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Weak spots of T3 Cruisers

Author
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#21 - 2012-02-28 10:50:15 UTC
Yeh, you're right about the fits. I seen very ****** fits that could be killed easy. Problem is, you don't always know the fit and the skills someone has,.....

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

So Sensational
Ventures
#22 - 2012-02-28 11:21:45 UTC  |  Edited by: So Sensational
Mutnin wrote:
I think most of you over estimate the average pilot flying a T3. I've killed a few of them and every single one I've killed has been either solo in a Hurricane or while dual boxing two Drakes. Most of them died because they were fail fits or bad piloting the Only T3 I've come across that I had real trouble with in regard to killing with a BC was the 100MN, Loki Boosted Tengu.

Yes but for the purpose of the discussion that doesn't really work. "What's the main weakness of the Tengu, how do I counter it on my own?" can't really be answered by "T3 pilots are sometimes bad, bring a BC".
Daneel Trevize
Give my 11percent back
#23 - 2012-02-28 12:17:02 UTC  |  Edited by: Daneel Trevize
Well it's a part of the weakness. In theory even that 100mn AB tengu has speed, a long point, web and great range. But in practice if many such pilots are used to being able to derp around at 40+km and still whore mails, you may well find they're unable to keep that web on you or deal with you breaking their orbits/taking advantage of that poor agility to web them back/land staggered neuts.

Sticking with the case of the 100mn Tengu, even if they're very well flow, they're still only likely to have a long point, web and ability to keep pace with you. So you could know if your fit could reapproach a gate, deaggro against the ~500dps and give them nothing for their billions of isk fielded.

Another weakness is that usually the weakest resist is still so after 1 active resist mod, and the second-weakest resist will also want a passive mod/rig to balance things out. This means all those high EHP fits might have one or more large resist holes, so if you have selectable/the right damage types, you can cut through them at up to twice the 'average' tank rate, and something like 5x quicker than if you had to shoot their highest resist. It's very hard for them to change their resist profile, and for pilots to be willing to go for a balanced one vs that high theoretical EHP/tank.

And again neuts often open that hole right back up. Few will choose something like 3xNavy 400s in a cap booster over 1x800, but with staggered neuts they'll wish they hadn't gone with the highest pseudo-cap-stability but rather what keeps them with enough cap at any given time.

Except for the shield Loki (, the crazy shield Legion) and mwd Tengu, the T3s will be unagile. The armour varients are all going to have at least 1 1600mm plate and at least 2 armour rigs, plus we've already covered that 100mn AB has this huge tradeoff as well. T3s might have the sig and dps of a HAC but they're not usually zippy things, instead relying on their watered-down racial ewar to help run stuff over.

Lastly iirc the Tengu is somewhat tied to dealing kinetic damage for best dps, the Proteus won't ever do EM damage and any explosive will only come from destructable drones, the Legion will only shy from lasers if HAM(good) or drone(lol) fitted. So it's just the Loki that can comfortably swap damage type dealt, and even then it's always in falloff/caring about tracking. It could bring medium drones and/or missile dps too but it won't be well-applied dps without gimping the tackle & tank even if comparable on paper.
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