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[Proposal] Skill Training Change

Author
ShahFluffers
Ice Fire Warriors
#21 - 2012-02-27 23:14:09 UTC  |  Edited by: ShahFluffers
*cracks knuckles*
*chugs coffee*
All right... let's du theeesss...

Titania wrote:
Get rid of out of game skill training. ...(snip)... One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game.

There is no such thing as "catching up" in EVE. At least... not the way you see it.

On the skill system itself...
- Every skill caps out at level 5.
- Only a certain number of skills affect any one ship/module/weapon at any given time.
- The difference between having a skill at level 4 and level 5 is about 2 to 5% per skill... this means that if you have a whole bunch of skills in a certain specialty at level 4, you are operating at about 80% to 90% of the "effectiveness" of someone who has all the same skills at level 5 (which is rarely the case because getting a skill to level 5 is supposed to be time consuming and painful).

What the skill system does...
- By having the skill system time down automatically, players can freely explore the world around them and/or focus on the goals they set for themselves rather than be consumed with the idea of "becoming more powerful."
- Not having access to the "top rated" ships, weapons, and equipment means that a player must think of ways around his/her lacking skills to tackle a problem. Hire a guy who can probe? How about fitting this mod here?
- By being "denied" access to higher level equipment until one's skills are up to snuff, a newbie is "protected" in a sense from his/her own stupidity/ignorance. True, any loss a newbie incurs early on is going to hurt... but how much more painful do you think things would be if the newbie spent all of his/her time "powerleveling" and then went out in an expensive ship only to lose it?

How ships and mods factor into all this...
- Ships are balanced against each other. Battleships may have beefier tanks and higher "on-paper" damage potential... but they require a god awful amount of training to use to their fullest potential, are slow, have trouble target locking small ships, have trouble applying damage to small ships. That "crappy frigate" that a newbie is flying can last a long time against a fully skilled battleship if the frigate pilot has been taught well (hell... it's entirely possible for a frigate gang to take down a bunch of battleships and a goddamn CAPITAL ship... http://eve-kill.net/?a=kill_related&kll_id=12566220 )
- Smaller ships require less character skills to use well... and the training time for said skills are among the shortest in the game.
- T2 ships are not "I-Win" buttons. They are (for the most part) "specialty" ships that give up their T1 variants' "general functionality" in favor of a slightly beefier tank, and high prowess in a specific tactic. Outside of this "specialty," a T1 ship can often rip a T2 ship apart (ex. a Zealot can kill a frigate at long range, but if a frigate orbits a Zealot at 500m the frigate will eventually chew down the T2 cruiser).

Titania wrote:
I myself know three players that actually login to the game no more than a couple of times a month; each time for a few minutes to check their training queue and market. Changing the system would allow players who actually play to catch up and remove that obstacle.

Tell those players that they don't NEED the best skills to compete (as I detailed above). All you need is a healthy self evaluation of your strengths and weaknesses and a plan that capitalizes on your strengths and gets around your weaknesses.
Like another said above... you need to view your skills as tools... a means to an end, not an end in of themselves.

Titania wrote:
A danger to this of course is that people could just leave their toons logged in all day so I would also propose an automatic logout after 60 minutes of innactivity, perhaps with a warning popup that if not cancelled will result in the logout. This would also take care of a number of other issues such as mining bots etc.

Bots can mimic the appearance of activity. I fail to see how a 60 minute timer will change anything.

Hell... even after YEARS of anti-botting software being pumped into all the MMOs out there all that has happened is that bots have become more sophisticated and game clients have become clunky and intrusive.

Titania wrote:
Who would this measure upset? The people that login for two minutes a month to set the training queue and those that use afk bots or exploits.

It would "hurt" everyone who cannot spend more than an hour or two a night actually playing the damn game.

Titania wrote:
Who would benefit? The people who actually play the game.

Anyone who doesn't follow (or have to follow) the cardinal rule of gaming, "real life comes first."
Smiling Menace
The Scope
Gallente Federation
#22 - 2012-02-27 23:23:35 UTC
For anyone late to this thread....

