These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Gallente to ammar

Author
SkyPilot Forever
Federal Defense Union
Gallente Federation
#1 - 2012-03-01 05:01:59 UTC
sorry for making so many posts...

Hi guys, earlier today I was looking at some ammar ships and i realized that i want to fly those instead because they look better Pirate i think looks are important for a game to be fun.

So im gallente right now and i was wondering if it is any good to start training for Ammar ships this early? i know this is possible because i looked it up but i jsut wanted some more advice in detail.

i have space command 4, and gunnery 3 or 4. the only gallente specific skill i have is frigate lv 4 and destroyer 1.

thanks!
Sin Pew
Ministry of War
Amarr Empire
#2 - 2012-03-01 08:45:32 UTC
It's totally possible to train both classes of ships, and both are more oriented towards armor tanking, so they have similarities.
However, that will make you train the same ship classes twice if you want to go all the way, you'll also need to train another weapon class (energy turrets) since Amarr use lasers and not hybrid weapons, otherwise you'll lose the ship's bonuses.
It's not unusual to train other races ships, just takes longer to cross-train both to reach the same level with both race's ships, so just keep it in mind.
On the long run, most people will often cross train other race's ships and different weapon systems.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Xerces Ynx
Aliastra
Gallente Federation
#3 - 2012-03-01 10:11:06 UTC
Choosing a ship only by it's look is a terrible idea. OK, you will have a nice vessel, but usually you don't look at it during a fight and only occasionally when you travel. For other players, unless you fly a capital, your ship is a bracket in space and name in Overview. Ship attributes and bonuses are much more important. So, think twice before you start crosstraining early in the game. You won't get that training time back, unless you really want to fly Amarr ships only.

BTW. You can find beauty in every ship. For example, I look from a different point of view on Gallente ships since I realized that designer has to be a huge fan of mid-50' cars (look closely at Brutix, Megathron, Myrmidon, Firbolg and Cyclops to see what I mean).

Error reading signature file: /home/xerces/.signature: No such file or directory

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-03-01 11:27:26 UTC
Cross training is actually very possible.

Keep in mind though that fights aren't won by bringing the most pretty ship to it.
That said, Amarr are decent PvP fleets in larger battles, the only downside is that lasers do limited damage (only EM and thermal).

And the destroyer skill you trained is universal and not specifically for Gallente.
Any racial frigate skill to 4 and destroyer skill to 1 (or higher of course) will let you sit in that racial destroyer.

But as before, you will benefit that both Amarr and Gallente are Armor tanking ships, you don't have to cross train the race and then also train both shield and armor tanking skills.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-01 12:15:30 UTC
It's faster to train amarr frigate 4 than to train gallente frigate 5. I did a similar thing on my first character: rolled gallente, trained amarr hulls and minmatar weapon systems and rolled around in an autocannon-fit Punisher.

Training time isn't a race with anyone, spend the couple days to get amarr frigs if you want 'em.
Sin Pew
Ministry of War
Amarr Empire
#6 - 2012-03-01 14:41:58 UTC
Training time might be an issue early in the game, takes longer to reach the same level than focusing on racial ships only, but there's several nice faction hull (dramiel anyone?) requiring cross-trained frigate skills.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Petrus Blackshell
Rifterlings
#7 - 2012-03-01 16:26:29 UTC
Sin Pew wrote:
Training time might be an issue early in the game, takes longer to reach the same level than focusing on racial ships only, but there's several nice faction hull (dramiel anyone?) requiring cross-trained frigate skills.


There are no Amarr/Gallente faction hulls.

That said, crosstraining is great. You get access to a much wider variety of ships. Your specialization into one race ends up suffering a bit, but I think using the right ship/fit is more important than using the maximum possible efficiency of your fit.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

SkyPilot Forever
Federal Defense Union
Gallente Federation
#8 - 2012-03-01 17:18:10 UTC  |  Edited by: SkyPilot Forever
thanks guyz for the reply...
and im not gonna lie here... the background pic of the ammr ships just gives me this nostalgic feelign for some reason... which is a bigger reason than just pretty ships. (and minmatar ships somewhat..)

EDIT: decided to stick with gallente for now....
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-03-01 19:45:35 UTC  |  Edited by: Tau Cabalander
There is little point in starting over in EVE, as you'll just spend time training the same core and support skills all over again, hence people cross-train. Just train whatever new stuff you want on the existing character.

I'm primarily a Caldari pilot (from frigate to capitals), but I'm also a Minmatar pilot, and will be an Amarr and Gallente pilot soon (I can already use all T1 turrets).
Devore Sekk
Ministry of War
Amarr Empire
#10 - 2012-03-02 04:42:39 UTC  |  Edited by: Devore Sekk
Xerces Ynx wrote:
Choosing a ship only by it's look is a terrible idea. OK, you will have a nice vessel, but usually you don't look at it during a fight and only occasionally when you travel.


If you like Amarr ships, there are plenty of choices for every task in the game using Amarr ships, and as not everyone plays the game to maximize their ISK/hour or SP/hour or kills/hour or missions/hour or ore/hour, a less-than-most-optimal ship and fitting will do just fine if you're having more fun flying it.
Renturu
In Glorium et Decorum
#11 - 2012-03-02 10:10:58 UTC
Good advice by all. As a toon that can fly all race's of ships up through BS and many T2 variants, the hardest thing to remember is to focus.

By that I mean, find out what it is you want to do, PVP (Tackle, Sniper, etc.,..) PVE, Mining, Exploration, etc.,.. Don't be afraid to experiment with all of the aspects while your still in a frig, cruiser or desty (cheap and easy to get into for the time being) also, read up on the Wiki as to the roles of certain ships.

Now, the hard part I was talking about... When you find out what it is you want to do... train to it and learn the skills to do it well. By that I mean, don't just train up to "LVL3" of a particular skill just to use the fit, train it up to 5 if you can (many T2 ships are a long training but if running T1 variants, not too bad). Most modules give a bonus increase per skill level trained.

Point is, learn a specific task that you find interesting, and learn it well. And, train your playing skill as well; adrenaline control (def a must in PVP) and hot key customization, to name a few.

Last but not least, as I always tell newcomers... DON'T FLY WHAT YOU CANNOT AFFORD TO LOSE!!!!

Welcome to EvE!

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Xerces Ynx
Aliastra
Gallente Federation
#12 - 2012-03-02 10:35:16 UTC
Devore Sekk wrote:
If you like Amarr ships, there are plenty of choices for every task in the game using Amarr ships, and as not everyone plays the game to maximize their ISK/hour or SP/hour or kills/hour or missions/hour or ore/hour, a less-than-most-optimal ship and fitting will do just fine if you're having more fun flying it.

I agree. But if that is only "That Abaddon looks really nice, so I will halt all my race skills training to get into that ship" so early in the game (when you don't really know what are the differences between weapon types, ship classes etc.) it may end with disappointment and wasted training time. I'm not saying he should not do it. I'm saying he should think about this twice and eventually hold on this idea for a month or so.

Error reading signature file: /home/xerces/.signature: No such file or directory