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EVE New Citizens Q&A

 
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Question about Exploration / Archaeology

Author
Tristiana Lemmont
Aliastra
Gallente Federation
#1 - 2012-02-25 11:06:24 UTC
So i think i have decided i want to give a good go at Archaeology , i have a analyzer 1 , salvager 1 , and a codebreaker 1

and i have an Imicus, 2 navitas, and a velator

Now im a bit confused, and most likely over thinking it, but what should i do to start finding stuff?

i know i have to equip my core probe launcher, some probes, and go probe down a site to 100%, lets say a Magnetometric Site

so, should i go to the site, book mark it, and go in and go about my business , or after i bookmark it go back to my station, unequip the probe launcher, and put on some weapons, and the salvager+analyzer so i can defend myself at the site? or equip a different ship with weapons and the analyzer and salvager ?

i guess im just confused on how i would defend myself while im doing my archaeology thing since my ship( ive been mainly using the imicus) only has enough room for the probe launcher + blaster, or blaster + salvager , or salvager + launcher,

or is there anouther sip i should be going after so i could equip them all?

thanks for the help.
Anya Yazria
Ministry of War
Amarr Empire
#2 - 2012-02-25 11:17:52 UTC  |  Edited by: Anya Yazria
The answer to your question is drones....Imicus will carry 3 scout drones.

It's a bad idea to save the sites for very long after finding them, due to the chance of someone else finding and running the site. It's also a bad idea to close to weps range of a rat, because your scanship is made of tinfoil.

You should also know that each time you warp away from a site after it is first visited, it has a chance of despawning. While sometimes you might have to leave to restock drones, it's not something you should /plan/ on doing. You lose a lot of sites, and isk, that way.

FYI, you can bookmark a site from the scanner menu, without visiting it, once it is at 100%.
Kip Troger
Exiled Kings
Pain And Compliance
#3 - 2012-02-25 14:43:27 UTC
It is much faster to switch over to a ship that has a fitting for the exact site you are trying to complete. If it is a magnetometric site, then it would be either archeology, or salvaging.

What I usually do after scanning the site to 100% and bookmarking it, is I click warp to it and then cancel my warp (ctl + spacebar) and an icon of the tool needed will appear in the dialog box that pops up. This way you know what to fit your ship with. either salvagers or analyzers.

Then I dock my scanning ship and fit my ship with salvagers/analyzers and as much combat power and tank as i can fit, because this will make the site go much faster.

The only down side to this method, is that you have to have your site ship and your scanning ship near each other, and as you get further away from your site ship scanning, it takes a lot of time to fly back and forth switching ships.

A more advanced method is using one ship for both and just carrying different fittings in your cargohold depending on what sites you come accross, you can just dock and refit the entire ship. However, I dont recommend doing this in a frigate.

Also, as mentioned, if you warp to a site and use a module on a can, and then warp away for any reason the site will 100% despawn. So if you try and warp back to it, it will no longer exist.

However, if you do not use a module on any of the cans, you can warp to and from it as much as you like.
Tristiana Lemmont
Aliastra
Gallente Federation
#4 - 2012-02-25 19:50:32 UTC
So, if i wanted to use drones, they should be sufficient enough to handle npc combat i run into? If so recommend any kind of drones?
DCThunder
The Moving Finger Writes
#5 - 2012-02-25 20:50:17 UTC
Tristiana Lemmont wrote:
So, if i wanted to use drones, they should be sufficient enough to handle npc combat i run into? If so recommend any kind of drones?


That depends on your drone skills and what type of rats you're likely to encounter. However, Hobs or Warriors are most likely your best bet.

Also, what's the security level of the systems you're planning on probing in? And what are your probing skills, archeology/hacking skills? All that has a big bearing on how well you'll do in the line of work you're interested in.

