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Vacation Mode

Author
Jack Carrigan
Order of the Shadow
#21 - 2012-02-29 04:43:27 UTC
Buzzy Warstl wrote:
Jack Carrigan wrote:
Working as intended.

Ah, you like unfair systems when you have the advantage.

I get it.


The system isn't broken. If you can't remember to set a long-training skill during a period of absence, how is that unfair? Sounds like you should have yourself checked for Alzheimer's and play a game that requires less mental interaction. Maybe WoW or Hello Kitty Online are more your speed. And if you think that other players shouldn't have an edge over you, just go play a one-player game.

Oh, and for the record:

- Give me your stuff
- Insert Character into Biomass Queue over Arrow
- Stop Crying
- GO THE **** OUTSIDE FOR ONCE IN YOUR MISERABLE LIFE!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Adunh Slavy
#22 - 2012-02-29 05:07:30 UTC
For a newer player this is a disappointing thing to have to deal with I am sure. I'm not sure how often this impacts newer players though, been quite some time since I was one.

I would suggest, make a petition, appeal to an authority above a bunch of trolls in F&I forum. I suspect CCP has records of logon activity. You've go nothing to loose by asking.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Buzzy Warstl
Quantum Flux Foundry
#23 - 2012-02-29 05:36:42 UTC
Jack Carrigan wrote:
Buzzy Warstl wrote:
Jack Carrigan wrote:
Working as intended.

Ah, you like unfair systems when you have the advantage.

I get it.


The system isn't broken. If you can't remember to set a long-training skill during a period of absence, how is that unfair? Sounds like you should have yourself checked for Alzheimer's and play a game that requires less mental interaction. Maybe WoW or Hello Kitty Online are more your speed. And if you think that other players shouldn't have an edge over you, just go play a one-player game.

Oh, and for the record:

- Give me your stuff
- Insert Character into Biomass Queue over Arrow
- Stop Crying
- GO THE **** OUTSIDE FOR ONCE IN YOUR MISERABLE LIFE!

I guess the truth hurts.

Doesn't effect me one way or the other, I've got plenty of long skills to train, though some of the choices would be unnecessary cross training.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

ShahFluffers
Ice Fire Warriors
#24 - 2012-02-29 07:15:54 UTC
Why not implement a larger skill que?

Because CCP wants people to PLAY their game. Not set a skill (or three) and forget about it (because you know people will).

I empathize with your position OP... I really do (when my computer "died" last year I lost two months of skill training). But making a system that gets (see: "forces") people to log in once in awhile encourages them to look around and see if there is any action to be had.
Someone has to get the short end of the stick on this one... and in this case... you got it. Implement your system and you'll have less people actually logging in.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#25 - 2012-02-29 08:16:03 UTC
This is a problem you probably run in once, in case of computer crashes maybe once every 5 years.

It's a simple problem with a solution that hurts no one.

Make it a think like a Atribute remap, give one to a new player and give him the abblity to make 1 cue that can extend over 24 hours, with a max of 30 or something, draw back you can't change it untill you're back to the 24 skill cue.

problem solved everybody happy.



James Amril-Kesh
Viziam
Amarr Empire
#26 - 2012-02-29 10:11:52 UTC
ShahFluffers wrote:
Why not implement a larger skill que?

Because CCP wants people to PLAY their game. Not set a skill (or three) and forget about it (because you know people will).

I empathize with your position OP... I really do (when my computer "died" last year I lost two months of skill training). But making a system that gets (see: "forces") people to log in once in awhile encourages them to look around and see if there is any action to be had.
Someone has to get the short end of the stick on this one... and in this case... you got it. Implement your system and you'll have less people actually logging in.

So you're saying CCP needs to force people to update their skill queue in order to maintain its subscribership?

I want whatever you're smoking.

Enjoying the rain today? ;)

Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2012-02-29 10:40:50 UTC
Ares Renton wrote:
Honestly, there is no reason not to have a 30-day queue.

You paid your subscription, the game shouldn't hassle you.

P.S. the only people who disagree are pricks who've already trained up every important skill to level 4/5 and have month-long training times anyways. They are probably hoping that new players miss their queues, and other than this petty reason, there is no cause for them to object.



