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EVE New Citizens Q&A

 
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Just started - Industry path advice needed!

Author
Thorpeykins Domokins
University of Caille
Gallente Federation
#1 - 2012-02-28 17:46:53 UTC
Hello, I started playing yesterday and I've decided I want to take my character down an industry path. I want to produce ships, ammo and become very rich from it.
This game however... is complicated.
A few questions!!

1.) Which skills do I need to learn first and which skills do I need to work towards?

2.) Where is the money at? Ore/materials, making ships??

3.) Anything I should be cautious of whilst playing, i'm aware scamming is legal in Eve!!

Thank you :) Domokins.
gfldex
#2 - 2012-02-28 18:00:13 UTC
1) You need both Reading and Math at lvl5.

2) See 1)

3) It's fairly easy to compete with other players in EVE. By competing with other players you give them good reason to kill you dead.

If you take all the sand out of the box, only the cat poo will remain.

Grikath
Deep Core Mining Inc.
Caldari State
#3 - 2012-02-28 19:16:55 UTC
1) dunno about reading and math, I have Hullmining V so I was denied the higher courses.
But RTFM up to 3 would be a good start.

2) I'm sure the other successful industrialists will be happy to share their little secrets with you.

3) Profit!!!

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Velicitia
XS Tech
#4 - 2012-02-28 19:51:21 UTC
gfldex wrote:
1) You need both Reading and Math at lvl5.

2) See 1)

3) It's fairly easy to compete with other players in EVE. By competing with other players you give them good reason to kill you dead.


this, except for 3. You don't have to compete with other players for them to want you dead Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mara Rinn
Cosmic Goo Convertor
#5 - 2012-02-28 21:26:32 UTC
Thorpeykins Domokins wrote:
2.) Where is the money at? Ore/materials, making ships?


There is some ISK to be made in mining, ammunition, ship manufacturing, rig manufacturing, etc. The catch is that the moment word gets out about one particular activity being profitable, it will very quickly stop being profitable.

One option is to have a massive spreadsheet showing the cost to manufacture versus the current sell/buy prices for everything, then aim to produce the thing that is most profitable for the moment. Another option is to be clever and know what is going to be in demand tomorrow, then get in early with the high volume supply.

Knowing where to build/sell things is important too. Some items will sell really well at systems bordering on lowsec/nullsec, for example. Have a look at where Harbingers are selling: they are extremely popular in low sec, but that means building them and then hauling them out to a low sec station where the criminals buying them can fly them out of the station without getting shot by the police :)

As an industrialist, you have to flex some trading muscle too. Understand that "buy low" doesn't just mean "buy stuff from someone's sell orders when the market is at a low point". "Sell high" doesn't mean "sell to the highest buy order on the day". To make a profit from manufacturing, you will often need to watch the market and offer to buy materials at far below market value.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-02-29 12:05:57 UTC
Thorpeykins Domokins wrote:
Hello, I started playing yesterday and I've decided I want to take my character down an industry path. I want to produce ships, ammo and become very rich from it.
This game however... is complicated.
A few questions!!

1.) Which skills do I need to learn first and which skills do I need to work towards?

2.) Where is the money at? Ore/materials, making ships??

3.) Anything I should be cautious of whilst playing, i'm aware scamming is legal in Eve!!

Thank you :) Domokins.



Important skills for manufacturing:
Industry (speed)
Production Efficiency (reduced material requirements. 5 is you goal)
Mass Production (more lines)
Advanced Mass Production (yet more lines)
Supply Chain Management (starting jobs when you're in a different system)

http://wiki.eveonline.com/en/wiki/Research_and_manufacturing


Things to be cautious of:
Other players.
Anything that seems too good to be true (it isn't true)

Where is the money:
It changes. Because otherwise everyone else would be there. And the money wouldn't be.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2012-02-29 12:09:33 UTC
Mara Rinn wrote:
As an industrialist, you have to flex some trading muscle too. Understand that "buy low" doesn't just mean "buy stuff from someone's sell orders when the market is at a low point". "Sell high" doesn't mean "sell to the highest buy order on the day". To make a profit from manufacturing, you will often need to watch the market and offer to buy materials at far below market value.


I have to disagree here.

If you're buying your materials at below market value, and passing that on to your buyers when you've made stuff, you're squandering a trade profit, to subsidize your manufacturing.



That's not to say you shouldn't buy lower than market. But don't then use that price to work out if you should make something or not. You could just resell it at market and make a greater profit.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#8 - 2012-02-29 12:51:52 UTC
There is a fair amount of complexity in the buy/manu/sell vs buy/sell raw vs whatever else... you can start fairly simply with a "make some profit" mentality and expand the complexity as you get used to the processes and the markets, but you need to do that expansion as time goes by.

Just remember that stuff you mine/gather yourself has a value and isn't free and sometimes it's not worth making a specific item, even if you can.

When you are looking at "what to build" don't pick something because you "think" it'll sell using RL logic, do the research into what actually sells in game where you are, it's not always obvious where the profits are. Remember you're putting yourself on the supply side of "supply and demand" so look at the demand side (kill boards etc).

If you are looking at T1 manufacturing you make your isk by having a spread of items on sale, it's unlikely one item will satisfy your thirst for profit.

