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New dev blog: The Eve Online Launcher: T-minus not that much

First post
Author
Smoking Blunts
ZC Omega
#101 - 2012-03-02 09:14:23 UTC
so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is?

OMG when can i get a pic here

CCP Atropos
C C P
C C P Alliance
#102 - 2012-03-02 09:26:05 UTC
Smoking Blunts wrote:
so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is?

We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently.
Smoking Blunts
ZC Omega
#103 - 2012-03-02 10:40:33 UTC
CCP Atropos wrote:
Smoking Blunts wrote:
so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is?

We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently.


is that working on making it patch multiple installs at the same time on the same pc?

the last blog when you guys decided you need to add extra bits before rolling this out, did cover this in the feed back. i kinda took it at face value as you guys understanding the way some of us use the eve client's. so it has come as a little bit of a shock that this wasnt one of the first few things you made the launcher/patcher/front screeny thing do.

have to say sorry if i come accross as an arse, but eve and the way i play is something i am passionate about and if that way is in trouble i tend to become vocal.

OMG when can i get a pic here

Squid Tsutola
Smash Em and Dash Em
Rogue Caldari Union
#104 - 2012-03-06 13:32:05 UTC
Is this going to work with Steam versions as well?
Reiisha
#105 - 2012-03-07 10:13:56 UTC
What does this mean for the current login window? Will it stay or will the launcher eventually replace that aswell?

Just saying, i hope the login window stays ;p

If you do things right, people won't be sure you've done anything at all...

Reiisha
#106 - 2012-03-07 10:14:52 UTC
Squid Tsutola wrote:
Is this going to work with Steam versions as well?


There is no 'steam version'. The version Steam installs is identical to the one you would get seperately. You can run the Steam version without running Steam aswell ;p

Steam is used only as a distribution platform, nothing else.

If you do things right, people won't be sure you've done anything at all...

AnzacPaul
Tactical Farmers.
Pandemic Horde
#107 - 2012-03-07 11:18:31 UTC
Don't really like the whole "Double click on eve just so I can click play again", but you guys have decided to make eve like every other game out there so I guess we got no choice.
Khi3l
The Phoenix Revival
#108 - 2012-03-07 14:34:47 UTC
If we can still use eve on linux, why not but i'm afraid about running multiple clients on linux with this new launcher...
Rusty SuperScientist Venture
Doomheim
#109 - 2012-03-08 14:12:11 UTC
Your latest blog in daily news said -- TRY it out on SINGULARITY.

Interesting...new launcher installed and now my copy of Singularity is NOW TRANQUILITY.


Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?



So I ran the repair tool for Singularity. It says there is a new copy of the tool. I say OK. And it deletes the repair tool completely.



Oh well its just the Singularity test server install.


And yes the shortcuts remain pointing into the Singularity directory. Its just now TRANQUILTY targeted code.

I did run into one odd thing during install. EVE.EXE failed to close properly. Maybe I shuld have rebooted computer instead of hitting retry several times and manually kiling off EVE.EXE. I suppose its possible that some of those copies of EVE.EXE were TRANQUILITY copies from just before I decided to try new launcher on test server.
Shaana Mistique
Native Freshfood
Minmatar Republic
#110 - 2012-03-08 16:15:53 UTC
So.. err.. How many times do i have to press "play" to actually play the game.. ??Shocked
CCP Cascade
#111 - 2012-03-08 16:55:19 UTC
Rusty SuperScientist Venture wrote:

Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?


This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment.

Quote:
So.. err.. How many times do i have to press "play" to actually play the game.. ??


Only once per client you want to start.

Associate Technical Producer - Core Technology Group

Dun Bar
Baba Yagas
The Initiative.
#112 - 2012-03-08 22:32:04 UTC
I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#113 - 2012-03-08 22:37:53 UTC
Dun Bar wrote:
I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher?

What OS current ly running 2 off launcher 2 TQ

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Smoking Blunts
ZC Omega
#114 - 2012-03-08 22:49:40 UTC  |  Edited by: Smoking Blunts
CCP Cascade wrote:
Rusty SuperScientist Venture wrote:

Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?


This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment.

Quote:
So.. err.. How many times do i have to press "play" to actually play the game.. ??


Only once per client you want to start.


so does this patch more than one install per pc?

will i have to see this thing 6 times at once to launch all 6 of my clients?

if this dosnt patch multi installs on the same pc, why are you rolling out a product that dosnt work properly for a lot of your multi account holders? you have had the feed back about it many times, yet your falling back into the ccp of old and doing what ever it is your doing and not paying attention to paying customers

OMG when can i get a pic here

Vexy NiLakum
Imperial Shipment
Amarr Empire
#115 - 2012-03-09 02:40:47 UTC
The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.Big smile

My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights.

Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token.

This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game.

This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights.

Thank you for your time. Big smile


TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored?
Akeirah
Pixel Universe Brokerage Services
#116 - 2012-03-09 06:00:29 UTC
Jarnis McPieksu wrote:
CCP Cascade wrote:
What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.


If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy.

People have multiple installations to have multiple separate clients with separate settings and caches, and to ensure that if one client goes down, it doesn't crap out others (AFAIK in some scenarios if you have a client crash, all clients using the same installation can go down with it).


If you're just looking for separate cache/settings, wouldn't the junction method here work for that? More to the point, for those wanting specific clients to launch into specific windows, isn't the settings and caches where this particular information be stored?

Quote:

NOTE:

1. Only one EVE Online client installation is needed.
2. You only need to update this one client when new patches are available.
3. Each separate junction point/shortcut that you make will have its own Cache and Settings folders.


If so, then the launcher would patch the single client installation, and your settings would be left intact.

I have not used this method yet, however I will test this theory shortly.
Ersteen Hofs
Republic University
Minmatar Republic
#117 - 2012-03-09 06:55:05 UTC
I wish it'd be possible to exit to the character selection screen instead of just closing the game...

Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.

Also I hope it will make the loading faster. Even with SSD the game starts too slow...
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#118 - 2012-03-09 11:09:29 UTC
Very good work, CCP Devs, I really like where this is going. I think it's past time we had a decent interface into EvE which allowed patches and updates without loading-up the entire client first.

Kudos to the Dev team on this o/
CCP Atropos
C C P
C C P Alliance
#119 - 2012-03-09 23:23:26 UTC
Vexy NiLakum wrote:
The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.Big smile

My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights.

Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token.

This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game.

This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights.

Thank you for your time. Big smile


TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored?


We did take security into consideration, and liaised with the Security team here at the company. Precisely due to these issues, we're going to be changing the way that we suggest the user install EVE, to not be within a system managed folder, such as Program Files. It's not in the first release, but will come shortly after.
CCP Atropos
C C P
C C P Alliance
#120 - 2012-03-09 23:25:36 UTC
Ersteen Hofs wrote:
I wish it'd be possible to exit to the character selection screen instead of just closing the game...

Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.

Also I hope it will make the loading faster. Even with SSD the game starts too slow...


The first release won't change the mechanics of actually loading the login screen and logging in there. We do want to move the login mechanics into the Launcher at some point however, so that people can log in there, and bypass the current login screen, but this requires more work that we weren't comfortable squeezing into this release.