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Fix the damn logoff tactic!

Author
Outz Xacto
Echelon Munitions
#41 - 2012-02-24 16:39:01 UTC
Quote:
A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.

So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something.


There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe.

Your recommendation is that this should be removed for the singular purpose of you getting your killmail.

Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you.

TL:DR
Working as intended quit crying.
Quebber
State War Academy
Caldari State
#42 - 2012-02-24 17:51:43 UTC
Outz Xacto wrote:
Quote:
A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.

So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something.


There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe.

Your recommendation is that this should be removed for the singular purpose of you getting your killmail.

Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you.

TL:DR
Working as intended quit crying.


So you are saying it should be a valid tactic to use to avoid a fight ? we are not talking about a quaint little game of house on the prarie, we are talking about someone in 0.0, ratting in a carrier, someone not using scouts or intel channels to keep safe, someone who while his friends made it into the pos shields he thought he could just wait till we entered system and log off...Not to go eat, not to go afk for a crying child but simply to use an out of game tactic to escape a risk situation.

This is nothing to do with me selfishly wanting a killmail, I have enough of them, this is about an out of game tactic being used to allow what should have been a valid target to escape.

As I stated in my original post good fights can be ones where you loose or win and a carrier can be a very dangerous target to a frig fleet, a well fit out carrier with smartbombs neuts and good drone skills can be a fun fight, it can also be hilarious if one of your own guys bumps the carrier putting half your fleet in smart bomb range..

Allowing a ship to be a valid target for that 60 seconds before it despawns would encourage more probers, scouting and those on the other side to keep a better eye on intel channel and local..
Jack Traynor
Doomheim
#43 - 2012-02-24 18:41:12 UTC
Quebber wrote:
Oh boy where to start.. I have been pvping in this game since someone ganked my Navy Raven in a low sec l4 mission and I realised I wanted to fight back that was something like 4 years ago and the last time I did any pve, I was taught by Agony unleashed and since back then (Rho Legate) I have lived in Nulsec.


First one to quote his resume loses.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#44 - 2012-02-24 18:57:44 UTC
Quebber wrote:
Outz Xacto wrote:
Quote:
A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.

So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something.


There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe.

Your recommendation is that this should be removed for the singular purpose of you getting your killmail.

Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you.

TL:DR
Working as intended quit crying.


So you are saying it should be a valid tactic to use to avoid a fight ? we are not talking about a quaint little game of house on the prarie, we are talking about someone in 0.0, ratting in a carrier, someone not using scouts or intel channels to keep safe, someone who while his friends made it into the pos shields he thought he could just wait till we entered system and log off...Not to go eat, not to go afk for a crying child but simply to use an out of game tactic to escape a risk situation.

This is nothing to do with me selfishly wanting a killmail, I have enough of them, this is about an out of game tactic being used to allow what should have been a valid target to escape.

As I stated in my original post good fights can be ones where you loose or win and a carrier can be a very dangerous target to a frig fleet, a well fit out carrier with smartbombs neuts and good drone skills can be a fun fight, it can also be hilarious if one of your own guys bumps the carrier putting half your fleet in smart bomb range..

Allowing a ship to be a valid target for that 60 seconds before it despawns would encourage more probers, scouting and those on the other side to keep a better eye on intel channel and local..


We understand why you want to punish people that log out to avoid fights.... However, with your change, the only way a pilot can comfortably log out is in a station or a POS... and even in a POS they have to worry about people bumping them out of the POS during their 1-minute despawn timer. Do you see the problems this creates for supercaps?

Leave the 1-minute despawn timer for non-aggressed players as is. The situations where people can log-off to sucessfully get safe are pretty few and far now. This month alone, we've killed a couple carriers (in frigs) that tried to log off to get safe, but did so AFTER we agressed them. The change was primarily made so people can't chose to fight and then log-off to get safe when things are going bad. It wasn't changed so you can gank any ship in space as long as your quick with the scanner.
shal ri
Short Bus Window Licker
#45 - 2012-02-24 19:42:06 UTC
i have to agree with the op. it is an out of game tactic used to save ships. ie. i was chasing a frieghter in high sec and managed to catch up with him on a gate. he jumps and so do i. i burn back to gate to get in a better position for pointing him. wat does he do while still cloaked? he logs off.

frieghter decloaks and is pointed. not long after he despawns. exploit? yes. had a guy do the same thing a year ago in low sec when a frieghter jump in from high sec. he logged it off while still in cloak. he still lost the ship. the best part is he was scouted and the guy complained about the loss sayin that the log off should have saved his ship. that statement just tells u its used as a exploit.

bots do this in null as well. u come into local they warp to safe logg off. if u get lucky with the probe they are still safe after 1 min. if low sec and null sec are risk areas of space. u want to bring ur ship out into those areas, there is goin to be great risk to u losing that ship. there should be no " im safe " button just by pullin the plug
Outz Xacto
Echelon Munitions
#46 - 2012-02-24 20:06:40 UTC
shal ri wrote:
i have to agree with the op. it is an out of game tactic used to save ships.

shal ri wrote:
he still lost the ship.

shal ri wrote:
there should be no " im safe " button just by pullin the plug


I lol'ed thx.