In other words,

HURRRRRRRR EVERYONE WHO DOESN'T AGREE WITH ME IS A BITTERVET TROLL WHO LITERALLY HATES NEWBIES.

Right?

Roll
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-02-29 11:33:42 UTC
Danika Princip wrote:
Ares Renton wrote:
Honestly, there is no reason not to have a 30-day queue.

You paid your subscription, the game shouldn't hassle you.

P.S. the only people who disagree are pricks who've already trained up every important skill to level 4/5 and have month-long training times anyways. They are probably hoping that new players miss their queues, and other than this petty reason, there is no cause for them to object.



In other words,

HURRRRRRRR EVERYONE WHO DOESN'T AGREE WITH ME IS A BITTERVET TROLL WHO LITERALLY HATES NEWBIES.

Right?

Roll

How does making the skill queue longer break the game? Unless you can explain that, then I see no reason to oppose this.

Enjoying the rain today? ;)

Tinu Moorhsum
Random Events
#29 - 2012-02-29 12:14:00 UTC
Angelo Cossa wrote:
[quote=Jint Hikaru]

Maybe for an old player there are,for new people there are not, the initial skills all train faster, i had at the time tittle lvl 4 skills, the max i could get was an 8 days skill (frigate 5), so i got 9 days training and lost the other 20.



Starting with a noob character it only takes about 4 or 5 days to get your first cruiser skill to level IV. After that use your cruiser-V skill as your "vacation skill" until it's done and then do the same again with another skill.

It's all about planning ahead. Surely you know more than 4 days in advance if you're going on vacation or not...?!?

The current queue is sufficient, even for new characters.

T-
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#30 - 2012-02-29 13:25:53 UTC  |  Edited by: Angelo Cossa
Adunh Slavy wrote:
For a newer player this is a disappointing thing to have to deal with I am sure. I'm not sure how often this impacts newer players though, been quite some time since I was one.

I would suggest, make a petition, appeal to an authority above a bunch of trolls in F&I forum. I suspect CCP has records of logon activity. You've go nothing to loose by asking.


This was the first thing i did, the aswer was something like "this is a really,really good ideia, i will send to the developers, i sugest you post it in the foruns too", this was what i did.

For the people who are arguing the CPP would never aument the skill queue becouse of this or that, what you are forgotting or don't reading att all is that it is nor a permanent increase of skill queue, it is a function that can be activated once a year like neural remaos. So the skill queue continues the way it is (be it good or bad). This is just to attend to a situation that normally occur once a year in peoples life (fortunate are the ones that get more than one month vacations a year in work).

For the "plan ahead" kind of aswer to a newbie that don't even know if train for cruiser 4 is what he wants right now i will not waste more time, they really forgot what is to be new in the game, have to learn the mechanics,have to learn all the things, what skill do what etc...
Nikk Narrel
Moonlit Bonsai
#31 - 2012-02-29 14:54:05 UTC
ShahFluffers wrote:
Why not implement a larger skill que?

Because CCP wants people to PLAY their game. Not set a skill (or three) and forget about it (because you know people will).

I empathize with your position OP... I really do (when my computer "died" last year I lost two months of skill training). But making a system that gets (see: "forces") people to log in once in awhile encourages them to look around and see if there is any action to be had.
Someone has to get the short end of the stick on this one... and in this case... you got it. Implement your system and you'll have less people actually logging in.

Attention Deficit Disorder, as seen in aiding a business model, genius!

You are implying that people are so ADD that they will plan on logging in to just update their queue, then after they do log in, they will forget they meant to log out after a 2 minute operation on their queue.

While they are at it, they will undock, wander aimlessly, (they must be ADD for this logic to work, remember?), notice they are in a corp or alliance that has people online, and go violence things.

Hours later, they finish the alliance op, they will notice they are needing sleep, log out, and go to bed.

They clearly now need EVE Gate to be able to update their queue, as the above set of events was ADD enough to participate after logging in, also means it got distracted and did not update the queue.
mxzf
Shovel Bros
#32 - 2012-02-29 15:02:10 UTC
Nikk Narrel wrote:
Attention Deficit Disorder, as seen in aiding a business model, genius!

You are implying that people are so ADD that they will plan on logging in to just update their queue, then after they do log in, they will forget they meant to log out after a 2 minute operation on their queue.

