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EVE New Citizens Q&A

 
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"how do corps find newbies"?

Author
Sin Pew
Ministry of War
Amarr Empire
#21 - 2012-02-28 18:37:30 UTC
Little story now, Kata.
A guy tries out Eve for the first time, after the usual sign-up-download-install-settings-etc, he creates his first toon and follows the instruction from Aura, bla-bla-bla.
At some point, he comes upon something he doesn't understand and sees the rookie help tab. Chat lines scroll endlessly and he clumsily forms a question trying not to look like a moron, gets a few douchebag replies and a convo pops up. Another fellah greets him asking how things are going. Suspicious (where and who the hell is this guy?), he talks a bit and is invited to join a corp. All the corpmates greets him warmly, he tries to follow the conversations going on and it's all full of slang and stuff he has no clue about and feels overwhelmed.
After a few days he grows a bit more confident around them and joins up for a fleet while the tutorials aren't finished, with an Atron fitted with a civilian shield booster, a light electron blaster and a 100mm plate, finds himself in the middle of a BC/cruiser fleet and silently returns to his tutorials. The few times spent on TS behind him as the voice chatter wasn't any easier to understand than the corp channel, he receives an eve-mail announcing his booting from the corp because he didn't spend enough time in TS and fleeting while the guys said they'll teach new players and all.

That was my first week in Eve if you wonder. But I hold no grudge, it's an experience, I knew nothing about the game, I hardly know more now, but I took my time to gather some bits of informations at my own pace, happened to find some helpful fellas in the NPC corp chat, that had nothing to gain but still shared tips and advices, asking nothing in return.

I don't say NPC corps are better, but I keep thinking it's not such a bad place to take the time to learn a bit about the game before jumping in the real world and shouldn't be considered as evil as they are depicted. Just like RL, you have to sort the good ones from the bad ones, but if you want to *catch* a new player, I think the best way is through friendly chatter and getting to know the guy for some days and not rushing with the joining process.

Yes to corps recruiting new players, but leave them some time to learn their way through the UI, the slang and the basic operations in game. Give them a hand if you feel them worthy, some will get along faster than others, it's a matter of feeling. Sensing how they get around with the game and how they feel about it, if they figured what they want to do, if they tend to find out by themselves or need tuition, if they get a hang of it, etc. in the end you have a contact, know a bit about their progress, how they might help and learn around the rest of the corp.

Like RL, recruiting is a process, when you don't have time or don't want to spend time doing it, misshaps will happen, a small company without a HR will go through mixed experiences with employees because they lack the ressources to *filter* the candidates.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#22 - 2012-02-28 18:46:28 UTC
Sin Pew wrote:
First things first, I'll never say it's useless to join a corp.

Now, there is a "when" and a "how".
Right now, a new player can enlist to a corp out of the blue on his first day. I know there are corps that take on new players, how many have legitimate intents on educating them, that remains to be discussed. Of course there are legit ones.
However, there is the trust factor, joining a corp doesn't make all members trustable, C&P is full of stories about that. it's part of the game, but then again, trust can be granted with reason to NPC corp members just like POC. Of course I wouldn't trust any random NPC corp member, but I've come to grant a certain amount of trust to a few as friendship grew.
Yes Xerces, it's a delusional idea, I remember a guy chasing me in lowsec as soon as I entered the system in my lol-fitted arbitrator (which is still a lol-fit). My heart skipped a beat when his drake appeared in my overview, but returned to normal when I checked my cloak and the distance he was at. Said he wanted to show me something, yeah right.
Jump clone aside, Velicitia, I'm sure there's roles to be granted to a low SP player in corps, but like many things in Eve, it always depends.
It depends on the corp, the new player and other external factors even. In my particular case, I have a goal and know the requirements to enter the kind of corps I'm looking for, so I quietly skill up, runnings anoms, exploring sigs, grinding a tiny bit of standing with missions meanwhile. I can't speak for all, just myself. I could indeed join a corp in the meantime, but at the moment, I know I have no constraints, while I might have some if I joined a corp and maybe some I wouldn't feel comfy with. Result might be my ejection if I don't leave first and an employment history with a hiccup bothering me.

-- snip, long post --


I understand your motives, but you told before you don't want to be shouted at by an FC. Yet you want to join a WH-corp eventually (yes I read forums a lot) without any fleet training, this will likely end up in FCs yelling at you. IMO better to try a corp out in high-sec that does PvP roams into low or nullsec and get the hang of how fleet stuff work.

