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PI Question

Author
Prim'ary
Pator Tech School
Minmatar Republic
#1 - 2012-02-25 08:07:05 UTC
Question about PI Routes.

Do they simply go from: Extractor > Silo > Basic Factory > Advance Factory > Silo?
Kelebethel Laurinafen
Me. Myself and I
#2 - 2012-02-25 09:28:47 UTC
I personally do extractor > silo > basic factory > silo > med factory > silo > adv factory > launchpad

Silo can be the same one in all phases, or how many you want to have.
Alexis Cato
Circle of Blue
#3 - 2012-02-25 09:30:50 UTC
That will unfortunately not work all of the time. Try doing extractor > silo > basic factory > silo > advanced factory > silo instead.

Yes, it's dumb and unnecessary, but routing is too random to do the intuitive way. Not even routing from an input route on the silo to the factory will work 100% in my experience. The only certain way to have things behave as expected is to route from actual stacks of materials in a storage.
Sola Mercury
Republic Military School
Minmatar Republic
#4 - 2012-02-26 23:02:55 UTC
The rule is: Each route on a PI setup has to come from a storage or go to a storage.
Styth spiting
Brutor Tribe
Minmatar Republic
#5 - 2012-02-26 23:17:45 UTC
Prim'ary wrote:
Question about PI Routes.

Do they simply go from: Extractor > Silo > Basic Factory > Advance Factory > Silo?



You will want any product you create to be routed to a storage device of some type prior to moving onto your next step of production. For example if one of your extractors starts to extract less than you expect and one of your basic p1 factories starts to fall behind while the other p1 factory continues the expected output you would now start having waste (destroyed p1 items) because these items are being routed to the advanced factory which only has enough storage space for the production run and the next planned run. Now if you routed the created p1 items to a storage the extra p1 items would now be saved.

So like others have said
Extractor > Storage > Basic Factory > Storage > Advance Factory > Launch pad.
Golan Snyder
Interstellar Construct Union
#6 - 2012-03-02 06:17:17 UTC
Wait, I thought no one used silos. Shocked I use the launchpad as a buffer, I send everything to the factories from there and then back to await launch.
Ameron Phinard
#7 - 2012-03-02 06:29:56 UTC
Golan Snyder wrote:
Wait, I thought no one used silos. Shocked I use the launchpad as a buffer, I send everything to the factories from there and then back to await launch.


They buffed them recently. Silos now hold more than a launchpad.
Golan Snyder
Interstellar Construct Union
#8 - 2012-03-02 06:38:01 UTC
Ameron Phinard wrote:
Golan Snyder wrote:
Wait, I thought no one used silos. Shocked I use the launchpad as a buffer, I send everything to the factories from there and then back to await launch.


They buffed them recently. Silos now hold more than a launchpad.


Ooh, you're right, I never realized that.
Also Aswell
Apple Industries Inc.
#9 - 2012-03-02 16:03:04 UTC
Quote:
They buffed them recently. Silos now hold more than a launchpad.


True, but they're still not all that useful. They eat too much power and still don't store enough to be very helpful.
Salcon Cliff
Zephyr Corp
#10 - 2012-03-02 16:39:33 UTC
The only places I have found silos to be useful:
Factory planets - I can't quite seem to balance the P2 and P3 processors perfectly, so I end up either with more P2 than I can convert to P3, or not enough P2 to keep my P3 processors fed. In these cases, I have started to put in a silo with the wee bit of grid I have left. The silo can act as a buffer between the P2 and P3 and allow me to over produce P2. Normally, I route everything back to a launchpad, but this is easier on the link load and does not overload the launchpads (which start out full to the gills and take the finished P3 anyway).

Alternatively, and probably more efficiently, I have installed a silo before the P2s to allow more on-planet storage. If I am out of system, I can reload my process from on-planet reserves, something I can't do from my COs. This requires some manual transferring but adds about 60% more time before I have to visit the system to import/export from the POCOs

This also works for some of my extraction planets, which make P1 only. I have 2x ECUs with 5-6 heads each, a Launchpad, and processors (5 maybe? I forget). In any case, the launchpad can just barely handle the full influx of P0 for the full program run (4 days), but only if the P1 material does not clutter up the launchpad. If I do send the P1 to the launchpad, I start losing P0. Adding more heads just exacerbates the problem, as does adding another processor. After about 36-48 hours, I am over the hump, but I lose some P0 due to dual feed material/product storage overload. I used to handle this by uploading P1 to the CO after 12 hours and 24 hours, but this is a PITA and not possible anyway if you leave system. The use of the silo to hold P0 has eliminated this problem entirely for me.

TL;DR - Silos can be used to solve short-term balancing issues on factory or extraction planets, when and if additional processors do not solve the problem.
Bugsy VanHalen
Society of lost Souls
#11 - 2012-03-02 18:36:01 UTC
Salcon Cliff wrote:
The only places I have found silos to be useful:
Factory planets - I can't quite seem to balance the P2 and P3 processors perfectly, so I end up either with more P2 than I can convert to P3, or not enough P2 to keep my P3 processors fed. In these cases, I have started to put in a silo with the wee bit of grid I have left. The silo can act as a buffer between the P2 and P3 and allow me to over produce P2. Normally, I route everything back to a launchpad, but this is easier on the link load and does not overload the launchpads (which start out full to the gills and take the finished P3 anyway).

Alternatively, and probably more efficiently, I have installed a silo before the P2s to allow more on-planet storage. If I am out of system, I can reload my process from on-planet reserves, something I can't do from my COs. This requires some manual transferring but adds about 60% more time before I have to visit the system to import/export from the POCOs

This also works for some of my extraction planets, which make P1 only. I have 2x ECUs with 5-6 heads each, a Launchpad, and processors (5 maybe? I forget). In any case, the launchpad can just barely handle the full influx of P0 for the full program run (4 days), but only if the P1 material does not clutter up the launchpad. If I do send the P1 to the launchpad, I start losing P0. Adding more heads just exacerbates the problem, as does adding another processor. After about 36-48 hours, I am over the hump, but I lose some P0 due to dual feed material/product storage overload. I used to handle this by uploading P1 to the CO after 12 hours and 24 hours, but this is a PITA and not possible anyway if you leave system. The use of the silo to hold P0 has eliminated this problem entirely for me.

TL;DR - Silos can be used to solve short-term balancing issues on factory or extraction planets, when and if additional processors do not solve the problem.

Yes, run extractor to silo, then silo to factory, and factory to launchpad.