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New dev blog: The Eve Online Launcher: T-minus not that much

First post
Author
CCP Atropos
C C P
C C P Alliance
#61 - 2012-02-29 10:21:48 UTC  |  Edited by: CCP Atropos
Vincent Athena wrote:
CCP Topknot wrote:
Pak Narhoo wrote:

Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?

Please, sugarcakcandy on top?

Sure. Ask away :)

From post #4 in this thread:

Vincent Athena wrote:


Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?


As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions Smile

EDIT: nevermind, found it Cool
Smoking Blunts
ZC Omega
#62 - 2012-02-29 10:43:44 UTC
so will i need to run 7 launchers to patch my 7 installs? if so why?

will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?


so far this just seams like its gonna be worse than now for me and most users of multiple installs.

OMG when can i get a pic here

Main Malaak
Annexion Industries
#63 - 2012-02-29 10:44:35 UTC
Maybe its only me, but i have the feeling that only obvious questions are being answered here so far, mostly asked from people that are not able to read (or understand?) the devblog.

I would like to see some answers to the questions regarding multiboxing as well, since this is what most eve players do.

Any chance this will happen? Or is it CCPs plan to surprise us with what ever will happen to our multiboxing installations? Smile
Jarnis McPieksu
Aliastra
Gallente Federation
#64 - 2012-02-29 10:50:55 UTC
If CCP doesn't develop the launcher to be as painless and simple as possible for multiple client instances on same PC, they are very out-of-touch as to the usage scenario for average EVE vet...
Lenore Leelu
Obsidian Dynamics
#65 - 2012-02-29 11:14:52 UTC
Currently for large patches, I patch one client eg C:\program files\CCP\EVE. When done, I then delete whats in C:\program files\CCP\EVE2 and copy the contents from EVE to EVE2.

Can I continue using this process when you, CCP introduce the new launcher?

Is there a CCP sanctioned "better way" to maintain separate instances, with separate settings?
Vegare
Bitslix
Lolsec Fockel
#66 - 2012-02-29 11:21:40 UTC
Lenore Leelu wrote:
Currently for large patches, I patch one client eg C:\program files\CCP\EVE. When done, I then delete whats in C:\program files\CCP\EVE2 and copy the contents from EVE to EVE2.

Can I continue using this process when you, CCP introduce the new launcher?

Is there a CCP sanctioned "better way" to maintain separate instances, with separate settings?


Currently: Junctions - After the Launcher has gone live: don't know
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#67 - 2012-02-29 13:01:23 UTC  |  Edited by: Hakaru Ishiwara
Garrvik wrote:
How will this impact players with junction points? I have 1 install with 2 junctions off of it. This way, I can run 3 clients with unique settings for each. The most important one being that each client starts on its own monitor with different graphical detail settings.
This. The junction points method of having multiple client instances 'installed' and running on my Win 7 box has worked incredibly well.

How will the launcher installation and execution impact this method of running EVE?

Edit: heh, looks like multiple folks share this concern.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Klandi
Consortium of stella Technologies
#68 - 2012-02-29 13:32:21 UTC
Feedback time.

It is interesting having a shortcut to launch a equivalent of a shortcut - unless the shortcut can intelligently handle the requirements placed on it by the client-base, to which you have eluded, it will.

In the past, getting on Sisi was a pain the second or third time. Reason was that the shortcut would lose the path and update the Sisi folder with the TQ info. I hope the launcher will not have that issue.

I have had the need to go on to Sisi lately, and the launcher is the TQ Beta (because it shows me the TQ stats) and launches me into Sisi. Is it meant to do this?

IMO, the Eve launcher should not say it is a launcher if it will handle the startup process as you expect.

I hope you have success with this - it all helps with the experience of Eve

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

CCP Atropos
C C P
C C P Alliance
#69 - 2012-02-29 14:02:00 UTC
Klandi wrote:
I have had the need to go on to Sisi lately, and the launcher is the TQ Beta (because it shows me the TQ stats) and launches me into Sisi. Is it meant to do this?

The current website that's shown in the Launcher is a prototype that our web team made for us to start working with. The server status only shows TQ's status, regardless of what server the Launcher is actually being used against. I've asked if we can pass an argument to the webserver to show the status of the server you're connecting to, because it is very confusing to see TQ even if you connect to Sisi.
TheButcherPete
KarmaFleet
Goonswarm Federation
#70 - 2012-02-29 14:05:58 UTC
Chatting while my client updates?

Awesome!

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

CCP Atropos
C C P
C C P Alliance
#71 - 2012-02-29 14:12:42 UTC
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)
CCP Atropos
C C P
C C P Alliance
#72 - 2012-02-29 14:32:25 UTC
CCP Atropos wrote:
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)

Works fine with Junctions. Since there's only one "real" client under the junction, that's the one that gets updated when you run the Launcher from any of the end points (ie: original install location, or one of it's junctions).

Of course, if you're running a client from one of the end points, and you're updating it, you'll probably mess it up, since you're modifying it whilst it's running, but since you qualify as an advanced user if you're using junctions, you're probably aware of that already.
Jackson Firn
Doomheim
#73 - 2012-02-29 14:34:53 UTC
May i ask that this is tested on a linux client under wine, its the sort of change that will prevent me from playing the game. I know that Linux is not supported per sae but a quick test and listen to some feed back form those who play on linux would be appreciated.

