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How balanced are tier 3 BC's?

First post
Author
Ahrieman
Codex Praedonum
Divine Damnation
#21 - 2012-02-28 22:35:53 UTC
Kovorix wrote:

Overall I think tier 3s are well balanced, but also are changing the game in fairly drastic ways just by increasing the overall damage and speed on the field in every fight. I think the changes (in fleet comp, tactics, general understandings) aren't through settling yet either.


I have to agree with you here. It seems that many groups and FC's aren't using them to their full advantage and are still trying to settle on the best roles for them to take on. As they become more prevalent in fleet comps, the dynamics of the game will continue to shift.

Solo Rifter since 2009

Cambarus
The Baros Syndicate
#22 - 2012-02-28 23:31:43 UTC
Liang Nuren wrote:
Alara IonStorm wrote:
Liang Nuren wrote:
I'm not sure why you guys feel it invalidates my assertion that its viable but not my cup of tea.

/shrug

-Liang

I don't feel that it invalidates anything you said. Ugh

I just posted it because I saw that they were using them...

Did you think I was trying to pick some sort of fight?


Not until Cambarus posted. ;-)

-Liang

It's true, I do enjoy disagreeing with Liang Big smile Great way to kill some time and there are few people on the forums as anal in their replies as I am ^_^
That said, I should point out that I was referring moreso to the PL reference than the liang quote in it, the quote that it ACTUALLY invalidates is this one:
Liang Nuren wrote:

The problem with the Naga is its so damn slow and the problem with the Oracle is that 4 mids is absolutely mandatory in this ship class: MWD, LSE, Disruptor, Web.

-Liang
The oracle is used with more than reasonable success despite being a 3 med ship, meaning your assertion that 4 mids is absolutely mandatory in this ship class is provably false.
Liang Nuren
No Salvation
Divine Damnation
#23 - 2012-02-28 23:33:57 UTC
Cambarus wrote:

It's true, I do enjoy disagreeing with Liang Big smile Great way to kill some time and there are few people on the forums as anal in their replies as I am ^_^
That said, I should point out that I was referring moreso to the PL reference than the liang quote in it, the quote that it ACTUALLY invalidates is this one:
Liang Nuren wrote:

The problem with the Naga is its so damn slow and the problem with the Oracle is that 4 mids is absolutely mandatory in this ship class: MWD, LSE, Disruptor, Web.

-Liang
The oracle is used with more than reasonable success despite being a 3 med ship, meaning your assertion that 4 mids is absolutely mandatory in this ship class is provably false.


I wasn't aware that PL fought in less than 500 man gangs with 200 supers on standby?

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#24 - 2012-02-29 00:04:22 UTC
axxeessee wrote:

The trick is to not stay close to anything, you let your gang stay in point range, and you stay far in the back. You cant have a pure oracle gang for obvious reasons, but if you just have a couple of tanky bcs (drakes) to hold points, there is no ship in the game that comes even remotely close to the DPS that an oracle can deal (and since you should be sitting at 70k off everything, you should pretty much be safe). You also need those drakes or whatever to intercept frigates asap, and you should focus them down. (Even if the oracle has BS sized weapon, the tracking is actually pretty good at range for hitting frigates)

The oracle is extremely dependant on your gang, but if your gang is just a little bit comptetent, the damage projection is just borderline OP. The fit is mwd + 2 lse in mids, full rack of mega pulse, and full gank in the lows ( heat sinks and TEs only). As long as you are within 70K (scorch optimal, very balanced I know...), you are dealing a full 780dps (no heat, no implants). Compare that to the other T3s, the tornado doesnt even apply any damage at that range, blaster naga/talos also dont have close to that range, and rail naga/talos dont have close to the tracking of mega pulse.

Got no videos right now but ill try to find something.


Hmmm... this seems like it'd be really hard to work into the overall strategy you tend to see in smaller gangs - afterall the ability to "spread points" and hold more of their fleet down while applying DPS is highly prized. I'm not saying it can't be done, just that I'm skeptical it can work without the ability for 1-2 people to mass tackle a mostly immobile fleet (Basically, without bubbles).

That's why I tend to put such a heavy focus on that web - even with gang bonuses you're looking at 41km overheated point range... which isn't very far when a 10km/s Ares comes roaring in for the tackle. When they sweep in for the scram, its so important to be able to apply that web and drop their transversal.

-Liang

I'm an idiot, don't mind me.

