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"how do corps find newbies"?

Author
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#1 - 2012-02-27 13:31:59 UTC
Over the years I've seen quite a few posts about how a newbie "finds the corp for them", which usually boils down to a few principles to follow.


But recruitment is a two sided thing and what I don't often see is advice the other way around. I've seen plenty of players of all ages trying to setup their own corp with a couple of mates only to fail at the first hurdle of "getting just a couple more pilots", just enough to start the snowball going. Wonderful people with dreams and grand plans who could run a decent corp, if they could just get their recruitment sorted out.


So how should corps tweak the interest of newbies? "how do corps find newbies"?



If you go off to the recruitment channels you'll see corps that offer everything and free stuff to boot... the old incentive approach.

There are those who shout "we'll train you!!"... but does being treated like an army recruit put people off?

Then there are the more subdued "we do x, give us a shout if you want to do x"... but what if newbies don't know about x to be interested?

and plenty more...


So as a newbie, what gets your attention? If you've been looking for a corp, what's put you off? and is there anything CCP can do to make the process of looking a little easier?

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Xerces Ynx
Aliastra
Gallente Federation
#2 - 2012-02-27 16:35:05 UTC
Corporations looking for newbies and scouting them? Sounds great, but... Whenever some unknown to me guy is asking about my future plans and tries to recruit me, my red "warning" diode lits up. There are so many scammers and you can't trust anybody. Does he really want me to join his corp? Or maybe he wants to pull informations about my current corp? Or he will recruit me and gank my transport ship hauling my (junky) stuff? Or maybe there's a scam mechanism I don't know about yet? So, it's always sketchy for me.
If you want to draw newbies attention, create an informative web page and hang around starter systems. I did an experiment once. I took Myrmidon (one of the nicest looking ships in EVE) and gone to my starter system, where I still drop by from time to time. I found some guy on a belt, drilling asteroids and convo him. We talked about EVE, activities, I answered his numerous questions etc. He liked my Myrmidon very much, so "big, pretty ship" strategy worked out very well. After 15 minutes or so of chatting I recommneded him joining an academy (EVE University). He added me to his contacts I added him and we parted our ways. Two days later I'm checking up on him - he joined a training corp. 15 minutes of chatting, giving tips and tricks conviced him to trust me and use my advises in practice. Try this out. Find some rookie player, convo him and talk to him. Answer his questions, talk about EVE etc. You will find out about his playstyle, is he doing well in game or not, is he going to drop out soon or continues to play and most importantly - is he a quick learner. Then you can offer him joining your corp. Don't be too expressive about your corporation. Give him a link where he can find all the informations.

P.S. I repeated this experiment in my "regular" ship (destroyer) and it was much less effective. Rookies like big ships. I'll try it again in Dominix and we'll see if big-but-not-so-nice-looking ship works.

Error reading signature file: /home/xerces/.signature: No such file or directory

E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#3 - 2012-02-27 18:07:37 UTC
As a newbie, I'd want a corp that could show me what to do. And one with a nice amount of people to talk to while doing those things.

The game can be very overwhelming and unfortunately the tutorials help only in a small sense. Having people who are willing to show you what you can do is a major plus.

For example, right now I'm just running missions, because I basically have no idea anymore about what else I would be able to do. I'd love to try things out, but everything is overwhelming and I have no idea how to start with anything, be it PvP, Wormholing or even making new things.

Any newbie wants to start doing the cool stuff fast, sure you could tell him or her how to make ammo, but what he or she really wants is to make the cool stuff, things that'll make him/her millions.

Or you could tell him to go to low sec and just fly around until you find a target. But I personally would want someone that would take me along and show me how to be better...
Plus incentive works here too, if you give the newbie a T1 ship that's fitted for pvp he or she will love you even more for it.