While they are at it, they will undock, wander aimlessly, (they must be ADD for this logic to work, remember?), notice they are in a corp or alliance that has people online, and go violence things.

Hours later, they finish the alliance op, they will notice they are needing sleep, log out, and go to bed.

They clearly now need EVE Gate to be able to update their queue, as the above set of events was ADD enough to participate after logging in, also means it got distracted and did not update the queue.


Honestly, this happens a lot. It's not that it's ADD though, it's that you hop on for two min to check your queue, then a corpie asks you a question and you stick around to answer that, then a group gets together to go do something and you join in with that, then you remember something that you wanted to do but didn't have time last time you were on. Hopping on for a few min gives you the chance to hop in and do some stuff in the game.
Nikk Narrel
Moonlit Bonsai
#33 - 2012-02-29 15:29:14 UTC
mxzf wrote:
Nikk Narrel wrote:
Attention Deficit Disorder, as seen in aiding a business model, genius!

You are implying that people are so ADD that they will plan on logging in to just update their queue, then after they do log in, they will forget they meant to log out after a 2 minute operation on their queue.

While they are at it, they will undock, wander aimlessly, (they must be ADD for this logic to work, remember?), notice they are in a corp or alliance that has people online, and go violence things.

Hours later, they finish the alliance op, they will notice they are needing sleep, log out, and go to bed.

They clearly now need EVE Gate to be able to update their queue, as the above set of events was ADD enough to participate after logging in, also means it got distracted and did not update the queue.


Honestly, this happens a lot. It's not that it's ADD though, it's that you hop on for two min to check your queue, then a corpie asks you a question and you stick around to answer that, then a group gets together to go do something and you join in with that, then you remember something that you wanted to do but didn't have time last time you were on. Hopping on for a few min gives you the chance to hop in and do some stuff in the game.

I respect a serious answer, thank you. In turn I will present my own.

The logic makes an assumption, in the hopes that it will improve gameplay. The assumption being, the player has enough time to actually play.

If they don't, but managed to squeeze in 5 minutes on a day so they would not be bothered by queue problems later, all that was accomplished is inconveniencing the player.

If they cannot even manage the 5 minutes, but the queue can only be updated in game and is too short for that players needs otherwise, that player is now stressed over the game equivalent to how much they enjoy the game.
Velicitia
XS Tech
#34 - 2012-02-29 15:56:14 UTC
mxzf wrote:

Honestly, this happens a lot. It's not that it's ADD though, it's that you hop on for two min to check your queue, then a corpie asks you a question and you stick around to answer that, then a group gets together to go do something and you join in with that, then you remember something that you wanted to do but didn't have time last time you were on. Hopping on for a few min gives you the chance to hop in and do some stuff in the game.


ad-hoc ops best ops ... unless someone forgets to bring a point...

"the **** did he get away!? who was tackle??"
"not me, boss"
"nope"
(continue with similar answers thru rest of fleet)
"sweet jesus! the hell did we leave [home system] without tackle!?"Roll

@ Nikk -- you're right that it assumes someone will be able to log in at some point in in the next [24 - (Current Skill TTC in hours)] hours. We could always do away with the queue and bring back alarm clock skill switching...

However, with that said -- our skill system is significantly more forgiving than say any other MMO out there ... if you can only log in for 10 mins, you'll set skills and log. If you play WOW for 10 minutes, you get ... well, nothing.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#35 - 2012-02-29 16:18:17 UTC
Velicitia wrote:
@ Nikk -- you're right that it assumes someone will be able to log in at some point in in the next [24 - (Current Skill TTC in hours)] hours. We could always do away with the queue and bring back alarm clock skill switching...

However, with that said -- our skill system is significantly more forgiving than say any other MMO out there ... if you can only log in for 10 mins, you'll set skills and log. If you play WOW for 10 minutes, you get ... well, nothing.

Comparing WoW to EVE on that limited basis ignores how completely different these two games are. Not even worth mentioning it.

And alarm clock skill switching being suggested as an alternative?

That's a lot like hearing an adult tell a crying child,"Be quiet, or I will give you something to really cry about".

For a lot of current players, the queue existing mad the game playable, but only so long as they had access at need on a daily basis, was it meeting all their needs.