Orcirk
The Scope
Gallente Federation
#25 - 2012-02-29 00:49:22 UTC
Really wouldn't help tbh.

Also since I got sidetracked and forgot to mention this earlier:

The oracle could use a slight nerf(or the naga could use a slight buff). It ODs the naga out to nearly 200km IIRC which it just shouldn't be able to do, especially when you look at the difference in range vs damage of pulses and blasters (which are also skewed to make amarr come out on top)
Liang Nuren
No Salvation
Divine Damnation
#26 - 2012-02-29 01:06:48 UTC
Orcirk wrote:
Really wouldn't help tbh.


Heh, I guess I'd still have to block the same guy several times anyway.

Quote:

Also since I got sidetracked and forgot to mention this earlier:

The oracle could use a slight nerf(or the naga could use a slight buff). It ODs the naga out to nearly 200km IIRC which it just shouldn't be able to do, especially when you look at the difference in range vs damage of pulses and blasters (which are also skewed to make amarr come out on top)


Hmmmm.... this has all the markings of the old Rokh vs Abaddon debates. I guess the core difference would be the Naga having ~37.5% more DPS (1.25 [dmg bonus] * 1.1 [hybrid buff]) and it actually being feasible to fit the Oracle that way. On the bright side, both ships seem to have their rabid supporters so something was done right.

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#27 - 2012-02-29 04:15:06 UTC
How balanced are they?

Against other BC of the same tier - It's rare when a class is universally liked. You might have a personal preference but shockingly, all can be called good. Against smaller ships - Other then the Talos they're vulnerable if they're set up as glass cannons. Yes, you can fit a duel web setup on all but the Oracle, but you gimp your EHP. Frigates are a threat if they can get up close. Against BS - Good for hit and run but they won't hold the field in a standup fight between equal numbers

Against HACs - There's the rub. And it has more to do with HACs being lackluster then the Tier 3 BC being OP. Why fly a Deimos when I can fly a Talos? Just as an example -

Deimos - 1741m/s with just a MWD. Talos - 1604m/s
160m signature radius vs. 200m
Roughly 25% less damage then the Talos.
Roughly the same amount of EHP.

It's a trend that's been going on for a while but the Tier 3 BC are really the nail in the coffin for many HACs. You can get similar firepower and EHP - and some really great mobility - for a fraction of the price.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2012-02-29 04:19:11 UTC
I disagree the Naga is balls useless. When on a POS bash and only the dreads out-DPS your Naga, you know something's a bit...shall we say...lulsy?

I think that Liang's problem is the fact he sits in Amamake all day pew pewing with frigs - which is fine, because I suck at frig v frig shtuff and each to their own. This skews your appreciation of "what must be in a small gang ship" toward needing tackle, webs, blah blah. This is simply not true.

As others have pointed out, you have the option of rolling a tier 3 BC as a long-range DPS platform with tacklers holding everything down. This works well vs, eg, nanodrakes where you want to get to 80km++ to lay DPS on them as they run away from your tackle, and be basically immune to them. You cannot do this with blaster BC's (though Scorch and Barrage are still viable).

Even in a gang of 4 ships, 3 x nanocane 1x sniper (Oracle/Naga/Tornado; Talos sucks) is a very viable gang. The nanocanes provide the pursuit and tackle andyour sniper, if he's a competent pilot, is there just to apply DPS. Unholy amounts thereof.

Second point....how effective is it, really, when everyone is told to "spread points"? In every situation I've seen, there's alays a couple of ships that slip the net in small gang engagements - and you only ever kill everything when your enemy herp-de-derps. Its impossible, eg, in 8 vs 8, for everyone to reliably spread points to all other 8 people all the time (it can randomly happen but the chances are minuscule).

So. Given you won't get 100% points 100% of the time, if someone gives up point/web to double or even triple their DPS and run a pure gunboat....what's the issue? It means you can DPS down the enemy faster, freeing points to lay on the others.

The one place I would not want to take a tier 3 was into an assault through a wormhole. Camping off a wormhole as a sniper, fine, but jumping into balls-touching range with no tank, to a gank-and-tank WH brawl? Suigay.
Liang Nuren
No Salvation
Divine Damnation
#29 - 2012-02-29 06:08:47 UTC
Trinkets friend wrote:
I disagree the Naga is balls useless. When on a POS bash and only the dreads out-DPS your Naga, you know something's a bit...shall we say...lulsy?


Running something like this?

