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New dev blog: The Eve Online Launcher: T-minus not that much

First post
Author
Xurr
Wasted Potential.
#41 - 2012-02-28 21:32:29 UTC
Will there be a set up on the launcher for multiple accounts?

Like a click here to launch account 1, click over here to launch account 2 and so on?
Gilbaron
The Scope
Gallente Federation
#42 - 2012-02-28 21:46:06 UTC  |  Edited by: Gilbaron
a "delete cached files for client X" and a "delete usersettings for client X" button would be awesome
Temmu Guerra
Viziam
Amarr Empire
#43 - 2012-02-28 21:51:08 UTC
Can we please get support for multiple client login. I really dont want to have to deal with logging in all my clients like a I already do if there is an update on the horizon =)
Random Womble
Emo Rangers
#44 - 2012-02-28 21:56:18 UTC
I had some reservations reading the first half of the blog or so but then the bullet points stating the a) launcher could be set to only visibly launch if a patch is outstanding and b) downloads would be able to resume if halted for any reason, firstly alleviated one of my fears then made me a very happy Womble.
Tanaka Aiko
Ministry of War
Amarr Empire
#45 - 2012-02-28 21:58:23 UTC
hum seems you listen to some issues about the multobixing users but...

why the **** do i still see things i don't want to see on the screenshot of the launcher ? :facepalm:

you changed the right part, you add something at the bottom right for account management
BUT the plex options, buddy program are still here. and half of the space of the launcher is used to show us a sentence and a big image that noone care about.

so guys, i'll say it again ; if it's not only for you, but also to help us, don't give us big buttons sending us somewhere to generate more cash for you on the short term (buy plex) or long term (buddy program), we do'nt need to be remembered those exist every time we want to play eve.

and replace the big text and big image by something useful, like a sumary of the last blog and /or news that was published.

and as some people ask, i hope your system will works well with people with multiples clients, be it real clients or virtual clients using junctions like i use.
i already hate having to install the "clients updates" type patch to every client, so i hope you launcher won't try to patch everything.
what would be even better would be the ability for your launcher to patch both TQ and sisi with the same launcher, by giving us a checkbox allowing us to patch sisi everytime for those using it a lot.

i'll finish by a good thing ; your idea of chat and sych on the launcher is good, being able to log to change skills for example would be useful.
killer139139
Dreddit
Test Alliance Please Ignore
#46 - 2012-02-28 22:09:38 UTC
As long as u can turn it off except when there is a updates. I dont care :D.

Cause opening 5 clients and having to click play every time would be a pain.

but the the updater looks better.

As long as they fix bug with the launcher on sisi where if u set it to not turn unless there is a update. That causes it to crash. (Already posted bug report)
Tahna Rouspel
Viziam
Amarr Empire
#47 - 2012-02-28 22:16:45 UTC
Melissa Blick
Blick Family Enterprises
#48 - 2012-02-28 23:15:40 UTC
Regarding the limited gameplay in the Launcher itself, can we make downloading the game itself optional? Then we can just have just a low footprint launcher we can install on work computer to chat and check messages without actually installing the full game.

It would also be awesome if the launcher natively supported multiple accounts without requiring multiple installs on the same machine (perhaps by internally using symlinks?). Each account would have completely independent cache folders even though only one instance of the bulk game datafiles will be present on disk.
Lolmer
Merciless Reckoning
#49 - 2012-02-28 23:17:51 UTC
Nadja Dobrovodsky wrote:
What I would like about the launcher is that it should not use so much resources as the current Main screen window.

What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on.


You didn't even read the Dev Blog, did you?
DevBlog wrote:
One reason for using a Launcher for doing updates is we can get away from having to start EVE Online client up, then shut it down while the update is being applied and then starting EVE Online back up. It's wasteful, and a little bit confusing, to have to spend time on starting up the game, in order to detect we need a patch and to download it, then to shut it down immediately afterwards so that the patch can be applied. With the Launcher, updates are applied to the EVE Online client before it is ever started up, thus reducing the overall time spend patching by just a little bit.
CCP Topknot
C C P
C C P Alliance
#50 - 2012-02-28 23:27:37 UTC
Pak Narhoo wrote:

Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?

