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Warfare & Tactics

 
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So... soloists, how you doin'?

Author
So Sensational
Ventures
#61 - 2012-01-26 19:18:45 UTC
My best advice to you is to make sure you don't get burned out on Soloing. Finding fights is hard, finding good fights is extremely hard. Even grouping up with 1 or 2 people is an immense force multiplier and together you can engage much larger groups if you have the proper setup and know-how. But most importantly, you don't have to be a Alliance peon to get fights, in fact the 0,0 fleet battles are usually very boring.
Karl Planck
Perkone
Caldari State
#62 - 2012-01-26 19:31:45 UTC
Skywalker wrote:
Wormholes is a good place to find targets for solo pvpers.


lol......lololololololololololollololol

fyi, your life as a solo pilot just got extremely difficult (last patch). you have 2 legitimate options for t1 frigs now (solo).

1) looking for ratters and/or forcing pve ships to pvp.
2) as for a t1 frig fight. This can be done a few ways. Name your ship suggestively. Ask in local. Convo people you want to fight.

I has all the eve inactivity

Dorian Tormak
RBON United
#63 - 2012-01-26 19:37:31 UTC
Karl Planck wrote:
Skywalker wrote:
Wormholes is a good place to find targets for solo pvpers.


lol......lololololololololololollololol

fyi, your life as a solo pilot just got extremely difficult (last patch). you have 2 legitimate options for t1 frigs now (solo).

1) looking for ratters and/or forcing pve ships to pvp.
2) as for a t1 frig fight. This can be done a few ways. Name your ship suggestively. Ask in local. Convo people you want to fight.


What the hell, Karl?

Or you could just roam around in your T1 frig like you used to and search for other T1s Roll

Just becuse AFs are better doesn't mean T1 frigs aren't going to be around any more. It's not like your Rifter had much of a real chance against a competent AF anyway.

And AFs are far from invincible. I look forward to using faction frigs to kill all the fail MWD AF that are going to be running around.

Holy Satanic Christ! This is a Goddamn Signature!

Plutonian
Intransigent
#64 - 2012-01-27 09:45:10 UTC
Dorian Tormak wrote:
[Or you could just roam around in your T1 frig like you used to and search for other T1s Roll

IMO, T1 frig roaming doesn't work so well anymore... there's too few of us out there. I've found it's better to take position in a travel system and wait within scan range. This is why I tended to loiter around the stations in Siseide; there's a great deal of traffic moving through the system, but not too many living there. I can sit within dock range of the station, so if ugly stuff pours in I can dock. But, most importantly, any T1 frigs moving through the system can see my Rifter on scan. You'll have noticed, when a Rifter enters local, I warp off to a belt to show I'm 'in play'.

It's a bit sad that it's come to this actually. It feels like one small step away from asking for duels outside a hub.

Dorian Tormak wrote:
[Just becuse AFs are better doesn't mean T1 frigs aren't going to be around any more. It's not like your Rifter had much of a real chance against a competent AF anyway.

I have to disagree. The combined dessie and AF boosts have placed T1 frigates into this weird group of old die-hards flying around in outdated ships, apparently trying to relive their Eve youth. We're like a club oriented around classic car designs. The sad thing is that T1 frigs remain cost effective for new players, but have been outclassed nearly to the point of uselessness. Supposedly, they'll be getting a boost soon... but I wonder when. IMO, it can not be too soon.
Fidelium Mortis
Minor Major Miners LLC
#65 - 2012-01-27 13:57:42 UTC
I've killed 36 frigate hulls so far this month, 18 of which were T1 frigates. People still fly them regularly, at least in low sec.

ICRS - Intergalactic Certified Rocket Surgeon

Andrea Griffin
#66 - 2012-01-27 18:53:56 UTC
Plutonian wrote:
The sad thing is that T1 frigs remain cost effective for new players, but have been outclassed nearly to the point of uselessness.
This is true; the only functional reason to fly T1 frigates is to keep the cost down.
Grog Drinker
Republic University
Minmatar Republic
#67 - 2012-01-27 19:19:21 UTC
Andrea Griffin wrote:
Plutonian wrote:
The sad thing is that T1 frigs remain cost effective for new players, but have been outclassed nearly to the point of uselessness.
This is true; the only functional reason to fly T1 frigates is to keep the cost down.


I keep about a dozen or so t1 frigs in hevrice but they rarely leave system and are generally used for duels when people stop by looking for a fight.

