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A win/win solution for fixing the issue of Local

Author
Tinu Moorhsum
Random Events
#1 - 2012-03-01 09:03:31 UTC
There are frequent threads about fixing local and/or AFK cloaking including two active ones at the moment. Parties always seem to make suggestions tailored to their own need or game style. In this post I will make a suggestion that I believe creates a win / win.

The idea in a nutshell is this:

1) If you are cloaked and active in local then your avatar will disappear from local chat.
2) jumping in/out and logging on/off your avatar will be visible in local for X amount of time (30 sec?)
3) If you go AFK while cloaked then your avatar will become visible after X amount of time (30 mins?)

What this does creates a number of wins:

A) From the perpsective of the cloaker:

1) You can get into a system and as long as you are active then stealth really DOES mean stealth. You can sneak up and surprise people who didn't know you were there, just like it works in wormholes. This is good and creates more chances for engagements

2) It will mean the end of bot ratting as we know it because possible bots can easily be identified by looking at Dotlan and this mechanic will allow for the creation of a whole new occupation for small-gangs, namely bot-hunters. The ability to be invisible on local will mean catching bots will become much easier. (this will allow players to do for themselves what CCP has failed to do for us, namely stop botting).

B) From the perspective of ratters

1) It will mean the end of the AFK cloaker who only sits in a system to disrupt ratting activities and wakes up once or twice a day to do something. You will now be able to clearly see (after X amount of time) when the cloaker has gone inactive.

2) There will be an increased threat from poor intel but an even greater increased safety by knowing when an AFK cloaker has come back to his computer (namely because his avatar will suddenly disappear from local). This creates better opportunities for knowing when it's safe to rat and when it's not safe to rat with a cloaker in the system, which translates into less wasted time and more isk in your wallet.

If you would like CCP to look into this idea then "Like" this post so they notice.

T-
Karak Bol
Low-Sec Survival Ltd.
#2 - 2012-03-01 11:04:11 UTC
Whats "inactive"? How can eve notice that I am AFK? I can sit at a Belt, actively watching it, without moving my ship and its probably easy to create a program, that makes me jump between to safes. The idea is sound, but it wont work as intended.
Ikeo58
Noir.
Shadow Cartel
#3 - 2012-03-01 11:07:48 UTC
I would say Just make it like WH space, no sign that you are in local until you speak.

Alot more exciting that way and makes you pay attention to D scan that much more Shocked

Perhaps only do that for 0.0

Tinu Moorhsum
Random Events
#4 - 2012-03-01 11:14:28 UTC
Karak Bol wrote:
Whats "inactive"? How can eve notice that I am AFK?


I assume that the client can detect mouse and keyboard inputs since it responds to them.

AFK is simply the lack of mouse and keyboard inputs for a certain length of time.

T-
Tinu Moorhsum
Random Events
#5 - 2012-03-01 11:18:54 UTC
Ikeo58 wrote:
I would say Just make it like WH space, no sign that you are in local until you speak.

Alot more exciting that way and makes you pay attention to D scan that much more Shocked

Perhaps only do that for 0.0



This idea gets proposed often but there would appear to be too much resistance to it. Basically, it's time for a new out-of-the-box idea.

Local is both a blessing and a curse and my proposal (I believe) finds a way to address the curse, to some extent, without undermining the blessing.

T-
Batelle
Federal Navy Academy
#6 - 2012-03-01 13:53:55 UTC
neither a simple nor elegant proposal. Cloaking and local should have nothing to do with each other. Cloaking causing me to disappear instantly then reappear is strange, especially with point number 2. Doesn't make sense for someone not visible in local to become visible by logging off.

If you want to catch bots or ratters just add a short delay and be done with it. It would be cool if a fast frig gang could cross a small system and be gone without ever appearing in local chat, while heavier gangs would only appear briefly depending on how fast they could move.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Cearain
Plus 10 NV
#7 - 2012-03-01 15:52:07 UTC
Local is fine.

All the anti-local proposals make the game worse.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Outz Xacto
Echelon Munitions
#8 - 2012-03-01 17:22:45 UTC
Tinu Moorhsum wrote:
Karak Bol wrote:
Whats "inactive"? How can eve notice that I am AFK?


I assume that the client can detect mouse and keyboard inputs since it responds to them.

AFK is simply the lack of mouse and keyboard inputs for a certain length of time.

T-


This puts a load on servers that isn't necessary, and this doesn't really improve on the game, it just is a bandaid.

Just make cloaking remove your from the local listing.

Implement some kind of sonar styled module/probing to add another layer to game play that simultaneously adds a level of risk to simply sitting afk cloaked, as a determined player will find you.

