These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: What's in a name

First post First post
Author
Meita Way
GoonWaffe
Goonswarm Federation
#201 - 2012-02-29 20:31:16 UTC
What I was getting at is that if you want the names to literally describe the thing, you may as well name them after the meta level. 'Meta 3 Afterburner', 'Meta 4 Shield Recharger' etc. It instantly kills a lot of what kept me in the game, which was the 'ooh, I wonder what that does?' factor.
Sephanor
Science and Trade Institute
Caldari State
#202 - 2012-02-29 20:42:15 UTC
I wholeheartedly approve of these changes, one of the things that confuses every newb i teach to play this game is meta items and their naming conventions, especially so considering that these items are very important to the newer players amongst us.

Keep up the good work! Big smile
Velicitia
XS Tech
#203 - 2012-02-29 20:44:22 UTC
Chribba wrote:
I approve renaming the Civilian Mining Laser to Chribba's Modified Civil Mining Laser.

/c


+1 to this.

Hardwirings I get... that caused grief at times (though seriously, it's reminiscent of looking through a product manual -- "Hi bob, do you have three more KMB-75s"?)

Some of the things you're changing will make things suck though... I mean seriously, what's wrong with Magnetic/Reactive/Reflective/Thermic for hardeners (regardless of the fact they don't match with shields ... which is PERFECTLY FINE)? What's next ... are you gonna start colour-coding the names*?



* note --> if this is ever suggested by a dev, the offending dev should be told to GB2WOW and to stop ******* with our beloved EVE.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mereden
Space Lizards
#204 - 2012-02-29 20:50:23 UTC
This makes eve vastly less appealing to my mind, the funky names are part of the game flavour. Make it easier to figure out which module is best - awesome. Do it without screwing up the style of the game though.

The module name changes are a dreadful idea, think of a smarter way to accomplish the same thing. If you can't think of a smarter way to do it, find someone smarter and get them to do it.
Velicitia
XS Tech
#205 - 2012-02-29 20:54:25 UTC
Mereden wrote:
The module name changes are a dreadful idea, think of a smarter way to accomplish the same thing. If you can't think of a smarter way to do it, then don't do it.


FYP. Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Snus Mumriken
Deep Core Mining Inc.
Caldari State
#206 - 2012-02-29 20:57:55 UTC  |  Edited by: Snus Mumriken
First of all: Kudos to CCP Gnauton for taking care of this job and - which is even more important - writing a dev blog about it. Smile

I second the ideas about keeping the word Launcher for all missile launchers and also the type of missile used in the launcher, thus renaming the Light Missiles Array into something that contains Launcher like Rapid Light Missile Launcher is important for consistency.

Speaking about consistency I noticed the change of Thermal to Thermic. For example Ditrigonal Thermal Barrier Crystallization I will be named Ditrigonal Thermic Barrier Crystallization I. That's good, because now a search for Thermic will include all items that help buffing my thermal Cool resistance.
But in the List of module changes I couldn't find any rigs. While for thermal armor resistance all the rigs are called [Size] Anti-Thermic Pump the shield ones are called [Size] Anti-Thermal Screen Reinforcer. This needs to be changed to [Size] Anti-Thermic Screen Reinforcer. Idea

I can understand that there are a lot of different opinions regarding the prefixes for meta levels 1 to 4, but I can imagine that changing these prefixes once all items have been streamlined is nothing more than a find and replace all in your favorite text editor.

While writing my post additional ideas came up. One I like most is to add more information into the icon of an item. Tech2, Faction, Deadspace and Officer items are marked. Why not add the meta level into another corner for all items and of course add this information to the market search result display. Even something like a meta level filter for the market search would help a lot.

I'm on Twitter.

