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Lvl 2 missions prob

Author
Anikitos Monomaxos
Viziam
Amarr Empire
#1 - 2012-02-22 09:52:23 UTC
Recently lost my Coercer in a lvl 2 mission(Blockade) which was well fitted and rigged, so quite expensive for a newbie like me. The weird part is before it made four lvl 2 missions kinda easy but the prob was there were over 20 ships all at once, so while I damaged couldnt stand fire more than 20 seconds. Had fitting of damage control, kinetic and explosive hardener but still they got me down fast. Even worse had invested on rigs, 7x of best weapons I could buy and all the def gear I mentioned on meta 4. Sure will take a while to get back on course

Now to my questions, can a destroyer like Coercer with right fitting do very effectively lvl 2 missions? if yes can give me some advice on it?

About skills, I didnt train at all yet Armor Compensations at all, cause I focused mostly gunnery area, you think I should try learning them? Also in general which skills you think vital for a lvl 2 mission running?

Finally I am currently on 21 day trial, but when it ends will set a sub, however these 2 weeks so far, understood to a big part what I like most. Apparently first is mission running(I salvage too), secondly I want eventually to be a carrier or supercarrier capital ship pilot, there are any plans or guides I should follow for it?

Thanks in advance to anyone who helps
Xerces Ynx
Aliastra
Gallente Federation
#2 - 2012-02-22 13:05:56 UTC
Anikitos Monomaxos wrote:
Now to my questions, can a destroyer like Coercer with right fitting do very effectively lvl 2 missions? if yes can give me some advice on it?

About skills, I didnt train at all yet Armor Compensations at all, cause I focused mostly gunnery area, you think I should try learning them? Also in general which skills you think vital for a lvl 2 mission running?

Destroyers can handle lvl 2 missions or they can't. It all depends on your skills and tactics. Ship and fit is not enough.
Destroyers (like any other ship) have strong and weak points. Most strong points come in a form of ship bonuses. Coercer for example have bonuses to tracking, cap usage and optimal range. Range bonus is static, but cap usage and tracking depends on "Destroyers" skill level you have trained. Higher level - bigger bonus, so it's good to train this skill to at least level IV.
Another strong point of destroyer is it's fire power, but to get most of it (or anything at all) you need to get in range... and that's where weak point kicks in. Destroyers are not very durable. You can be killed before you close the range to enemy ship(s). To avoid that, you need tactics. First of all, do not let the enemy ships to swarm you. Attack smaller groups, force blobs to separate, avoid excessive agrro, kite them and killing tacklers and EWar ships should be your priority (but be aware, that tackler can also be a trigger). When you need to get close, don't attack head on, in a straight line. Enemy guns should track you all the time. When you close the range, keep close to the enemy. How close? It depends on your and enemy guns tracking. The closer you are orbiting, the bigger angular velocity and this affects enemy turrents and yours (!).

You have trained the gunnery. That's good, but you should not forget about skills for your ship. Very important skills for destroyers in my opinion are "Spaceship Command" and "Evasive Maneuvering". They make your ship more agile and harder to hit. Also "Afterburner" and "High Speed Maneuvering" will allow you to stay cap stable while flying on afterburner or microwarp drive, guns blazing (tracking speed is your advantage), but keep in mind, that MWD increase your signature five times when turned on.

A fast, agile destroyer, manually (!) piloted* between NPC cruisers is almost untouchable. Rats have hard time trying to hit you, because their tracking cannot keep up with your ship. But one tiny mistake and they will hit you. It can turn very badly very, very quickly. So, watch out and don't get killed.

To sum up: skills (other than gunnery) and tactics. You are smarter than NPC rats. Think, flank, separate, be always on the move. And kill those red crosses! :)

BTW, you can always ask your friend for help with the mission. Blockades can be hard and flying with someone is much more fun.


* Is there such a word? "Piloted"... Something is not right here... Sorry for my english.