At least this way, their is an added layer to the game, cloaking makes more sense, and you remove the perma safe aspect of cloaking. I'd say this type of change is similar and along the same line of thinking that happend to ships no longer being unprobe-able.
Hellanna
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-01 23:48:48 UTC
Cloak hunters are Coming Soon® (csm minutes)
M1k3y Koontz
House of Musashi
Stay Feral
#10 - 2012-03-02 01:03:26 UTC  |  Edited by: M1k3y Koontz
Hellanna wrote:
Cloak hunters are Coming Soon® (csm minutes)


Sounds good to me :D

Cearain wrote:
Local is fine.

All the anti-local proposals make the game worse.



This! Delayed local in 0.0 is a terri-bad idea. 0.0 is NOT W-Space. If you want delayed local, move to the nearest wormhole, I like local, i live in K-Space.

Just make it so after 30-60 minutes of no activity on screen (clicking, moving your ship, moving ore into your Orca etc.) EVE Logs you off. If your afk cloaking to screw with miners they will only get screwed with for 30 minutes or so.

OR, and I got this idea off of an eve talk show,

Give the E-War attack ships some special ability to the point where they can run some sort of long range (4AU or something) "Smartbomb" that decloaks all ships offgrid (not ships ongrid, only offgrid, like those cloaked AFK so as not to mess with bombers lining up their shots)

Solves the afk cloaker, leaves local ALONE (leaving local alone is a significant point here, its not broken) everyone is happy

And if your not AFK cloaking you can cloak up again before anyone can probe you out (come on, if your cloaked up with a cov ops cloak your reactivation delay is like 10 seconds tops, get over it.) and you could always move around to a different war-safe if you keep getting uncloaked.

Local is fine, its going AFK cloaked up in space and nobody knowing what ship your in that's "broken"

How much herp could a herp derp derp if a herp derp could herp derp.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#11 - 2012-03-02 01:23:11 UTC
Wut? A module that decloaks stuff off-grid and not on-grid? Are you batty?

Personally, as stated on the other thread, people need to man up and deal with cloakers (AFK or not). I can empathise with their plight, as all fully functioning humans can - after all when you see someone in pain, you feel a bit of their pain. In this case, though, empathy does not extend to pity or agreement.

The idea of having people's avatars disappear from Local when they are AFK, well, that couldn't be exploited now, could it? Why don't I put 30 dudes in system and park them in cloaky tengus or bombers in a Sanctum. I put #31 in system in a covops, making sure everyone sees I am in a hrmless little helios, and then wait till the other 30 disappear. Eventually some fool is going to put his carrier or mach into the sanctum the guys are AFK cloaked at (and no longer in Local!) and voila, you holler on vent. Everyone wakes up, twitches a mouse, appears in local, decloaks and kills everything.

Congratulations, your idea is utterly crap, and will ASSIST with people ganking fools. I mean, come on.

The OP's arguments about botters are irrelevant. Your bot will be do exactly the same as before because the moment you so much as twitch a mouse, you appear in local and he warps to POS. Herpaderp!

I have no problem with degraded Local in nullsec. Something like, for instance, showing only numbers of toons in a system without upgraded comms, versus actual names. You'll be able to handle this with good intel, and spot neut spikes, but if you are lazy you will get hosed.

I would also wonder why there is any Local at all in the drone regions. Removing Local there would make sense from a RP perspective (drones not being renowned for supply of public services) and would give the area an entirely different flaour. Remember, you can still get stats on your star map in k-space, such as jumps per hour, rat kills, people in space, ship kills, etc, unlike in w-space (excluding wormnav or staticmapper OOG tools). This would create an environment where people could roam in REAL nullsec, without Local, hunting fleeting signatures of human activity via their maps.

It would also, tangentially, really, really crimp the DRF botter hordes.

Finally, if you were organised like w-space denizens are when they are carebearing, you'd bubble the gates or park scouts on gates to manage your risk.
The Vastator
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-02 01:29:52 UTC
Any change made to local should be an improvement not a nerf. For example, It'd be very helpful, if one can set local to only show people with certain standings towards you but I'm sure this will probably turn to a heated debate between bears and lol-pirates.
Also, WH local should be revamped so one can be seen for the first 5 mins upon entry.
Cyniac
Federal Navy Academy
Gallente Federation
#13 - 2012-03-02 01:30:35 UTC  |  Edited by: Cyniac
M1k3y Koontz wrote:
(leaving local alone is a significant point here, its not broken)


Why local is broken.

1) Instant intel
2) Perfectly safe nullsec (due to instant intel)
3) Perfectly safe instant intel for bots - (BROKEN!)

Or if you want from another perspective

1) Instant intel
2) Snap decisions to engage or not engage based on exact fleet numbers in system
3) Impossible to have a real element of surprise

no local would mean

1) More surprises HALLO!
2) More small gang engagement/action.
3) Far more dynamic nullsec and lowsec combat mechanics

How do we know this? Cause it's how it turns out in WHs that's why.

