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Cloaky Proteus - Advice needed

Author
Jam Doughnuts
Deep Core Mining Inc.
Caldari State
#1 - 2012-03-02 13:53:47 UTC  |  Edited by: Jam Doughnuts
Can fly both amarr and gallente with almost maxxed skills.

I am trying to come up with a fitting that i can fly solo and has a lot of survivability in 0.0, so the covert ops cloak and interdiction nullifier are handy.

After trying to setup a legion and finding it difficult to get anything workable, I moved on to the proteus.

This is what I have come up with:

True Sansha med armor rep
TS EANM
TS EANM
DCU II
Federation Navy Mag Stab
1600mm Reinforced Rolled Tungsten

TS Warp Scram (17km)
TS Web
Shadow Serp 10mn MWD

4x Heavy Neutron Blaster II
Covert Ops Cloak II
Core Probe Launcher II

Rigs:
Medium Ancillary router I
Medium Anti Explosive Pump II
Medium Targeting System Stabilizer II

Subsystems:
Nanobot Injector
Friction Extension Processor
Augmented Capacitor Reservoir
Covert Configurator
Interdiction Nullifier

with all lvl 5, it gives DPS 456, 62k EHP, 311 DPS tank.

Low grade slave set takes it up to 80k EHP

Main points I am not so sure about
Core Probe Launcher or Nos?
MWD or AB?
Drop Web for Cap Booster?

Would appreciate advice.
Sir Lomax
Semper Ubi Sub Ubi
#2 - 2012-03-02 17:45:50 UTC
Well the real question is what are your inentions for this ship.

When dealing with T3s I have found you can get VERY detailed in purpuse.

I can only help you with my "hunting" proteus fit. I kill people in WHs, thats kinda my thing. So I'll share that for you.

With my skills and implants its pushes around 550 DPS and 65k EFH, but it speed tanks in most engadgments.

Lows:

3x MFS 2s
2x Imperial ENAMs
1x 1600 Plate
1x DC 2

Mid:

1x 10MN AB 2
1x Caldari Navy WD
1x Warp Scram 2

High:

4x Heavy Neut blaster 2s
1x Cov Ops 2
1x Sister Expanded Probe Launcher

Rigs:

1x Med Grav Cap Upgrade 2
2x Med Trimarks

Drones: Warriors and ECM 300s

Subsystems:

Augmented plating
Emergent Locust analizer
Covert Reconfig
Localized Injectors
Augmented Cap Res



Now I didn't go with a Interdiction nul... because it removes one of your low slots.. .so thats less tank or less dps... I find its hardly needed in most WH engadgments. Most camps in WHS have multipile points and when you come out of a hole your right on top of it along with campers and 500 drones... So instant cloak and warp isn't a valid tactic like it would in Null sec. Because you come out almost 12k to 15k from the gate and you have space to cloack and bolt.

On the above fit you can swap one of the MFS for another 1600 if your skills are high. for more tanky less shootie..

See what I mean by you need to be spacific?

Are you looking to avoid gate camps and bear it up in null?
Jam Doughnuts
Deep Core Mining Inc.
Caldari State
#3 - 2012-03-02 18:34:15 UTC
Should have specified before, will mainly for going into hostile 0.0, targeting ratters??, hence the repper as I most likely wont be able to dock.

I might venture into wormholes at a a later date.

What is the caldari navy WD you mention?

I have revised setup.

1600mm Rolled tungsten
DCU II
TS EANM
TS EANM
TS Small Repper
Fed Navy Mag Stab

10MN Faction AB
TS Warp Scram
TS Web

Cov Ops Cloak II
4 x Heavy Neutron Blaster II
Sister Core Probe Launcher

Rigs:
Med Trimark I
Med Anti explosive pump I
Med Hybrid Collision Accelerator II

Drones: 5 x Hobogoblin II

Subsystems:

Augmented Plating
Friction Extension Processor
Augment Cap Reservoir
Covert Recon
Interdiction Nullifier

gives 504 dps , 99k EHP with no implants.

the repper is just to rep in between fights.

I could change scram range subsystem for scan probes for WH later, but i kindof like the idea of a 16 k scram :)

Should do the job, what do you think?
Daneel Trevize
Give my 11percent back
#4 - 2012-03-02 18:51:07 UTC
I wouldn't want to go around nullsec without an mwd, even if you have a cloak, bubbleproof subsystem and probelauncher. You simply can't reapproach a gate fast under cloak or chase someone down if you didn't start in scram range.