And usually (unless someone is actually planning on a big heist) most POC members are quite trustworthy, if not they would have been kicked out already. And P&C is filled with bad stories, true. But if you open up a forum part for all nice guys that hang around player corps, it will overload the forum server in just 1 day I guess as the majority are actually good guys, and you never read about the good guys on the forums

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#23 - 2012-02-28 18:50:39 UTC
Sin Pew wrote:
Little story now, Kata.
A guy tries out Eve for the first time, after the usual sign-up-download-install-settings-etc, he creates his first toon and follows the instruction from Aura, bla-bla-bla.
At some point, he comes upon something he doesn't understand and sees the rookie help tab. Chat lines scroll endlessly and he clumsily forms a question trying not to look like a moron, gets a few douchebag replies and a convo pops up. Another fellah greets him asking how things are going. Suspicious (where and who the hell is this guy?), he talks a bit and is invited to join a corp. All the corpmates greets him warmly, he tries to follow the conversations going on and it's all full of slang and stuff he has no clue about and feels overwhelmed.
After a few days he grows a bit more confident around them and joins up for a fleet while the tutorials aren't finished, with an Atron fitted with a civilian shield booster, a light electron blaster and a 100mm plate, finds himself in the middle of a BC/cruiser fleet and silently returns to his tutorials. The few times spent on TS behind him as the voice chatter wasn't any easier to understand than the corp channel, he receives an eve-mail announcing his booting from the corp because he didn't spend enough time in TS and fleeting while the guys said they'll teach new players and all.

That was my first week in Eve if you wonder. But I hold no grudge, it's an experience, I knew nothing about the game, I hardly know more now, but I took my time to gather some bits of informations at my own pace, happened to find some helpful fellas in the NPC corp chat, that had nothing to gain but still shared tips and advices, asking nothing in return.

I don't say NPC corps are better, but I keep thinking it's not such a bad place to take the time to learn a bit about the game before jumping in the real world and shouldn't be considered as evil as they are depicted. Just like RL, you have to sort the good ones from the bad ones, but if you want to *catch* a new player, I think the best way is through friendly chatter and getting to know the guy for some days and not rushing with the joining process.

Yes to corps recruiting new players, but leave them some time to learn their way through the UI, the slang and the basic operations in game. Give them a hand if you feel them worthy, some will get along faster than others, it's a matter of feeling. Sensing how they get around with the game and how they feel about it, if they figured what they want to do, if they tend to find out by themselves or need tuition, if they get a hang of it, etc. in the end you have a contact, know a bit about their progress, how they might help and learn around the rest of the corp.

Like RL, recruiting is a process, when you don't have time or don't want to spend time doing it, misshaps will happen, a small company without a HR will go through mixed experiences with employees because they lack the ressources to *filter* the candidates.


Just cause the first corp you joined are deucebags this doesn't mean all others that teach new players are.

And 1 main tip to find a new corps, do your reseach, don't just join the first corp you see.

Get to know them and find out if you really like them before you join.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

FeralShadow
Tribal Liberation Force
Minmatar Republic
#24 - 2012-02-28 18:56:47 UTC
Quote:
let people come to us, and try to attract attention by being highly visible, active, and doing cool things.


This is probably one of the biggest ways to attract quality members. Spamming recruitment channel is begging for corp hoppers (they're just annoying), while being visible and freely offering advice and mentoring to new players who are genuinely interested is an investment in their future and an investment in yours. I cannot tell you how many good people I've flown with in my corporation over the years simply because I talked to the person after they were killed, or had a lively discussion with them in local chat. I have often given pointers to people who got killed (I am a mercenary and a pirate after all) as well as some isk to counteract their loss when they are plainly new to the game.

Simply being a generally active, helpful, and pleasant individual brings more people to you than any amount of channel spamming does, regardless of if you're a market tycoon or an "ebil" pirate.

Also, I haven't been new for many years, back before there was really a tutorial so I have long forgotten what it is like. Additionally, I just want to note that the animosity toward NPC corp players only comes from the people who are in the corp for years and years and do nothing but farming missions. Often, they are suspected of botting whether confirmed or not. It doesn't have to do with the new players, it has to do with the old players that do everything they can to avoid the war deccing mechanic. Which, incidentally, leads to them being suicide ganked.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sin Pew
Ministry of War
Amarr Empire
#25 - 2012-02-28 19:34:02 UTC
J'Poll wrote:
I understand your motives, but you told before you don't want to be shouted at by an FC. Yet you want to join a WH-corp eventually (yes I read forums a lot) without any fleet training, this will likely end up in FCs yelling at you. IMO better to try a corp out in high-sec that does PvP roams into low or nullsec and get the hang of how fleet stuff work.