There is a lot of outside the game influence on the game already. The people wanting to upgrade the queue are trying to salvage skill training, and already had to accept they cannot play otherwise for an extended period.

The point of the queue was that it worked even when you weren't logged in. Flip the problem over, it might help your perspective. What advantage does it give the game to deny people a skill queue unless they can log in daily?
(Please skip references to long training skills, that aspect is as a dead horse, already beaten enough)
Velicitia
XS Tech
#36 - 2012-02-29 16:26:04 UTC
Nikk Narrel wrote:
Velicitia wrote:
@ Nikk -- you're right that it assumes someone will be able to log in at some point in in the next [24 - (Current Skill TTC in hours)] hours. We could always do away with the queue and bring back alarm clock skill switching...

However, with that said -- our skill system is significantly more forgiving than say any other MMO out there ... if you can only log in for 10 mins, you'll set skills and log. If you play WOW for 10 minutes, you get ... well, nothing.

Comparing WoW to EVE on that limited basis ignores how completely different these two games are. Not even worth mentioning it.

And alarm clock skill switching being suggested as an alternative?

That's a lot like hearing an adult tell a crying child,"Be quiet, or I will give you something to really cry about".

For a lot of current players, the queue existing mad the game playable, but only so long as they had access at need on a daily basis, was it meeting all their needs.

There is a lot of outside the game influence on the game already. The people wanting to upgrade the queue are trying to salvage skill training, and already had to accept they cannot play otherwise for an extended period.

The point of the queue was that it worked even when you weren't logged in. Flip the problem over, it might help your perspective. What advantage does it give the game to deny people a skill queue unless they can log in daily?
(Please skip references to long training skills, that aspect is as a dead horse, already beaten enough)


point the first -- you can't have been playing since '06 ...
point the second -- No, EVE/WoW isn't really comparable ... but you're saying that "needing" 5 minutes to throw 1-20 days worth of skills for EVE is "inconveniencing" the player. My point was just that there are many other games where not logged in = not skilling (and thus, falling behind).
point the third -- Skill queue of 24 hours is 2.5 (ish) years old. It wasn't added until 2009 ... bringing back alarm clock training is what we like to call "a joke" (as in, "the queue is currently good (balanced), if you wanna cry that it's inconvenient, we can always go back to how it used to be")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

The Hamilton
Sebiestor Tribe
Minmatar Republic
#37 - 2012-02-29 16:33:39 UTC
I would be for a vacation mode myself. But I do think a full month is too long two weeks would be plenty (anything after that and your life is probably much too exciting for EVE :P) as you could still throw in a week long skill at the end. I would lean more towards a time period that shortens as your skill points grow. With a maximum for brand new players and a minimum for 8-12 month players. But that's just me.

I was also thinking of other ways to implement a type of short extra vacation time that can be used once a year. Things like a kick starter training day that can be set by players once a year/half year/occurrence of Halley's comet flying directly over Mt Kilimanjaro and it only works if your character has been offline for a fortnight/week/visit by Aunt Flow. Letting your character start training a day's worth of skills (also end-able on a long skill) without having even logged on.

A CCP character training hot line! :P

Giving players a very large skill book straight away, not absolutely necessary but still a useful skill. (No idea what that skill should be though...)

Building some evemon qualities into the client, because you don't discover it until you join your first player corp usually. The key word being "some".

Providing banked time for characters when they weren't training (this idea might get me killed though).

The friend trainer. Some sort of very slight access to a pre-specified friend account to ONLY add skills to a training queue (Be warned you might be an industrialist miner when you come back).

And the list of ideas goes on. It's just picking the ones that the old guard will let pass........ I would love to see more new players join and stay though.
mxzf
Shovel Bros
#38 - 2012-02-29 16:46:15 UTC
Nikk Narrel wrote:
For a lot of current players, the queue existing mad the game playable, but only so long as they had access at need on a daily basis, was it meeting all their needs.


I think this is your core misconception. The skill queue doesn't require you to log on daily to keep your skills training, it allows you to log on any time within 24h before your current skill ends to add something else in. You speak of it as if it's limiting characters who can't log on every day, but instead it's enabling people who can't log on at any given time during the day (by allowing them to insert the next skill any time during the previous day).

