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Player Features and Ideas Discussion

 
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Black Ops 2.0

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2012-03-01 20:09:01 UTC
We all know the one trick ponies that black ops have become. Covert jump bridge, too impractical to do anything else.

What if they also had a secondary function, that of concealment?

As a reference, I point out the heavy interdictor. With it's bubble of warp disruption, it is a mobile lockdown unit. Consider the range, as modified by skills, etc.

What if the Black Ops had a similar bubble generator. Instead of warp disruption, it would be a cloaking bubble, where any ship in the field had the effects of a cloak on it.

Limits would be similar to a POS bubble, weapons would not function, etc.
Additional limitation would require that the ships be in fleet with the Black Ops, to confirm agreement and permission to be cloaked.
(You are losing access to weapons and all functions the same as any other cloaked vessel when this field is active on you)
This will not give ships the ability to warp cloaked, or even move beyond the range of the bubble without dropping the cloaking effect.
Another Useless Pubbie
Doomheim
#2 - 2012-03-01 20:14:57 UTC
If they are allowed to move cloaked within the bubble, they will need the speed penalty as well.
Nikk Narrel
Moonlit Bonsai
#3 - 2012-03-01 20:18:49 UTC
Another Useless Pubbie wrote:
If they are allowed to move cloaked within the bubble, they will need the speed penalty as well.

Absolutely.

They are gaining a cloak, not full CovOps status.
M1k3y Koontz
House of Musashi
Stay Feral
#4 - 2012-03-01 20:37:43 UTC
I like it, the Black Ops' cloak dictating the scan res speed and locking delay penlaties? Gives them a use beyond bridging cloaky ships...

How much herp could a herp derp derp if a herp derp could herp derp.

Nikk Narrel
Moonlit Bonsai
#5 - 2012-03-01 20:48:28 UTC
M1k3y Koontz wrote:
I like it, the Black Ops' cloak dictating the scan res speed and locking delay penlaties? Gives them a use beyond bridging cloaky ships...

They gain all penalties of the Black Ops pilot's cloak, (which is affected by his skill for the cloaking bubble's size)

As the others are not in the actual Black Ops ship, they do not get the speed bonus.
CovOps, Recon, and the Tengu's configured to cloak, must cloak BEFORE entering the field, or they too will be penalized as if they were using whichever cloak the Black Ops pilot is using.
(and switching to their own cloak is disabled until they leave the cloaking field, if that was unclear)
Vertisce Soritenshi
The Scope
Gallente Federation
#6 - 2012-03-01 21:00:21 UTC
I like this. This is actually a really good idea. +1000

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-03-01 22:33:59 UTC
+1 to this idea.

though maybe make some sort fo limit on how many ships can eb inside it until the cloak collapses on itself from "too much interference" or whatever, and if ANYTHING comes within the claoking bubble that is NOT in-fleet, the whole bubble should deactivate.

i say this because i would REALLY ahte to see a 100-man fleet compleetly cloaked huddled up on the black ops (though if you knew they were there, even if you didnt, an errant Stealth bomber bomb would be gorgeous.)
Nikk Narrel
Moonlit Bonsai
#8 - 2012-03-01 22:57:14 UTC
Nariya Kentaya wrote:
+1 to this idea.

though maybe make some sort fo limit on how many ships can eb inside it until the cloak collapses on itself from "too much interference" or whatever, and if ANYTHING comes within the claoking bubble that is NOT in-fleet, the whole bubble should deactivate.

i say this because i would REALLY hate to see a 100-man fleet completly cloaked huddled up on the black ops (though if you knew they were there, even if you didn't, an errant Stealth bomber bomb would be gorgeous.)

If it doesn't already prove to be self limiting on it's own, then reducing the size of the cloak bubble should solve that.

I would leave it to those testing for that aspect.

Keep in mind, if anyone leaves the fleet, (or leaves the bubble), within range of a ship still in the bubble, it will decloak that ship.
If enough ships were present overall, you would have a domino effect of cloaks being popped.

For that reason, the outside 2km of the cloak bubble would probably be best avoided if possible, and people actually leaving the fleet would be wanted to leave the bubble first.
Kitt JT
True North.
#9 - 2012-03-01 23:00:19 UTC  |  Edited by: Kitt JT
Interesting idea.

+1 for using word "ponies"
Ostraka Kadesh
Doomheim
#10 - 2012-03-02 10:28:49 UTC
+1

It's apple pie all the way down.