Fixed, I replaced the text smiley with a BBCode one, less confusing now? it's ok, you're not the only one who didn't get it.

As for the rest, yes, yes and yes, you and others pointed it to me in my previous posts, remember? it was examples of things a new player might run into when trying out Eve and that may hinder their motives in joining a corp. But if you really care about cross-referencing my posts and analyzing them, be my guest.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#26 - 2012-02-29 12:21:46 UTC  |  Edited by: Kata Amentis
As you say there is a process to recruiting and keeping newbies. It's not enough for a corp to put all its effort into advertising, hooking and reeling in a newbie and not look at their "aftersales care" (yeah I know, mixed metaphors =D).

It's often the case that the patient "people person" becomes the corp's recruiter, but they're out looking for a new catch by the time a newbie has joined and may not be able to put the time into looking after the newbie who's been caught.

I like that this comes back to the mentoring idea, or knowing at least one person in the corp who will take the time to explain the slang and details on a quiet channel. It might even be enough for the corp to advertise internally the "key" people who do a specific activity as goto people when you've got a question. Feeling completely lost in a new group is natural afterall.



I suppose another thing is keeping to what you've advertised. From what you've said in your "story"; your experienced after joining that corp and what you thought you were going to get where quite different.

Another reason to not advertise that your corp does everything if it doesn't I guess.

A lot of this is about not wasting the time that has been spent on getting newbies attention in the first place.





Since we've touched on it, the FC thing is a little different from recruiting newbies in general. I've had the honour of flying with some really good pilots and FCs, but even then it's not been unknown for a FC to lose it and shout at or be short with someone in the heat of battle. It can be a stressful job herding cats leading a fleet.

Having said that, there are some basics that a newbie should be familiar with before being dropped into a fleet of more experienced pilots. Covering off how to move around with a fleet, how to follow instructions and how to perform a given role in a specific "training fleet" should probably be included in the "aftersales" part if the corp is active in PVP.

edit: uncommon -> unknown, wrong emphasis... meant "even with good people, it can happen"

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#27 - 2012-02-29 12:22:12 UTC  |  Edited by: Kata Amentis
Changing tack just a little... and seeing as we're in danger of this turning into just a five way conversation: it's an open discussion, feel free to hop in =)


Quote:

In a game where every new player is showered with warnings about trusting other players and so on, go figure.


Quote:

...helpful fellas in the NPC corp chat, that had nothing to gain but still shared tips and advices, asking nothing in return.



Looking at the "omg they want something!" kind of reaction that crops up when looking at recruitment, what is it that scares new pilots about that?

I know I'm looking at this from the wrong end of a few years experience, but do newbies have that much to lose? what is it that they fear losing the most?

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Xerces Ynx
Aliastra
Gallente Federation
#28 - 2012-02-29 13:02:36 UTC
Kata Amentis wrote:
It's often the case that the patient "people person" becomes the corp's recruiter, but they're out looking for a new catch by the time a newbie has joined and may not be able to put the time into looking after the newbie who's been caught.

I like that this comes back to the mentoring idea, or knowing at least one person in the corp who will take the time to explain the slang and details on a quiet channel. It might even be enough for the corp to advertise internally the "key" people who do a specific activity as goto people when you've got a question. Feeling completely lost in a new group is natural afterall.

Organisation. There are a lot of EVE players that would gladly play a role of corporation training instructor and devote their playtime only (or mostly) to that. Recruiter scouts new members and don't have to keep an eye on them after recruitment. It's another persons job from now on. Training instructor teaches new members, shows them all ropes and decides when (if) anyone is ready to join "the higher ranks".

Kata Amentis wrote:
Since we've touched on it, the FC thing is a little different from recruiting newbies in general. I've had the honour of flying with some really good pilots and FCs, but even then it's not been uncommon for a FC to lose it and shout at or be short with someone in the heat of battle. It can be a stressful job herding cats leading a fleet.