Think most newbies want a corp, that
a) has plenty of people to talk to when they're running solo things
b) Is willing to show the person around by showing how things work (pvp, wormholes, higher lvl missions, incursion)
c) Has some kind of incentive like fitted ships for pvp roams or people that'll tell him/her where to go.

that said, if you have something like that as a corp...Please take me in! :D

I'm a returning newbie and things are still as overwhelming as last time, which sucks because right now I'm just grinding boring L1's and I want more :o
Petrus Blackshell
Rifterlings
#4 - 2012-02-27 18:10:37 UTC
Active advertising to newbies can work, but it can sound desperate of you. As above, if you get the attention of a newbie, be helpful and friendly, and perhaps at the end of your conversation, invite him to your corp's public channel. There is no obligation there, but it can make him feel like he's part of a community, and makes him that much more likely to join later.

My corp recruits newbies as well as vets, so maybe I could offer some general advice. We don't do active recruitment (go around and say "who wants to join Rifterlings?!") but rather let people come to us, and try to attract attention by being highly visible, active, and doing cool things. We have a great website, with all of the things a good corp needs, an active killboard, and an in-game recruitment ad up. We also try to be friendly and give tips to newbies we encounter.

Sorry I can't offer advice from the perspective of a newbie. When I was new, my work was pretty cut-out for me as I already knew people in game.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velicitia
XS Tech
#5 - 2012-02-27 18:11:51 UTC
Petrus Blackshell wrote:
We have a great website,

confirming that a picture of a rifter makes all websites great Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Petrus Blackshell
Rifterlings
#6 - 2012-02-27 18:26:49 UTC  |  Edited by: Petrus Blackshell
Velicitia wrote:
Petrus Blackshell wrote:
We have a great website,

confirming that a picture of a rifter makes all websites great Cool

Confirmed. Also if I didn't blow my own horn about the web design, who would?

Edit: There is also a different Rifter on every page! And the killboard features Rifters killing an Erebus! We are so pro!

I should update the pictures, though, as they are pre-Crucible. Perhaps once Minmatar is V3'd.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#7 - 2012-02-28 12:14:53 UTC
Petrus Blackshell wrote:
if you get the attention of a newbie


I guess this is the crux of it.

Beyond using rifters and hanging around in shiny ships (or rifters) what else works?

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Petrus Blackshell
Rifterlings
#8 - 2012-02-28 15:42:54 UTC
Kata Amentis wrote:
Petrus Blackshell wrote:
if you get the attention of a newbie


I guess this is the crux of it.

Beyond using rifters and hanging around in shiny ships (or rifters) what else works?

I've had the greatest success finding newbies interested in PvP by shooting them. Not even kidding. If you kill a newbie who wants to PvP, and he is good enough to stick around and chat about the fight, chances are he's a pretty cool person.

I don't know how to find others, though. Recruitment chat channel?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Sin Pew
Ministry of War
Amarr Empire
#9 - 2012-02-28 15:45:32 UTC  |  Edited by: Sin Pew
In a game where every new player is showered with warnings about trusting other players and so on, go figure.

I for one don't expect to get much attention until I have something to offer to a corp, and in a way, saves me from having a FC yelling at me all the while providing me ample time to take on bad habbits of soloing through highsec in shinies while the damn skill queue progresses. Better have some material for the future FC to yell at, uh? Lol

Ah nvm, I'd enjoy going around with others and look for troubles with someone knowing things better than me and capable of explaining why he does or doesn't do something, but I've grown too fond of my implants to risk them when I still have so much to train. I already made up my mind to get myself podded and free of these when I'm ready to leap into it, like jumping in the pool without floaters for the first time.

But I can't speak for others, there's numerous kinds of people hanging in starters systems and NPC corps, the new players take advices from them, some will hear they don't need to join a corp, others are told the contrary, some won't be interested in the pvp side and find their contempt with missions, even mining for some (yikes!), there's so many different characters that you won't find a perfect recipe since not all wish to play with others.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Velicitia
XS Tech
#10 - 2012-02-28 15:54:51 UTC
Sin Pew wrote:
I already made up my mind to get myself podded and free of these....


Two words --> Jump Clone.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sin Pew
Ministry of War
Amarr Empire
#11 - 2012-02-28 16:07:51 UTC
Velicitia wrote:
Sin Pew wrote:
I already made up my mind to get myself podded and free of these....