Unfortunately industry really does turn eve into spreadsheets in space if you want to keep on top of it all and make the most of it. It's worth building one yourself to get a feel for how it all works, but there are examples and tools that do it for you on the evelopedia "wiki.eveonline.com/en/wiki/Science_and_industry_(Useful_threads)" (the brackets in the address breaks the link... Roll)

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Ettu Brute II
Republic Military School
Minmatar Republic
#9 - 2012-02-29 13:39:10 UTC  |  Edited by: Ettu Brute II
Mara Rinn wrote:
Have a look at where Harbingers are selling
How exactly is this done? Is it just a matter of plodding system by system through EVE-Central, or is there an easier method?
Velicitia
XS Tech
#10 - 2012-02-29 13:51:29 UTC
Steve Ronuken wrote:
Mara Rinn wrote:
As an industrialist, you have to flex some trading muscle too. Understand that "buy low" doesn't just mean "buy stuff from someone's sell orders when the market is at a low point". "Sell high" doesn't mean "sell to the highest buy order on the day". To make a profit from manufacturing, you will often need to watch the market and offer to buy materials at far below market value.


I have to disagree here.

If you're buying your materials at below market value, and passing that on to your buyers when you've made stuff, you're squandering a trade profit, to subsidize your manufacturing.



That's not to say you shouldn't buy lower than market. But don't then use that price to work out if you should make something or not. You could just resell it at market and make a greater profit.


you both said the same thing mate Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#11 - 2012-02-29 13:51:50 UTC  |  Edited by: Velicitia
Ettu Brute II wrote:
Mara Rinn wrote:
Have a look at where Harbingers are selling
How exactly is this done? Is it just a matter of plodding system by system through EVE-Central, or is there an easier method?

pretty much, though you'll kind of see patterns in eve-central.

e.g. Jita will (nearly) always be in there, as will Dodixie/Rens/Amarr to some extent.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2012-02-29 14:20:49 UTC
Velicitia wrote:
Steve Ronuken wrote:
Mara Rinn wrote:
As an industrialist, you have to flex some trading muscle too. Understand that "buy low" doesn't just mean "buy stuff from someone's sell orders when the market is at a low point". "Sell high" doesn't mean "sell to the highest buy order on the day". To make a profit from manufacturing, you will often need to watch the market and offer to buy materials at far below market value.


I have to disagree here.

If you're buying your materials at below market value, and passing that on to your buyers when you've made stuff, you're squandering a trade profit, to subsidize your manufacturing.



That's not to say you shouldn't buy lower than market. But don't then use that price to work out if you should make something or not. You could just resell it at market and make a greater profit.


you both said the same thing mate Blink


Uh, no? You /never/ need to buy far below market value, to make a manufacturing profit. If you need to buy below market value to realize a profit, you shouldn't be manufacturing it. (you should be buying the things other people are selling, refining them, then selling the components on the market for a profit Blink)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Velicitia
XS Tech
#13 - 2012-02-29 14:36:22 UTC
Steve Ronuken wrote:
Velicitia wrote:
Steve Ronuken wrote:
Mara Rinn wrote:
As an industrialist, you have to flex some trading muscle too. Understand that "buy low" doesn't just mean "buy stuff from someone's sell orders when the market is at a low point". "Sell high" doesn't mean "sell to the highest buy order on the day". To make a profit from manufacturing, you will often need to watch the market and offer to buy materials at far below market value.


I have to disagree here.

If you're buying your materials at below market value, and passing that on to your buyers when you've made stuff, you're squandering a trade profit, to subsidize your manufacturing.



That's not to say you shouldn't buy lower than market. But don't then use that price to work out if you should make something or not. You could just resell it at market and make a greater profit.


you both said the same thing mate Blink


Uh, no? You /never/ need to buy far below market value, to make a manufacturing profit. If you need to buy below market value to realize a profit, you shouldn't be manufacturing it. (you should be buying the things other people are selling, refining them, then selling the components on the market for a profit Blink)



note to self ... coffee *BEFORE* poasting Oops

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Baneken
Arctic Light Inc.
Arctic Light
#14 - 2012-03-02 09:39:27 UTC
Also selling cheap stuff (ammo et al) in huge volumes also works ie. the Wallmart solution.
Also some very few t2 items net profits high above their manufacturing costs to warrant producing them without having access to a moon of your own.
Jouron
Hadon Shipping
#15 - 2012-03-02 18:15:56 UTC
Think about what gets used and where people buy it.

Its now profitable to run lvl 4's many places in empire. There are still mission hubs. And in mission hubs you need to think about what kinds of things players will be consuming on a regular basis to run there missions.

Think about consumption. Also look carefully at items that can be produced. How many meta variants are there? Is there only one version? One version, a tech two version, and maybe one faction version? These questions should help you establish what will be profitable to manufacture and where to sell it.

Be laser focused. It usually isn't profitable for you to mine, manufacture and research your own blue prints. With the right skills one day maybe. But if you want one of the aforementioned activities to make you isk you to need to start off with a single character that focuses on one.

Buy your minerals, and know where to buy them.
Buy your blue print copies and know there ME (material efficiency) is maxed out.

These simple steps can help you get the absolute most out of your indy character sooner.

Take a look at the skills Steve Ronuken mentioned and the ones related to that.

Good luck