This may not be applicable to EVE, but I come from a military family and I was told that commander should never yell during a battle (when communication system allows that). If he does, it means he can't keep his nerves short, cannot adapt to new situations, is not prepared for things going bad and is focusing on scolding instead of battlefield and fixing whatever gone wrong. Scolding takes place after the battle and only subcommander responsible for the mess is yelled at, never in front of his subordinates. Then it goes down all the way to the soldier in fault (if he's still alive) and cleaning toilets with a tooth brush. Main commander is the voice of reason on the battlefield and his calm benefits to the morale of all soldiers. But, it may be different in EVE fleets. Just an off topic though.

Error reading signature file: /home/xerces/.signature: No such file or directory

J'Poll
School of Applied Knowledge
Caldari State
#29 - 2012-02-29 13:10:56 UTC
Xerces Ynx wrote:
Kata Amentis wrote:
Since we've touched on it, the FC thing is a little different from recruiting newbies in general. I've had the honour of flying with some really good pilots and FCs, but even then it's not been uncommon for a FC to lose it and shout at or be short with someone in the heat of battle. It can be a stressful job herding cats leading a fleet.

This may not be applicable to EVE, but I come from a military family and I was told that commander should never yell during a battle (when communication system allows that). If he does, it means he can't keep his nerves short, cannot adapt to new situations, is not prepared for things going bad and is focusing on scolding instead of battlefield and fixing whatever gone wrong. Scolding takes place after the battle and only subcommander responsible for the mess is yelled at, never in front of his subordinates. Then it goes down all the way to the soldier in fault (if he's still alive) and cleaning toilets with a tooth brush. Main commander is the voice of reason on the battlefield and his calm benefits to the morale of all soldiers. But, it may be different in EVE fleets. Just an off topic though.


This is actually very true in EVE too.
If a FC can only shout, swear and rant on his members, he isn't a proper FC. FC(s) should always stay cool and look how to turn battles around if they aren't going great.

All that will happen when FCs yell at their people is that those people won't join their fleets any more.(let's just say I have experience with this happening, right [Censored name]).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Plaude Pollard
Aliastra
Gallente Federation
#30 - 2012-02-29 16:52:55 UTC
J'Poll wrote:
And the free jumpclone corporation is: Estel Arador Corp Services (at least one of the more famous ones, there are plenty more of such corporations)

Really? Estel Arador is one of the more famous ones? I thought that was the only corp that provided such a great service for free. It's probably also one of the only corps that anyone will ignore when looking at employment history for rookies. There's nothing wrong with having been in Estel Arador for 2 hours before leaving. That's just standard procedure for that corp. And if they already have their JCs set up, that's just an added benefit with new recruits.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

J'Poll
School of Applied Knowledge
Caldari State
#31 - 2012-02-29 17:06:28 UTC
Plaude Pollard wrote:
J'Poll wrote:
And the free jumpclone corporation is: Estel Arador Corp Services (at least one of the more famous ones, there are plenty more of such corporations)

Really? Estel Arador is one of the more famous ones? I thought that was the only corp that provided such a great service for free. It's probably also one of the only corps that anyone will ignore when looking at employment history for rookies. There's nothing wrong with having been in Estel Arador for 2 hours before leaving. That's just standard procedure for that corp. And if they already have their JCs set up, that's just an added benefit with new recruits.


There are multiple corps that offer the same service as Estel, usually only on a smaller scale (less stations where you can set them) or aren't that famous, but they are out there.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#32 - 2012-02-29 19:10:17 UTC
Kata Amentis wrote:
Changing tack just a little... and seeing as we're in danger of this turning into just a five way conversation: it's an open discussion, feel free to hop in =)


Quote:

In a game where every new player is showered with warnings about trusting other players and so on, go figure.


Quote:

...helpful fellas in the NPC corp chat, that had nothing to gain but still shared tips and advices, asking nothing in return.



Looking at the "omg they want something!" kind of reaction that crops up when looking at recruitment, what is it that scares new pilots about that?

I know I'm looking at this from the wrong end of a few years experience, but do newbies have that much to lose? what is it that they fear losing the most?

First, as you and Xerces said, having someone in charge of the recruitment isn't enough, I think the mentoring idea is the key point and indeed should be advertised in the corp, but Eve being an online worldwide game, timezone matters too.

Now for the "risks", freedom? joining a corp often comes with some rules and a minimal level of commitment that some players might see like a drawback while they're in their cozy living room looking for a quick and easy entertainment.

Or, there's a certain amount of PvE in Eve and some people just find their lot of casual gaming with it. They work fulltime and don't want to find the same scheme at home while logged in Eve, with "bosses" giving directions/orders, etc.