Also lol'ed at you using old outdated information that doesn't adhere to current logout mechanics.



Artemis Ahab
Caldari Provisions
Caldari State
#47 - 2012-02-25 23:29:05 UTC  |  Edited by: Artemis Ahab
Outz Xacto wrote:
shal ri wrote:
i have to agree with the op. it is an out of game tactic used to save ships.

shal ri wrote:
he still lost the ship.

shal ri wrote:
there should be no " im safe " button just by pullin the plug


I lol'ed thx.

Also lol'ed at you using old outdated information that doesn't adhere to current logout mechanics.






I'm confused as to what he said that was out dated. Everything he said has been confirmed as "it's a valid mechanic, HTFU, hurf blurf". Also, way to take quotes out of context there guy.

Edit: for typo
GreenSeed
#48 - 2012-02-26 09:55:02 UTC
Quebber wrote:
Your not really getting what I mean, Logging off should not be a valid tactic in any way, yes I know the 15 mins but that seems to only become active if that the agressive act happens before the person logs.

What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.

We had 30+ frigs and destroyers scraming webbing shooting this carrier and then it just disapeared.


he logged because he wanted to go take the dog for a walk, or make some coffee. you dont get a free KM because of that. logging off is a normal game mechanic, and the 15 minute timer WITHOUT the aggression reset is there so you dont have to log a frikken army everytime you logout your carrier main. if you set agression on him before he logs, he wont get away. simple as that.

again, logging off USED to be a "tactic", now its down to a game limitation. as much as we like the immersion, this is a game and ships must dissappear after 15 minutes of loggin out, seems only reasonable.

in case i wasnt clear enought, that carrier didnt escape from you and you 1337 frig skills... it logged off. you just warped in to lick the windows.


Gizznitt Malikite wrote:

The change was primarily made so people can't chose to fight and then log-off to get safe when things are going bad. It wasn't changed so you can gank any ship in space as long as your quick with the scanner.

qft
Batelle
Federal Navy Academy
#49 - 2012-02-27 14:18:38 UTC
GreenSeed wrote:

he logged because he wanted to go take the dog for a walk, or make some coffee. you dont get a free KM because of that. logging off is a normal game mechanic, and the 15 minute timer WITHOUT the aggression reset is there so you dont have to log a frikken army everytime you logout your carrier main. if you set agression on him before he logs, he wont get away. simple as that.

lol what a load of bull. Under current mechanics some guy can have his JF 5km off the shields and log when he sees reds in local. He's safe. You can run sanctums in your mothership and wait for the hostile ceptor to hit the grid 50km from you before hitting control+q. You're safe.

If you want to go make coffee and you have no pos to hide in, warp to a safespot and log there. If there aren't hostiles already in system with a prober, then you're safe. Non-idiots already do this instead of logging out outside their pos shields or on gates or in sanctums. Stop pretending that making ships vulnerable to aggression during their 1-minute logout timer is going to change the game for anyone who takes the bare minimum of precautionary measures.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Outz Xacto
Echelon Munitions
#50 - 2012-02-27 16:48:18 UTC
Artemis Ahab wrote:
I'm confused as to what he said that was out dated. Everything he said has been confirmed as "it's a valid mechanic, HTFU, hurf blurf". Also, way to take quotes out of context there guy.

Edit: for typo


Quote:
a year ago in low sec when a frieghter jump in from high sec


You're still confused as to what is outdated? The guy is using a circumstance from a year ago. Correct me if I'm wrong but didn't the new logoff mechanics get implemented recently not over a year ago?

Quotes weren't out of context, he's saying its an out of game mechanic used to save ships, then gives us an example of someone trying to use it and dieing and it NOT saving the ship. So the poster is saying logging off is a "im safe" button after just explaining how he killed someone who used the "im safe" button. Clearly it is NOT an "im safe" button as its being portrayed.