Any player who can think ahead atleast a week or two can ensure that they can keep their queue full for most of, if not all, their absence. Even a newbie player can skill up to Cruiser 4 from Frig 0 (to let you toss Cruiser 5 on the queue) within 7 days notice that they're going to be gone for a bit and that will take as much as 25d or so depending on your attributes, and with two weeks notice (from Frig 0) you can be training BS 5, which will take almost twice as long. There are many other skills like that which can be trained when a player is going to be absent for a time.

So please stop misconstruing the skill queue as limiting people who can't log on daily, look at it as enabling people who have lives to keep their skills training all the time (which is what it really is).
Nikk Narrel
Moonlit Bonsai
#39 - 2012-02-29 17:06:32 UTC
Velicitia wrote:
point the first -- you can't have been playing since '06 ...
point the second -- No, EVE/WoW isn't really comparable ... but you're saying that "needing" 5 minutes to throw 1-20 days worth of skills for EVE is "inconveniencing" the player. My point was just that there are many other games where not logged in = not skilling (and thus, falling behind).
point the third -- Skill queue of 24 hours is 2.5 (ish) years old. It wasn't added until 2009 ... bringing back alarm clock training is what we like to call "a joke" (as in, "the queue is currently good (balanced), if you wanna cry that it's inconvenient, we can always go back to how it used to be")

First: What, because I am not humbly grateful for the skill queue, and I arrogantly suggest it could be improved?
I recall myself and others AFKing while we handled smaller skills, the voice alert of Aura "Skill training complete" being our attention call to set the next in line, and double check what I was training for to see if I could move to the next skill.
Yeah, I was there.

Second, what happens in WoW stays in WoW. Or whatever game is being compared. Those shallow games are often no more than glorified Instant Messager diversions, where if you had only the game itself to play you would cry out from the mind numbing dullness of it all.

Third, much as the first, past improvements are no excuse to reject current or future upgrades.

Fourth, if they are social enough to have a corp or alliance, then that should be what motivates them to log in and pew. It seems to be the assumption that they somehow care enough about their social connections to stay in game unplanned, but not log into the game itself. This seems flawed logic.

The price for learning skills has always been time, and paying CCP to keep your account active. The point of learning skills has always been to play the game better, and more enjoyably as a result.
The point already assures that when the player feels ready, they are going to play. No incentive needs to be attached to this, and making them jump through proverbial hoops, (logging in daily), only delays the point where they have established how they want to play.

Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#40 - 2012-02-29 17:09:01 UTC  |  Edited by: Angelo Cossa
mxzf wrote:

Any player who can think ahead atleast a week or two can ensure that they can keep their queue full for most of, if not all, their absence. Even a newbie player can skill up to Cruiser 4 from Frig 0 (to let you toss Cruiser 5 on the queue) within 7 days notice that they're going to be gone for a bit and that will take as much as 25d or so depending on your attributes, and with two weeks notice (from Frig 0) you can be training BS 5, which will take almost twice as long. There are many other skills like that which can be trained when a player is going to be absent for a time


The Fact is that for new player long skills are in itself a wast of time.

So are you saying that the new player instead of play the game and to do it level all relevant skills to lvl 3/4 i should simply pay for it, plan the first month not to play, do missions, etc but instead plan to liberate skills that take a long time to train so i can go to vacation and when i come back decide if i like the game or not? becouse without a minor level of other skills with a lvl 4/5 cruiser skill i can't even do lvl 3 missions.

Skills that i don't even know if i want now, i intend to soon to join faction wars to see if it is good, from everything i read i should then concentrate on frigates first... then battleships is a waste of time now, time much better invested in getting tech 2 modules with skills that take one day to train each, so 20 days = lots of tech 2 modules.

And if try industry and like it? it was a waste of time too as i will probably go for cargo ships, and skils to manufacturate things.

And train the skill in itself is a waste of time becouse with some experience and money (that you get with time) after deciding what i want to do in the game i can put implants, do a remap and train that same 20 days skill in 15 or less days...

The fact is with ou without planning the best thing for new players is to train the inicial skills to lvl 3/4 some of them to lvl 5, to liberate a lots os skills to get more DPS, tech 2 modules to have more resistance, better implants, etc. so you can do harder missions, explore something , build other things, etc. Train a 20 days skill is a wate of time for a newborn player.
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