[Naga, POS Bash]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN MicroWarpdrive
Large Shield Extender II
Invulnerability Field II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Quote:

I think that Liang's problem is the fact he sits in Amamake all day pew pewing with frigs - which is fine, because I suck at frig v frig shtuff and each to their own. This skews your appreciation of "what must be in a small gang ship" toward needing tackle, webs, blah blah. This is simply not true.


Nah, frigs are super common all over FW low sec areas and its not like your Tier 3 is gonna weather gate guns a whole lot better than a frigate would. Worse, in some cases. You'll be facing frigs... probably lots of them - though certainly not all at once. Usually.

Quote:
Even in a gang of 4 ships, 3 x nanocane 1x sniper (Oracle/Naga/Tornado; Talos sucks) is a very viable gang.


Rofl at the underlined part. The Talos is damn near OP.

Quote:

Second point....how effective is it, really, when everyone is told to "spread points"? In every situation I've seen, there's alays a couple of ships that slip the net in small gang engagements - and you only ever kill everything when your enemy herp-de-derps. Its impossible, eg, in 8 vs 8, for everyone to reliably spread points to all other 8 people all the time (it can randomly happen but the chances are minuscule).

So. Given you won't get 100% points 100% of the time, if someone gives up point/web to double or even triple their DPS and run a pure gunboat....what's the issue? It means you can DPS down the enemy faster, freeing points to lay on the others.


Sure, you're not going to get 100% penetration for tackle, but you'll do a hell of a lot better than getting 2 kills because you only have 2 inties with you.

Quote:

The one place I would not want to take a tier 3 was into an assault through a wormhole. Camping off a wormhole as a sniper, fine, but jumping into balls-touching range with no tank, to a gank-and-tank WH brawl? Suigay.


That's one place where they're actually really good. Low mass, high DPS, passable tank... works great. :)

-Liang

I'm an idiot, don't mind me.

Kessiaan
Sebiestor Tribe
Minmatar Republic
#30 - 2012-02-29 07:16:33 UTC  |  Edited by: Kessiaan
I only fly the Talos so far (training large projectiles for the Tornado), a bit mixed so far.

My blaster Talos hits like a Megathron but it tanks like a Brutix and is slow like all armor ships. Can gank the **** out anything we would have killed anyway but it always gets primaried first and dies in a fire in any real fight. My 425 hurricane (scram or long point, depending on what we need that night) has almost twice as much EHP and goes a smidge over 2K overheated - using ECM drones to break webs (if there are any) it can still usually get away even if it's tackled close up since hardly anyone in nullsec carries scrams, at least down where I live.

My midrange 425 roaming setup has similar range and alpha to my artycane but twice the DPS. But even at a dead stop it can't track anything smaller than a battlecruiser that's moving at speed, even with a tracking bonus and a tracking enhancer, and it's still slower than the artycane. The people we fight with like to blob us and being highly mobile and able to volley tackle reliably like a 720 'cane can is very important and easily worth the decrease in DPS.

As a super long-range sniper it's OK, but we don't run those fleets very much and I don't like to solo camp in sniper fits.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#31 - 2012-02-29 08:47:27 UTC
I think The Tier 3 battlecruiser are giving a smaller but simulair hit towards battleships as tier 2 battlecruisers did to cruisers, make battlecruisers even more dominant in PvP.

Not that Battleships where often used in small PvP, but instead of making them more atracktive they came with another Battlecruiser.

And condamning battleships even more to large fleet battles and PvE
Anize Oramara
WarpTooZero
#32 - 2012-02-29 13:12:35 UTC
The t3 BCs were actually pretty well thought out and balanced while still keeping them unique amongst each other.

That said it's definitely a PvP ship and has little place in PvE, 'cept maybe dual boxing missions and stuff.

Also, reading this thread I could see the set-up to bait Liang waaaay before it happened. Shame on you guys, can't you get your jollies in game now you have to bait someone of the forums too Ugh There's a difference between Forum PvP and just being petty little female dogs.

4.5/10 for success but fail at making it so obvious.Roll

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

CCP Phantom
C C P
C C P Alliance
#33 - 2012-02-29 17:50:38 UTC
Off topic posts removed. Please stay on topic, thank you.

CCP Phantom - Senior Community Developer

Mavnas
The Scope
Gallente Federation
#34 - 2012-02-29 23:26:13 UTC
Anize Oramara wrote:
That said it's definitely a PvP ship and has little place in PvE, 'cept maybe dual boxing missions and stuff.