Error reading signature file: /home/xerces/.signature: No such file or directory

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-02-22 15:24:16 UTC  |  Edited by: J'Poll
Fist of all, losses are part of EVE Online, you just experienced the first time it happens, and better be now then when you fly a fancy multi million ship IMO. And yes a destroyer should be able to do Lvl 2's though your mission (Blockade) is one of the hardest possible mission you encountered.

Some tips that I think should help:

1.) Don't rely purely on you gunnery skills, ships need support skills too (PG, CPU, Capacitor increasing skills) but also need tank skills (no use of your gun skills when you can't defend against incoming DPS aka You can't shoot while your death).

2.) Try to outsmart the rats (see post above), don't aggro the entire mission pocket at once but take on small groups at 1 time (NPC's aren't very smart) and also never burn straight towards them (you are flying in a direct line to them means their guns can have perfect lock on you).

3.) Tank specifically against rats. So look up which rats you're fighting and fit your ship to the damage they do.

So what skills are 'needed' * for running level 2 missions: Core skills (look at the core certificates, these will make you in general (all ships) more versatile), Tanking skills (Best offence is good defence, stay alive to be able to pound them with your guns) and ship skills (each ship level usually give extra bonuses to the ships) and off course gunnery but think you already have a good part in those.


On your idea of letting the 21 trial run out before you subscribe, you don't have too. If you upgrade it will ADD 30 days to your gametime (or any other amount you bought, and it will make you a full paid account). So if it means you still have 7 days of trial left, after subscribing you get 37 left on your game.


Then to the (super)carrier part.

Keep in mind capital ships in EVE need support from others, it's possible to use them solo but it means you likely become a target for the bigger fish in the pond that is called EVE Online.

They are also restricted to non high-sec space and need a good sized wallet be properly fitted. And in case of a supercarrier you can't buy them from market, they are bought from the forums or you have to build them yourself (this involves null-sec stuff etc.). And due to the restriction on supercarriers (they can't dock) you will likely be stuck in it of you must have a 2nd "supercarrier" babysitting alt to sit in it if you don't use it.

Also keep in mind that bigger is in no way better in EVE Online. So people thinking that they should rush into carriers as they are the "I win button" ship will quickly find out they made a mistake. My suggestion, take it slow. Learn your way up and find out what you really like. I for once found out I rather fly smaller ships over the larger ships.

J'Poll

* needed = This actually is different from ship to ship but mainly different for each pilot, each single pilot in EVE has his own personal play style in which he specialize

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

gfldex
#4 - 2012-02-22 17:01:40 UTC
Anikitos Monomaxos wrote:
Now to my questions, can a destroyer like Coercer with right fitting do very effectively lvl 2 missions?


Coercer can do any lvl2 mission and most of them with ease. You wont because one need tons of SP to make that work. Destroyers are frig gank ships, a tank wont save you. To make them work you go for damage at reasonable range. Again, you need pretty much maxed gunnery skills to have fun with a destroyer.

You problem is not your SP. The problem is that you fitted meta 4 items on your ship to gain 5% better performance for 5x the money. A ship is a tool to get stuff done. At times tools break.

If you take all the sand out of the box, only the cat poo will remain.

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-02-22 17:19:14 UTC
gfldex wrote:
Anikitos Monomaxos wrote:
Now to my questions, can a destroyer like Coercer with right fitting do very effectively lvl 2 missions?


Coercer can do any lvl2 mission and most of them with ease. You wont because one need tons of SP to make that work. Destroyers are frig gank ships, a tank wont save you. To make them work you go for damage at reasonable range. Again, you need pretty much maxed gunnery skills to have fun with a destroyer.

You problem is not your SP. The problem is that you fitted meta 4 items on your ship to gain 5% better performance for 5x the money. A ship is a tool to get stuff done. At times tools break.


Agreed, try not to put really expensive stuff at your ship thinking it will make it better at all times. True, meta 4's do bit more damage, but they don't outweigh the extra costs for some starting ships.