Another tip, how close are you to flying a cruiser? They work a whole lot better at doing these sites than do frigs. And be aware, you are likely to find a LOT of wormholes. Unless you know what you are doing, stay out of them, or you may regret it.
Evei Shard
Shard Industries
#6 - 2012-02-25 21:08:40 UTC
Drones can depend on what region you are in. Sometimes a mix is good as well. In Amarr, you run up against the Sansha rats, and Acolyte drones do well against them.

If you want a single do-all ship, there are some options, however the ships themselves do not have any scanning bonsues, so yoru scanning skills will need to be a bit better.

With Astrometrics V, Astrometric Pinpointing IV, Astrometric Rangefinding IV, and Astrometric Aquisition III, I was able to scan down most high-sec sites using the following:

Arbitrator.
highs: two medium beam lasers, 1 salvager, 1 probe launcher
When you can afford it, invest in Sisters Core Scanner probes (+10% to scan probe strength)
Beam lasers can be replaced with Pulse lasers depending on the range you want.

Mids: 1 10mn afterburner, 1 codebreaker, 1 analyzer, and 1 free mid for module of your choice

Lows: Damage Controll II, 3 free for what you want. I'd suggest armor hardeners or similar. Unless you plan to do a lot of exploring between docking up, you won't need a ton of cargo space, so no need for cargo hold expanders.

Rigs: two medium Gravity Capacitor rigs (+10% each to probe scan strength)

The Arbitrator has a very nicely sized drone bay, so you can carry a number of drones. Which allows for back up.

With that set up, I didn't run into any high-sec sites that I had to run from. The biggest issue is the skills because, again, the Arbitrator doesn't have any bonuses related to scanning.

Outside of that, if you want to use a ship that has the bonuses, you're best off having more than one ship. The problem there comes around when you want to scan more systems than the one you are in or the ones 1jump away.

Profit favors the prepared

Anya Yazria
Ministry of War
Amarr Empire
#7 - 2012-02-28 11:55:43 UTC
Kip Troger wrote:

Also, as mentioned, if you warp to a site and use a module on a can, and then warp away for any reason the site will 100% despawn. So if you try and warp back to it, it will no longer exist.

However, if you do not use a module on any of the cans, you can warp to and from it as much as you like.


That has not been my experience. I've lost sites simply by warping in and out, without even engaging the rats. You've been lucky.
Anya Yazria
Ministry of War
Amarr Empire
#8 - 2012-02-28 12:03:35 UTC  |  Edited by: Anya Yazria
Tristiana Lemmont wrote:
So, if i wanted to use drones, they should be sufficient enough to handle npc combat i run into? If so recommend any kind of drones?


Two scout drones on a Magnate (with no weapons fitted) will handle any highsec site other than Shipyards, which have cruisers, if you have good enough drone skills. The trick is to close range until one group of rats have /all/ targeted you (which they will do a far beyond their effective weapons range), /then/ send in the drones while kiting the rats. This works quite well, as in you should be able to do it while taking /no/ damage to either your ship or drones.

That being said, the spawn is randomized. I've /once/ come across two Battleships at a highsec Virus Test Site. Shocked For that one I was able to beg help in local for a 50% split, and still made over 10M isk.

I usually run with a probe launcher and salvager fitted in the 2 high slots, and either a codebreaker or analyzer in my measly 1 mid, docking to swap as needed.

IMO having to swap ships /drastically/ lowers your IPH. To make good isk this way you need to be able to quickly check dozens of systems, and run the sites /immediately/ when found. There is too much competition for sites in highsec to futz around that way, when it is perfectly plausible to do it with at least twice the efficiency with one ship.

As far as what type of drones, use the ones that do the appropriate damage type for your brand of rat.

And /please/ never leave the worthless cruft (Positron Cords), etc. in the cans. If nothing else, loot and then jetcan it. Leaving items in the cans will prevent the site from despawning.
Anya Yazria
Ministry of War
Amarr Empire
#9 - 2012-02-28 12:22:02 UTC  |  Edited by: Anya Yazria
(deleted accidental reply to self) Whoops. Oops