TL;DR

Another stupid idea to change the skills that isn't broken and just about everyone hates.
Katie Frost
Ministry of War
Amarr Empire
#23 - 2012-02-28 00:57:31 UTC  |  Edited by: Katie Frost
Titania wrote:
One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game.


Your (above) justification for brining in a different skill/levelling system is fundamentally flawed. The system you are proposing could be as easily used by any veteran pilot as well as a new-starter. Therefore, new players will still be behind veteran players in all the same respects as they are currently.

Titania wrote:
I see nothing wrong with rewarding people for the work they put in; if someone works twice as hard as me then they should have twice the reward. Wouldn't we all love it if we could sit at home all day watching TV and still collect our pay-cheques at the end of the month? and this is exactly what the current skill system allows you to do. Instead we have to go to work to get that pay and that is a good thing because if we all stayed home the world would grind to a halt. I am open to better ideas if anyone has any.


I agree that increased activity in the game should bear merits... but it does already. The more I exercise PvP in EvE, the better I get at it, the more loot/ISK I collect and I learn more about the myriad of mechanics and tactics involved in PvP - making me better than someone who didn't bother logging in at all; The more I watch the market flow, the more profit I will make when I sell/buy at the right time as opposed to those that miss out because they are logged out; The more I shoot little red crosses and rocks in space the more ISK I will make by reaping the rewards and so on.

Therefore, there are clear rewards for activelly playing EvE, and no, training skills is not one of them as it shouldn't be. You are playing the wrong game.
Mara Rinn
Cosmic Goo Convertor
#24 - 2012-02-28 03:25:30 UTC
Titania wrote:
The example with the rifter was hilarious ( keep the noobs in crappy frigates they don't deserve to be as l33t as me ).


Frigates are crappy? Have you actually flown one?

Titania wrote:
… but how about doubling the speed at which skills train when you are logged in? This of course would still require the automatic logout feature to prevent it from being exploited.


There you go again entirely avoiding discussion of the main issue I raised: how does training faster when you are logged in benefit a new player more than an old one? This foolish proposal will only aid bot users and people with no lives outside the game.

Why are you attempting to frame your suggestion as a boon for new players, when it obviously is not? Have you considered how many people play the game for more hours than you do? Would you be suggesting this idea if you only had half the time to play the game that everyone else does?
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2012-02-28 10:24:32 UTC
It takes literally 5 days to train your toon into a competent PVP pilot. Not supported.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Blatant Forum Alt
Doomheim
#26 - 2012-02-28 13:57:27 UTC
Titania wrote:
Generic terribad crap idea.


Is this a troll, or are you actually mentally challenged?

Or are you enslaved by a Korean WoW meat-grinder, trying to find new markets?
kaizee
Doomheim
#27 - 2012-02-28 15:54:21 UTC
so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions.
Buzzy Warstl
Quantum Flux Foundry
#28 - 2012-02-28 16:22:20 UTC
kaizee wrote:
so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions.

Your only choice right now is to queue up a L5 skill that will take longer to finish than your vacation (and there are plenty, though you might have to go "off plan"), or lose the points.

It isn't fair or logical, but apparently that's the way folks like things around here.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Drake Draconis
Brutor Tribe
Minmatar Republic
#29 - 2012-02-28 18:00:00 UTC
kaizee wrote:
so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions.


It's called planning ahead. Common sense yes?

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Mara Rinn
Cosmic Goo Convertor
#30 - 2012-02-28 20:51:48 UTC
kaizee wrote:
so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period?


CCP has made some noises in the past about being able to update the skill queue through EVE Gate. I guess there's some internal discussion happening about whether it would encourage character farming bots or whether the utility to players is more important than any ability to "exploit" the web-based interface for personal gain.
Titania
Imperial Shipment
Amarr Empire
#31 - 2012-02-29 10:46:42 UTC
Drake Draconis wrote:
Look Ma...its a bitter-bought-toon ####ing about skills!

PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.


Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#32 - 2012-02-29 10:57:16 UTC
No

CEO of Lanate Industries

Citizen of Solitude

Drake Draconis
Brutor Tribe
Minmatar Republic
#33 - 2012-02-29 15:33:08 UTC  |  Edited by: Drake Draconis
Titania wrote:
Drake Draconis wrote:
Look Ma...its a bitter-bought-toon ####ing about skills!

PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.


Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.



All you've done is quote common knowledge.

Sorry...but we're not buying it.

Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea.

Especially with a horrid gap in employment history.

The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough.

Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back.

I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert?

Get over yourself....

The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is.

BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it.

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Tekashi Kovacs
Golfclap Inc
#34 - 2012-02-29 21:59:37 UTC
Well, an active skill training system does work in darkfall, mortal online, it also worked well in ultima online and few other games, so yeah why not.

The only problems I see are:

- it may be too late - everyone who didnt like passive training (probably majority) has quit long time ago
- theres so many people paying for an ability to log twice per month to just switch skills, thinking that THEY PLAY the game and they are happy with that
- why would CCP want to encourage players to actually play, thus use their servers bandwidth, while they can just keep getting paid for nothing?
Titania
Imperial Shipment
Amarr Empire
#35 - 2012-03-01 01:52:52 UTC  |  Edited by: Titania
Drake Draconis wrote:
Titania wrote:
Drake Draconis wrote:
Look Ma...its a bitter-bought-toon ####ing about skills!

PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.


Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.



All you've done is quote common knowledge.

Sorry...but we're not buying it.

Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea.

Especially with a horrid gap in employment history.

The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough.

Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back.

I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert?

Get over yourself....

The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is.

BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it.


You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive.

If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that?
Shandir
EVE University
Ivy League
#36 - 2012-03-01 04:45:30 UTC
I wrote a long and detailed rebuttal, but the forum ate it.

Simply put, your idea hurts EVERYONE except the people you target it at.
You would provide a buff to active vets, and would cause new players to fall further behind than ever before.

You would provide a buff to botters.

All of this is blatantly obvious if you apply the tiniest bit of critical thinking to your suggestion.
Drake Draconis
Brutor Tribe
Minmatar Republic
#37 - 2012-03-01 04:50:10 UTC
Titania wrote:
Drake Draconis wrote:
Titania wrote:
Drake Draconis wrote:
Look Ma...its a bitter-bought-toon ####ing about skills!

PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.


Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.



All you've done is quote common knowledge.

Sorry...but we're not buying it.

Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea.

Especially with a horrid gap in employment history.

The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough.

Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back.

I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert?

Get over yourself....

The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is.

BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it.


You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive.

If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that?


I don't post ideas because they are crap. (and yes I have posted a couple....)

But I can smell a crappy idea when I see one....and I smell one right here.

I have yet to see you answer everyone Else's arguments....keep on crying those tears.

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Smiling Menace
The Scope
Gallente Federation
#38 - 2012-03-02 03:00:00 UTC
Drake Draconis wrote:
Titania wrote:
Drake Draconis wrote:
Titania wrote:
Drake Draconis wrote:
Look Ma...its a bitter-bought-toon ####ing about skills!

PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.


Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.



All you've done is quote common knowledge.

Sorry...but we're not buying it.

Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea.

Especially with a horrid gap in employment history.

The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough.

Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back.

I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert?

Get over yourself....

The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is.

BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it.


You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive.

If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that?


I don't post ideas because they are crap. (and yes I have posted a couple....)

But I can smell a crappy idea when I see one....and I smell one right here.

I have yet to see you answer everyone Else's arguments....keep on crying those tears.


Heh, another awesome Drake post. Lol

I will try to be more tactful so as not to hurt anyone's feeling but I think this one is a dead idea.

Everyone that posted here for the most part hates this idea and have given many good reasons why.

You (the OP) have still to explain why this idea is actually needed, when the current system isn't broken and is probably the best feature of EVE.
Mechael
Tribal Liberation Distribution and Retail
#39 - 2012-03-02 06:40:19 UTC
1/10

Whether or not you win the game matters not.  It's if you bought it.

ShahFluffers
Ice Fire Warriors
#40 - 2012-03-02 08:34:47 UTC
A GM or DEV should sticky this thread here to act in the same fashion that a head on a pike would.

Oh right... before I forget...

*torches thread*
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