Agree, a ship and also ISK or SP are just tools to help you do stuff you want to do.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Shefus
Sebiestor Tribe
Minmatar Republic
#6 - 2012-02-23 03:38:53 UTC  |  Edited by: Shefus
Also look up missions here before you do them: http://eve-survival.org/wikka.php?wakka=MissionReports
The blockade has strange spawns, and if you kill the trigger ships first, you can become overwhelmed very quickly.
Mara Rinn
Cosmic Goo Convertor
#7 - 2012-02-23 06:00:05 UTC
I typically run the coercer with a speed tank (but then I speed tank everything): this means afterburner and an overdrive injector. Use long range weapons (i.e.: beam lasers with standard/radio), keep your range and traversal high. Just remember that destroyers are not brawling ships.

One option is to fly a cruiser, which will be much more capable in L2 missions than a destroyer. Another option is to train up to fly assault ships.
malaire
#8 - 2012-02-23 09:19:14 UTC  |  Edited by: malaire
Shefus wrote:
Also look up missions here before you do them: http://eve-survival.org/wikka.php?wakka=MissionReports
The blockade has strange spawns, and if you kill the trigger ships first, you can become overwhelmed very quickly.

I'll expand a bit about this.

If you check that link, it tells that level 2 Blockade can be against Angel Cartel, Blood Raiders, Guristas Pirates, Sansha Nation or Serpentis. In mission info there is small logo which tells opposing faction (image) so you know which description to read. (You can right click on that logo to get faction information.)

I don't know which you got, so I'll use Serpentis Blockade as example:
http://eve-survival.org/wikka.php?wakka=Blockade2se

That mission has initial group of enemies and 4 additional spawns, with total of 6 cruisers, about 20 destroyers and about 20 frigates. If you just shoot randomly you can trigger all spawns and be easily overwhelmed by them.

Each group has a ship marked as "trigger" on that website, and if you attack/kill it next spawn of enemies will come so you normally want to avoid attacking it until all other ships in group are dead. Unfortunately for Blockade triggers can vary and it's not easy to kill one group at time. For many other missions doing that would be much easier.

What I normally do in Blockade, is to memorize all ships I see. Then I kill all those one by one and ignore any additional enemies which will come in. After that I memorize all ships which came in and then kill those, again ignoring any extra enemies which will come in. In this way I only have 1-2 groups at any time on field - the one I am killing and the next one.

One other general advice: Before accepting mission, check how much time you have for "Bonus Reward". If that is 6 hours then your mission is one of the hardest missions at that level and you might want to check Mission Reports for details before deciding whether to accept it or not. You can of course check Mission Reports allways until you start learning which missions you can do and which you can't.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Anikitos Monomaxos
Viziam
Amarr Empire
#9 - 2012-02-26 10:05:11 UTC
Thank you all for helping :) Your advice was quite helpful, currently rebuilding my economy doing lvl 1 missions with a punisher, it gets hit far less often with an afterburner fitted by the way.

Also finally yesterday upgraded my trial to full game :)
Devore Sekk
Ministry of War
Amarr Empire
#10 - 2012-02-26 10:30:00 UTC
I actually still use my Coercer to clean up last waves of some level 3 missions and bosses of 4/10 DEDs. I think I fail at cruiser dps Oops
malaire
#11 - 2012-02-26 10:30:18 UTC
Anikitos Monomaxos wrote:
Thank you all for helping :) Your advice was quite helpful, currently rebuilding my economy doing lvl 1 missions with a punisher, it gets hit far less often with an afterburner fitted by the way.

Also finally yesterday upgraded my trial to full game :)

If you havn't done Sisters of EVE Epic Arc yet, maybe do that. It is a serie of about 50 level 1 missions and pays better than normal level 1 missions.

It starts from Sister Alitura in Arnon and includes quite a lof ot travelling, so don't try to bring everything you have there. Just one combat ship (frigate/destroyer) and some ammo.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Anikitos Monomaxos
Viziam
Amarr Empire
#12 - 2012-02-26 10:37:09 UTC
No havent done it, since its first time I hear on it,. I am in Tash-Murkon area, got to check how far it could be to initiate it
Jouron
Hadon Shipping
#13 - 2012-03-02 19:33:48 UTC
Head on down to Arnon.

And pack light the epic arc send you to all four empires.