These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

About establishments.

Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#21 - 2011-09-21 17:54:16 UTC
Epiphaniess wrote:


I am of the belief that part of the reason we see rendering, and processing power sky rocket is because of the CQ's balcony with the enormous expanse beyond it and the ship of some sort floating and spinning with its perspective changing as you get closer or further form it.

I would say that unique feature of CQ's is one of the reason there is an increase.

I am sure CCP has a plan is working on how to get more than one person in a room. They do have some experience with getting a 1000 or more people in spaceships shooting at each other. So they must have some idea of how to get a lesser number of people in an environment with avatars.

System requirements go up, over the evolution of an MMO if you want it to stay current and to continue. I hardly doubt you need bleeding edge tech, I don't have the most current up to day hardware and I don't really have much of a problem running CQ. Sure my comp works a little harder than it use to, but it does not work as hard as some more recent games I have placed.

I think some of you are just annoyed you won't be able to keep running Eve with your Pentium 486's.



I believe everything beyond the balcony is skybox....when you move left to right perspective does not shift much like many other FPS games. If that is the case then processing has little to do with it.

Don't ban me, bro!

Ubee Rubiks
Caldari Provisions
Caldari State
#22 - 2011-09-21 18:42:30 UTC
Performance issues aside I would like to see a dev blog or a reply to this thread about what ccp is working on as far as establishments go, if everything the op posted is part of estableshments then I think it would go a long way twoards making incarna a success.
Boseo
Azure Horizon
#23 - 2011-09-21 19:03:25 UTC
I know there was talk of there being some sort of drug smuggling mechanic to be introduced along with establishments so that there is black market trading within the station that requires people to get out of the pod and go in person, due to the legality of it all.

Sorry but file “forumsig.GIF” is currently unavailable please come back later…… like in a year or so.

Marrak Taron
Tribal Liberation Force
Minmatar Republic
#24 - 2011-09-21 19:21:29 UTC
My personal question is what exactly will entice a player to come to an establishment, such as a bar, other than just illegal trading. While things like dancers and minigames are nice I don't see these being the big-profit tickets that will attract the average player. If so what then will promote the Establishments to the average player, for example will they have a chance of attracting special more illegal mission givers, will the drinks they serve be like a booster below synth grade but easier to get in large quantities? Will there be an ability to disappear from local chat while out of the CQ / space?

In short I personally find establishments to provide the opportunity for a lot of fun, I just wonder how I, or others, can make enough profits to promote us to run them, and enough benefit to players to entice them to come to them.
Kunming
Viziam
Amarr Empire
#25 - 2011-09-21 20:36:01 UTC
Marrak Taron wrote:
My personal question is what exactly will entice a player to come to an establishment, such as a bar, other than just illegal trading. While things like dancers and minigames are nice I don't see these being the big-profit tickets that will attract the average player. If so what then will promote the Establishments to the average player, for example will they have a chance of attracting special more illegal mission givers, will the drinks they serve be like a booster below synth grade but easier to get in large quantities? Will there be an ability to disappear from local chat while out of the CQ / space?

In short I personally find establishments to provide the opportunity for a lot of fun, I just wonder how I, or others, can make enough profits to promote us to run them, and enough benefit to players to entice them to come to them.



First of all the average player needs to benefit from it either ISK wise or through some functionality. The idea to sit in a space bar is all cool but the novelity wears off quickly and I rather do that in RL with real beverages and ppl, so without functionality and gameplay it will be deserted quickly.

Then there is the issue of 0.0 stations, and sov changes, would u make a RL investment in a rather expensive virtual bar/shop just to have it conquered the next week?
non judgement
Without Fear
Flying Burning Ships Alliance
#26 - 2011-09-21 23:49:21 UTC
To the people commenting like "how will we be able to have large areas??!? hardware wont be able to handle it!!!":
Do you think WoD will only have small rooms?
Surely they want nice big areas in WoD and still have good performance. So we would get the same performance?
Tethys Atreides
The Audacity of Huge
#27 - 2011-09-22 13:52:35 UTC
Bump for dev attention. Inquiring minds want to know...
Merovee
Gorthaur Legion
Imperium Mordor
#28 - 2011-09-22 14:35:04 UTC
People need to start saving up for their next computer, $2500. cut back on the lattes and donuts, drink less beer, few less dinners eating out, and soon the day will come when you have that dream machine you always wanted.Blink

Empire, the next new world order.

Spinal Wetstone
Federal Navy Academy
Gallente Federation
#29 - 2011-09-22 15:26:53 UTC  |  Edited by: Spinal Wetstone
Its no suprise why the devs have not posted a response in this post. Probably better things to do than repeat what they have already said. Wish they would work on Establishments fir another 12 months, but it is 5 years O.O.D.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#30 - 2011-09-22 15:49:42 UTC  |  Edited by: Xavier Quo
It is difficult for the devs with this I think, WiS & establishments have so much potential, I could reel off a long list of things I want to see, as could most.

But a lot of it makes making 4 CQ's look like a walk in the park, and look how well that's gone. So the initial iteration/release is already bound to be disappointing to a lot of people, even if it is a good start. So talking about any possibles in the future or even confirming/denying certain things would probably only make this worse.

Alternatively, the devs haven't got a clue what's going on with establishments. Lol
Previous page12