Bill Andrex
School of Applied Knowledge
Caldari State
#51 - 2012-02-28 11:03:44 UTC
The current mechanic is working fine and as intended. I won't get drawn on the debate of a deliberate logoffski to evade death, but there are many occasions due to technical issues either with your own connection or the EVE server, maybe even a hardware crash that floating around in space indefinitely would not be good or desirable.

The 15 minute aggro timer is a fair and balanced compromise and is much better than the double logoffski mechanic where you have no hope of getting a kill. Suck it up and bring more DPS to your fleet next time.

Nothing to see here , move along.
Ned Black
Driders
#52 - 2012-02-28 13:38:40 UTC
Kyra T'okila wrote:
If I may...

21:34:00 - I log off in my carrier at a safe spot and go to make some supper
21:34:04 - Scout warps in, sees my carrier on d-scan, probes it down, calls in fleet
21:34:34 - Fleet agresses my Carrier while I make some cocoa
21:35:00 - My Carrier vanishes, Fleet screams 'CHEATER' or some such pointless phrase

I believe the mechanic is working to prevent 'logoffski' tactics while IN combat. logging off shouldn't leave you vulnerable just because of bad timing, even if the time the scout jumped in system, and my logging off were the otherway round, it doesn't mean I logged off to avoid them, I might just really need that cocoa.




I disagree.

Until you actually disappear you should be open for aggression. If I manage to land a blow before you wink out of existence then you should remain until you die or we stop shooting for 15 minutes.

I have been in POS bashes where this techniqe have been used to get out of **** cages. You simply log in and immediatly shut your client down. Since you logged before you hit the bubbled POS you get no aggression from them... you get forcefully ejected and mere seconds after landing your ship goes away. Very convenient to get out of that bubble POS for later safe login.

I really thing that any (hostile player) agression even if you are not aggressed before logging should count towards those 15 minutes. People from your corp/alliance should not give agression however.
Jones Bones
Battle Toad Brigade
Ribbit.
#53 - 2012-02-28 18:18:06 UTC
Mother of god, your tears sustain me.

It's working as intended as the GM showed you. Your ideas are just tear filled requests to be able to kill a ship whose pilot is off taking a dump. You're a whiney failure and who has gotten butthurt because their terrible scout/tackle wasn't able to aggress a carrier before he logged.

TLDR: You are bad at this game. Get better and stop crying.
Tarsas Phage
Sniggerdly
#54 - 2012-02-29 00:16:37 UTC
Korporaal Paling wrote:
My CEO recently aggressed a Tengu in highsec with a Merlin. The Tengu could not kill the Merlin and decided to log off. After 15 min whilst the CEO still had point on the Tengu he suddenly started getting Concord warnings. We even had a GM on grid in a Polaris to investigate the matter.

So there are definitively issues with the ‘Logofski mechanics’ in highsec.

Refer to the following two blog posts for the full story : Broken Toys or Free Golems


Common (enough) tactic with war targets is to log off while still under gate cloak ("Oops! I didn't scout myself and jumped blind into a war target!") and while he's logged off, he gets himself kicked from corp, making him not a war target. Perhaps that's what happened here.

Another favorite: War target leaves an unpiloted ship in space. You find this ship, and while it is unpiloted, it was last flown by a war target and thus shows up as such on your overview. Only, since ejecting and before you found it, he quit corp. You shoot this apparently WT ship, and you get concorded because the check on the server to see if the pilot is a valid target happens at the time of engagement.

These issues have been around forever, and CCP has failed to address them.

/T

Simi Kusoni
HelloKittyFanclub
#55 - 2012-02-29 03:24:19 UTC
It would certainly be interesting if ships could no longer log off to avoid a threat. Contrary to what many on here think I suspect it would result in ships being fitted with cloaks for use in hostile space, rather than in them simply dying all the time. Although tbh why people think they have a right to operate in hostile space without risk is beyond me.

Its probably also worth noting that when logging off in this way to avoid danger most players, myself included, initiate a long warp before logging. By the time you land, stop, warp and land again most ships will already have vanished. Given the time it would take the enemy to scan and warp to you probes would have to already be out, and they would have to have a very fast warping ship to reach you in time to begin aggression.

Also, some of the people posting are idiots and don't understand aggression mechanics. FYI this is making you look very stupid. I'm sure you've realised who you are by now, shame on you.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

BIGTEX123
Federal Navy Academy
Gallente Federation
#56 - 2012-02-29 22:39:15 UTC
Someone said it earlier...wait for him in the spot he logged at and when he logs back in, and is warped back to the spot at which you found him go to town! Smile
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