Navy frigs and interceptors provide much more versatility and firepower for around double the price of a fit out t1 frig.
Andrea Griffin
#68 - 2012-01-27 20:11:46 UTC
Grog Drinker wrote:
Navy frigs and interceptors provide much more versatility and firepower for around double the price of a fit out t1 frig.
I believe that the original vision of T1 vs. T2 is that T1 would do a decent job at everything, while T2 would be REALLY GREAT at one or two things, and terrible at the rest. But, Assault Frigates are Just Better than T1 frigates (with a few exceptions for some faction/pirate frigates). It's very much like what battlecruisers did to regular cruisers - total obsolescence. Why fly a Rupture or Stabber when, after insurance, a Hurricane is not much more expensive and offers so much more?
Dorian Tormak
RBON United
#69 - 2012-01-27 20:32:06 UTC
Andrea Griffin wrote:
Plutonian wrote:
The sad thing is that T1 frigs remain cost effective for new players, but have been outclassed nearly to the point of uselessness.
This is true; the only functional reason to fly T1 frigates is to keep the cost down.


Come on, guys, it's been like this for ages. Tech I frigates are cheap pew mobiles, whether they are used for a daring tackle or a feats of strength duel, that is what they are and always have been. Aside from the odd Interceptor a Tech I frigate never stood much of a chance against any higher tier of a frigate or a destroyer. Even two or three of them could never really survive the onslaught of a Jaguar.

Plutonian wrote:
IMO, T1 frig roaming doesn't work so well anymore... there's too few of us out there. I've found it's better to take position in a travel system and wait within scan range. This is why I tended to loiter around the stations in Siseide; there's a great deal of traffic moving through the system, but not too many living there. I can sit within dock range of the station, so if ugly stuff pours in I can dock. But, most importantly, any T1 frigs moving through the system can see my Rifter on scan. You'll have noticed, when a Rifter enters local, I warp off to a belt to show I'm 'in play'.

It's a bit sad that it's come to this actually. It feels like one small step away from asking for duels outside a hub.


To be quite perfectly honest with you, it has been like this for a while. The fact that roaming Tech I frigates still enter Siseide should make you pause and think about going for a little roam yourself.

Really, I think the Assault Ship buff is going to **** mainly on Destroyers and Faction Frigates, while the Destroyer buff was honestly needed in every way. Tech I frigates will always be the cheap-fun option, cost effective, easy to fit and use (Incursus says hello) and even underestimated by Inties / Destroyers, and I don't think that is gonna change.

Holy Satanic Christ! This is a Goddamn Signature!

Plutonian
Intransigent
#70 - 2012-01-28 00:12:50 UTC
Dorian Tormak wrote:
Come on, guys, it's been like this for ages. Tech I frigates are cheap pew mobiles, whether they are used for a daring tackle or a feats of strength duel, that is what they are and always have been. Aside from the odd Interceptor a Tech I frigate never stood much of a chance against any higher tier of a frigate or a destroyer. Even two or three of them could never really survive the onslaught of a Jaguar.
No.

Once upon a time it was very different. Frigates filled the skies, in lowsec and nullsec. And only someone with more money than brains would ever fit T2 on a frigate, because it was so expensive. Cruisers were to be feared, and a battleship was an unholy terror.

Quote:
Tech I frigates will always be the cheap-fun option, cost effective, easy to fit and use (Incursus says hello) and even underestimated by Inties / Destroyers, and I don't think that is gonna change.
I am well aware how dangerous you are in an Incursus. Blink
Skywalker
Dubai Space Falcons
#71 - 2012-01-28 22:17:22 UTC
Karl Planck wrote:
Skywalker wrote:
Wormholes is a good place to find targets for solo pvpers.


lol......lololololololololololollololol

fyi, your life as a solo pilot just got extremely difficult (last patch). you have 2 legitimate options for t1 frigs now (solo).

1) looking for ratters and/or forcing pve ships to pvp.
2) as for a t1 frig fight. This can be done a few ways. Name your ship suggestively. Ask in local. Convo people you want to fight.



Any pilot pveing in wh's should be cabable of defending themself.
Pvp doesn't have to be 2-way you know.
Kn1v3s 999
Aliastra
Gallente Federation
#72 - 2012-01-29 22:10:13 UTC  |  Edited by: Kn1v3s 999
Plutonian wrote:
Dorian Tormak wrote:
Come on, guys, it's been like this for ages. Tech I frigates are cheap pew mobiles, whether they are used for a daring tackle or a feats of strength duel, that is what they are and always have been. Aside from the odd Interceptor a Tech I frigate never stood much of a chance against any higher tier of a frigate or a destroyer. Even two or three of them could never really survive the onslaught of a Jaguar.
No.

Once upon a time it was very different. Frigates filled the skies, in lowsec and nullsec. And only someone with more money than brains would ever fit T2 on a frigate, because it was so expensive. Cruisers were to be feared, and a battleship was an unholy terror.