Razin
The Scope
#207 - 2012-02-29 20:58:16 UTC
Gee CCP Gnauton, for a 'Senior Writer' you sure don't right much.
Zedd Al'thor
Bringing Solo Back
#208 - 2012-02-29 21:03:33 UTC
krickettt wrote:


Should be:
Heavy Assault Missile Launcher
Light Assault Missile Launcher
Light Missile Launcher


This
Elyon Itari
Voyagers
#209 - 2012-02-29 21:06:57 UTC  |  Edited by: Elyon Itari
Penelope Raven wrote:
Others have also come up with better choices of names so I hope this dev blog doesn't indicate this is all set in stone. Here is another set...

Meta Level 1: Converted/Effectual/Efficient
Meta Level 2: Enhanced/Improved
Meta Level 3: Proficient/Potent/Prominent
Meta Level 4: Sophisticated/superior


This suggestion seems less bland than the Advanced/Enhanced/Experimental/Upgraded suggestion (which was still preferable to the initial dev blog, in my opinion).

From your suggestion, my personal preference would probably be ... Efficient < Improved < Potent < ... apparently I do not particularly fancy any of the current Meta 4 suggestions. Maybe superlative or supreme?

The original suggestion to make the Meta indicator sort alphabetically is genius, by the way.

Alternatively, we could even aim for an A/B/C/D approach, if suitable power rank synonyms exist. Initial thoughts on that idea; not to be taken as serious suggestions:

Meta Level 1: Advanced / Alternate / Amplified / Agile
Meta Level 2: Boosted / Biased / Beta? / Benign? - I am at a loss, here
Meta Level 3: Capable / Complemented / Converted
Meta Level 4: Definitive / Definite / Dominating / Developed / Distinguished

Personal favourites being Amplified < Boosted < Complemented < Developed.

Just some random thoughts.
MIrple
Black Sheep Down
Tactical Narcotics Team
#210 - 2012-02-29 21:07:43 UTC
Just to keep missile launchers consistent with other weapon naming trends shouldn't the light missile array be changed to dual light missile launcher or quad light missile launcher?
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#211 - 2012-02-29 21:20:40 UTC
I look forward to downloading all 38 patches you'll have to get all the modules renamed as much as I'll enjoy all the broken killboards over the year it will take you to make all those patches.
Slash Harnet
Brutor Tribe
Minmatar Republic
#212 - 2012-02-29 21:20:40 UTC
Maybe I've overlooked it, but how does this affect armor plates? 'Nanofiber' plates communicates information that isn't given with the new naming scheme, but in general the current system is better than anything else. (and t2 plates are still a joke).
Ajita al Tchar
Doomheim
#213 - 2012-02-29 21:27:27 UTC
Zedd Al'thor wrote:
krickettt wrote:


Should be:
Heavy Assault Missile Launcher
Light Assault Missile Launcher
Light Missile Launcher


This


See, I personally have a feeling that this is a little syntactically ambiguous. You could parse the names differently.

[ [Heavy [Assault Missile]] Launcher ]
[ [Light [Assault Missile]] Launcher ]
[ [Light Missile] Launcher ]

Problem: there are no Light Assault Missiles and the thing that's either the AML or the Light Missile Array (bleh) actually just uses light missiles.

[ [Heavy Assault] [Missile Launcher] ]
[ [Light Assault] [Missile Launcher] ]
[ Light [Missile Launcher] ]

This seems to prod toward a semantic interpretation where each "Missile Launcher" is described in terms of its ability to assault and pwn, but actually doesn't say anything about the type of missiles used for said assaultage and pwnage which is probably not good, you'd have to showinfo for charge type.

[ Heavy [Assault Missile Launcher] ]
[ Light [Assault Missile Launcher] ]
[Light [Missile Launcher] ]

Seems to suggest that the HAML and the LAML are kind of the same thing, just two different grades (e.g. one could be a frig sized launcher, the other can be one level up, a cruiser-sized launcher). The LML then is just something different. This isn't exactly the case, though...