Also, ensure you don't go somewhere that they'll be fitted to tank your dps, and hit your weaker resists.
You can get 4 or 5 midslots on a proteus, you'll use a web in every fight and wish for a cap booster in many. When active tanking you also benefit from an AB. One way to bundle all that together is the 100mn AB, but on a proteus it only has a cap use reduction option so you can perma-run it, while your agility is utterly terrible. It would give you the same effective speed when orbitting a PvE target, and 2-3x the topspeed for getting back to a gate/out of tackle & neut range. But you'd certainly want the scram, web and cap booster first.
Sir Lomax
Semper Ubi Sub Ubi
#5 - 2012-03-02 19:39:23 UTC
O sorry .. The Caldari navy Warp Disruptor is what I meant.

Ok. So your goal is ratting/0.0 ganking, gotcha.

Your rig choice, I would just put another trimark instead of an anti explosive pump. Anti explosive pump looks good on paper but honestly its worthless unless they are shooting explosives at you. Setting up your tank for 1 out of 4 situations I find isn’t the most logical. Yes I know… there is a huge explosive resist hole staring you in the face, but remember you’re the ganker in this position.. you pick YOUR targets, they don’t pick you. If you think it’s going to get dicey in an explosive way… don’t engaged. Remember 99% of EVE pvp engagements are over before they begin. IF your concerned about tank … just fill it with another trimark at least it will help you in 4 out of 4 situations.

I agree about the small rep for your situation.. behind lines in 0.0 sov… it will be handy.

About the web vs. another long point. I would skip the web. The tracking on your hybrids is adequate for effectively bringing damage on your target. Remember you’re not ganking frigs here.. your ganking active tank BSs and HACs . They sit in one spot and soak damage odds are they will be scrambling to get away vs actively engaging you. The pros for long point (warp disruptor).. depending on how your hunting.. you will have limited time to scan down your target and be on grid with him .. and odds are you won’t be within your 17k scram range… it may be much greater. You can limit that time by creating a warp in from cloak on one of his wrecks. Then doing quick warp out and warping to the wreck… but that increases your “local chat “ exposure time. Not good for hunting.

If your plain is to camp a gate exit… go with the web… more time with the target before he can burn back to the gate and get out… but if it’s to roam and hit belts… you want long point(warp disruptor)…

DO NOT and I mean DO NOT trade your scam for disruptor. .. you want to shut off that micro warp.. because a proteus at range .. is a dead proteus.
Sir Lomax
Semper Ubi Sub Ubi
#6 - 2012-03-02 19:44:43 UTC
Daneel Trevize wrote:
I wouldn't want to go around nullsec without an mwd, even if you have a cloak, bubbleproof subsystem and probelauncher. You simply can't reapproach a gate fast under cloak or chase someone down if you didn't start in scram range.

Also, ensure you don't go somewhere that they'll be fitted to tank your dps, and hit your weaker resists.
You can get 4 or 5 midslots on a proteus, you'll use a web in every fight and wish for a cap booster in many. When active tanking you also benefit from an AB. One way to bundle all that together is the 100mn AB, but on a proteus it only has a cap use reduction option so you can perma-run it, while your agility is utterly terrible. It would give you the same effective speed when orbitting a PvE target, and 2-3x the topspeed for getting back to a gate/out of tackle & neut range. But you'd certainly want the scram, web and cap booster first.


This is another way of doing it.. not the way i would choose, but valid just the same.
Daneel Trevize
Give my 11percent back
#7 - 2012-03-02 22:42:06 UTC  |  Edited by: Daneel Trevize
Indeed it is not a noob-friendly theory, thus I do not provide the fit to be simply taken & trusted.

In fact I'd suggest considering an ishtar, it's a lot cheaper and often sports a cloak and neuts, at the lack of the cov ops cloak, bubbleproofness, and practically requiring T2 large drones.

You will die solo in 0.0, you'll just happen to cross a gate with a large gang and have no hope, even if they're 100 rifters and you think their scout's alone/no threat to engage/ignore. T3s will cost you far more isk, and SP if done wrong. But I don't want to put you off, they can also indeed reduce the threat of things such as bubbles.

If you come across an ABing tengu, you are going to pray for more webs, tracking, speed/an AB, neuts and non-thermal DPS (Void is noticably split) even if you can mock their damage and they don't have much buffer when active fit with probably shiny mods.
Also an afk-fit/overtanked purger drake might not be breakable with a cloaky proteus. Don't get distracted sitting there whaling on one in a shiny ship. Either strike alongside rat aggro to break them, or let the cheap insurable BC go.
Jam Doughnuts
Deep Core Mining Inc.
Caldari State
#8 - 2012-03-03 13:06:03 UTC
thanks for the advice.

i will do some sexperimentation with some cheaper hulls in the mean time, like you say an ishtar, pilgrim etc and see what i find lacking then try and adapt a fitting around that.

thanks for the help
Ben Dourion
Doomheim
#9 - 2012-03-04 14:10:00 UTC
go for WH if you want to hurt people , at least you wont have local against you and most the 0.0 rules apply there as well ( except the ability to jump other WH side if you fire your weapons )

just be carefull with those bait ships