Quote:
Tech I frigates will always be the cheap-fun option, cost effective, easy to fit and use (Incursus says hello) and even underestimated by Inties / Destroyers, and I don't think that is gonna change.
I am well aware how dangerous you are in an Incursus. Blink

failquote lol
Tron Flux
Warlock Assassins
#73 - 2012-03-01 08:28:47 UTC
Is there some reason that going to the star in a low sec system and just waiting there won't get you some good fights? Maybe you don't want what you get, but it seems like you will _will_ get fights.

I don't know. That was going to be my strategy for getting into solo pvp in Hevrice this weekend. In a Kestrel. Because I think that's the most awesome ship ever.

I mean, yeah, you probably want a safe to warp off to, but if you are really looking for pew-pew, it seems to me that you need 1 safe and a star.

We'll see how that plan goes.
Tinu Moorhsum
Random Events
#74 - 2012-03-01 09:23:13 UTC
Shiki Mikkyou wrote:


So... soloists, how do you handle the bubble? How do you look for the 'right' fight?


I do quite a lot of solo roaming in low/null sec with one of my characters but I dual box with one in a cov-ops prober and the other in a PVP ship. Bubbles are not usually a problem because most gate camps involving drag/push bubbles are set up from obvious celestials.

What I do to get around that if I suspect a camp is to warp to some spot in the system that isn't obvious so I can approach a gate from a direction the camp isn't expecting. Often times if you zoom in close on the map you can see that a certain moon or asteroid belt is close to the gate you want but at an odd angle. Warping there first allows you to use D-scan to check for bubbles and allows you to warp down to the gate to check it out and/or make a ping without being noticed.

It becomes a bit of an issue if your out-gate is off alone and far away so that you only have one possible angle from which it can be approached but this is really the exception.

As for finding the good fights, this is a matter of
1) knowing what your ship can and cannot kill. Use SISI to experiment if necessary.
2) be patient..... very VERY patient.
3) if you see people carebearing in a system then try to figure out what they were doing and probe for their anomolies and make good bookmarks so you can try to surprise them. Doing this yesterday I killed a 350mil isk Hulk and got two expensive deadspace shield hardeners from the drop. (and that guy was HACKED LOL... turns out he only had it for 2 days)
4) having a good nose for traps. Sometimes it's fun to spring the trap and see what they have but you need a very quick ship to do this so you don't go balls-deep into a trap from which there is no escape.
5) be aware that solo PVP means that many fights will end in stalemates and that you will often go home after hours of roaming with a few engagements but no kills to show for it.

T-
Lady Spank
Get Out Nasty Face
#75 - 2012-03-01 13:05:53 UTC
I had a short roam in a Tristan yesterday and had no trouble finding a fight http://bit.ly/wrxgsP

Sitting in a single system, especially near busy hubs might work but roaming is still the best way to find a fight. The main problem people seem to face is hanging about in dead systems too long.

When I roam I tend to d-scan on entry, note local counts and if there is a station or any FW plexes. If I need to move to the centre of the system to scan I will, or off to an out-lying planet so I have canvassed the majority of the system in the shortest amount of time. Nothing there? Just more on.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Cearain
Plus 10 NV
#76 - 2012-03-01 16:14:09 UTC
Fidelium Mortis wrote:
Shiki Mikkyou wrote:
A lot of info to chew on here, makes me really chafe at how little time I have to fly Mon-Thurs.

So it seems solo is, to some extent, feasible for a 5M SP char in a T1. It also sounds like it would be a lot easier to get PvP experience in FW. To know if I'm in a FW system, just use D-Scan to look for Minor skirmish sites, or will they appear on the Solar System map?

And since T2 tanking is so important, I'm guessing I should opt for Merlin over Kestrel most of the time.


You can start getting pvp kills with less than a day of training so 5M is plenty. I would highly recommend specializing for a specific ship though. The merlin is a pretty good choice for solo PvP in FW/low-sec, it can be fitted with a superb tank and has decent damage for a T1 frig. The biggest issue the merlin has will be keeping other ships in range, so get use to overheating your propulsion module often. Personally I would recommend going with a 2x 200mm autocannons and 2x rocket launchers (or neut) in the high slot, with a medium shield booster + cap booster.

To find the FW plexes just hit the system scanner and they will pop up in your filter (no probes needed).



I would second this advice.

One nice thing about starting out with a ship with a decent tank is the fight will last longer. You will have more time to see what is happening. Merlin is a good choice.

