - I think you misunderstand what the CSM does. Even if you have a CSM FULL of miners, it's not going to pressure CCP into doing anything.


Now onto how broken mining is...

There are basically a few issues:

1) Profitability (especially null-low-sec kinda profitability)
2) Mining as a fun activity
3) Mining is ignored by CCP!

Actually from my point of view CCP just did what is arguably the biggest boost to mining they can do - every time. Tha's right Banning macro users.

I've seen a lot of proposals over time to address the three issues with mining - it comes down to this.

The current system can be tweaked but it will not fundamentally be making changes - to change anything you'd have to completely rework the mining system. (The one possible exception to this being some of the rather good proposals for a T3 mining ship - I'd personally love to see a T3 mining ships with a covops cloak which could use a blops bridge for sneaky stealing of resources but I digress)

But why should CCP rework the whole mining system? Overall it works so... if it ain't broke, don't touch it!




So I've been in the CSM twice and I have a pretty good idea of what the CSM can do. What they are getting better and better at is helping CCP decide what to focus on.

I do think there are changes in mining that can make it more challenging and fun while still retaining the "current" slower casual/social experience for players that prefer it. There have been a number of proposals worth deeper exploration made over the last couple of years.

So more isks per hour is fine, but we also need more fun/hour and someone in the CSM 7 that has that as a major focus will definitely improve the chances of CCP finally giving mining some long overdue attention.

Issler
Cyniac
Federal Navy Academy
Gallente Federation
#20 - 2012-03-02 23:47:21 UTC
Issler Dainze wrote:
So I've been in the CSM twice and I have a pretty good idea of what the CSM can do. What they are getting better and better at is helping CCP decide what to focus on.

I do think there are changes in mining that can make it more challenging and fun while still retaining the "current" slower casual/social experience for players that prefer it. There have been a number of proposals worth deeper exploration made over the last couple of years.

So more isks per hour is fine, but we also need more fun/hour and someone in the CSM 7 that has that as a major focus will definitely improve the chances of CCP finally giving mining some long overdue attention.

Issler


It boils down to prioritization.

There are certainly ways to make mining more challenging and fun - I read some of those ideas but should that be the priority?


Let say CCP asked for guidance in setting priorities (or didn't as you said you can help them focus whether they ask or not)

Do you go for

1) Revamping wardec mechanics
2) Nullsec experience improvements
3) Changes to the mining system

Now - here is what I think. Changes to the mining system itself is not what impacts miners the most (though they are definately something good and nice to have) but there are many more things which have a bigger impact on miners:

Overall:

1) Use of minerals (e.g. impact of T3 BCs on markets)
2) Bots and bot banning

Highsec:

1) Ganking mechanics / ganking protection options
2) Wardec mechanics

Nullsec

1) Value of ore fields - prevalance and use of rare ores (potential addition of new ores types?)
2) Relative safety of space (impact on changes to local as an intel source for instance)

Lowsec

(mining in lowsec RIP)

So - the way I see it, the real issues about mining in are not focussed on the act of mining itself though it would be nice to see things dusted off a bit. It's got a lot more to do with the mechanics around mining that impact miners.
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