Ok, now I'm determined to find such a place for them! One of my alts uses a failfit Apoc that seems like it was trying to be an oracle before oracles existed (8x tachs, 4x heat sinks, paper tank). It's mainly useful in missions where everything spawns at 60km-90km so i can still use multifrequency, but have plenty of time to pop things while they have low transversal.
Gypsio III
State War Academy
Caldari State
#35 - 2012-02-29 23:29:32 UTC
Orcirk wrote:
Really wouldn't help tbh.

Also since I got sidetracked and forgot to mention this earlier:

The oracle could use a slight nerf(or the naga could use a slight buff). It ODs the naga out to nearly 200km IIRC which it just shouldn't be able to do, especially when you look at the difference in range vs damage of pulses and blasters (which are also skewed to make amarr come out on top)


Not sure how to get the 200 km figure. I've used the Naga quite a lot in WHs, as (at least when I EFTed it!) it had the most DPS at the edge of Drake HML range. And if there's one thing WHs aren't short of, it's Drakes...

Let's see... triple MFS Naga, dual TC:

761 DPS at 70/49 km
697 DPS at 88/49 km
634 DPS at 105/49 km

Triple HS Oracle, dual TE:

866 DPS at 47/41 km
794 DPS at 59/41 km
721 DPS at 71/41 km
649 DPS at 83/41 km
577 DPS at 94/41 km
505 DPS at 113/41 km

Yeah so it looks like the Naga has a DPS advantage beyond about 70 km (and a slight EHP one). At the cost of mobility, tracking, and less damage closer up.
Cambarus
The Baros Syndicate
#36 - 2012-03-01 01:38:31 UTC
The 200km figure was based on the paper sniper setups PL have been fielding, though tbh it should have occurred to me that most people like to fit some sort of tank to their ships Blink

That said, a naga with 3 MFS does less DPS than an oracle with 3 heat sinks, and the oracle can push its optimal out to 180+ (with nearly 50km falloff) using the PL fit and aurora. The end result is that the oracle ODs the naga out to about 200km (the edge of its lock range) and the only way for the naga to get the same DPS as an oracle with aurora is to use navy lead, bringing its optimal down to about 150+60 (and even then, it's a tiny bit less DPS),

Mind you now that I look at it more closely it seems that there really isn't that much of a difference to begin with, even their speeds and align times are close, maybe THAT's why so few people are complaining about the balance of these ships (aside from the airheads who honestly think a torp naga would be anything other than useless)
Yoma Karima
Deep Core Mining Inc.
Caldari State
#37 - 2012-03-01 02:14:53 UTC
The Naga seems to be a good over all ship. I've been runing it on L3 missions with a blaster set up thats only tec1 and i can peg a rat frig at 32km (not with a hundred % accuracy mind you) with iron and anything destroyer sized and up with anti-matter at 18km (again not 100% of the time).

Gauss Field Balancer I x 3

10MN Afterburner I
Large F-S9 Regoth Shield Induction I
Invulnerability Field I x 3
Web I

Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I
Anode Maga Neutron Particle Cannon I

Yet the Naga is one of the most commen ships i've seen argued over in the forums. If it doese it's job what's the problem? Looks balanced to me.

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Onictus
Federal Navy Academy
Gallente Federation
#38 - 2012-03-01 08:06:37 UTC
For fleet work the Naga is arguably the best of them.

Mixed naga/tornado fleets are pretty wicked to. If you have ever seen what 25 pulse oracles does to a carrier....its pretty impressive.

Talos is meh for a lot of the flying I do, but the WH guys friggin love them.
Gypsio III
State War Academy
Caldari State
#39 - 2012-03-01 09:03:32 UTC
Cambarus wrote:
The 200km figure was based on the paper sniper setups PL have been fielding, though tbh it should have occurred to me that most people like to fit some sort of tank to their ships Blink


Well, the model fits I was using weren't exactly well-tanked either! I'll have to check KBs for the PL fits though, because I'm still seeing a DPS advantage at mid-range for the Naga, from 65-140 km. Maybe I'm underestimating PL pimp... Smile
Lijhal
Innoruuks Wrath
#40 - 2012-03-01 09:03:35 UTC
apart from the high scan resolution tier3 BC's have, i think they're pretty well balanced in terms of dmg/EHP/speed

But i dont like the idea about ships with oversized guns ( makes me think, ccp lost imagination ) but this is my opinion... i for one hope, we wont get any new ship with oversized guns ever

li