Two words --> Jump Clone.

Meh... that's still soloing.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-02-28 16:19:00 UTC  |  Edited by: J'Poll
Sin Pew wrote:
Velicitia wrote:
Sin Pew wrote:
I already made up my mind to get myself podded and free of these....


Two words --> Jump Clone.

Meh... that's still soloing.


How is using a jumpclone soloing.

Jumpclones are widely used in corps actually as they are easy relocating of stuff and nobody wants to PvP in their +4's so they have a PvP clone for it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#13 - 2012-02-28 16:25:47 UTC
J'Poll wrote:
Jumpclones are widely used in corps actually as they are easy relocating of stuff and nobody wants to PvP in their +4's so they have a PvP clone for it.

I misunderstood something about jump clones then, that makes sense.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Xerces Ynx
Aliastra
Gallente Federation
#14 - 2012-02-28 16:29:28 UTC
Sin Pew wrote:
I for one don't expect to get much attention until I have something to offer to a corp, and in a way, saves me from having a FC yelling at me all the while providing me ample time to take on bad habbits of soloing through highsec in shinies while the damn skill queue progresses. Better have some material for the future FC to yell at, uh? :P

There are corporations for people mostly soloing in hisec. Basically you do what you want and when you get in trouble on some hard mission, you can always ask for help people you know and can trust. You don't need FC for that.
On the other hand, it's difficult to learn fleet discipline not flying in one. If you are doing what FC is telling you to do, then there is no reason for yelling and FC (or WC or SC) knows who has experience in fleet roaming and who hasn't. But gaining more skills before that is a good idea. Unless of course flying in a fleet does not interest you.

Sin Pew wrote:
Ah nvm, I'd enjoy going around with others and look for troubles with someone knowing things better than me and capable of explaining why he does or doesn't do something, but I've grown too fond of my implants to risk them when I still have so much to train. I already made up my mind to get myself podded and free of these when I'm ready to leap into it, like jumping in the pool without floaters for the first time.

Here is another good thing about corporations - you can create your implant-free jump clone and use it for activities where you can be podded at any time. It is worth to mention when someone is looking for new members. And yes, I know you can do that also when you fly solo, but it needs long time of standing grind. One corporation is offering jump clones to anyone, regardless of standing... Forgot their name...
I'm with you on this one. Flying with a mentor is something many new players want and corporations should offer. It makes new players better and corps get more experienced members over time.

Error reading signature file: /home/xerces/.signature: No such file or directory

J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-02-28 16:40:45 UTC  |  Edited by: J'Poll
Xerces Ynx wrote:
Sin Pew wrote:
I for one don't expect to get much attention until I have something to offer to a corp, and in a way, saves me from having a FC yelling at me all the while providing me ample time to take on bad habbits of soloing through highsec in shinies while the damn skill queue progresses. Better have some material for the future FC to yell at, uh? :P

There are corporations for people mostly soloing in hisec. Basically you do what you want and when you get in trouble on some hard mission, you can always ask for help people you know and can trust. You don't need FC for that.
On the other hand, it's difficult to learn fleet discipline not flying in one. If you are doing what FC is telling you to do, then there is no reason for yelling and FC (or WC or SC) knows who has experience in fleet roaming and who hasn't. But gaining more skills before that is a good idea. Unless of course flying in a fleet does not interest you.

Sin Pew wrote:
Ah nvm, I'd enjoy going around with others and look for troubles with someone knowing things better than me and capable of explaining why he does or doesn't do something, but I've grown too fond of my implants to risk them when I still have so much to train. I already made up my mind to get myself podded and free of these when I'm ready to leap into it, like jumping in the pool without floaters for the first time.

Here is another good thing about corporations - you can create your implant-free jump clone and use it for activities where you can be podded at any time. It is worth to mention when someone is looking for new members. And yes, I know you can do that also when you fly solo, but it needs long time of standing grind. One corporation is offering jump clones to anyone, regardless of standing... Forgot their name...
I'm with you on this one. Flying with a mentor is something many new players want and corporations should offer. It makes new players better and corps get more experienced members over time.