Just a simple medium shield extender web ab and scram with and t2 rails with javelin and rockets would work well. Try to orbit just outside your optimal with you ab overheated the whole time. You should be able to kill allot other t1 frigates that way. DCU but the other lows and rigs to taste.

That is a basic fit with a basic plan but having some sort of strategy and executing it right away will put you in the above average catagory. From there you will find there are lots of great ways to fit merlins and other ships.

If you lose try to figure out why you lost. Look that that persons loss mails and see if you can find the fit he likely used.






Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#77 - 2012-03-01 16:22:40 UTC
Grog Drinker wrote:
Fidelium Mortis wrote:
Grog Drinker wrote:

I think joining a side in FW is only beneficial if you want to keep your sec status up. Otherwise you are cutting out a large group of targets by joining a side.


The pirates in FW - my self included - would beg to differ with this statement, unless there's something I'm missing. Once (if) the logistics fix is implemented later this month, I would expect to see even more pirates in FW.


By having FW friends you have more blues.

More Blues = less Pews

This is why I think pirate alliances are a bad idea. In my opinion the fewer the number of blues the better.

I like being able to shoot all sides indiscriminately. But this doesn't mean I can't call friends in times of need. Like when someone has a mothership tackled in Ouelletta Big smile.



This is true, but I still think the advantages of being in fw helps more than it hurts. Its easy to roam in enemy territory so you see very few blues. Moreover by not joining fw you completely take away the ability to shoot many people near gates or stations where you will for whatever reason get allot of fights. I mean if you take your logic to the extreme you would be in a one person corp.

The other thing that I think everyone who likes solo pvp should try is faction war plexing.

Even if a system is full of enemies you can hop in a plex and have some control as to how fast they can come at you and in what ships. Can non-fw players scan these down and open them? If you can I would suggest you give it a try.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

zythyl
The Scope
Gallente Federation
#78 - 2012-03-03 13:29:47 UTC
Ok so I haven't played in roughly year and a half. Had some new game mechanics to wrap my brain around and then off I went - into that lovely cloudy abyss we all love to stare at.

I was thinking "this break's been great... got time to put some gunnery skills on the backburner and just wait out for T2 guns... then I can finally fly the Incursus fit I've been waiting for". Or so I thought.

Can't find anything in nullsec. If I do, it's either a either a cruiser or a BC or something else I'm sure my Incursus couldn't handle.

I don't know the potential my tiny little hunk of metal has out there... I'm **** scared to tip my toes back into the water and test the temperature. To be honest I couldn't be bothered flying anything bigger than a cruiser hull. It's too slow, expensive, cumbersome. Long story short I'm at a loss.

I can't find targets, don't know what I should be flying for solo PvPing in null, and I've just lost touch. What should I DO if a cruiser warps in on me? Or a BC? MWD back to gate? Warp out?
Christine Peeveepeeski
Low Sec Concepts
#79 - 2012-03-03 15:16:21 UTC
Depends entirely on what you've fit to engage and how you fly that fit. if a cruiser or BC warps in on me in a frig I engage if I have a nos. if I don't and I've fitted anything else I'll not engage unless the ship heading for me is a type which is unlikely to field a neut.

Bare in mind I will usually engage simply because killing a BC in a rifter is just comical, more often than not I'll get jammed by ECM or webbed to buggery or gang mates warp in at 50km and alpha me etc etc etc etc.


Alaric Faelen
Republic Military School
Minmatar Republic
#80 - 2012-03-03 16:06:56 UTC
yeah, it's all situational. You learn what to do in any given moment by living a bunch of those moments.

The mindset of having already lost that ship (and likely pod) before hitting TARGET is imperative. Because you simply WILL lose a whole bunch. NOT winning can't be a reason to not go do it.
If fearing loss is a financial concern, then it's not skills or fittings you're having a problem with- it's funding (and it's a universal issue for new PvP'ers). Especially solo, you will go thru ships fast- no mob of other ships that get primaried before you....and if you blew your wad fitting up or two T1 frigs, you won't be in the PvP game long before having to grind up some more cash. Frig fights can least seconds.

Finding fights is always the hardest part of any roam. Fights that YOU WANT, I mean...lots of people are willing to 20v1 a frigate. You can try hanging around suns, planets, or just asking in local for a fight. However that's not really 'hunting' for targets so much as making yourself one. Also, the people that tend to answer the call for a duel do it because they are good and have confidence in what they're doing- so you'll often be going against the A-squad of soloists that way.

The 2/10 DED complex is a standard hang out for any pirate. Find one of those in low sec and I promise you'll get fights- mostly from the gaggle of pirates sure to be scanning it constantly, who will happily fry you to pass the time. If you survive that, juicy plex-runner boats make for great targets for solo activities.