Please, sugarcakcandy on top?

Sure. Ask away :)
CCP Topknot
C C P
C C P Alliance
#51 - 2012-02-28 23:32:01 UTC
Maevra wrote:
Shandir wrote:
Sentient Blade wrote:
Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:

* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)

[...]


These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch.
[...]


Use a one time sign in through the launcher, and have the server return a unique access token to the launcher. This token would theoretically only work from that computer, and would be completely unrelated from the password, actually increasing account security. You would be able to revoke tokens from the account management site, and disable it entirely from there as well.

Would that work or anything I'm overlooking?


edit: removed some unrelated content

Sounds like what we are thinking about for the future of the launcher. The lifetime of the token, however, is very much up for debate. There are good arguments for and against such a long lifetime of the token
CCP Topknot
C C P
C C P Alliance
#52 - 2012-02-28 23:34:00 UTC
Nadja Dobrovodsky wrote:
What I would like about the launcher is that it should not use so much resources as the current Main screen window.

What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on.

Then you should love the launcher because that's pretty much exactly what it does :)
Zarlis
Signals Directorate
#53 - 2012-02-29 00:11:33 UTC
/shrug, looks like what most games have had for 10+ years. Welcome to this century I guess.

Will you see this patcher again when you swap to another character and the whole games restarts? Roll
Chiralos
Chiral's Angels
#54 - 2012-02-29 00:39:25 UTC
The patch process is a bit clunky at the moment, good if it can be streamlined. Also, good to hear some Mac related developments.

Also Team Special Circumstances ... do you guys have more fun than Team Contact ?
Rixiu
PonyTek
#55 - 2012-02-29 00:46:44 UTC
Might be mentioned, but just to be clear how will this scenario work?

I have 2 client installs M'kay? Whenever there is a patch/expansion I will start one of the clients, quit the client again, start downloading the patch and patch the client I started earlier. Anyway, after it's finished I get the option to "remove downloaded data" or something like that. If I untick that option I can simply start the second client and start updating from the already downloaded data (no download for the second client).

Will this still work the same way-ish? Don't tell me I need to move a manual patch file and **** because that's worse than the current implementation and not more :awesome:.
Vincent Athena
Photosynth
#56 - 2012-02-29 01:53:59 UTC
CCP Topknot wrote:
Pak Narhoo wrote:

Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?

Please, sugarcakcandy on top?

Sure. Ask away :)

From post #4 in this thread:

Vincent Athena wrote:


Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?

Know a Frozen fan? Check this out

Frozen fanfiction

Acac Sunflyier
The Ascended Academy
#57 - 2012-02-29 02:24:53 UTC
Can we have the launcher also manage SiSi and Tranquility?
Riffix
Synergistic Arbitrage
#58 - 2012-02-29 03:58:23 UTC
Acac Sunflyier wrote:
Can we have the launcher also manage SiSi and Tranquility?


+1 for this

PLEASE merge SISI launcher with this. If you really want to help test participation make getting onto the test server as easy as possible. I think a good implementation would be to have a "change server" button that, if test server is selected, checks for installed test instance and if it doesn't see one asks if you would like to create one.

Also I like the idea about the in-game time clock and date.

Lead, Follow, or Get the #@$!@ Out of the Way.

Chickenhunter
Kisakie Trading Syndicate
#59 - 2012-02-29 08:25:57 UTC  |  Edited by: Chickenhunter
It would be awesome to get launch profiles. So you don't have to copy the eve client to multiple directories just for different graphic settings.

And of course all kinds of improvement for multi-boxing are very much welcomed.
CCP Atropos
C C P
C C P Alliance
#60 - 2012-02-29 10:12:49 UTC
Nadja Dobrovodsky wrote:
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on.

This is exactly what we want to do. Our obscure patching methods shouldn't be shown repeatedly to the end user; you should start, be told that your client is updating and then be able to launch a working client once updates are complete.