Agreed, if you follow orders from any FC he likely won't shout at you. The shouting starts if you disobbey orders, any good FC will take into account that some members don't have much experience with fleet sized fights and need a bit more learning and should be tought instead of yelled at.

And the free jumpclone corporation is: Estel Arador Corp Services (at least one of the more famous ones, there are plenty more of such corporations)

And there are plenty of corporations who will teach new players how stuff works, what to do and what not to do in certain situations and all that kinds of stuff.
And in general unless your in a PvP fleet or Incursion fleet you won't see a FC for most of the time. Corporations are also more then just fleets, they are communities of people helping each other out when needed and having a good time playing the game.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#16 - 2012-02-28 16:43:25 UTC
Xerces Ynx wrote:
Sin Pew wrote:
I for one don't expect to get much attention until I have something to offer to a corp, and in a way, saves me from having a FC yelling at me all the while providing me ample time to take on bad habbits of soloing through highsec in shinies while the damn skill queue progresses. Better have some material for the future FC to yell at, uh? :P

There are corporations for people mostly soloing in hisec. Basically you do what you want and when you get in trouble on some hard mission, you can always ask for help people you know and can trust. You don't need FC for that.
On the other hand, it's difficult to learn fleet discipline not flying in one. If you are doing what FC is telling you to do, then there is no reason for yelling and FC (or WC or SC) knows who has experience in fleet roaming and who hasn't. But gaining more skills before that is a good idea. Unless of course flying in a fleet does not interest you.

The FC part was mostly humour. On the corp backup, I don't really see the point in leaving the NPC corp for a player owned corp when someone only wants a bunch of mates to come back him up on some missions and solo otherwise. I do that in IAC already.

Xerces Ynx wrote:
Sin Pew wrote:
Ah nvm, I'd enjoy going around with others and look for troubles with someone knowing things better than me and capable of explaining why he does or doesn't do something, but I've grown too fond of my implants to risk them when I still have so much to train. I already made up my mind to get myself podded and free of these when I'm ready to leap into it, like jumping in the pool without floaters for the first time.

Here is another good thing about corporations - you can create your implant-free jump clone and use it for activities where you can be podded at any time. It is worth to mention when someone is looking for new members. And yes, I know you can do that also when you fly solo, but it needs long time of standing grind. One corporation is offering jump clones to anyone, regardless of standing... Forgot their name...

I got confused with med clones and jump clones long ago and didn't really look into it again until now.

Xerces Ynx wrote:
I'm with you on this one. Flying with a mentor is something many new players want and corporations should offer. It makes new players better and corps get more experienced members over time.

I even had another idea some time ago while reading the thread to improve NPE.
When a noob gets podded in low or null, I can bet you that he'll have a lot of fun if the guy popping him convo and offers him a cheap t1 frig duel together while explaining his mistakes, heck, even giving him a cheapo kill for the lulz, but I'm afraid that wouldn't be a very popular idea.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#17 - 2012-02-28 16:55:09 UTC
Sin Pew wrote:
In a game where every new player is showered with warnings about trusting other players and so on, go figure.


Very true, one of the reasons why i try to couch such warnings in a "give it a go but be aware of..." wariness is a good thing, but most of the time outright fear and paranoia is going a little too far in anything but a bitter vet Twisted.



It's interesting that you talk about "not looking until i can offer something"... I always find it odd that newbies think that they don't bring anything to a corp, especially one which is looking for newbies. I guess it's human nature to some extent to not want to be a "burden" or something. I'd be very curious to know if this kind of "I'm just a newbie" sentiment is holding back many new pilots. Of course there isn't really a way of knowing that... they're holding back afterall.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Xerces Ynx
Aliastra
Gallente Federation
#18 - 2012-02-28 17:07:17 UTC
Sin Pew wrote:
The FC part was mostly humour. On the corp backup, I don't really see the point in leaving the NPC corp for a player owned corp when someone only wants a bunch of mates to come back him up on some missions and solo otherwise. I do that in IAC already.