FeralShadow mentionned the players staying years in NPC corps to avoid wardecs. With all I've read all over the forums or on the web, Eve seems to be the only game where so many players want to force pvp onto others, with a surprising rage sometimes. I lack the background and knowledge of Eve to understand the reason, but it seems odd, might be worth a seperate thread though, I'm curious about that.
But let's return to the topic.

After my first corp experiment, I took some time to read a bit and this is how it looks to me.
Eve has a steep learning curve and a terrible UI. Given a few days, that alone filters a fair amount of players I think. It takes some days to find your marks just with the interface, getting used to the shortcuts getting around various very basic mechanisms.

Then there is the "what to do? how to gain more ISK" at the sight of all the the shinies flying around you. As I mentionned in the NPE improvement thread, the tutorials do provide a little understanding of the game, but they nontheless guide new players in the PvE side of the game. Let's be fair though, when you start with Eve for the first time, after the tutorials, with a wallet nearing 6-8 mil, no wonder many players look back at the tutorials and go missioning or mining to make ISK, they don't know better yet and with all the guys screaming "Noooo!!! don't go in lowsec/nullsec/w-space, yer gonna be podded!!!" at them, well... many stick to highsec PvE and within a few weeks, it's not unusual to cross a gankers path, or fall for a scam, so a certain amount of new players can indeed lose everything they gathered from the begining quite easily, like their very first BS they rush-trained and lol-fitted, or their fresh from the factory hulk to make a small income to fund a few peeks in lowsec to pvp.
Until then, perhaps they simply figured they didn't need to join a corp, they could gather some mods from NPC, buy skillbooks with rats' bounties and mission rewards, they get PvE fitting tips from mission runners in their NPC corps...

In the NPC corp chat, when someone asks about joining a corp, the usual line of answers is "you're in a corp already, but if you want to join a POC, go check the recruitment channel". This comes out 9 times out of 10 guaranteed.

So on one hand, there's corp application 101 guides here and there, saying:
Don't join a corp to only to join a corp, take your time, lookup their website, check their requirements, gather informations, hang in their public channel, ask for facilities like jump clones/labs/ship replacement/etc.
Along with lines like:
Don't corp-jump, take the time to skill a little bit to have something to bring along and find a role, etc.

Everything in Eve suggests a lengthy involvement, from skill training to manufacturing times, from the game's complexity in itself to the complex interface needed to provide the means of achieving all the game can offer. And numerous are the occasions where a new player can fall in a "trap" that the very nature of the game encourages and some players abuse.

Besides, caution is advertised everywhere, thus giving new players a cautious approach I suppose.

I don't know if it gives some leads, but it's part of what I see in the Eve universe. I still love this game though :-)

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Velicitia
XS Tech
#33 - 2012-02-29 19:54:56 UTC
OK, far too much to quote Sin ... gonna try picking out the important things I noticed.

1. "Freedom" -- yeah, there is a minimum level of commitment that most (good) corps ask for (even some not so good ones... but we'll ignore that). The main reason for this is that the content is largely player-generated ... if you were to join my corp, I'd want to see you around at least once in a while (say, on a weekend) to chat/mine/roam with. It's just as bad for me (being a corp CEO) having 30 pilots in the corp and never seeing them, as it is for you (a relative rookie?) having 30 people who aren't slowing things down (insofar as acronyms, etc) to accommodate their rookie-ness. As for the "rules", i've never been in one that has had many rules outside the confines of the game (e.g. time requirement) -- they've mostly been low-key (e.g. "yeah, remember to log in to TS" or "don't run your mouth in local")

2. You're right about the "forced" interactions between players. Player interaction is the core philosophy of this game (see: The Butterfly Effect, and other trailers). Take a look at the missions you're pulling sometime (if that's your thing), and you'll probably notice that after a day or two you've exhausted all the missions from the agent, and they're repeating. If player interaction isn't your cup of tea ... well, maybe EVE isn't your thing (no worries, it's not for everyone).

3. As for joining a corp "just because" -- the reason that is a terrible idea mainly centres in the fact that there are real consequences to being in a player corp (see: Wardec), and you have to take that into account when you're looking to a corp to join. Chat with the leadership/recruiter ... though be warned that they're not going to go into detail about their strength on the (to them ... extremely high) chance you're probably an alt of a PvP person who would dec them...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#34 - 2012-02-29 20:36:05 UTC
Sin Pew wrote:
Wall of text post that eats up a lot of space in my reply


1 On the freedom part:

There are (again) thousends of corps that let you do what you want, whenever you want. They only are there for a sense of community, so if you need help you can get it, if people ask for help you can give it.