Unfortunaly i am barely a week old and have no presence on the beta server so can not test for myself just yet.
Smoking Blunts
ZC Omega
#74 - 2012-02-29 15:07:20 UTC  |  Edited by: Smoking Blunts
CCP Atropos wrote:
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)



what happens for us multi client users that like to have seprate settings for each client?.
personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts.

so 2 simple questions that id like you to answer please,

will i need to run 7 launchers to patch my 7 installs?

will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?

are you avoiding answering these due to the fact, that the answers are both yes

OMG when can i get a pic here

CCP Atropos
C C P
C C P Alliance
#75 - 2012-02-29 15:16:17 UTC
Smoking Blunts wrote:
CCP Atropos wrote:
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)



what happens for us multi client users that like to have seprate settings for each client?.
personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts.

so 2 simple questions that id like you to answer please,

will i need to run 7 launchers to patch my 7 installs?

will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?

are you avoiding answering these due to the fact, that the answers are both yes

How do you have your clients setup? Do you have 7 different client installs? Do you make use of junctions? If neither of these, how do you have it organised?

I need more information if I'm to supply you with the answers you seek Blink
Smoking Blunts
ZC Omega
#76 - 2012-02-29 15:22:37 UTC  |  Edited by: Smoking Blunts
CCP Atropos wrote:
Smoking Blunts wrote:
CCP Atropos wrote:
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)



what happens for us multi client users that like to have seprate settings for each client?.
personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts.

so 2 simple questions that id like you to answer please,

will i need to run 7 launchers to patch my 7 installs?

will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?

are you avoiding answering these due to the fact, that the answers are both yes

How do you have your clients setup? Do you have 7 different client installs? Do you make use of junctions? If neither of these, how do you have it organised?

I need more information if I'm to supply you with the answers you seek Blink


i have 7 seprate installs, all independant of each other.
so currently on the many many patch days, i open the first one. patch and uncheck the remove data box. then i patch the next 5 in the same way. the last one i leave the little check box ticked and it removes the patch data. then i finally log in.
what i do not want to see is 7 launchers one after the other downloading data 7 times. which is what it sounds like im going to be faced with, or having to manually copy a patch to tehn patch the next 6 installs. either option sucks imo

OMG when can i get a pic here

CCP Cascade
#77 - 2012-02-29 15:28:41 UTC
Quote:
My main concern however is with the idea of peer-to-peer sharing of the client. Please make sure that this is
something that is completely transparent and is totally opt-out-able. And please, please please never EVER use something
like Pando Media Booster. People will quit your game in droves. Especially Eve pilots, which I would gather are a bit more
technically savy then your average MMO user.


P2P is still one of those features that might come in the future, hopefully the not too distant future, but still we're quite far away from it right now. When implement it, we will make sure that the user has full visibility and control over what is done and that nobody sneaking away with your bandwidth without you knowing.

Quote:
Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would
be nice.

Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit
through a giant download.



I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But
there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't.

Quote:
Can we have a clock on the launcher that displays the current Eve time and date? It would be really helpful for finding out if those "Friday 02:00" ops are on real life Friday or game-time Saturday.


I'll pass this on to the website design team who will better be able to see if this is feasible or not.


Quote:
same feedback as the last time:
to make the launcher really useful: let us use it to log in - then lauch the player right into the game!


This falls within the "future!" category, but it is something we will be looking at! Keep your eyes open for the next dev blog on the Launcher.

Associate Technical Producer - Core Technology Group

CCP Cascade
#78 - 2012-02-29 15:30:53 UTC  |  Edited by: CCP Cascade
Quote:
will this patch all 7 of my installs at once?
will i need to use 7 launchers to patch or use my 7 clients/installs?
will i have to use this to patch or can i use the current patcher?


As CCP Atropos already asked you for some more information to be able to give you a good answer all I will do is link the FAQ here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread
But as CCP Atropos said, it all depends on how you have your current setup.



Quote:
I would like to see some answers to the questions regarding multiboxing as well, since this is what most eve players do.

Any chance this will happen? Or is it CCPs plan to surprise us with what ever will happen to our multiboxing installations?


People having multiple machines at home or multiple installs will have to extract the .patch file created and copy it over to their other install folders and then run the Launcher to apply it. This is very similar to how the old patching mechanics worked only that it would put it into the downloads folder, where all other clients would pick it up. Sadly we are not able to continue this, but we might be able to figure something out.

With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.


Also, feel free to go to Singularity, try it out with multiple clients and tell us if you run into problems or have suggestions on how to improve.

Associate Technical Producer - Core Technology Group

Gilbaron
The Scope
Gallente Federation
#79 - 2012-02-29 15:35:35 UTC  |  Edited by: Gilbaron
for me its about having each client opening on the correct monitor

i also have a soloplay client with all shiny stuff activated and a fleet client without all the shiny stuff

it would be awsome if we could save client settings completely independent from the game files and if we could launch our "no shinys left monitor client" directly from the launcher with the first click and our "full shiny right monitor client" with a second one
CCP Cascade
#80 - 2012-02-29 15:38:03 UTC
Thanks for not shouting at me and being constructive!

That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.

If anyone has any ideas or suggestion, post away!

Associate Technical Producer - Core Technology Group