I could never trust anyone from NPC corp. They risk nothing. For example, you call for help, somebody fleets with you and warps in. When you are busy killing last rats, he steals the most expensive loot or mission goal (for da lulz) and runs away. In POC he can be canned for that or you can legally shoot him (without CONCORD intervention).

Sin Pew wrote:
I even had another idea some time ago while reading the thread to improve NPE.
When a noob gets podded in low or null, I can bet you that he'll have a lot of fun if the guy popping him convo and offers him a cheap t1 frig duel together while explaining his mistakes, heck, even giving him a cheapo kill for the lulz, but I'm afraid that wouldn't be a very popular idea.

I'm sure it's true, but to be honest, I never met players like that in lowsec. I was always outgunned (2 Drakes or 150km arty Tempest against one noob frigate? Jeez guys...) and there was always only smacktalk and offends on local (let's call it Psychological Warfare or just Douchebaggery). Maybe someday...

Error reading signature file: /home/xerces/.signature: No such file or directory

Velicitia
XS Tech
#19 - 2012-02-28 17:16:33 UTC
Sin Pew wrote:
J'Poll wrote:
Jumpclones are widely used in corps actually as they are easy relocating of stuff and nobody wants to PvP in their +4's so they have a PvP clone for it.

I misunderstood something about jump clones then, that makes sense.



yeah, Jump Clones are separate from your medical clone.

Med Clone --> if you get podded, you wake up where ever it is.

Jump Clone(s) --> Spare clones left in various stations, uses include:
1. Having "the right implant set for the job" (e.g. a learning clone with +5s, and a PvP clone with HG slaves)
2. Getting from point a to point b halfway across the cluster instantly/safely (e.g. having a clone in Jita, and one in Aridia)
(this is all I use mine for, I'm sure there are other things I'm just not thinking of)

You can get a JC provided that:
1. You (or your corp) have +8.00 standing with a NPC corp with medical facilities. OR
2. Your corp (or alliance) has a Rorqual or Titan with the clone bay.


As for the "I'm just a newb" feeling --> yeah I had that, and it kept me out of a corp that had one of my friends in it for about 3 months ... once I got in, within a few days I ended up flying around in my (terribly fit) Exequror somewhere I had never heard of before, and was throwing (low-skilled) tracking links/rebos for two of the guys in my gang (yes, it was a gang back then).

I learned right then and there that even the terribly low (i.e. 10% or something) bonus I could give still made a difference for those guys. Also that tackling is as important as people say...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sin Pew
Ministry of War
Amarr Empire
#20 - 2012-02-28 18:37:20 UTC
First things first, I'll never say it's useless to join a corp.

Now, there is a "when" and a "how".
Right now, a new player can enlist to a corp out of the blue on his first day. I know there are corps that take on new players, how many have legitimate intents on educating them, that remains to be discussed. Of course there are legit ones.
However, there is the trust factor, joining a corp doesn't make all members trustable, C&P is full of stories about that. it's part of the game, but then again, trust can be granted with reason to NPC corp members just like POC. Of course I wouldn't trust any random NPC corp member, but I've come to grant a certain amount of trust to a few as friendship grew.
Yes Xerces, it's a delusional idea, I remember a guy chasing me in lowsec as soon as I entered the system in my lol-fitted arbitrator (which is still a lol-fit). My heart skipped a beat when his drake appeared in my overview, but returned to normal when I checked my cloak and the distance he was at. Said he wanted to show me something, yeah right.
Jump clone aside, Velicitia, I'm sure there's roles to be granted to a low SP player in corps, but like many things in Eve, it always depends.
It depends on the corp, the new player and other external factors even. In my particular case, I have a goal and know the requirements to enter the kind of corps I'm looking for, so I quietly skill up, runnings anoms, exploring sigs, grinding a tiny bit of standing with missions meanwhile. I can't speak for all, just myself. I could indeed join a corp in the meantime, but at the moment, I know I have no constraints, while I might have some if I joined a corp and maybe some I wouldn't feel comfy with. Result might be my ejection if I don't leave first and an employment history with a hiccup bothering me.

-- snip, long post --

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

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