All my previous corps were / are laidback and never order people around.

2 I agree that EVE is daunting and UI isn't the best of all games available, but POC can actually help you.

3. New players seeing shinies fly around should have guidance on how to fly them and what to do and not to do with them.

4. Also, people saying never go null/low, are the guys that are only playing for more ISK everyday

Your part on how to properly go into a POC of your choice is very very good and grounded.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#35 - 2012-02-29 20:48:34 UTC
J'Poll wrote:
(stuff that says what I said a whole lot more concisely)


+1

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

FeralShadow
Tribal Liberation Force
Minmatar Republic
#36 - 2012-02-29 23:39:20 UTC
I think the "what does he want from me" feeling from newbies could stem from their thoughts that what could they (the newbie) possibly offer this corporation (seen as some entity that has it all).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

L'ouris
Have Naught Subsidiaries
#37 - 2012-03-01 05:16:12 UTC
FeralShadow wrote:
I think the "what does he want from me" feeling from newbies could stem from their thoughts that what could they (the newbie) possibly offer this corporation (seen as some entity that has it all).


To any potential newbies who read this far:

Never underestimate the injection of excitement your corp members can recieve from the antics of a motivated and enthusiastic newbie.

Something about sharing those first 'gate-gun wtf' moments to the missed points due to cap burnout, to just hearing the new guy in the rifter talking about how friggin awsome flying next to the super caps and battleships is.

It can rejuvinate tired souls.

New blood is always in demand, especially eager, quick-to-learn, and fearless newbies. toss in a fun personality and you'll find a home inside of day 2. I would almost guarantee it.
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2012-03-01 11:09:33 UTC
L'ouris wrote:
FeralShadow wrote:
I think the "what does he want from me" feeling from newbies could stem from their thoughts that what could they (the newbie) possibly offer this corporation (seen as some entity that has it all).


To any potential newbies who read this far:

Never underestimate the injection of excitement your corp members can recieve from the antics of a motivated and enthusiastic newbie.

Something about sharing those first 'gate-gun wtf' moments to the missed points due to cap burnout, to just hearing the new guy in the rifter talking about how friggin awsome flying next to the super caps and battleships is.

It can rejuvinate tired souls.

New blood is always in demand, especially eager, quick-to-learn, and fearless newbies. toss in a fun personality and you'll find a home inside of day 2. I would almost guarantee it.


In my corp there is actually a pilot, although not very new, that isn't addicted to Internet Spaceships. He comes online every now and then, last time I took him with me on lvl 4 missions to give him some better income and standings so he could do his own level 2's and 3's.

Comms were quite funny, as he was amazed by the bounties and more about how good the loot was (for reference, it was loot that was worth 100k ISK and which I didn't even bothered to get the Noctis out). So being in a corp as a new player benefits you, you can have help with stuff (both just plain simple questions as well as being invited into fleets that make you learn stuff) but in the same while there will be people in corp who like to help new players out and also who like the satifaction to see that new players learned new stuff and liked it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#39 - 2012-03-01 13:16:07 UTC
L'ouris wrote:
FeralShadow wrote:
I think the "what does he want from me" feeling from newbies could stem from their thoughts that what could they (the newbie) possibly offer this corporation (seen as some entity that has it all).


To any potential newbies who read this far:

Never underestimate the injection of excitement your corp members can recieve from the antics of a motivated and enthusiastic newbie.

Something about sharing those first 'gate-gun wtf' moments to the missed points due to cap burnout, to just hearing the new guy in the rifter talking about how friggin awsome flying next to the super caps and battleships is.

It can rejuvinate tired souls.

New blood is always in demand, especially eager, quick-to-learn, and fearless newbies. toss in a fun personality and you'll find a home inside of day 2. I would almost guarantee it.


Very true, new blood is the best salve for bittervetism and fights entropy!

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#40 - 2012-03-01 13:28:08 UTC
L'ouris has it exactly right. Enthusiasm is a valuable commodity in a game where other players provide all of the available content. A rookie in EVE has much more to offer a player organization than a rookie in another MMO that has lots of developer-seeded solo content.

How to attract rookies? Give them unconditional free stuff and advice before they've even joined. This is psychologically far more effective than promising rewards conditional on them joining you. The kind of gift that makes a rookie happy is peanuts to a player corp so you can afford to hand out stuff to people who might not even join.