Problem is it would mean then end of the nullsec bots and the nullsec bears. Seems they would not be happy.


Having said that I agree that K-space should not be like W-space, if you remove local in K-space you need to add other intel tools.

But local IS broken, or at least hampers dynamic action and favours at least some very nefarious activities out in null so... I have to disagree and state very clearly that local is broken.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2012-03-02 01:32:44 UTC
ffs...stop it with the local bs...
if you want to play eve with no local, come to WHs, we can always use more targets.

only change local needs is 0.0 local should be 10-15min delayed.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2012-03-02 01:38:05 UTC
The Vastator wrote:
Any change made to local should be an improvement not a nerf. For example, It'd be very helpful, if one can set local to only show people with certain standings towards you but I'm sure this will probably turn to a heated debate between bears and lol-pirates.
Also, WH local should be revamped so one can be seen for the first 5 mins upon entry.


Delayed local = nerf on botters, carebears and the lazy, and neutral for everyone who can open the d-scanner and stab a button while their guns cycle, and a buff for people who hunt botters, lazy idiots and carebears
Reduced local info (as above) = nerf on the lazy (you could program a bot to dock if Local went +1) and a buff for people who hunt botters, lazy idiots and carebears
Removed local = nerf for botters, carebears, and the lazy and a buff for everyone.

Now, as to your assertion people should appear in Local in w-space for 5 minutes, GTFO my game.
Craterius
Symple Onez
#16 - 2012-03-02 05:58:03 UTC
Unfortunately, the star map is over powered. A pirate or enemy can find you, get to you easily in n + 1 numbers (or 3 x n, depending on their usual tactics) and jump into the system. If, in addition, if they could disappear in local, there is way too much advantage to the aggressor. It would be completely impossible to rat or run plexes in losec or nullsec , as you would never know if a recon or bomber was near.

This idea has been proposed on these threads in a number of different ways for years, with the same conclusion.

The reason wormholes work so well is there is no star map. It is difficult to find you, and much more difficult to blob you.

Cearain
Plus 10 NV
#17 - 2012-03-02 15:28:56 UTC
Cyniac wrote:
M1k3y Koontz wrote:
(leaving local alone is a significant point here, its not broken)


Why local is broken.

1) Instant intel
2) Perfectly safe nullsec (due to instant intel)
3) Perfectly safe instant intel for bots - (BROKEN!)

Or if you want from another perspective

1) Instant intel
2) Snap decisions to engage or not engage based on exact fleet numbers in system
3) Impossible to have a real element of surprise

no local would mean

1) More surprises HALLO!
2) More small gang engagement/action.
3) Far more dynamic nullsec and lowsec combat mechanics

How do we know this? Cause it's how it turns out in WHs that's why.



"Instant intel:" You need instant intel because if you get the intel too late it does no good. If you don't get intel that is any good then you are playing a game where intel is irrelevant. And that dumbs eve down.

"Perfectly safe null sec:" People lose ships in null sec much more often than in no local wormholes.

"Perfectly safe for bots" Whatever system you implement bots will be able to adapt. Just because bots use local now that doesn't mean it won't be able to use whatever replacement system is implemented.

More "surprises"? "Surprises" of having a blob/ecm/logi warping to you every time you engage a ship is already so common its hardly a surprising "surprise" anymore. Its really a big turn off for this game. Learn how to pvp so you don't need to always have huge amounts of back up to bail you out of every engagement you get in.

More small gang pvp?? We know this because of wormholes? You haven't looked at any of the actual data. Wormholes only get *a fraction* of the pvp known space gets per pilot. Wormholes are not popular for the vast majority of pvpers. You also get a much larger percent of of lopsided ganks in wormholes than in known space.

No local where you can't get any intel and basically are completely rollign dice everyengagement is a big part of it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#18 - 2012-03-02 15:46:29 UTC
Cearain wrote:
Local is fine.

All the anti-local proposals make the game worse.


Local is for carebears and pink ponnies P

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Roosterton
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-02 16:02:08 UTC
Better idea.

If you're in system and uncloaked: You can see local, but you can be seen in local.
If you're in system and cloaked: You cannot see local, but local cannot see you.
Tinu Moorhsum
Random Events
#20 - 2012-03-02 16:05:47 UTC
Tora Bushido wrote:
Cearain wrote:
Local is fine.

All the anti-local proposals make the game worse.


Local is for carebears and pink ponnies P


That's a bit of a simplification.

I think there are some situations where "immediate" intel is an advantage and some situations where it is not. The proposal I made in the OP seeks a compromise between these two opposing interests and seeks a mode that will work better (on the whole) for all parties.

I honestly don't believe that "all" or "nothing" are the only reasonable options we have with respect to local.

T-
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