Basically, it seems like the fundamental issue here is the fact that the word "assault" is currently used to refer to two different categories of items: missiles and launchers. This is confusing because there are no "assault missiles" (only HAMs), and "assault launchers" don't fire anything that has the word "assault" in it which is different from every other launcher type (esp. with the changes to siege launcher names). Personally, I'm in favor of removing the word "assault" from the thing that's currently known as the AML, but definitely keeping the word "launcher" in it because, uhhhh, well.... every other launcher is called "(something) launcher". Something descriptive would be good too keeping in mind the overarching goal of making names less arcane. Consistency! Humans are excellent pattern recognition machines, just don't give them crap-ass patterns.
Eshinto Sidahan
KillTronic
Fraternity.
#214 - 2012-02-29 21:28:37 UTC
Palovana wrote:
All this but you're not fixing the "Trauma"?

You're already changing the hardener names to match damage type so do this:

Trauma Light Missile => Kinetic 'Bloodclaw' Light Missile
Mjolnir Rocket => EM 'Gremlin' Rocket
etc.


/signed
Yosagi Yojimbo
Worthless Carebears
The Initiative.
#215 - 2012-02-29 21:30:05 UTC
For the love of all that is good.

Stop doing this!

Stop dumbing the game down!

They were more than fine as they were!

You are creating confusion for your current paying customers!

Your. Current. Customers.

These mythical future customers would adapt!

We did!

For the love of all that is good stop doing this!!!
Jalmari Huitsikko
Avanto
Hole Control
#216 - 2012-02-29 21:31:38 UTC
dont touch the names

also change missiles and mwd's and ab's back

THOSE OLD NAMES HAVE EMOTIONAL VALUE WHICH CANNOT BE MEASURED

thank you for understanding u muppets :p
Velicitia
XS Tech
#217 - 2012-02-29 21:32:20 UTC
Yosagi Yojimbo wrote:
For the love of all that is good.

Stop doing this!

Stop dumbing the game down!

They were more than fine as they were!

You are creating confusion for your current paying customers!

Your. Current. Customers.

These mythical future customers would adapt!

We did!

For the love of all that is good stop doing this!!!


+1

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#218 - 2012-02-29 21:35:21 UTC
+1 for concept
-1 for execution

Implant renaming is excellent. Personally I feel the general manner in which those names were created should be expanded to all the modules.

Things I'm not fond of:
Order of the meta distinguishers seems unituitive
The distinguishers themselves seem uninspired
Using the same 4 meta distinguishers across all module types (some type of breakup seems like it would help here to keep searching "prototype" from trying to pull a large chunk items across all types)
Continuing the total lack of flavor text on everything but implants
Josef Stylin
University of Caille
Gallente Federation
#219 - 2012-02-29 21:35:45 UTC
I disapprove of everything but the implants.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#220 - 2012-02-29 21:36:04 UTC
All looks fine and great, except for the missiles. How are your proposed names any better than what we have?

A simple system I came up with in about 30 seconds:

Frigate launchers - rocket launchers.
Cruiser launchers - missile launchers.
Battleship launchers - torpedo launchers.
Capital launchers - citadel torpedo launchers.

Close-range launchers - heavy launchers.
Long-range launchers - light launchers.

So the new classification would be:

Rockets - heavy rockets.
Light missiles - light rockets.
HAMs - heavy missiles.
HMLs - light missiles.
Torpedoes - heavy torpedoes.
Cruise missiles - light torpedoes.
Citadel torps - heavy citadel torpedoes.
Citadel cruises - light citadel torpedoes.

Rename the charges accordingly, including the damage type. Keep the flavor names for RPers or for people searching for a specific item.

Kinetic 'scourge' light missile.
Explosive 'havoc' light missile.
EM 'thunderbolt' light missile.
Explosive 'widowmaker' light missile.

EM 'mjolnir' heavy torpedo.
Kinetic 'juggernaut' heavy torpedo.
EM 'paradise' light torpedo.
Kinetic 'wrath' light torpedo.

etc.

The Fury and Precision prefixes for TII charges can stay.