Asudem
Black Spear.
#11 - 2012-03-02 11:04:09 UTC
I like BlackOps and I like this idea. If that bubble would be just 5-10 km it would be really fine. An additional penalty could be a reduced capacitor size because such a cloaking field would require much more energy. Also, to make sure that only BOs can fit it, the CPU should be like Covert Ops Cloaking Device and only BO have a bonus to reduce it to 10 percent.

Anyway, I look forward to see some progress on that idea! +1
L0rdF1end
Tactical Grace.
Vanguard.
#12 - 2012-03-02 16:17:53 UTC
+1, genius, I like the idea too, would add a little well needed usability boost to the ship class.
Aqriue
Center for Advanced Studies
Gallente Federation
#13 - 2012-03-02 16:31:20 UTC
What happens when you mate an Arazu with a Dominix ?

You get a T2 Battelship capable of flying cloaked, fits Anti-Capital EWAR mods to nueter those pesky titan guns, and it fits a new mod capable of jamming titan bridges which increase the fuel cost to reduce the effectiveness of the blob it the titan can summon.

What do you think ? Lol
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#14 - 2012-03-02 16:40:10 UTC
Will ships within the cloak fields range be able to target ships that are visible?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#15 - 2012-03-02 16:46:59 UTC  |  Edited by: Valea Silpha
When you say they get the same penalty as the cloak on the black ops, what does that actually mean ? If they all get the penalty to scan res, how long does that last for ? It couldn't be permanent, because... well... it couldn't. So how long does it last for

On top of that there's the issue that it basically allows fully combat fit ships to sit under the cloaking umbrella. Atm if you want to cloak, you need a hefty 60cpu and at a minimum you lose a utility high, and at most a gun. By FAR the biggest penalty to using cloaks on non-covert ships is actually having to fit the cloak itself.

The scan res penalty can be partially (or even totally) countered balanced by SeBos, and the de-cloak delay just need careful planning (either decloaking before the target arrives or not until the target is thoroughly held down).

What I find particularly problematic is that its such an easy fake out. Now you can not only hide recons and t3's, you can hide ANYTHING at almost no hit to its effectiveness. The most obvious use would be hiding logistics ships or even carriers under the bubble, with your gang just chilling and awaiting a fight, and of course you can't be probed or even d-scanned.

The best approach would be sitting at a 1000km tactical, letting the decloak delay vanish into a short warp, pretty much becoming a non-issue by the time you land.

Add to that the constant uncertainty of stations in system where people often idle, and you have a pretty awesome trap. Double points for doing it in a cyno jammed system and bringing carriers to the fight. It looks like a 10 man gate camp, and theres zero possible information saying otherwise, no matter how well you scout. And then boom, literally as many people are you like (because lets face it, the big alliances have been able to operate at whatever scale is needed... even if you can only cloak one dude per black ops, they'll use it) in fully combat fit ships with carrier backing. Good times for all!
Nikk Narrel
Moonlit Bonsai
#16 - 2012-03-02 17:11:37 UTC
Asuka Solo wrote:
Will ships within the cloak fields range be able to target ships that are visible?

Cloaked vessels cannot target anything.

Upon release of the cloak, based upon pilot skill and which cloak the BLOPs used, there is an additional delay before targeting can even be attempted.
(Cloaking skill, if the pilot has it, can reduce the delay by 10% per level once they are decloaked for any reason)
Kalstrams
SHIVA NATARADGI
#17 - 2012-03-02 17:16:01 UTC
+1

I wil give my 5 cents too. The field should not cloak capital and super-capital ships.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-03-02 17:27:50 UTC
Valea Silpha wrote:
When you say they get the same penalty as the cloak on the black ops, what does that actually mean ? If they all get the penalty to scan res, how long does that last for ? It couldn't be permanent, because... well... it couldn't. So how long does it last for
Since the non-cloaking vessel does not have the cloak actually mounted on their ship, it only suffers the targeting delay aspect while it's sensors are re-calibrated.

Valea Silpha wrote:
On top of that there's the issue that it basically allows fully combat fit ships to sit under the cloaking umbrella. Atm if you want to cloak, you need a hefty 60cpu and at a minimum you lose a utility high, and at most a gun. By FAR the biggest penalty to using cloaks on non-covert ships is actually having to fit the cloak itself.

The scan res penalty can be partially (or even totally) countered balanced by SeBos, and the de-cloak delay just need careful planning (either decloaking before the target arrives or not until the target is thoroughly held down).

What I find particularly problematic is that its such an easy fake out. Now you can not only hide recons and t3's, you can hide ANYTHING at almost no hit to its effectiveness. The most obvious use would be hiding logistics ships or even carriers under the bubble, with your gang just chilling and awaiting a fight, and of course you can't be probed or even d-scanned.

The best approach would be sitting at a 1000km tactical, letting the decloak delay vanish into a short warp, pretty much becoming a non-issue by the time you land.

Add to that the constant uncertainty of stations in system where people often idle, and you have a pretty awesome trap. Double points for doing it in a cyno jammed system and bringing carriers to the fight. It looks like a 10 man gate camp, and theres zero possible information saying otherwise, no matter how well you scout. And then boom, literally as many people are you like (because lets face it, the big alliances have been able to operate at whatever scale is needed... even if you can only cloak one dude per black ops, they'll use it) in fully combat fit ships with carrier backing. Good times for all!

Sooo.. how did the carriers get into a cyno jammed system again?
This ability would not grant ships the ability to use a covert jump bridge, they either can or cannot.

Also, as was already mentioned, this would have an effective limit to the ships that could be cloaked by this effect. I would suggest testing to determine the best balance for the size of the sphere, which will control numbers most obviously.

Add to that, the increasing loss of stability to the cloaked vessels for each person added to the fleet. Assuming they do not leave fleet, or lose connection, becomes riskier as the numbers grow. One ship that drops fleet, will immediately decloak, and take with it any vessels within 2km out of cloak.
This can cause a domino effect chain reaction, which becomes increasingly more likely as you add ships into it.

Then you have the recalibration sensor delay. Unless the pilots all have the same level of Cloaking, they will regain the ability to lock targets at different points in time.

These combined effects make this something best used in a safe or deep safe, to balance out the effects of accidental decloaking and regaining offensive ability after decloaking itself.
Nikk Narrel
Moonlit Bonsai
#19 - 2012-03-02 17:35:21 UTC
Kalstrams wrote:
+1

I wil give my 5 cents too. The field should not cloak capital and super-capital ships.

Definitely something to consider.

I would question whether freighters, Orcas and Rorquals would be exempt from this detail, A partially cloaked mining op could be interesting.

(transfers could not be done cloaked, but it might give ships a quick hiding place in the event something popped into local, much like a POS is the current run to for this now)
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#20 - 2012-03-02 18:19:49 UTC
Nikk Narrel wrote:

Sooo.. how did the carriers get into a cyno jammed system again?


You have caps in system then put the jammer up, obviously.

Nikk Narrel wrote:

This ability would not grant ships the ability to use a covert jump bridge, they either can or cannot.

Also, as was already mentioned, this would have an effective limit to the ships that could be cloaked by this effect. I would suggest testing to determine the best balance for the size of the sphere, which will control numbers most obviously.

Add to that, the increasing loss of stability to the cloaked vessels for each person added to the fleet. Assuming they do not leave fleet, or lose connection, becomes riskier as the numbers grow. One ship that drops fleet, will immediately decloak, and take with it any vessels within 2km out of cloak.
This can cause a domino effect chain reaction, which becomes increasingly more likely as you add ships into it.

Then you have the recalibration sensor delay. Unless the pilots all have the same level of Cloaking, they will regain the ability to lock targets at different points in time.

These combined effects make this something best used in a safe or deep safe, to balance out the effects of accidental decloaking and regaining offensive ability after decloaking itself.


Wait so its chance based as to if the whole thing just fails ? Because that'll make it totally useless. Chance based pretty much means 'Will fail when it is least convenient' and people just will not use it.

If its not and the only risk is from DCs, then that equates to that same thing, random chance that is totally outside of the players control.

That is the problem with all of this. You just cannot balance something with random chance because this is not that kind of game. Imagine if Titan bridges had a 90% chance of working.

Even that small percentage of randomness can translate into hilarious **** ups. It SHOULD mean that 1 guy in 10 doesn't come through. In practice it means that one time in however many, half of your fleet doesn't appear and gets hilarious raped. And that doesn't make it balanced, it makes it a liability.

Cloaking bubbles ALWAYS lead to this kind of problem. They are either overpowered to a pretty large degree or they aren't powerful enough to make using them worthwhile over cloaks.

I am particularly concerned at how easily these would break scouting. Its easy enough to trap people these days with capitals all over the place and bridges and such, adding another way to do it just sucks really. And that's all you could use these for really.
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